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authorJohn Firebaugh <john.firebaugh@gmail.com>2016-09-30 12:20:29 -0700
committerJohn Firebaugh <john.firebaugh@gmail.com>2016-10-05 10:52:19 -0700
commit73334ac8fa330af05dd91906a4e5d1bbda7d5c34 (patch)
treeaeba3681352926e5837d2d68b70a08f52d6ed026 /include/mbgl/gl
parent7a3bef091e7390fa57bf33f1a704c893768b5625 (diff)
downloadqtlocation-mapboxgl-73334ac8fa330af05dd91906a4e5d1bbda7d5c34.tar.gz
[core] Move shader and uniform to gl directory
Diffstat (limited to 'include/mbgl/gl')
-rw-r--r--include/mbgl/gl/gl.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/mbgl/gl/gl.hpp b/include/mbgl/gl/gl.hpp
index 4468bf8c12..c826e1f4e8 100644
--- a/include/mbgl/gl/gl.hpp
+++ b/include/mbgl/gl/gl.hpp
@@ -73,7 +73,7 @@ void bindVertexAttribute(AttributeLocation location, const E (V::*)[N], const in
// This has to be a macro because it uses the offsetof macro, which is the only legal way to get a member offset.
#define MBGL_BIND_VERTEX_ATTRIBUTE(VertexType, member, offset) \
- ::mbgl::gl::bindVertexAttribute<offsetof(VertexType, member)>(Shader::member, &VertexType::member, offset)
+ ::mbgl::gl::bindVertexAttribute<offsetof(VertexType, member)>(gl::Shader::member, &VertexType::member, offset)
} // namespace gl
} // namespace mbgl