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authorThiago Marcos P. Santos <tmpsantos@gmail.com>2019-02-14 16:56:17 +0200
committerThiago Marcos P. Santos <tmpsantos@gmail.com>2019-05-10 14:20:38 +0300
commit06f1dc48a2fb317979ab48ce323115be5bd48f16 (patch)
tree5ef1e78a1f98a7a26034ca519e267bda235b2817 /bin
parent947bc75f56fae7f1e70f21b98730dc6b460b9194 (diff)
downloadqtlocation-mapboxgl-06f1dc48a2fb317979ab48ce323115be5bd48f16.tar.gz
[core] Make the BackgroundScheduler a singleton
- Do not carry it over everywhere as parameter, it is a shared instance anyway and the lifecycle is pretty much the app lifecycle from the moment we instantiate a map. - Rename to BackgroundScheduler because it is a Scheduler that will do tasks in the background, we don't make assumptions if it is a thread pool or a single thread. - Most importantly, remove the dependency from `core` on `platform`.
Diffstat (limited to 'bin')
-rw-r--r--bin/render.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/bin/render.cpp b/bin/render.cpp
index a805953693..48402ffce6 100644
--- a/bin/render.cpp
+++ b/bin/render.cpp
@@ -5,7 +5,6 @@
#include <mbgl/util/default_styles.hpp>
#include <mbgl/gl/headless_frontend.hpp>
-#include <mbgl/util/default_thread_pool.hpp>
#include <mbgl/style/style.hpp>
#include <args.hxx>
@@ -76,9 +75,8 @@ int main(int argc, char *argv[]) {
util::RunLoop loop;
- ThreadPool threadPool(4);
- HeadlessFrontend frontend({ width, height }, pixelRatio, threadPool);
- Map map(frontend, MapObserver::nullObserver(), threadPool,
+ HeadlessFrontend frontend({ width, height }, pixelRatio);
+ Map map(frontend, MapObserver::nullObserver(),
MapOptions().withMapMode(MapMode::Static).withSize(frontend.getSize()).withPixelRatio(pixelRatio),
ResourceOptions().withCachePath(cache_file).withAssetPath(asset_root).withAccessToken(std::string(token)));