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authorChris Loer <chris.loer@gmail.com>2017-05-18 14:08:10 -0700
committerAnsis Brammanis <brammanis@gmail.com>2017-06-15 15:24:49 -0400
commit36acca9174d27ef6a6ba93df728312cb6f733da9 (patch)
treec46285e5b0e739d3c01416d59c85ffc02aad237e
parent89b262290a2cee58fc9cdf3b295c47e302e0bd40 (diff)
downloadqtlocation-mapboxgl-36acca9174d27ef6a6ba93df728312cb6f733da9.tar.gz
[core] Enable tile clipping for collision boxes.
Necessary because collision boxes now change shape based on while tile they're part of.
-rw-r--r--src/mbgl/renderer/painters/painter_symbol.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mbgl/renderer/painters/painter_symbol.cpp b/src/mbgl/renderer/painters/painter_symbol.cpp
index 2d91ff41ad..c358d78b80 100644
--- a/src/mbgl/renderer/painters/painter_symbol.cpp
+++ b/src/mbgl/renderer/painters/painter_symbol.cpp
@@ -145,7 +145,7 @@ void Painter::renderSymbol(PaintParameters& parameters,
context,
gl::Lines { 1.0f },
gl::DepthMode::disabled(),
- gl::StencilMode::disabled(),
+ stencilModeForClipping(tile.clip),
colorModeForRenderPass(),
CollisionBoxProgram::UniformValues {
uniforms::u_matrix::Value{ tile.matrix },