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author | Konstantin Käfer <mail@kkaefer.com> | 2014-03-21 13:36:32 +0100 |
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committer | Konstantin Käfer <mail@kkaefer.com> | 2014-03-21 13:36:32 +0100 |
commit | 3413ee536d1e3fdd30aeb8a0105f713115302279 (patch) | |
tree | f5d622751328ab7233b3631ae167f781c6e7e292 /include/llmr/renderer/painter.hpp | |
parent | 4ee0cf1791f8f4b787793d2612c583bfb8b9c62f (diff) | |
parent | 0730ca640b095662a918fa55486c7b5bc4eba31c (diff) | |
download | qtlocation-mapboxgl-3413ee536d1e3fdd30aeb8a0105f713115302279.tar.gz |
Merge branch 'master' into sdf
Conflicts:
include/llmr/map/tile_data.hpp
include/llmr/shader/shaders.hpp
src/map/map.cpp
src/map/tile_data.cpp
src/platform/platform.cpp
src/shader/shaders.cpp
Diffstat (limited to 'include/llmr/renderer/painter.hpp')
-rw-r--r-- | include/llmr/renderer/painter.hpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/include/llmr/renderer/painter.hpp b/include/llmr/renderer/painter.hpp index 71bb606153..0f8118ca5f 100644 --- a/include/llmr/renderer/painter.hpp +++ b/include/llmr/renderer/painter.hpp @@ -13,7 +13,7 @@ #include <llmr/shader/line_shader.hpp> #include <llmr/shader/linejoin_shader.hpp> #include <llmr/shader/point_shader.hpp> - +#include <llmr/shader/raster_shader.hpp> namespace llmr { @@ -44,10 +44,11 @@ public: void resize(int width, int height); void prepareClippingMask(); - void drawClippingMask(const mat4& matrix, uint8_t clip_id); + void drawClippingMask(const mat4& matrix, uint8_t clip_id, bool opaque = true); void finishClippingMask(); private: void setupShaders(); + void renderRaster(const std::shared_ptr<TileData>& tile); void renderLayers(const std::shared_ptr<TileData>& tile, const std::vector<LayerDescription>& layers); void renderLayer(const std::shared_ptr<TileData>& tile_data, const LayerDescription& layer_desc); void renderDebug(const std::shared_ptr<TileData>& tile); @@ -82,6 +83,7 @@ private: std::unique_ptr<LinejoinShader> linejoinShader; std::unique_ptr<PatternShader> patternShader; std::unique_ptr<PointShader> pointShader; + std::unique_ptr<RasterShader> rasterShader; // Set up the stencil quad we're using to generate the stencil mask. VertexBuffer tileStencilBuffer = { @@ -98,6 +100,7 @@ private: VertexArrayObject coveringPlainArray; VertexArrayObject coveringPatternArray; + VertexArrayObject coveringRasterArray; // Set up the tile boundary lines we're using to draw the tile outlines. VertexBuffer tileBorderBuffer = { |