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authorJohn Firebaugh <john.firebaugh@gmail.com>2016-01-11 12:52:41 -0800
committerJohn Firebaugh <john.firebaugh@gmail.com>2016-01-13 13:40:31 -0800
commit86c8446d3a4390ff6577d070ac8b5fa3ad3c5cd1 (patch)
treeef10190d3fca34ff72b2473816901088b0b85ac2 /include
parent2126e34e52dc5dd94c5a3907b240e62ee17d1e70 (diff)
downloadqtlocation-mapboxgl-86c8446d3a4390ff6577d070ac8b5fa3ad3c5cd1.tar.gz
[core] Simplify asset:// implementation
* Move asset:// URL handling to DefaultFileSource. * AssetFileSource implements FileSource interface and follows familiar implementation patterns. * Move default implementation to platform/default, zip implementation to platform/android. * Don't bother with modified / expires / etag -- assets are not cached so it doesn't matter. * Don't bother with interleaving individual IO calls on the implementation thread. That adds a lot of complexity for very little benefit.
Diffstat (limited to 'include')
-rw-r--r--include/mbgl/storage/online_file_source.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/mbgl/storage/online_file_source.hpp b/include/mbgl/storage/online_file_source.hpp
index 2164d40032..1725af844d 100644
--- a/include/mbgl/storage/online_file_source.hpp
+++ b/include/mbgl/storage/online_file_source.hpp
@@ -12,7 +12,7 @@ template <typename T> class Thread;
class OnlineFileSource : public FileSource {
public:
- OnlineFileSource(FileCache *cache, const std::string &root = "");
+ OnlineFileSource(FileCache*);
~OnlineFileSource() override;
void setAccessToken(const std::string& t) { accessToken = t; }