From 0995930d90b7a6f8c53d4a45c1941d22179e23f6 Mon Sep 17 00:00:00 2001 From: "Justin R. Miller" Date: Tue, 28 Apr 2015 16:45:25 -0400 Subject: fixes #1361: split iOS device & sim builds (sim-only for tests) --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'README.md') diff --git a/README.md b/README.md index d2ded1be0e..3f5b8f49d4 100644 --- a/README.md +++ b/README.md @@ -49,7 +49,7 @@ Target OS X: 10.9+ If you merely want to install the library for iOS and try it out as an Objective-C consumer: 0. Use [Homebrew](http://brew.sh/) to install Boost headers: `brew install boost`. -1. Run `./scripts/ios/package.sh`. The packaging script will produce the statically-linked `libMapboxGL.a`, `MapboxGL.bundle` for resources, and a `Headers` folder. +1. Run `make ipackage`. The packaging script will produce the statically-linked `libMapboxGL.a`, `MapboxGL.bundle` for resources, and a `Headers` folder. 2. Copy the contents of `build/ios/pkg/static` into your project. It should happen automatically, but ensure that: - `Headers` is in your *Header Search Paths* (`HEADER_SEARCH_PATHS`) build setting. - `MapboxGL.bundle` is in your target's *Copy Bundle Resources* build phase. -- cgit v1.2.1