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authorThomas Mönicke <thomas.moenicke@mapbox.com>2020-02-03 16:06:45 +0200
committerThomas Mönicke <thomas.moenicke@mapbox.com>2020-02-03 16:07:44 +0200
commit2e1bda2ad8ba06a812f767f32b76c5b46d412f5a (patch)
treea80de946c32b1adeb6fdaec066e06be9eaaf988c
parent7e59c4207ddc205f0be2d69365784f2bb74aaf95 (diff)
downloadqtlocation-mapboxgl-upstream/tmoenicke-gl-build-flag.tar.gz
[build] Moving custom layer to mbgl/glupstream/tmoenicke-gl-build-flag
-rw-r--r--include/mbgl/gl/custom_layer_factory.hpp (renamed from include/mbgl/layermanager/custom_layer_factory.hpp)0
-rw-r--r--next/CMakeLists.txt12
-rw-r--r--platform/default/src/mbgl/layermanager/layer_manager.cpp6
-rw-r--r--src/mbgl/gl/custom_layer_factory.cpp (renamed from src/mbgl/layermanager/custom_layer_factory.cpp)5
-rw-r--r--src/mbgl/gl/render_custom_layer.cpp (renamed from src/mbgl/renderer/layers/render_custom_layer.cpp)26
-rw-r--r--src/mbgl/gl/render_custom_layer.hpp (renamed from src/mbgl/renderer/layers/render_custom_layer.hpp)0
-rw-r--r--src/mbgl/style/layers/custom_layer.cpp4
-rw-r--r--src/mbgl/tile/geometry_tile.cpp2
8 files changed, 26 insertions, 29 deletions
diff --git a/include/mbgl/layermanager/custom_layer_factory.hpp b/include/mbgl/gl/custom_layer_factory.hpp
index 963a3dc2fd..963a3dc2fd 100644
--- a/include/mbgl/layermanager/custom_layer_factory.hpp
+++ b/include/mbgl/gl/custom_layer_factory.hpp
diff --git a/next/CMakeLists.txt b/next/CMakeLists.txt
index 9b57650d22..36001bc6eb 100644
--- a/next/CMakeLists.txt
+++ b/next/CMakeLists.txt
@@ -100,7 +100,6 @@ add_library(
${MBGL_ROOT}/include/mbgl/gfx/rendering_stats.hpp
${MBGL_ROOT}/include/mbgl/layermanager/background_layer_factory.hpp
${MBGL_ROOT}/include/mbgl/layermanager/circle_layer_factory.hpp
- ${MBGL_ROOT}/include/mbgl/layermanager/custom_layer_factory.hpp
${MBGL_ROOT}/include/mbgl/layermanager/fill_extrusion_layer_factory.hpp
${MBGL_ROOT}/include/mbgl/layermanager/fill_layer_factory.hpp
${MBGL_ROOT}/include/mbgl/layermanager/heatmap_layer_factory.hpp
@@ -323,7 +322,6 @@ add_library(
${MBGL_ROOT}/src/mbgl/gfx/vertex_vector.hpp
${MBGL_ROOT}/src/mbgl/layermanager/background_layer_factory.cpp
${MBGL_ROOT}/src/mbgl/layermanager/circle_layer_factory.cpp
- ${MBGL_ROOT}/src/mbgl/layermanager/custom_layer_factory.cpp
${MBGL_ROOT}/src/mbgl/layermanager/fill_extrusion_layer_factory.cpp
${MBGL_ROOT}/src/mbgl/layermanager/fill_layer_factory.cpp
${MBGL_ROOT}/src/mbgl/layermanager/heatmap_layer_factory.cpp
@@ -442,8 +440,6 @@ add_library(
${MBGL_ROOT}/src/mbgl/renderer/layers/render_background_layer.hpp
${MBGL_ROOT}/src/mbgl/renderer/layers/render_circle_layer.cpp
${MBGL_ROOT}/src/mbgl/renderer/layers/render_circle_layer.hpp
- ${MBGL_ROOT}/src/mbgl/renderer/layers/render_custom_layer.cpp
- ${MBGL_ROOT}/src/mbgl/renderer/layers/render_custom_layer.hpp
${MBGL_ROOT}/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
${MBGL_ROOT}/src/mbgl/renderer/layers/render_fill_extrusion_layer.hpp
${MBGL_ROOT}/src/mbgl/renderer/layers/render_fill_layer.cpp
@@ -806,8 +802,6 @@ add_library(
${MBGL_ROOT}/src/mbgl/util/work_request.cpp
${MBGL_ROOT}/src/parsedate/parsedate.cpp
${MBGL_ROOT}/src/parsedate/parsedate.hpp
- ${MBGL_ROOT}/src/mbgl/platform/gl_functions.cpp
- ${MBGL_ROOT}/include/mbgl/platform/gl_functions.hpp
)
if(MBGL_WITH_OPENGL)
@@ -820,14 +814,17 @@ if(MBGL_WITH_OPENGL)
mbgl-core
PRIVATE
${MBGL_ROOT}/include/mbgl/gfx/backend.hpp
+ ${MBGL_ROOT}/include/mbgl/gl/custom_layer_factory.hpp
${MBGL_ROOT}/include/mbgl/gl/renderable_resource.hpp
${MBGL_ROOT}/include/mbgl/gl/renderer_backend.hpp
+ ${MBGL_ROOT}/include/mbgl/platform/gl_functions.hpp
${MBGL_ROOT}/src/mbgl/gl/attribute.cpp
${MBGL_ROOT}/src/mbgl/gl/attribute.hpp
${MBGL_ROOT}/src/mbgl/gl/command_encoder.cpp
${MBGL_ROOT}/src/mbgl/gl/command_encoder.hpp
${MBGL_ROOT}/src/mbgl/gl/context.cpp
${MBGL_ROOT}/src/mbgl/gl/context.hpp
+ ${MBGL_ROOT}/src/mbgl/gl/custom_layer_factory.cpp
${MBGL_ROOT}/src/mbgl/gl/debugging_extension.cpp
${MBGL_ROOT}/src/mbgl/gl/debugging_extension.hpp
${MBGL_ROOT}/src/mbgl/gl/defines.hpp
@@ -847,6 +844,8 @@ if(MBGL_WITH_OPENGL)
${MBGL_ROOT}/src/mbgl/gl/render_pass.hpp
${MBGL_ROOT}/src/mbgl/gl/renderbuffer_resource.hpp
${MBGL_ROOT}/src/mbgl/gl/renderer_backend.cpp
+ ${MBGL_ROOT}/src/mbgl/gl/render_custom_layer.cpp
+ ${MBGL_ROOT}/src/mbgl/gl/render_custom_layer.hpp
${MBGL_ROOT}/src/mbgl/gl/state.hpp
${MBGL_ROOT}/src/mbgl/gl/texture.cpp
${MBGL_ROOT}/src/mbgl/gl/texture.hpp
@@ -864,6 +863,7 @@ if(MBGL_WITH_OPENGL)
${MBGL_ROOT}/src/mbgl/gl/vertex_array_extension.hpp
${MBGL_ROOT}/src/mbgl/gl/vertex_buffer_resource.cpp
${MBGL_ROOT}/src/mbgl/gl/vertex_buffer_resource.hpp
+ ${MBGL_ROOT}/src/mbgl/platform/gl_functions.cpp
${MBGL_ROOT}/src/mbgl/programs/gl/background.cpp
${MBGL_ROOT}/src/mbgl/programs/gl/background_pattern.cpp
${MBGL_ROOT}/src/mbgl/programs/gl/circle.cpp
diff --git a/platform/default/src/mbgl/layermanager/layer_manager.cpp b/platform/default/src/mbgl/layermanager/layer_manager.cpp
index b8abf794fc..f9e46d78ab 100644
--- a/platform/default/src/mbgl/layermanager/layer_manager.cpp
+++ b/platform/default/src/mbgl/layermanager/layer_manager.cpp
@@ -2,7 +2,9 @@
#include <mbgl/layermanager/background_layer_factory.hpp>
#include <mbgl/layermanager/circle_layer_factory.hpp>
-#include <mbgl/layermanager/custom_layer_factory.hpp>
+#ifdef MBGL_RENDER_BACKEND_OPENGL
+#include <mbgl/gl/custom_layer_factory.hpp>
+#endif
#include <mbgl/layermanager/fill_extrusion_layer_factory.hpp>
#include <mbgl/layermanager/fill_layer_factory.hpp>
#include <mbgl/layermanager/heatmap_layer_factory.hpp>
@@ -59,9 +61,11 @@ LayerManagerDefault::LayerManagerDefault() {
#if !defined(MBGL_LAYER_HEATMAP_DISABLE_ALL)
addLayerType(std::make_unique<HeatmapLayerFactory>());
#endif
+#ifdef MBGL_RENDER_BACKEND_OPENGL
#if !defined(MBGL_LAYER_CUSTOM_DISABLE_ALL)
addLayerType(std::make_unique<CustomLayerFactory>());
#endif
+#endif
}
void LayerManagerDefault::addLayerType(std::unique_ptr<LayerFactory> factory) {
diff --git a/src/mbgl/layermanager/custom_layer_factory.cpp b/src/mbgl/gl/custom_layer_factory.cpp
index f84f261e79..b70bb41c92 100644
--- a/src/mbgl/layermanager/custom_layer_factory.cpp
+++ b/src/mbgl/gl/custom_layer_factory.cpp
@@ -1,6 +1,5 @@
-#include <mbgl/layermanager/custom_layer_factory.hpp>
-
-#include <mbgl/renderer/layers/render_custom_layer.hpp>
+#include <mbgl/gl/custom_layer_factory.hpp>
+#include <mbgl/gl/render_custom_layer.hpp>
#include <mbgl/style/layers/custom_layer.hpp>
#include <mbgl/style/layers/custom_layer_impl.hpp>
diff --git a/src/mbgl/renderer/layers/render_custom_layer.cpp b/src/mbgl/gl/render_custom_layer.cpp
index b891869353..85c060c740 100644
--- a/src/mbgl/renderer/layers/render_custom_layer.cpp
+++ b/src/mbgl/gl/render_custom_layer.cpp
@@ -3,13 +3,11 @@
#include <mbgl/map/transform_state.hpp>
#include <mbgl/platform/gl_functions.hpp>
#include <mbgl/renderer/bucket.hpp>
-#include <mbgl/renderer/layers/render_custom_layer.hpp>
#include <mbgl/renderer/paint_parameters.hpp>
#include <mbgl/style/layers/custom_layer_impl.hpp>
-#ifdef MBGL_RENDER_BACKEND_OPENGL
#include <mbgl/gl/context.hpp>
+#include <mbgl/gl/render_custom_layer.hpp>
#include <mbgl/gl/renderable_resource.hpp>
-#endif
#include <mbgl/util/mat4.hpp>
namespace mbgl {
@@ -71,18 +69,16 @@ void RenderCustomLayer::render(PaintParameters& paintParameters) {
}
const TransformState& state = paintParameters.state;
-#ifdef MBGL_RENDER_BACKEND_OPENGL
+
// TODO: remove cast
auto& glContext = static_cast<gl::Context&>(paintParameters.context);
- if (gfx::Backend::GetType() == gfx::Backend::Type::OpenGL) {
- // Reset GL state to a known state so the CustomLayer always has a clean slate.
- glContext.bindVertexArray = 0;
- glContext.setDepthMode(paintParameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly));
- glContext.setStencilMode(gfx::StencilMode::disabled());
- glContext.setColorMode(paintParameters.colorModeForRenderPass());
- glContext.setCullFaceMode(gfx::CullFaceMode::disabled());
- }
-#endif
+ // Reset GL state to a known state so the CustomLayer always has a clean slate.
+ glContext.bindVertexArray = 0;
+ glContext.setDepthMode(paintParameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly));
+ glContext.setStencilMode(gfx::StencilMode::disabled());
+ glContext.setColorMode(paintParameters.colorModeForRenderPass());
+ glContext.setCullFaceMode(gfx::CullFaceMode::disabled());
+
CustomLayerRenderParameters parameters;
parameters.width = state.getSize().width;
@@ -98,16 +94,12 @@ void RenderCustomLayer::render(PaintParameters& paintParameters) {
parameters.projectionMatrix = projMatrix;
MBGL_CHECK_ERROR(host->render(parameters));
-#ifdef MBGL_RENDER_BACKEND_OPENGL
if (gfx::Backend::GetType() == gfx::Backend::Type::OpenGL) {
// Reset the view back to our original one, just in case the CustomLayer changed
// the viewport or Framebuffer.
paintParameters.backend.getDefaultRenderable().getResource<gl::RenderableResource>().bind();
glContext.setDirtyState();
}
-#else
- (void)&paintParameters;
-#endif
}
} // namespace mbgl
diff --git a/src/mbgl/renderer/layers/render_custom_layer.hpp b/src/mbgl/gl/render_custom_layer.hpp
index 698621eae6..698621eae6 100644
--- a/src/mbgl/renderer/layers/render_custom_layer.hpp
+++ b/src/mbgl/gl/render_custom_layer.hpp
diff --git a/src/mbgl/style/layers/custom_layer.cpp b/src/mbgl/style/layers/custom_layer.cpp
index 30bb2d220e..44fb982167 100644
--- a/src/mbgl/style/layers/custom_layer.cpp
+++ b/src/mbgl/style/layers/custom_layer.cpp
@@ -2,7 +2,9 @@
#include <mbgl/style/layers/custom_layer_impl.hpp>
#include <mbgl/style/layer_observer.hpp>
-#include <mbgl/renderer/layers/render_custom_layer.hpp>
+#ifdef MBGL_RENDER_BACKEND_OPENGL
+#include <mbgl/gl/render_custom_layer.hpp>
+#endif
namespace mbgl {
namespace style {
diff --git a/src/mbgl/tile/geometry_tile.cpp b/src/mbgl/tile/geometry_tile.cpp
index 04ee5f9df7..b92b4485b1 100644
--- a/src/mbgl/tile/geometry_tile.cpp
+++ b/src/mbgl/tile/geometry_tile.cpp
@@ -9,7 +9,7 @@
#include <mbgl/renderer/render_source.hpp>
#include <mbgl/renderer/tile_parameters.hpp>
#include <mbgl/renderer/layers/render_background_layer.hpp>
-#include <mbgl/renderer/layers/render_custom_layer.hpp>
+#include <mbgl/gl/render_custom_layer.hpp>
#include <mbgl/renderer/layers/render_symbol_layer.hpp>
#include <mbgl/renderer/buckets/symbol_bucket.hpp>
#include <mbgl/renderer/query.hpp>