summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBruno de Oliveira Abinader <bruno@mapbox.com>2016-06-06 20:17:12 +0300
committerBruno de Oliveira Abinader <bruno@mapbox.com>2016-06-07 13:01:58 +0300
commit83d349ee16f1918d7e0275d47b9c22abc1a4f50c (patch)
tree3db5a34ec11598cc2e82df4534200f9a8d7f308c
parent858311d19b9879cf6ac1fea2d8746e136be3c4a3 (diff)
downloadqtlocation-mapboxgl-83d349ee16f1918d7e0275d47b9c22abc1a4f50c.tar.gz
[core] Use RAII for TexturePool textures
TexturePool now disposes acquirable ids via SharedTexture, which guarantees that these are going back to TexturePool once released.
-rw-r--r--src/mbgl/gl/texture_pool.cpp30
-rw-r--r--src/mbgl/gl/texture_pool.hpp16
-rw-r--r--src/mbgl/util/raster.cpp19
-rw-r--r--src/mbgl/util/raster.hpp9
-rw-r--r--test/gl/object.cpp45
5 files changed, 57 insertions, 62 deletions
diff --git a/src/mbgl/gl/texture_pool.cpp b/src/mbgl/gl/texture_pool.cpp
index 87e5aed256..53e29b907b 100644
--- a/src/mbgl/gl/texture_pool.cpp
+++ b/src/mbgl/gl/texture_pool.cpp
@@ -9,20 +9,20 @@ namespace gl {
class TexturePool::Impl : private util::noncopyable {
public:
- class Group : private util::noncopyable {
+ class Pool : private util::noncopyable {
public:
- Group(gl::ObjectStore& store) : pool(store.createTexturePool()), availableIDs(gl::TextureMax) {
+ Pool(gl::ObjectStore& store) : pool(store.createTexturePool()), availableIDs(gl::TextureMax) {
std::copy(pool.get().begin(), pool.get().end(), availableIDs.begin());
}
- Group(Group&& o) : pool(std::move(o.pool)), availableIDs(std::move(o.availableIDs)) {}
- Group& operator=(Group&& o) { pool = std::move(o.pool); availableIDs = std::move(o.availableIDs); return *this; }
+ Pool(Pool&& o) : pool(std::move(o.pool)), availableIDs(std::move(o.availableIDs)) {}
+ Pool& operator=(Pool&& o) { pool = std::move(o.pool); availableIDs = std::move(o.availableIDs); return *this; }
gl::UniqueTexturePool pool;
std::vector<GLuint> availableIDs;
};
- GLuint getTextureID(gl::ObjectStore& store) {
+ GLuint acquireTexture(gl::ObjectStore& store) {
auto nextAvailableID = [](auto& pool_) {
auto it = pool_.availableIDs.begin();
GLuint id = *it;
@@ -36,15 +36,14 @@ public:
}
// All texture IDs are in use.
- pools.emplace_back(Group { store });
+ pools.emplace_back(Pool { store });
return nextAvailableID(pools.back());
}
- void releaseTextureID(GLuint& id) {
+ void releaseTexture(GLuint id) {
for (auto it = pools.begin(); it != pools.end(); ++it) {
if (std::find(it->pool.get().begin(), it->pool.get().end(), id) != it->pool.get().end()) {
it->availableIDs.push_back(id);
- id = 0;
if (GLsizei(it->availableIDs.size()) == gl::TextureMax) {
pools.erase(it);
}
@@ -54,21 +53,22 @@ public:
}
private:
- std::vector<Group> pools;
+ std::vector<Pool> pools;
};
-TexturePool::TexturePool() : impl(std::make_unique<Impl>()) {
+void TextureReleaser::operator()(GLuint id) const {
+ assert(pool);
+ pool->impl->releaseTexture(id);
}
-TexturePool::~TexturePool() {
+TexturePool::TexturePool() : impl(std::make_unique<Impl>()) {
}
-GLuint TexturePool::getTextureID(gl::ObjectStore& store) {
- return impl->getTextureID(store);
+TexturePool::~TexturePool() {
}
-void TexturePool::releaseTextureID(GLuint& id) {
- impl->releaseTextureID(id);
+SharedTexture TexturePool::acquireTexture(gl::ObjectStore& store) {
+ return SharedTexture { impl->acquireTexture(store) , { this } };
}
} // namespace gl
diff --git a/src/mbgl/gl/texture_pool.hpp b/src/mbgl/gl/texture_pool.hpp
index 9ab7d14ef6..3c38343f62 100644
--- a/src/mbgl/gl/texture_pool.hpp
+++ b/src/mbgl/gl/texture_pool.hpp
@@ -4,20 +4,32 @@
#include <mbgl/gl/gl.hpp>
#include <mbgl/gl/object_store.hpp>
+#include <unique_resource.hpp>
+
#include <memory>
namespace mbgl {
namespace gl {
+class TexturePool;
+
+struct TextureReleaser {
+ TexturePool* pool;
+ void operator()(GLuint) const;
+};
+
+using SharedTexture = std_experimental::unique_resource<GLuint, TextureReleaser>;
+
class TexturePool : private util::noncopyable {
public:
TexturePool();
~TexturePool();
- GLuint getTextureID(gl::ObjectStore&);
- void releaseTextureID(GLuint&);
+ SharedTexture acquireTexture(gl::ObjectStore&);
private:
+ friend TextureReleaser;
+
class Impl;
const std::unique_ptr<Impl> impl;
};
diff --git a/src/mbgl/util/raster.cpp b/src/mbgl/util/raster.cpp
index 70fdf7b02a..514472010f 100644
--- a/src/mbgl/util/raster.cpp
+++ b/src/mbgl/util/raster.cpp
@@ -13,12 +13,6 @@ Raster::Raster(gl::TexturePool& texturePool_)
: texturePool(texturePool_)
{}
-Raster::~Raster() {
- if (textured) {
- texturePool.releaseTextureID(textureID);
- }
-}
-
bool Raster::isLoaded() const {
std::lock_guard<std::mutex> lock(mtx);
return loaded;
@@ -42,10 +36,10 @@ void Raster::bind(bool linear, gl::ObjectStore& store) {
return;
}
- if (img.data && !textured) {
+ if (img.data && !texture) {
upload(store);
- } else if (textured) {
- MBGL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, textureID));
+ } else if (texture) {
+ MBGL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, *texture));
}
GLint new_filter = linear ? GL_LINEAR : GL_NEAREST;
@@ -57,15 +51,14 @@ void Raster::bind(bool linear, gl::ObjectStore& store) {
}
void Raster::upload(gl::ObjectStore& store) {
- if (img.data && !textured) {
- textureID = texturePool.getTextureID(store);
- MBGL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, textureID));
+ if (img.data && !texture) {
+ texture = texturePool.acquireTexture(store);
+ MBGL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, *texture));
#ifndef GL_ES_VERSION_2_0
MBGL_CHECK_ERROR(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0));
#endif
MBGL_CHECK_ERROR(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
MBGL_CHECK_ERROR(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
MBGL_CHECK_ERROR(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, img.data.release()));
- textured = true;
}
}
diff --git a/src/mbgl/util/raster.hpp b/src/mbgl/util/raster.hpp
index ff16112d90..ecf026b5fa 100644
--- a/src/mbgl/util/raster.hpp
+++ b/src/mbgl/util/raster.hpp
@@ -5,6 +5,7 @@
#include <mbgl/util/image.hpp>
#include <mbgl/util/ptr.hpp>
#include <mbgl/util/chrono.hpp>
+#include <mbgl/util/optional.hpp>
#include <mutex>
@@ -14,7 +15,6 @@ class Raster : public std::enable_shared_from_this<Raster> {
public:
Raster(gl::TexturePool&);
- ~Raster();
// load image data
void load(PremultipliedImage);
@@ -33,11 +33,8 @@ public:
GLsizei width = 0;
GLsizei height = 0;
- // has been uploaded to texture
- bool textured = false;
-
- // the uploaded texture
- GLuint textureID = 0;
+ // GL buffer object handle.
+ mbgl::optional<gl::SharedTexture> texture;
// texture opacity
double opacity = 0;
diff --git a/test/gl/object.cpp b/test/gl/object.cpp
index 4511fc4d1c..1ed2bc91d6 100644
--- a/test/gl/object.cpp
+++ b/test/gl/object.cpp
@@ -130,29 +130,31 @@ TEST(GLObject, TexturePool) {
mbgl::gl::TexturePool pool;
+ std::vector<mbgl::gl::SharedTexture> ids;
+
// Fill an entire texture pool.
for (auto i = 0; i != mbgl::gl::TextureMax; ++i) {
- EXPECT_EQ(pool.getTextureID(store), GLuint(i + 1));
+ ids.push_back(pool.acquireTexture(store));
+ EXPECT_EQ(ids.back().get(), GLuint(i + 1));
EXPECT_TRUE(store.empty());
}
// Reuse texture ids from the same pool.
for (auto i = 0; i != mbgl::gl::TextureMax; ++i) {
- GLuint id = i + 1;
- pool.releaseTextureID(id);
- EXPECT_EQ(id, 0);
- EXPECT_EQ(pool.getTextureID(store), GLuint(i + 1));
+ ids[i].reset();
+ ids.push_back(pool.acquireTexture(store));
+ EXPECT_EQ(ids.back().get(), GLuint(i + 1));
EXPECT_TRUE(store.empty());
}
// Trigger a new texture pool creation.
{
- GLuint id = pool.getTextureID(store);
+ mbgl::gl::SharedTexture id = pool.acquireTexture(store);
EXPECT_EQ(id, mbgl::gl::TextureMax + 1);
EXPECT_TRUE(store.empty());
- pool.releaseTextureID(id);
- EXPECT_EQ(id, 0);
+ id.reset();
+
// Last used texture from pool triggers pool recycling.
EXPECT_FALSE(store.empty());
@@ -161,35 +163,26 @@ TEST(GLObject, TexturePool) {
}
// First pool is still full, thus creating a new pool.
- GLuint id1 = pool.getTextureID(store);
- EXPECT_GT(id1, mbgl::gl::TextureMax);
+ mbgl::gl::SharedTexture id1 = pool.acquireTexture(store);
+ EXPECT_GT(id1.get(), mbgl::gl::TextureMax);
EXPECT_TRUE(store.empty());
// Release all textures from the first pool.
- for (auto i = 0; i != mbgl::gl::TextureMax; ++i) {
- GLuint id = i + 1;
- pool.releaseTextureID(id);
- if (i == mbgl::gl::TextureMax - 1) {
- // Last texture from pool triggers pool recycling.
- EXPECT_FALSE(store.empty());
- } else {
- EXPECT_TRUE(store.empty());
- }
- }
+ ids.clear();
+ EXPECT_FALSE(store.empty());
store.performCleanup();
EXPECT_TRUE(store.empty());
// The first pool is now gone, the next pool is now in use.
- GLuint id2 = pool.getTextureID(store);
- EXPECT_GT(id2, id1);
- pool.releaseTextureID(id2);
- EXPECT_EQ(id2, 0);
+ mbgl::gl::SharedTexture id2 = pool.acquireTexture(store);
+ EXPECT_GT(id2.get(), id1.get());
+
+ id2.reset();
EXPECT_TRUE(store.empty());
// Last used texture from the pool triggers pool recycling.
- pool.releaseTextureID(id1);
- EXPECT_EQ(id1, 0);
+ id1.reset();
EXPECT_FALSE(store.empty());
store.performCleanup();