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authorAsheem Mamoowala <asheem.mamoowala@mapbox.com>2018-03-30 15:23:51 -0700
committerAsheem Mamoowala <asheem.mamoowala@mapbox.com>2018-04-02 15:38:53 -0700
commitc3cafe7c6c2835c161e1c7d6ad9637fef447101d (patch)
treeb74576c023460854983adbefffad723ed910e152
parent46383bb4ee64798cecff42baea5f565c8a8148a0 (diff)
downloadqtlocation-mapboxgl-upstream/ahm-custom-layer-api-change.tar.gz
Address review feedback and fix broken CI buildsupstream/ahm-custom-layer-api-change
-rw-r--r--include/mbgl/renderer/renderer_backend.hpp6
-rw-r--r--include/mbgl/style/layers/custom_layer.hpp74
-rw-r--r--platform/android/src/example_custom_layer.cpp23
-rw-r--r--platform/darwin/src/MGLOpenGLStyleLayer.mm20
-rw-r--r--src/mbgl/renderer/layers/render_custom_layer.cpp3
-rw-r--r--src/mbgl/style/layers/custom_layer.cpp1
-rw-r--r--test/api/custom_layer.test.cpp22
7 files changed, 68 insertions, 81 deletions
diff --git a/include/mbgl/renderer/renderer_backend.hpp b/include/mbgl/renderer/renderer_backend.hpp
index b83c128169..1d5f4e8f4e 100644
--- a/include/mbgl/renderer/renderer_backend.hpp
+++ b/include/mbgl/renderer/renderer_backend.hpp
@@ -47,10 +47,10 @@ protected:
// as a matched pair, exclusively through BackendScope, in two situations:
//
// 1. When releasing GL resources during Renderer destruction
- // (Including calling CustomLayerDeinitializeFunction during RenderCustomLayer destruction)
+ // (Including calling CustomLayerHost::deinitialize during RenderCustomLayer destruction)
// 2. When renderering through Renderer::render()
- // (Including calling CustomLayerDeinitializeFunction for newly added custom layers and
- // CustomLayerDeinitializeFunction on layer removal)
+ // (Including calling CustomLayerHost::initialize for newly added custom layers and
+ // CustomLayerHost::deinitialize on layer removal)
virtual void activate() = 0;
virtual void deactivate() = 0;
diff --git a/include/mbgl/style/layers/custom_layer.hpp b/include/mbgl/style/layers/custom_layer.hpp
index 5aa80a3afe..9911df9a1e 100644
--- a/include/mbgl/style/layers/custom_layer.hpp
+++ b/include/mbgl/style/layers/custom_layer.hpp
@@ -2,13 +2,11 @@
#include <mbgl/style/layer.hpp>
-#include <functional>
-
namespace mbgl {
namespace style {
/**
- * Parameters that define the current camera position for a CustomLayerRenderFunction.
+ * Parameters that define the current camera position for a `CustomLayerHost::render()` function.
*/
struct CustomLayerRenderParameters {
double width;
@@ -23,41 +21,41 @@ struct CustomLayerRenderParameters {
class CustomLayerHost {
public:
-virtual ~CustomLayerHost() = default;
-/**
- * Initialize any GL state needed by the custom layer. This method is called once, from the
- * main thread, at a point when the GL context is active but before rendering for the first
- * time.
- *
- * Resources that are acquired in this method must be released in the UninitializeFunction.
- */
-virtual void initialize() = 0;
-
-/**
- * Render the layer. This method is called once per frame. The implementation should not make
- * any assumptions about the GL state (other than that the correct context is active). It may
- * make changes to the state, and is not required to reset values such as the depth mask, stencil
- * mask, and corresponding test flags to their original values.
- * Make sure that you are drawing your fragments with a z value of 1 to take advantage of the
- * opaque fragment culling in case there are opaque layers above your custom layer.
- */
-virtual void render(const CustomLayerRenderParameters&) = 0;
-
-/**
- * Called when the system has destroyed the underlying GL context. The
- * `CustomLayerDeinitializeFunction` will not be called in this case, however
- * `CustomLayerInitializeFunction` will be called instead to prepare for a new render.
- *
- */
-virtual void contextLost() = 0;
-
-/**
- * Destroy any GL state needed by the custom layer, and deallocate context, if necessary. This
- * method is called once, from the main thread, at a point when the GL context is active.
- *
- * Note that it may be called even when the InitializeFunction has not been called.
- */
-virtual void deinitialize() = 0;
+ virtual ~CustomLayerHost() = default;
+ /**
+ * Initialize any GL state needed by the custom layer. This method is called once, from the
+ * main thread, at a point when the GL context is active but before rendering for the first
+ * time.
+ *
+ * Resources that are acquired in this method must be released in the `deinitialize` function.
+ */
+ virtual void initialize() = 0;
+
+ /**
+ * Render the layer. This method is called once per frame. The implementation should not make
+ * any assumptions about the GL state (other than that the correct context is active). It may
+ * make changes to the state, and is not required to reset values such as the depth mask, stencil
+ * mask, and corresponding test flags to their original values.
+ * Make sure that you are drawing your fragments with a z value of 1 to take advantage of the
+ * opaque fragment culling in case there are opaque layers above your custom layer.
+ */
+ virtual void render(const CustomLayerRenderParameters&) = 0;
+
+ /**
+ * Called when the system has destroyed the underlying GL context. The
+ * `deinitialize` function will not be called in this case, however
+ * `initialize` will be called instead to prepare for a new render.
+ *
+ */
+ virtual void contextLost() = 0;
+
+ /**
+ * Destroy any GL state needed by the custom layer, and deallocate context, if necessary. This
+ * method is called once, from the main thread, at a point when the GL context is active.
+ *
+ * Note that it may be called even when the `initialize` function has not been called.
+ */
+ virtual void deinitialize() = 0;
};
class CustomLayer : public Layer {
diff --git a/platform/android/src/example_custom_layer.cpp b/platform/android/src/example_custom_layer.cpp
index 88a3c89eeb..e805532541 100644
--- a/platform/android/src/example_custom_layer.cpp
+++ b/platform/android/src/example_custom_layer.cpp
@@ -115,15 +115,6 @@ static const GLchar * fragmentShaderSource = "uniform highp vec4 fill_color; voi
class ExampleCustomLayer: mbgl::style::CustomLayerHost {
public:
~ExampleCustomLayer() {
- __android_log_write(ANDROID_LOG_INFO, LOG_TAG, "~ExampleCustomLayer");
- if (program) {
- glDeleteBuffers(1, &buffer);
- glDetachShader(program, vertexShader);
- glDetachShader(program, fragmentShader);
- glDeleteShader(vertexShader);
- glDeleteShader(fragmentShader);
- glDeleteProgram(program);
- }
}
void initialize() {
@@ -159,7 +150,7 @@ public:
}
void render(const mbgl::style::CustomLayerRenderParameters&) {
- mbgl::Log::Info(mbgl::Event::General, "Render");
+ __android_log_write(ANDROID_LOG_INFO, LOG_TAG, "Render");
glUseProgram(program);
glBindBuffer(GL_ARRAY_BUFFER, buffer);
glEnableVertexAttribArray(a_pos);
@@ -180,10 +171,20 @@ public:
}
void contextLost() {
+ __android_log_write(ANDROID_LOG_INFO, LOG_TAG, "ContextLost");
+ program = 0;
}
void deinitialize() {
-
+ __android_log_write(ANDROID_LOG_INFO, LOG_TAG, "DeInitialize");
+ if (program) {
+ glDeleteBuffers(1, &buffer);
+ glDetachShader(program, vertexShader);
+ glDetachShader(program, fragmentShader);
+ glDeleteShader(vertexShader);
+ glDeleteShader(fragmentShader);
+ glDeleteProgram(program);
+ }
}
GLuint program = 0;
diff --git a/platform/darwin/src/MGLOpenGLStyleLayer.mm b/platform/darwin/src/MGLOpenGLStyleLayer.mm
index d9aa4f2575..bbd7422c74 100644
--- a/platform/darwin/src/MGLOpenGLStyleLayer.mm
+++ b/platform/darwin/src/MGLOpenGLStyleLayer.mm
@@ -1,4 +1,4 @@
- #import "MGLOpenGLStyleLayer.h"
+#import "MGLOpenGLStyleLayer.h"
#import "MGLMapView_Private.h"
#import "MGLStyle_Private.h"
@@ -13,9 +13,6 @@ public:
layerRef = styleLayer;
layer = nil;
}
- ~MGLOpenGLLayerHost () {
- layer = nil;
- }
void initialize() {
if (layerRef == nil) return;
@@ -25,7 +22,7 @@ public:
}
void render(const mbgl::style::CustomLayerRenderParameters &params) {
- assert(layerRef);
+ if(!layer) return;
MGLStyleLayerDrawingContext drawingContext = {
.size = CGSizeMake(params.width, params.height),
@@ -108,24 +105,15 @@ private:
}
#pragma mark - Adding to and removing from a map view
-
-- (void)setStyle:(MGLStyle *)style {
- if (_style && style) {
- [NSException raise:@"MGLLayerReuseException"
- format:@"%@ cannot be added to more than one MGLStyle at a time.", self];
- }
- _style.openGLLayers[self.identifier] = nil;
- _style = style;
- _style.openGLLayers[self.identifier] = self;
-}
-
- (void)addToStyle:(MGLStyle *)style belowLayer:(MGLStyleLayer *)otherLayer {
self.style = style;
+ self.style.openGLLayers[self.identifier] = self;
[super addToStyle:style belowLayer:otherLayer];
}
- (void)removeFromStyle:(MGLStyle *)style {
[super removeFromStyle:style];
+ self.style.openGLLayers[self.identifier] = nil;
self.style = nil;
}
diff --git a/src/mbgl/renderer/layers/render_custom_layer.cpp b/src/mbgl/renderer/layers/render_custom_layer.cpp
index cc9eede463..85ca5b074e 100644
--- a/src/mbgl/renderer/layers/render_custom_layer.cpp
+++ b/src/mbgl/renderer/layers/render_custom_layer.cpp
@@ -13,6 +13,7 @@ using namespace style;
RenderCustomLayer::RenderCustomLayer(Immutable<style::CustomLayer::Impl> _impl)
: RenderLayer(LayerType::Custom, _impl), host(_impl->host) {
+ assert(BackendScope::exists());
host->initialize();
}
@@ -20,7 +21,7 @@ RenderCustomLayer::~RenderCustomLayer() {
assert(BackendScope::exists());
if (contextDestroyed) {
host->contextLost();
- } else if (!contextDestroyed) {
+ } else {
host->deinitialize();
}
}
diff --git a/src/mbgl/style/layers/custom_layer.cpp b/src/mbgl/style/layers/custom_layer.cpp
index f6749275ee..0e51a70e50 100644
--- a/src/mbgl/style/layers/custom_layer.cpp
+++ b/src/mbgl/style/layers/custom_layer.cpp
@@ -26,6 +26,7 @@ std::unique_ptr<Layer> CustomLayer::cloneRef(const std::string&) const {
}
// Visibility
+
void CustomLayer::setVisibility(VisibilityType value) {
if (value == getVisibility())
return;
diff --git a/test/api/custom_layer.test.cpp b/test/api/custom_layer.test.cpp
index b95e4117ae..6cb148a349 100644
--- a/test/api/custom_layer.test.cpp
+++ b/test/api/custom_layer.test.cpp
@@ -36,17 +36,6 @@ void main() {
class TestLayer : public mbgl::style::CustomLayerHost {
public:
- ~TestLayer() {
- if (program) {
- MBGL_CHECK_ERROR(glDeleteBuffers(1, &buffer));
- MBGL_CHECK_ERROR(glDetachShader(program, vertexShader));
- MBGL_CHECK_ERROR(glDetachShader(program, fragmentShader));
- MBGL_CHECK_ERROR(glDeleteShader(vertexShader));
- MBGL_CHECK_ERROR(glDeleteShader(fragmentShader));
- MBGL_CHECK_ERROR(glDeleteProgram(program));
- }
- }
-
void initialize() {
program = MBGL_CHECK_ERROR(glCreateProgram());
vertexShader = MBGL_CHECK_ERROR(glCreateShader(GL_VERTEX_SHADER));
@@ -77,7 +66,16 @@ public:
void contextLost() {}
- void deinitialize() {}
+ void deinitialize() {
+ if (program) {
+ MBGL_CHECK_ERROR(glDeleteBuffers(1, &buffer));
+ MBGL_CHECK_ERROR(glDetachShader(program, vertexShader));
+ MBGL_CHECK_ERROR(glDetachShader(program, fragmentShader));
+ MBGL_CHECK_ERROR(glDeleteShader(vertexShader));
+ MBGL_CHECK_ERROR(glDeleteShader(fragmentShader));
+ MBGL_CHECK_ERROR(glDeleteProgram(program));
+ }
+ }
GLuint program = 0;
GLuint vertexShader = 0;