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author | John Firebaugh <john.firebaugh@gmail.com> | 2017-07-20 16:19:17 -0700 |
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committer | John Firebaugh <john.firebaugh@gmail.com> | 2017-07-20 16:23:45 -0700 |
commit | f69387b8b1609ccb7836c7a0e54d544a51434a6a (patch) | |
tree | e8082835cbe7be66c4de92653117f1fcb40d5e54 | |
parent | b43e1ae12328e8a36a9a36c03e49e1db0a395189 (diff) | |
download | qtlocation-mapboxgl-upstream/fix-9164.tar.gz |
[core] Work around Adreno 2xx GPU bugsupstream/fix-9164
-rw-r--r-- | src/mbgl/gl/context.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/mbgl/gl/context.cpp b/src/mbgl/gl/context.cpp index 35683cff89..1a8d5c0775 100644 --- a/src/mbgl/gl/context.cpp +++ b/src/mbgl/gl/context.cpp @@ -615,6 +615,13 @@ void Context::setDrawMode(const TriangleStrip&) { void Context::setDepthMode(const DepthMode& depth) { if (depth.func == DepthMode::Always && !depth.mask) { depthTest = false; + + // Workaround for rendering errors on Adreno 2xx GPUs. Depth-related state should + // not matter when the depth test is disabled, but on these GPUs it apparently does. + // https://github.com/mapbox/mapbox-gl-native/issues/9164 + depthFunc = depth.func; + depthMask = depth.mask; + depthRange = depth.range; } else { depthTest = true; depthFunc = depth.func; |