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authorJustin R. Miller <incanus@codesorcery.net>2015-04-28 16:45:25 -0400
committerJustin R. Miller <incanus@codesorcery.net>2015-04-28 17:47:59 -0400
commit0995930d90b7a6f8c53d4a45c1941d22179e23f6 (patch)
treeaa1de4981b98eeb72828df02b6c48ba04e4d57f3 /README.md
parent32e00b5a036fa6a4c1048e247c7c0630e01448ed (diff)
downloadqtlocation-mapboxgl-0995930d90b7a6f8c53d4a45c1941d22179e23f6.tar.gz
fixes #1361: split iOS device & sim builds (sim-only for tests)
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@@ -49,7 +49,7 @@ Target OS X: 10.9+
If you merely want to install the library for iOS and try it out as an Objective-C consumer:
0. Use [Homebrew](http://brew.sh/) to install Boost headers: `brew install boost`.
-1. Run `./scripts/ios/package.sh`. The packaging script will produce the statically-linked `libMapboxGL.a`, `MapboxGL.bundle` for resources, and a `Headers` folder.
+1. Run `make ipackage`. The packaging script will produce the statically-linked `libMapboxGL.a`, `MapboxGL.bundle` for resources, and a `Headers` folder.
2. Copy the contents of `build/ios/pkg/static` into your project. It should happen automatically, but ensure that:
- `Headers` is in your *Header Search Paths* (`HEADER_SEARCH_PATHS`) build setting.
- `MapboxGL.bundle` is in your target's *Copy Bundle Resources* build phase.