diff options
author | John Firebaugh <john.firebaugh@gmail.com> | 2016-09-30 12:20:29 -0700 |
---|---|---|
committer | John Firebaugh <john.firebaugh@gmail.com> | 2016-10-05 10:52:19 -0700 |
commit | 73334ac8fa330af05dd91906a4e5d1bbda7d5c34 (patch) | |
tree | aeba3681352926e5837d2d68b70a08f52d6ed026 /include/mbgl/gl | |
parent | 7a3bef091e7390fa57bf33f1a704c893768b5625 (diff) | |
download | qtlocation-mapboxgl-73334ac8fa330af05dd91906a4e5d1bbda7d5c34.tar.gz |
[core] Move shader and uniform to gl directory
Diffstat (limited to 'include/mbgl/gl')
-rw-r--r-- | include/mbgl/gl/gl.hpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/include/mbgl/gl/gl.hpp b/include/mbgl/gl/gl.hpp index 4468bf8c12..c826e1f4e8 100644 --- a/include/mbgl/gl/gl.hpp +++ b/include/mbgl/gl/gl.hpp @@ -73,7 +73,7 @@ void bindVertexAttribute(AttributeLocation location, const E (V::*)[N], const in // This has to be a macro because it uses the offsetof macro, which is the only legal way to get a member offset. #define MBGL_BIND_VERTEX_ATTRIBUTE(VertexType, member, offset) \ - ::mbgl::gl::bindVertexAttribute<offsetof(VertexType, member)>(Shader::member, &VertexType::member, offset) + ::mbgl::gl::bindVertexAttribute<offsetof(VertexType, member)>(gl::Shader::member, &VertexType::member, offset) } // namespace gl } // namespace mbgl |