From 73334ac8fa330af05dd91906a4e5d1bbda7d5c34 Mon Sep 17 00:00:00 2001 From: John Firebaugh Date: Fri, 30 Sep 2016 12:20:29 -0700 Subject: [core] Move shader and uniform to gl directory --- include/mbgl/gl/gl.hpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'include/mbgl/gl') diff --git a/include/mbgl/gl/gl.hpp b/include/mbgl/gl/gl.hpp index 4468bf8c12..c826e1f4e8 100644 --- a/include/mbgl/gl/gl.hpp +++ b/include/mbgl/gl/gl.hpp @@ -73,7 +73,7 @@ void bindVertexAttribute(AttributeLocation location, const E (V::*)[N], const in // This has to be a macro because it uses the offsetof macro, which is the only legal way to get a member offset. #define MBGL_BIND_VERTEX_ATTRIBUTE(VertexType, member, offset) \ - ::mbgl::gl::bindVertexAttribute(Shader::member, &VertexType::member, offset) + ::mbgl::gl::bindVertexAttribute(gl::Shader::member, &VertexType::member, offset) } // namespace gl } // namespace mbgl -- cgit v1.2.1