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authorKonstantin Käfer <mail@kkaefer.com>2019-05-03 11:41:49 +0200
committerKonstantin Käfer <mail@kkaefer.com>2019-05-08 12:27:59 +0200
commite57a662b7a369470620480d91fbce7d5ebb57fa7 (patch)
tree1f3f91df0d6c52f2efd7a1cafadc8774044ca591
parent20a807fdf36e2609973451ef8d0e49472a59db91 (diff)
downloadqtlocation-mapboxgl-upstream/update-gl-js.tar.gz
[core] upgrade mapbox-gl-js pin to the most recent versionupstream/update-gl-js
m---------mapbox-gl-js0
-rw-r--r--package.json14
-rw-r--r--platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/style/layers/Property.java2
-rw-r--r--platform/darwin/src/MGLSymbolStyleLayer.h7
-rw-r--r--platform/node/test/ignores.json4
-rwxr-xr-xscripts/generate-shaders.js2
-rw-r--r--src/mbgl/programs/circle_program.hpp1
-rw-r--r--src/mbgl/programs/gl/circle.cpp15
-rw-r--r--src/mbgl/programs/gl/clipping_mask.cpp4
-rw-r--r--src/mbgl/programs/gl/collision_box.cpp4
-rw-r--r--src/mbgl/programs/gl/collision_circle.cpp4
-rw-r--r--src/mbgl/programs/gl/debug.cpp4
-rw-r--r--src/mbgl/programs/gl/fill.cpp4
-rw-r--r--src/mbgl/programs/gl/fill_extrusion.cpp4
-rw-r--r--src/mbgl/programs/gl/fill_extrusion_pattern.cpp4
-rw-r--r--src/mbgl/programs/gl/fill_outline.cpp10
-rw-r--r--src/mbgl/programs/gl/fill_outline_pattern.cpp4
-rw-r--r--src/mbgl/programs/gl/fill_pattern.cpp4
-rw-r--r--src/mbgl/programs/gl/heatmap.cpp32
-rw-r--r--src/mbgl/programs/gl/heatmap_texture.cpp4
-rw-r--r--src/mbgl/programs/gl/hillshade.cpp4
-rw-r--r--src/mbgl/programs/gl/hillshade_prepare.cpp4
-rw-r--r--src/mbgl/programs/gl/line.cpp33
-rw-r--r--src/mbgl/programs/gl/line_gradient.cpp35
-rw-r--r--src/mbgl/programs/gl/line_pattern.cpp22
-rw-r--r--src/mbgl/programs/gl/line_sdf.cpp22
-rw-r--r--src/mbgl/programs/gl/raster.cpp4
-rw-r--r--src/mbgl/programs/gl/shader_source.cpp895
-rw-r--r--src/mbgl/programs/gl/symbol_icon.cpp36
-rw-r--r--src/mbgl/programs/gl/symbol_sdf_icon.cpp57
-rw-r--r--src/mbgl/programs/gl/symbol_sdf_text.cpp57
-rw-r--r--src/mbgl/programs/line_program.cpp22
-rw-r--r--src/mbgl/programs/line_program.hpp24
-rw-r--r--src/mbgl/programs/symbol_program.cpp4
-rw-r--r--src/mbgl/programs/symbol_program.hpp11
-rw-r--r--src/mbgl/programs/uniforms.hpp1
-rw-r--r--src/mbgl/renderer/layers/render_circle_layer.cpp1
-rw-r--r--src/mbgl/renderer/layers/render_line_layer.cpp10
-rw-r--r--src/mbgl/renderer/layers/render_symbol_layer.cpp8
39 files changed, 707 insertions, 670 deletions
diff --git a/mapbox-gl-js b/mapbox-gl-js
-Subproject ed3d0e10ad36050e4ea63deb4c1b0733ac6a0e3
+Subproject f791754ec31a07fcb5ae2c3ca5daa9a0384ae9d
diff --git a/package.json b/package.json
index 413d1776a9..7b12cdcb79 100644
--- a/package.json
+++ b/package.json
@@ -18,22 +18,22 @@
"npm-run-all": "^4.0.2"
},
"devDependencies": {
+ "@mapbox/flow-remove-types": "^1.3.0-await.upstream.2",
"@octokit/rest": "^16.0.0",
"@octokit/plugin-retry": "^2.2.0",
"aws-sdk": "^2.285.1",
- "csscolorparser": "^1.0.2",
- "ejs": "^2.4.1",
- "esm": "^3.0.84",
+ "csscolorparser": "~1.0.2",
+ "ejs": "^2.5.7",
+ "esm": "~3.0.84",
"express": "^4.11.1",
- "flow-remove-types": "^1.2.1",
- "json-stringify-pretty-compact": "^1.0.4",
+ "json-stringify-pretty-compact": "^2.0.0",
"jsonwebtoken": "^8.3.0",
"lodash": "^4.16.4",
"mapbox-gl-styles": "2.0.2",
"pixelmatch": "^4.0.2",
- "pngjs": "^3.0.0",
+ "pngjs": "^3.4.0",
"pretty-bytes": "^5.1.0",
- "request": "^2.72.0",
+ "request": "^2.88.0",
"semver": "^5.5.0",
"tape": "^4.5.1",
"xcode": "^1.0.0"
diff --git a/platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/style/layers/Property.java b/platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/style/layers/Property.java
index 84285a1c54..0a1d1cacbe 100644
--- a/platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/style/layers/Property.java
+++ b/platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/style/layers/Property.java
@@ -111,7 +111,7 @@ public final class Property {
// SYMBOL_Z_ORDER: Controls the order in which overlapping symbols in the same layer are rendered
/**
- * If {@link SYMBOL_SORT_KEY} is set, sort based on that. Otherwise sort symbols by their position relative to the viewport.
+ * If {@link SYMBOL_SORT_KEY} is set, sort based on that. Otherwise sort symbols by their y-position relative to the viewport.
*/
public static final String SYMBOL_Z_ORDER_AUTO = "auto";
/**
diff --git a/platform/darwin/src/MGLSymbolStyleLayer.h b/platform/darwin/src/MGLSymbolStyleLayer.h
index cbe3464346..f0a2472dba 100644
--- a/platform/darwin/src/MGLSymbolStyleLayer.h
+++ b/platform/darwin/src/MGLSymbolStyleLayer.h
@@ -159,7 +159,7 @@ typedef NS_ENUM(NSUInteger, MGLSymbolPlacement) {
typedef NS_ENUM(NSUInteger, MGLSymbolZOrder) {
/**
If `MGLSymbolStyleLayer.symbolSortKey` is set, sort based on that.
- Otherwise sort symbols by their position relative to the viewport.
+ Otherwise sort symbols by their y-position relative to the viewport.
*/
MGLSymbolZOrderAuto,
/**
@@ -1075,7 +1075,7 @@ MGL_EXPORT
* Constant `MGLSymbolZOrder` values
* Any of the following constant string values:
* `auto`: If `symbol-sort-key` is set, sort based on that. Otherwise sort
- symbols by their position relative to the viewport.
+ symbols by their y-position relative to the viewport.
* `viewport-y`: Specify this z order if symbols’ appearance relies on lower
features overlapping higher features. For example, symbols with a pin-like
appearance would require this z order.
@@ -1500,6 +1500,9 @@ MGL_EXPORT
This property is measured in ems.
+ The default value of this property is an expression that evaluates to the float
+ `0`. Set this property to `nil` to reset it to the default value.
+
This property is only applied to the style if `textOffset` is set to `nil`.
Otherwise, it is ignored.
diff --git a/platform/node/test/ignores.json b/platform/node/test/ignores.json
index 0ffb8f1d6c..acc8724a29 100644
--- a/platform/node/test/ignores.json
+++ b/platform/node/test/ignores.json
@@ -71,6 +71,7 @@
"query-tests/regressions/mapbox-gl-js#6555": "skip - no querySourceFeatures in mbgl-node; needs issue",
"render-tests/background-color/transition": "https://github.com/mapbox/mapbox-gl-native/issues/10619",
"render-tests/canvas/default": "skip - js specific",
+ "render-tests/canvas/update": "skip - js specific",
"render-tests/collator/resolved-locale": "Some test platforms don't resolve 'en' locale",
"render-tests/collator/default": "Some test platforms don't resolve 'en' locale",
"render-tests/custom-layer-js/depth": "skip - js specific",
@@ -155,6 +156,8 @@
"render-tests/remove-feature-state/data-expression": "https://github.com/mapbox/mapbox-gl-native/issues/12413",
"render-tests/remove-feature-state/default": "https://github.com/mapbox/mapbox-gl-native/issues/12413",
"render-tests/remove-feature-state/vector-source": "https://github.com/mapbox/mapbox-gl-native/issues/12413",
+ "render-tests/regressions/mapbox-gl-js#8026": "skip - js specific",
+ "render-tests/fill-extrusion-geometry/linestring": "https://github.com/mapbox/mapbox-gl-native/pull/14240",
"query-tests/remove-feature-state/default": "https://github.com/mapbox/mapbox-gl-native/issues/12413",
"query-tests/fill-extrusion/base-in": "https://github.com/mapbox/mapbox-gl-native/issues/13139",
"query-tests/fill-extrusion/box-in": "https://github.com/mapbox/mapbox-gl-native/issues/13139",
@@ -164,6 +167,7 @@
"query-tests/fill-extrusion/sort-rotated": "https://github.com/mapbox/mapbox-gl-native/issues/13139",
"query-tests/fill-extrusion/sort": "https://github.com/mapbox/mapbox-gl-native/issues/13139",
"query-tests/fill-extrusion/top-in": "https://github.com/mapbox/mapbox-gl-native/issues/13139",
+ "query-tests/regressions/mapbox-gl-js#7883": "https://github.com/mapbox/mapbox-gl-native/issues/14585",
"expression-tests/number-format/currency": "https://github.com/mapbox/mapbox-gl-native/issues/13632",
"expression-tests/number-format/default": "https://github.com/mapbox/mapbox-gl-native/issues/13632",
"expression-tests/number-format/precision": "https://github.com/mapbox/mapbox-gl-native/issues/13632"
diff --git a/scripts/generate-shaders.js b/scripts/generate-shaders.js
index df01ca4743..3fe6cafaf6 100755
--- a/scripts/generate-shaders.js
+++ b/scripts/generate-shaders.js
@@ -1,6 +1,6 @@
#!/usr/bin/env node
-require('flow-remove-types/register');
+require('@mapbox/flow-remove-types/register');
const path = require('path');
const outputPath = 'src/mbgl/programs';
diff --git a/src/mbgl/programs/circle_program.hpp b/src/mbgl/programs/circle_program.hpp
index 2b218d1768..c9e03d05ed 100644
--- a/src/mbgl/programs/circle_program.hpp
+++ b/src/mbgl/programs/circle_program.hpp
@@ -21,6 +21,7 @@ class CircleProgram : public Program<
uniforms::matrix,
uniforms::scale_with_map,
uniforms::extrude_scale,
+ uniforms::device_pixel_ratio,
uniforms::camera_to_center_distance,
uniforms::pitch_with_map>,
TypeList<>,
diff --git a/src/mbgl/programs/gl/circle.cpp b/src/mbgl/programs/gl/circle.cpp
index d1f1e29d33..5cf7eef13c 100644
--- a/src/mbgl/programs/gl/circle.cpp
+++ b/src/mbgl/programs/gl/circle.cpp
@@ -15,9 +15,9 @@ struct ShaderSource;
template <>
struct ShaderSource<CircleProgram> {
static constexpr const char* name = "circle";
- static constexpr const uint8_t hash[8] = { 0xf0, 0x3e, 0x18, 0xb7, 0x75, 0xb2, 0xde, 0xa9 };
+ static constexpr const uint8_t hash[8] = { 0x1d, 0x47, 0x35, 0xbb, 0x94, 0x3d, 0x93, 0xca };
static constexpr const auto vertexOffset = 2927;
- static constexpr const auto fragmentOffset = 6093;
+ static constexpr const auto fragmentOffset = 6135;
};
constexpr const char* ShaderSource<CircleProgram>::name;
@@ -43,10 +43,13 @@ uniform mat4 u_matrix;
uniform bool u_scale_with_map;
uniform bool u_pitch_with_map;
uniform vec2 u_extrude_scale;
+uniform lowp float u_device_pixel_ratio;
uniform highp float u_camera_to_center_distance;
attribute vec2 a_pos;
+varying vec3 v_data;
+
#ifndef HAS_UNIFORM_u_color
uniform lowp float u_color_t;
@@ -111,8 +114,6 @@ uniform lowp float u_stroke_opacity;
#endif
-varying vec3 v_data;
-
void main(void) {
#ifndef HAS_UNIFORM_u_color
@@ -196,7 +197,7 @@ void main(void) {
// This is a minimum blur distance that serves as a faux-antialiasing for
// the circle. since blur is a ratio of the circle's size and the intent is
// to keep the blur at roughly 1px, the two are inversely related.
- lowp float antialiasblur = 1.0 / DEVICE_PIXEL_RATIO / (radius + stroke_width);
+ lowp float antialiasblur = 1.0 / u_device_pixel_ratio / (radius + stroke_width);
v_data = vec3(extrude.x, extrude.y, antialiasblur);
}
@@ -205,6 +206,8 @@ void main(void) {
// Uncompressed source of circle.fragment.glsl:
/*
+varying vec3 v_data;
+
#ifndef HAS_UNIFORM_u_color
varying highp vec4 color;
@@ -255,8 +258,6 @@ uniform lowp float u_stroke_opacity;
#endif
-varying vec3 v_data;
-
void main() {
#ifdef HAS_UNIFORM_u_color
diff --git a/src/mbgl/programs/gl/clipping_mask.cpp b/src/mbgl/programs/gl/clipping_mask.cpp
index 3179ab0c13..1b6c7b51c5 100644
--- a/src/mbgl/programs/gl/clipping_mask.cpp
+++ b/src/mbgl/programs/gl/clipping_mask.cpp
@@ -16,8 +16,8 @@ template <>
struct ShaderSource<ClippingMaskProgram> {
static constexpr const char* name = "clipping_mask";
static constexpr const uint8_t hash[8] = { 0x3e, 0x17, 0xc2, 0x3a, 0x1f, 0xf0, 0xa8, 0xa3 };
- static constexpr const auto vertexOffset = 7848;
- static constexpr const auto fragmentOffset = 7944;
+ static constexpr const auto vertexOffset = 7891;
+ static constexpr const auto fragmentOffset = 7987;
};
constexpr const char* ShaderSource<ClippingMaskProgram>::name;
diff --git a/src/mbgl/programs/gl/collision_box.cpp b/src/mbgl/programs/gl/collision_box.cpp
index f7ac4d4d67..89c4fe81ae 100644
--- a/src/mbgl/programs/gl/collision_box.cpp
+++ b/src/mbgl/programs/gl/collision_box.cpp
@@ -16,8 +16,8 @@ template <>
struct ShaderSource<CollisionBoxProgram> {
static constexpr const char* name = "collision_box";
static constexpr const uint8_t hash[8] = { 0xcb, 0x6a, 0x9b, 0xd1, 0x1f, 0x31, 0xf8, 0x5b };
- static constexpr const auto vertexOffset = 9956;
- static constexpr const auto fragmentOffset = 10635;
+ static constexpr const auto vertexOffset = 10000;
+ static constexpr const auto fragmentOffset = 10679;
};
constexpr const char* ShaderSource<CollisionBoxProgram>::name;
diff --git a/src/mbgl/programs/gl/collision_circle.cpp b/src/mbgl/programs/gl/collision_circle.cpp
index 8f1b5726fe..96f5d68ce5 100644
--- a/src/mbgl/programs/gl/collision_circle.cpp
+++ b/src/mbgl/programs/gl/collision_circle.cpp
@@ -16,8 +16,8 @@ template <>
struct ShaderSource<CollisionCircleProgram> {
static constexpr const char* name = "collision_circle";
static constexpr const uint8_t hash[8] = { 0x99, 0x2e, 0xad, 0x8c, 0xd3, 0x88, 0xae, 0x82 };
- static constexpr const auto vertexOffset = 10858;
- static constexpr const auto fragmentOffset = 11774;
+ static constexpr const auto vertexOffset = 10902;
+ static constexpr const auto fragmentOffset = 11818;
};
constexpr const char* ShaderSource<CollisionCircleProgram>::name;
diff --git a/src/mbgl/programs/gl/debug.cpp b/src/mbgl/programs/gl/debug.cpp
index ad23f420ab..2e5db36dac 100644
--- a/src/mbgl/programs/gl/debug.cpp
+++ b/src/mbgl/programs/gl/debug.cpp
@@ -16,8 +16,8 @@ template <>
struct ShaderSource<DebugProgram> {
static constexpr const char* name = "debug";
static constexpr const uint8_t hash[8] = { 0xa8, 0x7d, 0x87, 0x6e, 0x36, 0xa8, 0x81, 0xe3 };
- static constexpr const auto vertexOffset = 12450;
- static constexpr const auto fragmentOffset = 12546;
+ static constexpr const auto vertexOffset = 12494;
+ static constexpr const auto fragmentOffset = 12590;
};
constexpr const char* ShaderSource<DebugProgram>::name;
diff --git a/src/mbgl/programs/gl/fill.cpp b/src/mbgl/programs/gl/fill.cpp
index a699f82609..7a281c24ba 100644
--- a/src/mbgl/programs/gl/fill.cpp
+++ b/src/mbgl/programs/gl/fill.cpp
@@ -16,8 +16,8 @@ template <>
struct ShaderSource<FillProgram> {
static constexpr const char* name = "fill";
static constexpr const uint8_t hash[8] = { 0x87, 0xea, 0x65, 0x7f, 0x0c, 0x9b, 0x97, 0x5d };
- static constexpr const auto vertexOffset = 12610;
- static constexpr const auto fragmentOffset = 13254;
+ static constexpr const auto vertexOffset = 12654;
+ static constexpr const auto fragmentOffset = 13298;
};
constexpr const char* ShaderSource<FillProgram>::name;
diff --git a/src/mbgl/programs/gl/fill_extrusion.cpp b/src/mbgl/programs/gl/fill_extrusion.cpp
index cd2c63d779..d90988070a 100644
--- a/src/mbgl/programs/gl/fill_extrusion.cpp
+++ b/src/mbgl/programs/gl/fill_extrusion.cpp
@@ -16,8 +16,8 @@ template <>
struct ShaderSource<FillExtrusionProgram> {
static constexpr const char* name = "fill_extrusion";
static constexpr const uint8_t hash[8] = { 0x9d, 0x76, 0x7f, 0xaa, 0x86, 0x57, 0x56, 0x96 };
- static constexpr const auto vertexOffset = 21238;
- static constexpr const auto fragmentOffset = 23169;
+ static constexpr const auto vertexOffset = 21283;
+ static constexpr const auto fragmentOffset = 23214;
};
constexpr const char* ShaderSource<FillExtrusionProgram>::name;
diff --git a/src/mbgl/programs/gl/fill_extrusion_pattern.cpp b/src/mbgl/programs/gl/fill_extrusion_pattern.cpp
index a18140f418..a6292b9fe1 100644
--- a/src/mbgl/programs/gl/fill_extrusion_pattern.cpp
+++ b/src/mbgl/programs/gl/fill_extrusion_pattern.cpp
@@ -16,8 +16,8 @@ template <>
struct ShaderSource<FillExtrusionPatternProgram> {
static constexpr const char* name = "fill_extrusion_pattern";
static constexpr const uint8_t hash[8] = { 0x5a, 0x8f, 0x1a, 0xbf, 0x43, 0x62, 0xf0, 0x86 };
- static constexpr const auto vertexOffset = 23285;
- static constexpr const auto fragmentOffset = 26256;
+ static constexpr const auto vertexOffset = 23330;
+ static constexpr const auto fragmentOffset = 26301;
};
constexpr const char* ShaderSource<FillExtrusionPatternProgram>::name;
diff --git a/src/mbgl/programs/gl/fill_outline.cpp b/src/mbgl/programs/gl/fill_outline.cpp
index e7644468a5..82d56710a7 100644
--- a/src/mbgl/programs/gl/fill_outline.cpp
+++ b/src/mbgl/programs/gl/fill_outline.cpp
@@ -15,9 +15,9 @@ struct ShaderSource;
template <>
struct ShaderSource<FillOutlineProgram> {
static constexpr const char* name = "fill_outline";
- static constexpr const uint8_t hash[8] = { 0x56, 0x65, 0x69, 0x4b, 0x70, 0x2d, 0x3d, 0xc4 };
- static constexpr const auto vertexOffset = 13678;
- static constexpr const auto fragmentOffset = 14503;
+ static constexpr const uint8_t hash[8] = { 0x51, 0x25, 0x43, 0x9d, 0x41, 0x73, 0xe1, 0xbb };
+ static constexpr const auto vertexOffset = 13722;
+ static constexpr const auto fragmentOffset = 14547;
};
constexpr const char* ShaderSource<FillOutlineProgram>::name;
@@ -89,6 +89,8 @@ void main() {
// Uncompressed source of fill_outline.fragment.glsl:
/*
+varying vec2 v_pos;
+
#ifndef HAS_UNIFORM_u_outline_color
varying highp vec4 outline_color;
@@ -104,8 +106,6 @@ uniform lowp float u_opacity;
#endif
-varying vec2 v_pos;
-
void main() {
#ifdef HAS_UNIFORM_u_outline_color
diff --git a/src/mbgl/programs/gl/fill_outline_pattern.cpp b/src/mbgl/programs/gl/fill_outline_pattern.cpp
index 40aa5ea2de..7709991353 100644
--- a/src/mbgl/programs/gl/fill_outline_pattern.cpp
+++ b/src/mbgl/programs/gl/fill_outline_pattern.cpp
@@ -16,8 +16,8 @@ template <>
struct ShaderSource<FillOutlinePatternProgram> {
static constexpr const char* name = "fill_outline_pattern";
static constexpr const uint8_t hash[8] = { 0x56, 0x9c, 0x2f, 0x58, 0x6b, 0x31, 0xff, 0x84 };
- static constexpr const auto vertexOffset = 15092;
- static constexpr const auto fragmentOffset = 16952;
+ static constexpr const auto vertexOffset = 15137;
+ static constexpr const auto fragmentOffset = 16997;
};
constexpr const char* ShaderSource<FillOutlinePatternProgram>::name;
diff --git a/src/mbgl/programs/gl/fill_pattern.cpp b/src/mbgl/programs/gl/fill_pattern.cpp
index fd16d8bfc9..ff4f2045ac 100644
--- a/src/mbgl/programs/gl/fill_pattern.cpp
+++ b/src/mbgl/programs/gl/fill_pattern.cpp
@@ -16,8 +16,8 @@ template <>
struct ShaderSource<FillPatternProgram> {
static constexpr const char* name = "fill_pattern";
static constexpr const uint8_t hash[8] = { 0x74, 0xa9, 0x97, 0x01, 0x96, 0xbd, 0x87, 0x36 };
- static constexpr const auto vertexOffset = 18259;
- static constexpr const auto fragmentOffset = 20038;
+ static constexpr const auto vertexOffset = 18304;
+ static constexpr const auto fragmentOffset = 20083;
};
constexpr const char* ShaderSource<FillPatternProgram>::name;
diff --git a/src/mbgl/programs/gl/heatmap.cpp b/src/mbgl/programs/gl/heatmap.cpp
index 3b960f1bda..7685b568cb 100644
--- a/src/mbgl/programs/gl/heatmap.cpp
+++ b/src/mbgl/programs/gl/heatmap.cpp
@@ -15,9 +15,9 @@ struct ShaderSource;
template <>
struct ShaderSource<HeatmapProgram> {
static constexpr const char* name = "heatmap";
- static constexpr const uint8_t hash[8] = { 0xab, 0x97, 0x81, 0x5c, 0xa2, 0x88, 0xaa, 0x7e };
- static constexpr const auto vertexOffset = 7983;
- static constexpr const auto fragmentOffset = 9030;
+ static constexpr const uint8_t hash[8] = { 0xe5, 0xa4, 0x9c, 0x31, 0x01, 0xe5, 0x4a, 0xe0 };
+ static constexpr const auto vertexOffset = 8026;
+ static constexpr const auto fragmentOffset = 9074;
};
constexpr const char* ShaderSource<HeatmapProgram>::name;
@@ -40,6 +40,16 @@ Context::createProgram<gl::Context>(const ProgramParameters& programParameters)
// Uncompressed source of heatmap.vertex.glsl:
/*
+uniform mat4 u_matrix;
+uniform float u_extrude_scale;
+uniform float u_opacity;
+uniform float u_intensity;
+
+attribute vec2 a_pos;
+
+varying vec2 v_extrude;
+
+
#ifndef HAS_UNIFORM_u_weight
uniform lowp float u_weight_t;
attribute highp vec2 a_weight;
@@ -57,15 +67,6 @@ uniform mediump float u_radius;
#endif
-uniform mat4 u_matrix;
-uniform float u_extrude_scale;
-uniform float u_opacity;
-uniform float u_intensity;
-
-attribute vec2 a_pos;
-
-varying vec2 v_extrude;
-
// Effective "0" in the kernel density texture to adjust the kernel size to;
// this empirically chosen number minimizes artifacts on overlapping kernels
// for typical heatmap cases (assuming clustered source)
@@ -124,6 +125,10 @@ void main(void) {
// Uncompressed source of heatmap.fragment.glsl:
/*
+uniform highp float u_intensity;
+
+varying vec2 v_extrude;
+
#ifndef HAS_UNIFORM_u_weight
varying highp float weight;
@@ -132,9 +137,6 @@ uniform highp float u_weight;
#endif
-uniform highp float u_intensity;
-varying vec2 v_extrude;
-
// Gaussian kernel coefficient: 1 / sqrt(2 * PI)
#define GAUSS_COEF 0.3989422804014327
diff --git a/src/mbgl/programs/gl/heatmap_texture.cpp b/src/mbgl/programs/gl/heatmap_texture.cpp
index 57b033d55c..60ef68597d 100644
--- a/src/mbgl/programs/gl/heatmap_texture.cpp
+++ b/src/mbgl/programs/gl/heatmap_texture.cpp
@@ -16,8 +16,8 @@ template <>
struct ShaderSource<HeatmapTextureProgram> {
static constexpr const char* name = "heatmap_texture";
static constexpr const uint8_t hash[8] = { 0x9f, 0xc7, 0x56, 0xb2, 0x9e, 0x8f, 0x15, 0xff };
- static constexpr const auto vertexOffset = 9491;
- static constexpr const auto fragmentOffset = 9671;
+ static constexpr const auto vertexOffset = 9535;
+ static constexpr const auto fragmentOffset = 9715;
};
constexpr const char* ShaderSource<HeatmapTextureProgram>::name;
diff --git a/src/mbgl/programs/gl/hillshade.cpp b/src/mbgl/programs/gl/hillshade.cpp
index fcf52e7313..f0579aaf8c 100644
--- a/src/mbgl/programs/gl/hillshade.cpp
+++ b/src/mbgl/programs/gl/hillshade.cpp
@@ -16,8 +16,8 @@ template <>
struct ShaderSource<HillshadeProgram> {
static constexpr const char* name = "hillshade";
static constexpr const uint8_t hash[8] = { 0x8a, 0x11, 0x29, 0x18, 0x52, 0x7f, 0x3b, 0xbb };
- static constexpr const auto vertexOffset = 29068;
- static constexpr const auto fragmentOffset = 29239;
+ static constexpr const auto vertexOffset = 29113;
+ static constexpr const auto fragmentOffset = 29284;
};
constexpr const char* ShaderSource<HillshadeProgram>::name;
diff --git a/src/mbgl/programs/gl/hillshade_prepare.cpp b/src/mbgl/programs/gl/hillshade_prepare.cpp
index 0af87635d3..f9cd84ca73 100644
--- a/src/mbgl/programs/gl/hillshade_prepare.cpp
+++ b/src/mbgl/programs/gl/hillshade_prepare.cpp
@@ -16,8 +16,8 @@ template <>
struct ShaderSource<HillshadePrepareProgram> {
static constexpr const char* name = "hillshade_prepare";
static constexpr const uint8_t hash[8] = { 0xe6, 0x01, 0xf2, 0xbb, 0xa0, 0x77, 0x1d, 0xeb };
- static constexpr const auto vertexOffset = 27653;
- static constexpr const auto fragmentOffset = 27946;
+ static constexpr const auto vertexOffset = 27698;
+ static constexpr const auto fragmentOffset = 27991;
};
constexpr const char* ShaderSource<HillshadePrepareProgram>::name;
diff --git a/src/mbgl/programs/gl/line.cpp b/src/mbgl/programs/gl/line.cpp
index 6b1f8d0e5e..9eea81f69b 100644
--- a/src/mbgl/programs/gl/line.cpp
+++ b/src/mbgl/programs/gl/line.cpp
@@ -15,9 +15,9 @@ struct ShaderSource;
template <>
struct ShaderSource<LineProgram> {
static constexpr const char* name = "line";
- static constexpr const uint8_t hash[8] = { 0x44, 0x46, 0x9e, 0x59, 0x02, 0xbb, 0xaa, 0xae };
- static constexpr const auto vertexOffset = 30313;
- static constexpr const auto fragmentOffset = 33237;
+ static constexpr const uint8_t hash[8] = { 0x02, 0xe9, 0x14, 0x54, 0x14, 0xe4, 0xbc, 0x11 };
+ static constexpr const auto vertexOffset = 30358;
+ static constexpr const auto fragmentOffset = 33316;
};
constexpr const char* ShaderSource<LineProgram>::name;
@@ -39,12 +39,6 @@ Context::createProgram<gl::Context>(const ProgramParameters& programParameters)
// Uncompressed source of line.vertex.glsl:
/*
-
-
-// the distance over which the line edge fades out.
-// Retina devices need a smaller distance to avoid aliasing.
-#define ANTIALIASING 1.0 / DEVICE_PIXEL_RATIO / 2.0
-
// floor(127 / 2) == 63.0
// the maximum allowed miter limit is 2.0 at the moment. the extrude normal is
// stored in a byte (-128..127). we scale regular normals up to length 63, but
@@ -58,7 +52,8 @@ attribute vec4 a_data;
uniform mat4 u_matrix;
uniform mediump float u_ratio;
-uniform vec2 u_gl_units_to_pixels;
+uniform vec2 u_units_to_pixels;
+uniform lowp float u_device_pixel_ratio;
varying vec2 v_normal;
varying vec2 v_width2;
@@ -161,6 +156,10 @@ void main() {
#endif
+ // the distance over which the line edge fades out.
+ // Retina devices need a smaller distance to avoid aliasing.
+ float ANTIALIASING = 1.0 / u_device_pixel_ratio / 2.0;
+
vec2 a_extrude = a_data.xy - 128.0;
float a_direction = mod(a_data.z, 4.0) - 1.0;
@@ -199,7 +198,7 @@ void main() {
// calculate how much the perspective view squishes or stretches the extrude
float extrude_length_without_perspective = length(dist);
- float extrude_length_with_perspective = length(projected_extrude.xy / gl_Position.w * u_gl_units_to_pixels);
+ float extrude_length_with_perspective = length(projected_extrude.xy / gl_Position.w * u_units_to_pixels);
v_gamma_scale = extrude_length_without_perspective / extrude_length_with_perspective;
v_width2 = vec2(outset, inset);
@@ -209,6 +208,12 @@ void main() {
// Uncompressed source of line.fragment.glsl:
/*
+uniform lowp float u_device_pixel_ratio;
+
+varying vec2 v_width2;
+varying vec2 v_normal;
+varying float v_gamma_scale;
+
#ifndef HAS_UNIFORM_u_color
varying highp vec4 color;
@@ -231,10 +236,6 @@ uniform lowp float u_opacity;
#endif
-varying vec2 v_width2;
-varying vec2 v_normal;
-varying float v_gamma_scale;
-
void main() {
#ifdef HAS_UNIFORM_u_color
@@ -258,7 +259,7 @@ void main() {
// Calculate the antialiasing fade factor. This is either when fading in
// the line in case of an offset line (v_width2.t) or when fading out
// (v_width2.s)
- float blur2 = (blur + 1.0 / DEVICE_PIXEL_RATIO) * v_gamma_scale;
+ float blur2 = (blur + 1.0 / u_device_pixel_ratio) * v_gamma_scale;
float alpha = clamp(min(dist - (v_width2.t - blur2), v_width2.s - dist) / blur2, 0.0, 1.0);
gl_FragColor = color * (alpha * opacity);
diff --git a/src/mbgl/programs/gl/line_gradient.cpp b/src/mbgl/programs/gl/line_gradient.cpp
index 8a24a43b57..4e7ee93b92 100644
--- a/src/mbgl/programs/gl/line_gradient.cpp
+++ b/src/mbgl/programs/gl/line_gradient.cpp
@@ -15,9 +15,9 @@ struct ShaderSource;
template <>
struct ShaderSource<LineGradientProgram> {
static constexpr const char* name = "line_gradient";
- static constexpr const uint8_t hash[8] = { 0xee, 0xdd, 0x10, 0x3d, 0x1a, 0x21, 0x26, 0x25 };
- static constexpr const auto vertexOffset = 34063;
- static constexpr const auto fragmentOffset = 36782;
+ static constexpr const uint8_t hash[8] = { 0x0f, 0xa3, 0xae, 0x1c, 0x38, 0xf2, 0x60, 0x54 };
+ static constexpr const auto vertexOffset = 34185;
+ static constexpr const auto fragmentOffset = 36938;
};
constexpr const char* ShaderSource<LineGradientProgram>::name;
@@ -43,10 +43,6 @@ Context::createProgram<gl::Context>(const ProgramParameters& programParameters)
// the attribute conveying progress along a line is scaled to [0, 2^15)
#define MAX_LINE_DISTANCE 32767.0
-// the distance over which the line edge fades out.
-// Retina devices need a smaller distance to avoid aliasing.
-#define ANTIALIASING 1.0 / DEVICE_PIXEL_RATIO / 2.0
-
// floor(127 / 2) == 63.0
// the maximum allowed miter limit is 2.0 at the moment. the extrude normal is
// stored in a byte (-128..127). we scale regular normals up to length 63, but
@@ -60,7 +56,8 @@ attribute vec4 a_data;
uniform mat4 u_matrix;
uniform mediump float u_ratio;
-uniform vec2 u_gl_units_to_pixels;
+uniform lowp float u_device_pixel_ratio;
+uniform vec2 u_units_to_pixels;
varying vec2 v_normal;
varying vec2 v_width2;
@@ -147,6 +144,10 @@ void main() {
#endif
+ // the distance over which the line edge fades out.
+ // Retina devices need a smaller distance to avoid aliasing.
+ float ANTIALIASING = 1.0 / u_device_pixel_ratio / 2.0;
+
vec2 a_extrude = a_data.xy - 128.0;
float a_direction = mod(a_data.z, 4.0) - 1.0;
@@ -185,7 +186,7 @@ void main() {
// calculate how much the perspective view squishes or stretches the extrude
float extrude_length_without_perspective = length(dist);
- float extrude_length_with_perspective = length(projected_extrude.xy / gl_Position.w * u_gl_units_to_pixels);
+ float extrude_length_with_perspective = length(projected_extrude.xy / gl_Position.w * u_units_to_pixels);
v_gamma_scale = extrude_length_without_perspective / extrude_length_with_perspective;
v_width2 = vec2(outset, inset);
@@ -195,6 +196,13 @@ void main() {
// Uncompressed source of line_gradient.fragment.glsl:
/*
+uniform lowp float u_device_pixel_ratio;
+uniform sampler2D u_image;
+
+varying vec2 v_width2;
+varying vec2 v_normal;
+varying float v_gamma_scale;
+varying highp float v_lineprogress;
#ifndef HAS_UNIFORM_u_blur
@@ -211,13 +219,6 @@ uniform lowp float u_opacity;
#endif
-uniform sampler2D u_image;
-
-varying vec2 v_width2;
-varying vec2 v_normal;
-varying float v_gamma_scale;
-varying highp float v_lineprogress;
-
void main() {
#ifdef HAS_UNIFORM_u_blur
@@ -236,7 +237,7 @@ void main() {
// Calculate the antialiasing fade factor. This is either when fading in
// the line in case of an offset line (v_width2.t) or when fading out
// (v_width2.s)
- float blur2 = (blur + 1.0 / DEVICE_PIXEL_RATIO) * v_gamma_scale;
+ float blur2 = (blur + 1.0 / u_device_pixel_ratio) * v_gamma_scale;
float alpha = clamp(min(dist - (v_width2.t - blur2), v_width2.s - dist) / blur2, 0.0, 1.0);
// For gradient lines, v_lineprogress is the ratio along the entire line,
diff --git a/src/mbgl/programs/gl/line_pattern.cpp b/src/mbgl/programs/gl/line_pattern.cpp
index 0f030b746c..24406abf3b 100644
--- a/src/mbgl/programs/gl/line_pattern.cpp
+++ b/src/mbgl/programs/gl/line_pattern.cpp
@@ -15,9 +15,9 @@ struct ShaderSource;
template <>
struct ShaderSource<LinePatternProgram> {
static constexpr const char* name = "line_pattern";
- static constexpr const uint8_t hash[8] = { 0x73, 0xa0, 0x59, 0x46, 0x57, 0xa5, 0x60, 0x25 };
- static constexpr const auto vertexOffset = 37569;
- static constexpr const auto fragmentOffset = 40890;
+ static constexpr const uint8_t hash[8] = { 0x14, 0x72, 0xee, 0xac, 0x1f, 0xc7, 0xf6, 0x82 };
+ static constexpr const auto vertexOffset = 37768;
+ static constexpr const auto fragmentOffset = 41123;
};
constexpr const char* ShaderSource<LinePatternProgram>::name;
@@ -51,16 +51,13 @@ Context::createProgram<gl::Context>(const ProgramParameters& programParameters)
// long distances for long segments. Use this value to unscale the distance.
#define LINE_DISTANCE_SCALE 2.0
-// the distance over which the line edge fades out.
-// Retina devices need a smaller distance to avoid aliasing.
-#define ANTIALIASING 1.0 / DEVICE_PIXEL_RATIO / 2.0
-
attribute vec4 a_pos_normal;
attribute vec4 a_data;
uniform mat4 u_matrix;
-uniform vec2 u_gl_units_to_pixels;
+uniform vec2 u_units_to_pixels;
uniform mediump float u_ratio;
+uniform lowp float u_device_pixel_ratio;
varying vec2 v_normal;
varying vec2 v_width2;
@@ -179,6 +176,10 @@ void main() {
#endif
+ // the distance over which the line edge fades out.
+ // Retina devices need a smaller distance to avoid aliasing.
+ float ANTIALIASING = 1.0 / u_device_pixel_ratio / 2.0;
+
vec2 a_extrude = a_data.xy - 128.0;
float a_direction = mod(a_data.z, 4.0) - 1.0;
float a_linesofar = (floor(a_data.z / 4.0) + a_data.w * 64.0) * LINE_DISTANCE_SCALE;
@@ -216,7 +217,7 @@ void main() {
// calculate how much the perspective view squishes or stretches the extrude
float extrude_length_without_perspective = length(dist);
- float extrude_length_with_perspective = length(projected_extrude.xy / gl_Position.w * u_gl_units_to_pixels);
+ float extrude_length_with_perspective = length(projected_extrude.xy / gl_Position.w * u_units_to_pixels);
v_gamma_scale = extrude_length_without_perspective / extrude_length_with_perspective;
v_linesofar = a_linesofar;
@@ -227,6 +228,7 @@ void main() {
// Uncompressed source of line_pattern.fragment.glsl:
/*
+uniform lowp float u_device_pixel_ratio;
uniform vec2 u_texsize;
uniform float u_fade;
uniform mediump vec4 u_scale;
@@ -312,7 +314,7 @@ void main() {
// Calculate the antialiasing fade factor. This is either when fading in
// the line in case of an offset line (v_width2.t) or when fading out
// (v_width2.s)
- float blur2 = (blur + 1.0 / DEVICE_PIXEL_RATIO) * v_gamma_scale;
+ float blur2 = (blur + 1.0 / u_device_pixel_ratio) * v_gamma_scale;
float alpha = clamp(min(dist - (v_width2.t - blur2), v_width2.s - dist) / blur2, 0.0, 1.0);
float x_a = mod(v_linesofar / pattern_size_a.x, 1.0);
diff --git a/src/mbgl/programs/gl/line_sdf.cpp b/src/mbgl/programs/gl/line_sdf.cpp
index e6241db9c4..aa72823ae7 100644
--- a/src/mbgl/programs/gl/line_sdf.cpp
+++ b/src/mbgl/programs/gl/line_sdf.cpp
@@ -15,9 +15,9 @@ struct ShaderSource;
template <>
struct ShaderSource<LineSDFProgram> {
static constexpr const char* name = "line_sdf";
- static constexpr const uint8_t hash[8] = { 0x66, 0x20, 0x75, 0x4e, 0xbe, 0x02, 0x9e, 0x67 };
- static constexpr const auto vertexOffset = 43203;
- static constexpr const auto fragmentOffset = 46817;
+ static constexpr const uint8_t hash[8] = { 0x21, 0x0f, 0x62, 0x9d, 0x31, 0x97, 0xad, 0x16 };
+ static constexpr const auto vertexOffset = 43478;
+ static constexpr const auto fragmentOffset = 47126;
};
constexpr const char* ShaderSource<LineSDFProgram>::name;
@@ -51,20 +51,17 @@ Context::createProgram<gl::Context>(const ProgramParameters& programParameters)
// long distances for long segments. Use this value to unscale the distance.
#define LINE_DISTANCE_SCALE 2.0
-// the distance over which the line edge fades out.
-// Retina devices need a smaller distance to avoid aliasing.
-#define ANTIALIASING 1.0 / DEVICE_PIXEL_RATIO / 2.0
-
attribute vec4 a_pos_normal;
attribute vec4 a_data;
uniform mat4 u_matrix;
uniform mediump float u_ratio;
+uniform lowp float u_device_pixel_ratio;
uniform vec2 u_patternscale_a;
uniform float u_tex_y_a;
uniform vec2 u_patternscale_b;
uniform float u_tex_y_b;
-uniform vec2 u_gl_units_to_pixels;
+uniform vec2 u_units_to_pixels;
varying vec2 v_normal;
varying vec2 v_width2;
@@ -185,6 +182,10 @@ void main() {
#endif
+ // the distance over which the line edge fades out.
+ // Retina devices need a smaller distance to avoid aliasing.
+ float ANTIALIASING = 1.0 / u_device_pixel_ratio / 2.0;
+
vec2 a_extrude = a_data.xy - 128.0;
float a_direction = mod(a_data.z, 4.0) - 1.0;
float a_linesofar = (floor(a_data.z / 4.0) + a_data.w * 64.0) * LINE_DISTANCE_SCALE;
@@ -222,7 +223,7 @@ void main() {
// calculate how much the perspective view squishes or stretches the extrude
float extrude_length_without_perspective = length(dist);
- float extrude_length_with_perspective = length(projected_extrude.xy / gl_Position.w * u_gl_units_to_pixels);
+ float extrude_length_with_perspective = length(projected_extrude.xy / gl_Position.w * u_units_to_pixels);
v_gamma_scale = extrude_length_without_perspective / extrude_length_with_perspective;
v_tex_a = vec2(a_linesofar * u_patternscale_a.x / floorwidth, normal.y * u_patternscale_a.y + u_tex_y_a);
@@ -236,6 +237,7 @@ void main() {
// Uncompressed source of line_sdf.fragment.glsl:
/*
+uniform lowp float u_device_pixel_ratio;
uniform sampler2D u_image;
uniform float u_sdfgamma;
uniform float u_mix;
@@ -315,7 +317,7 @@ void main() {
// Calculate the antialiasing fade factor. This is either when fading in
// the line in case of an offset line (v_width2.t) or when fading out
// (v_width2.s)
- float blur2 = (blur + 1.0 / DEVICE_PIXEL_RATIO) * v_gamma_scale;
+ float blur2 = (blur + 1.0 / u_device_pixel_ratio) * v_gamma_scale;
float alpha = clamp(min(dist - (v_width2.t - blur2), v_width2.s - dist) / blur2, 0.0, 1.0);
float sdfdist_a = texture2D(u_image, v_tex_a).a;
diff --git a/src/mbgl/programs/gl/raster.cpp b/src/mbgl/programs/gl/raster.cpp
index c66f796701..98cfade1f5 100644
--- a/src/mbgl/programs/gl/raster.cpp
+++ b/src/mbgl/programs/gl/raster.cpp
@@ -16,8 +16,8 @@ template <>
struct ShaderSource<RasterProgram> {
static constexpr const char* name = "raster";
static constexpr const uint8_t hash[8] = { 0x40, 0x3d, 0x6c, 0xf4, 0xd0, 0x41, 0x51, 0x0e };
- static constexpr const auto vertexOffset = 48320;
- static constexpr const auto fragmentOffset = 48669;
+ static constexpr const auto vertexOffset = 48671;
+ static constexpr const auto fragmentOffset = 49020;
};
constexpr const char* ShaderSource<RasterProgram>::name;
diff --git a/src/mbgl/programs/gl/shader_source.cpp b/src/mbgl/programs/gl/shader_source.cpp
index ae9e517003..13d9cc344a 100644
--- a/src/mbgl/programs/gl/shader_source.cpp
+++ b/src/mbgl/programs/gl/shader_source.cpp
@@ -11,454 +11,453 @@ namespace gl {
constexpr const uint8_t compressedShaderSource[] = {
0x78, 0xda, 0xed, 0x3d, 0xfd, 0x6f, 0xe3, 0x36, 0xb2, 0xf7, 0x73, 0xfe, 0x0a, 0x17, 0x05, 0x0e,
- 0x92, 0x2c, 0x5b, 0xb6, 0x93, 0xec, 0x97, 0x4e, 0xaf, 0x08, 0x76, 0xb3, 0x7d, 0x01, 0xda, 0xdd,
- 0x60, 0xd3, 0xf6, 0x15, 0x57, 0x2c, 0x0c, 0xc9, 0x56, 0x1c, 0xdf, 0xd9, 0x96, 0x9f, 0xad, 0x24,
- 0x76, 0x0e, 0xf9, 0xdf, 0x1f, 0x87, 0xdf, 0xa4, 0x48, 0x59, 0xb6, 0x13, 0xe7, 0xe3, 0x19, 0x45,
- 0x37, 0x16, 0x39, 0x1c, 0x0e, 0xc9, 0xe1, 0x70, 0x66, 0x48, 0x0e, 0x7f, 0x1c, 0x5e, 0xf6, 0xd3,
- 0xcb, 0xda, 0xcf, 0xbf, 0x74, 0x4f, 0x2f, 0x0e, 0xa6, 0xb3, 0xb4, 0x37, 0x9c, 0x0f, 0xb3, 0x49,
- 0xed, 0x6a, 0x38, 0xb8, 0x9a, 0xd6, 0x2e, 0x47, 0x59, 0x9c, 0x87, 0x07, 0x3f, 0xa6, 0xa3, 0x79,
- 0x7a, 0xf0, 0xe3, 0xf0, 0xb2, 0xf6, 0x03, 0x82, 0x1d, 0x4e, 0xd2, 0xbe, 0x33, 0xca, 0x6e, 0xa7,
- 0xee, 0xc1, 0x8f, 0xe4, 0xb3, 0x06, 0x5f, 0x08, 0x6a, 0xd2, 0x1f, 0x5e, 0xaa, 0x60, 0xe3, 0xb4,
- 0x3f, 0xbc, 0x1e, 0x4b, 0x90, 0x34, 0xc1, 0x08, 0x8c, 0xeb, 0x14, 0xa0, 0xf8, 0x93, 0x03, 0x92,
- 0x3f, 0x37, 0x69, 0xaf, 0x53, 0xbb, 0x9e, 0x4c, 0xe3, 0xde, 0xbf, 0xbb, 0x98, 0x38, 0xa7, 0x97,
- 0x4d, 0xe6, 0x39, 0x21, 0xb4, 0x06, 0xc9, 0x69, 0xff, 0x8f, 0x78, 0x74, 0x9d, 0xba, 0xb5, 0xff,
- 0x0c, 0x27, 0x2c, 0xe5, 0x6c, 0x92, 0xe3, 0xc4, 0x08, 0x25, 0x39, 0x32, 0x50, 0x08, 0x30, 0x37,
- 0xad, 0x48, 0x05, 0x0b, 0x3a, 0xc7, 0x6f, 0xc2, 0x59, 0x9a, 0x5f, 0xcf, 0x26, 0x35, 0xa8, 0xd0,
- 0xb9, 0x69, 0xf9, 0x2a, 0x44, 0xe3, 0xa6, 0xe5, 0x21, 0x20, 0x37, 0xbc, 0x97, 0x09, 0xca, 0xd0,
- 0xbf, 0xc3, 0x7c, 0x69, 0x20, 0xe9, 0x2b, 0xc9, 0xa1, 0x44, 0xa1, 0xff, 0x69, 0x82, 0x44, 0x10,
- 0x03, 0x09, 0x3a, 0x4a, 0xd5, 0xa4, 0x91, 0xa2, 0x84, 0x1b, 0xb4, 0x3b, 0x6f, 0x9b, 0x2d, 0x7f,
- 0x9c, 0xf5, 0xd5, 0x82, 0x7e, 0xa7, 0xd9, 0x72, 0x09, 0x41, 0x47, 0xb5, 0x7e, 0xda, 0xcb, 0xfa,
- 0x69, 0xb7, 0x97, 0x8d, 0xb2, 0x19, 0x25, 0x07, 0x13, 0x9a, 0x4e, 0x20, 0xbd, 0xff, 0x11, 0xd2,
- 0x11, 0x31, 0xa2, 0xa2, 0x23, 0x47, 0xe9, 0x54, 0x19, 0xee, 0xaf, 0xd6, 0x77, 0x44, 0xd4, 0xf1,
- 0x31, 0xaa, 0xd4, 0x0e, 0xd3, 0x66, 0x30, 0x07, 0x88, 0x04, 0xd2, 0x72, 0x0a, 0x3c, 0x1e, 0x2e,
- 0xba, 0xb8, 0x25, 0x12, 0x19, 0xd2, 0x10, 0xf8, 0x72, 0x67, 0xe5, 0x82, 0x26, 0x54, 0x4c, 0x1e,
- 0x29, 0x44, 0x84, 0x2f, 0x7f, 0xb6, 0xbf, 0xfb, 0x39, 0x6b, 0xac, 0x54, 0x91, 0xd6, 0xe0, 0x23,
- 0x5a, 0x13, 0xa6, 0x71, 0x5e, 0xa8, 0x0a, 0x43, 0x8c, 0x87, 0x13, 0x9c, 0x1d, 0x29, 0x7d, 0x86,
- 0x29, 0x96, 0x0b, 0x0b, 0x02, 0xe8, 0x37, 0x6a, 0xb1, 0x1b, 0x12, 0x0c, 0xf1, 0xa2, 0x12, 0x86,
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+ 0x3d, 0x4c, 0xfe, 0x92, 0x5e, 0x5a, 0xe4, 0x6c, 0xca, 0x7c, 0xbe, 0x08, 0x4a, 0xe1, 0x09, 0x7d,
+ 0xe3, 0x76, 0x0d, 0x33, 0xaa, 0xcd, 0xdb, 0x35, 0x4a, 0xea, 0x29, 0x94, 0x10, 0xe6, 0x94, 0x2a,
+ 0x73, 0xb9, 0xb7, 0x01, 0x19, 0x53, 0x17, 0x42, 0x51, 0x9a, 0x4e, 0x40, 0xc8, 0x2c, 0xe8, 0xa6,
+ 0x1d, 0x84, 0xc6, 0xec, 0x23, 0xb1, 0xa1, 0x24, 0xe9, 0x35, 0xa0, 0x51, 0x1c, 0xa2, 0x2c, 0x2d,
+ 0xc1, 0xa9, 0xcf, 0xf0, 0x21, 0x6c, 0x5d, 0x66, 0x45, 0xd6, 0x20, 0x9c, 0x12, 0x1e, 0x04, 0x93,
+ 0x0f, 0xc2, 0xd4, 0x11, 0xc9, 0xcc, 0x1f, 0x37, 0xa8, 0x80, 0x9f, 0x27, 0xf9, 0xe0, 0x4a, 0xa7,
+ 0x35, 0x4b, 0xf3, 0x30, 0x8f, 0xfb, 0x8b, 0xd5, 0x34, 0x4a, 0x27, 0x15, 0x05, 0x69, 0x50, 0x3e,
+ 0xcd, 0x04, 0x52, 0x84, 0xf8, 0xe0, 0x4a, 0x89, 0x59, 0x59, 0xb1, 0x33, 0x46, 0x53, 0x27, 0x61,
+ 0x44, 0x34, 0xa0, 0xf9, 0x24, 0x9c, 0xc5, 0x15, 0x10, 0x34, 0x50, 0xb4, 0x96, 0x57, 0xf4, 0x2d,
+ 0x08, 0x37, 0x3d, 0x19, 0xdb, 0x46, 0x4d, 0xd6, 0x69, 0x38, 0xaf, 0x3a, 0x1a, 0x55, 0x36, 0x9b,
+ 0x4a, 0x46, 0x93, 0x32, 0xf8, 0xdf, 0xc0, 0x26, 0xcb, 0x33, 0x79, 0x98, 0xbc, 0x50, 0x62, 0x02,
+ 0x79, 0x4a, 0x8a, 0x43, 0x2b, 0xdc, 0xf5, 0xaa, 0xe6, 0xf2, 0x23, 0x2f, 0xa8, 0x76, 0x14, 0x5e,
+ 0x42, 0x9e, 0x08, 0x63, 0xc6, 0x53, 0x09, 0xa8, 0xcc, 0x94, 0x8b, 0x78, 0x3c, 0x85, 0xd8, 0x8c,
+ 0x84, 0xed, 0x26, 0x71, 0xd0, 0xd2, 0x26, 0xf5, 0x9f, 0xbd, 0xaf, 0x5c, 0x4b, 0x85, 0x61, 0x87,
+ 0xd5, 0xeb, 0xbb, 0x8a, 0xb9, 0x0b, 0x2f, 0x87, 0x7c, 0x57, 0x3d, 0x65, 0x49, 0xa7, 0x22, 0x15,
+ 0x20, 0x03, 0x29, 0x41, 0x7f, 0x76, 0xbe, 0xba, 0xec, 0x57, 0xf7, 0xab, 0xcb, 0x67, 0xaf, 0xed,
+ 0x61, 0x98, 0x67, 0xff, 0xbe, 0x01, 0x7d, 0xd6, 0x80, 0x1a, 0x1f, 0x56, 0xa1, 0xa8, 0xac, 0x8c,
+ 0xb8, 0xae, 0x29, 0xeb, 0x11, 0x33, 0x91, 0xc2, 0xf0, 0xa9, 0x69, 0xaa, 0x3f, 0xed, 0x73, 0x9a,
+ 0xcc, 0xf2, 0x75, 0x11, 0xc7, 0x59, 0xe0, 0x68, 0x21, 0x8a, 0x88, 0xfc, 0xb9, 0x4a, 0x0b, 0x51,
+ 0x14, 0xa8, 0xd8, 0xda, 0xea, 0x28, 0x72, 0x28, 0x2a, 0x5a, 0x02, 0x7d, 0x1a, 0x37, 0x7e, 0x3c,
+ 0xa9, 0x44, 0xec, 0xd5, 0xc8, 0xbf, 0xc6, 0x0f, 0x27, 0x35, 0xb9, 0x5e, 0x25, 0x4e, 0x85, 0x36,
+ 0xc9, 0xf3, 0xc5, 0xc8, 0xa3, 0x36, 0x19, 0x18, 0x29, 0xe0, 0xe6, 0x54, 0x69, 0x47, 0xbb, 0x0b,
+ 0xbc, 0xcf, 0x3e, 0xf4, 0xa4, 0x13, 0x94, 0x4a, 0xf3, 0x23, 0x56, 0x44, 0x0b, 0xe0, 0x47, 0xa9,
+ 0x98, 0x28, 0x6b, 0xfc, 0x88, 0x5c, 0xea, 0xf5, 0xce, 0xd0, 0x13, 0x8b, 0x23, 0xa1, 0xb0, 0x3a,
+ 0x8a, 0x66, 0x2a, 0xa8, 0x41, 0x8d, 0x27, 0x35, 0xf9, 0x94, 0xbf, 0x14, 0xd9, 0xcd, 0x15, 0x45,
+ 0x3a, 0xb5, 0x3e, 0xaf, 0x1d, 0x44, 0x1a, 0xaa, 0xba, 0x8b, 0x11, 0xb4, 0xc5, 0x4b, 0x3b, 0xa1,
+ 0x3e, 0x5e, 0xcb, 0x95, 0x57, 0x1a, 0x41, 0x84, 0x8c, 0x02, 0x53, 0x45, 0x00, 0x6f, 0x4c, 0xbf,
+ 0xf5, 0xf5, 0x66, 0x60, 0xb8, 0x5d, 0x0b, 0x8e, 0x61, 0xe1, 0x59, 0x2f, 0x75, 0x95, 0x71, 0xe1,
+ 0x24, 0x17, 0x1c, 0x17, 0xf3, 0xef, 0xe5, 0xae, 0xc0, 0xd9, 0x4e, 0x78, 0x75, 0x16, 0x60, 0x54,
+ 0x57, 0x59, 0x06, 0x34, 0x35, 0xfc, 0x2a, 0x7f, 0xd2, 0x82, 0x03, 0x22, 0x9d, 0x30, 0x96, 0x6d,
+ 0x7d, 0x41, 0x70, 0x32, 0x37, 0xf8, 0x27, 0xeb, 0xb8, 0x00, 0x3d, 0xcf, 0x02, 0x8d, 0x8b, 0xbe,
+ 0x7c, 0x41, 0x8e, 0xab, 0xff, 0x1a, 0xb0, 0xc0, 0xc8, 0xb2, 0x77, 0x1a, 0x64, 0xa3, 0x69, 0xf5,
+ 0x13, 0x63, 0x22, 0x43, 0x92, 0x8e, 0x54, 0x42, 0xf1, 0x48, 0x46, 0x9c, 0xbc, 0x3a, 0x32, 0x8f,
+ 0xb5, 0x56, 0xd2, 0x53, 0x13, 0x6e, 0x9b, 0x5a, 0x63, 0x1c, 0xb1, 0x13, 0xe6, 0x9d, 0x42, 0x64,
+ 0x63, 0xc1, 0x94, 0x52, 0xac, 0xee, 0x1b, 0x26, 0x92, 0xc9, 0xbf, 0x9e, 0xb4, 0x80, 0xc2, 0xd0,
+ 0xcb, 0x4b, 0x24, 0x5f, 0x4b, 0xd8, 0xa7, 0xa5, 0x6a, 0x4f, 0x22, 0x92, 0x7b, 0xa1, 0x23, 0x04,
+ 0x72, 0x3e, 0x91, 0xa0, 0x68, 0x4d, 0x40, 0xcc, 0x62, 0x45, 0x93, 0x68, 0xfc, 0xd0, 0x52, 0x35,
+ 0x0b, 0x75, 0x61, 0x16, 0xaf, 0x50, 0x81, 0x83, 0x04, 0xe2, 0x8c, 0x2b, 0x48, 0x3b, 0x5f, 0x9b,
+ 0x52, 0x51, 0xdb, 0xae, 0x0a, 0xc9, 0xcd, 0x8c, 0xa4, 0xc7, 0xd6, 0x0a, 0x0e, 0x77, 0xf0, 0x76,
+ 0x2b, 0x47, 0x9a, 0x04, 0x44, 0x5d, 0x4c, 0x0c, 0xc0, 0xd1, 0x5a, 0xa7, 0xe8, 0xe8, 0xb2, 0x1d,
+ 0xc9, 0x7e, 0x53, 0x4f, 0x90, 0x4d, 0x4f, 0x6f, 0x1d, 0x95, 0xfd, 0xfd, 0x29, 0xfb, 0xcf, 0x46,
+ 0x89, 0xde, 0xa7, 0x15, 0xb1, 0xad, 0x45, 0x53, 0x67, 0x75, 0xd4, 0x2b, 0xfb, 0xc0, 0x1e, 0x8a,
+ 0x27, 0xe8, 0x94, 0x25, 0x76, 0xab, 0x26, 0xf4, 0x28, 0x99, 0x4c, 0xea, 0x0e, 0x9f, 0x15, 0xf9,
+ 0xd5, 0x27, 0xd0, 0x0a, 0x18, 0xd3, 0x31, 0x34, 0x29, 0xb7, 0x6e, 0xab, 0x45, 0x05, 0xab, 0x7b,
+ 0x24, 0x2b, 0x9c, 0xa4, 0x75, 0x14, 0x17, 0xf9, 0xd5, 0x14, 0x17, 0x30, 0x26, 0x8a, 0xa5, 0xdc,
+ 0x3a, 0x8a, 0x55, 0xb0, 0x6f, 0xfa, 0xbc, 0x1a, 0x36, 0xa5, 0xe6, 0xe8, 0x53, 0x91, 0x5f, 0xfd,
+ 0xaa, 0xad, 0x00, 0x31, 0xbe, 0x6c, 0x5b, 0xe4, 0xd6, 0xbe, 0x61, 0xa6, 0x80, 0xad, 0x23, 0xb8,
+ 0xfa, 0x68, 0xa2, 0xc8, 0xae, 0x27, 0xb7, 0xea, 0x90, 0x62, 0x91, 0xb9, 0x96, 0x58, 0x65, 0x27,
+ 0x68, 0x13, 0x3b, 0x55, 0x9a, 0x70, 0xc5, 0x4f, 0xd3, 0x81, 0xad, 0x22, 0xd7, 0x55, 0xa7, 0xa1,
+ 0xe9, 0xe8, 0x96, 0x8c, 0x6a, 0xa7, 0xa9, 0x54, 0xfc, 0x34, 0xd1, 0x52, 0xe4, 0xba, 0xea, 0x04,
+ 0x33, 0xd1, 0x22, 0xa3, 0xda, 0x7e, 0x92, 0x1c, 0xfc, 0xa4, 0x97, 0xc4, 0xfb, 0xc5, 0x4f, 0xd3,
+ 0xbb, 0xba, 0x22, 0xd3, 0x55, 0x27, 0x84, 0xf1, 0x7d, 0x5d, 0x09, 0xd3, 0x2e, 0x5c, 0x2d, 0x7e,
+ 0x55, 0x11, 0xc2, 0xce, 0xd8, 0x49, 0x8c, 0x5e, 0x49, 0x06, 0xdb, 0xb3, 0x34, 0xb0, 0xeb, 0xd1,
+ 0x9f, 0x71, 0xf4, 0x67, 0x1c, 0xfd, 0x19, 0x47, 0x7f, 0xc6, 0xd1, 0x9f, 0xf1, 0x32, 0xfc, 0x19,
+ 0xfc, 0x70, 0x71, 0x71, 0x22, 0x4e, 0x39, 0x40, 0x47, 0x99, 0xe0, 0x59, 0xb9, 0x3c, 0x8a, 0x37,
+ 0xa5, 0xb2, 0x79, 0x3a, 0x09, 0xa1, 0xf5, 0x0f, 0xf0, 0x81, 0x30, 0x03, 0x88, 0x9e, 0x7f, 0x23,
+ 0x6d, 0x6b, 0x2f, 0xe1, 0xce, 0x16, 0x5e, 0x3d, 0xa3, 0x56, 0x10, 0xdd, 0x34, 0x94, 0x3a, 0xc8,
+ 0xa5, 0x2f, 0x77, 0x56, 0xd5, 0x8f, 0x6e, 0x15, 0x7e, 0xb9, 0xea, 0xf2, 0xfd, 0xcf, 0xfd, 0xcf,
+ 0xff, 0x68, 0xbc, 0x69, 0x77, 0x4e, 0xca, 0xa6, 0x26, 0xac, 0xae, 0x7e, 0x9d, 0x03, 0xc6, 0x6c,
+ 0x0c, 0xca, 0x47, 0x63, 0xb6, 0x3d, 0x9f, 0xa7, 0xd9, 0xb9, 0x8f, 0x69, 0x0a, 0x1e, 0xd6, 0x8c,
+ 0x3b, 0xa0, 0x09, 0x76, 0x28, 0x2b, 0xea, 0xa0, 0x26, 0xd0, 0x3e, 0x2d, 0x98, 0x5a, 0x36, 0xd9,
+ 0xce, 0x00, 0xa9, 0xb7, 0x3f, 0xb6, 0xb2, 0x1f, 0xf6, 0x71, 0xde, 0x4e, 0x1a, 0xbd, 0xed, 0x14,
+ 0xf9, 0xba, 0xa1, 0xd9, 0x58, 0x17, 0xa7, 0x30, 0x1f, 0xde, 0xff, 0xf2, 0xa1, 0xff, 0xcb, 0xbb,
+ 0xdf, 0x7e, 0x7b, 0x47, 0x34, 0x86, 0x6e, 0xe7, 0xdc, 0x33, 0x87, 0xdb, 0xe3, 0x62, 0x9c, 0xcd,
+ 0x72, 0xd0, 0xbe, 0xcb, 0xa2, 0x9f, 0xcd, 0x76, 0x71, 0x2d, 0x1e, 0x95, 0x46, 0x9e, 0xb8, 0x92,
+ 0x25, 0x38, 0xef, 0x28, 0x96, 0x59, 0x28, 0xe2, 0x1b, 0x2a, 0x3e, 0x45, 0x78, 0x08, 0x3a, 0x6a,
+ 0xd2, 0xf0, 0xcb, 0xd2, 0x0e, 0x89, 0x0b, 0x8a, 0x26, 0x7a, 0x96, 0xc0, 0xef, 0x28, 0x92, 0xd0,
+ 0xf6, 0xe5, 0x13, 0x97, 0xd7, 0xa3, 0x51, 0x60, 0xa1, 0x3e, 0xdd, 0xc2, 0xab, 0x0f, 0x4c, 0xb7,
+ 0x16, 0xda, 0x3a, 0xf4, 0x25, 0x3f, 0xa8, 0x13, 0x48, 0xec, 0x42, 0xab, 0xb3, 0x44, 0x57, 0x3b,
+ 0xdd, 0x76, 0xf7, 0xad, 0x47, 0x85, 0x78, 0xb3, 0xa0, 0xc2, 0xae, 0x21, 0x83, 0xd6, 0x0d, 0x35,
+ 0x17, 0x23, 0xef, 0x15, 0x0b, 0x2f, 0x43, 0xe6, 0xdf, 0x4b, 0xe4, 0xe2, 0x71, 0x41, 0x93, 0x47,
+ 0x19, 0xfc, 0xc9, 0xed, 0xb0, 0xdc, 0x21, 0xb4, 0xae, 0x61, 0x80, 0x1f, 0x8e, 0xbc, 0x1e, 0x28,
+ 0xba, 0x10, 0x7a, 0xb3, 0xa5, 0x03, 0x86, 0x40, 0x5a, 0x4b, 0x46, 0xe0, 0x42, 0x4a, 0x53, 0x49,
+ 0xd9, 0xf0, 0x34, 0xa1, 0xa3, 0xae, 0x78, 0x0f, 0xf2, 0x76, 0xff, 0x3f, 0x5e, 0x36, 0x53, 0x8c
};
const char* shaderSource() {
diff --git a/src/mbgl/programs/gl/symbol_icon.cpp b/src/mbgl/programs/gl/symbol_icon.cpp
index 52defc84e9..cb896b4160 100644
--- a/src/mbgl/programs/gl/symbol_icon.cpp
+++ b/src/mbgl/programs/gl/symbol_icon.cpp
@@ -15,9 +15,9 @@ struct ShaderSource;
template <>
struct ShaderSource<SymbolIconProgram> {
static constexpr const char* name = "symbol_icon";
- static constexpr const uint8_t hash[8] = { 0x96, 0x0c, 0xef, 0xec, 0x37, 0x23, 0xf9, 0xb1 };
- static constexpr const auto vertexOffset = 49728;
- static constexpr const auto fragmentOffset = 52382;
+ static constexpr const uint8_t hash[8] = { 0xf3, 0x81, 0x62, 0xe8, 0x24, 0x49, 0xc6, 0x8f };
+ static constexpr const auto vertexOffset = 50079;
+ static constexpr const auto fragmentOffset = 52727;
};
constexpr const char* ShaderSource<SymbolIconProgram>::name;
@@ -56,19 +56,9 @@ uniform bool u_rotate_symbol;
uniform highp float u_aspect_ratio;
uniform float u_fade_change;
-
-#ifndef HAS_UNIFORM_u_opacity
-uniform lowp float u_opacity_t;
-attribute lowp vec2 a_opacity;
-varying lowp float opacity;
-#else
-uniform lowp float u_opacity;
-#endif
-
-
uniform mat4 u_matrix;
uniform mat4 u_label_plane_matrix;
-uniform mat4 u_gl_coord_matrix;
+uniform mat4 u_coord_matrix;
uniform bool u_is_text;
uniform bool u_pitch_with_map;
@@ -78,6 +68,16 @@ uniform vec2 u_texsize;
varying vec2 v_tex;
varying float v_fade_opacity;
+
+#ifndef HAS_UNIFORM_u_opacity
+uniform lowp float u_opacity_t;
+attribute lowp vec2 a_opacity;
+varying lowp float opacity;
+#else
+uniform lowp float u_opacity;
+#endif
+
+
void main() {
#ifndef HAS_UNIFORM_u_opacity
@@ -137,7 +137,7 @@ void main() {
mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);
vec4 projected_pos = u_label_plane_matrix * vec4(a_projected_pos.xy, 0.0, 1.0);
- gl_Position = u_gl_coord_matrix * vec4(projected_pos.xy / projected_pos.w + rotation_matrix * (a_offset / 32.0 * fontScale), 0.0, 1.0);
+ gl_Position = u_coord_matrix * vec4(projected_pos.xy / projected_pos.w + rotation_matrix * (a_offset / 32.0 * fontScale), 0.0, 1.0);
v_tex = a_tex / u_texsize;
vec2 fade_opacity = unpack_opacity(a_fade_opacity);
@@ -151,6 +151,9 @@ void main() {
/*
uniform sampler2D u_texture;
+varying vec2 v_tex;
+varying float v_fade_opacity;
+
#ifndef HAS_UNIFORM_u_opacity
varying lowp float opacity;
@@ -159,9 +162,6 @@ uniform lowp float u_opacity;
#endif
-varying vec2 v_tex;
-varying float v_fade_opacity;
-
void main() {
#ifdef HAS_UNIFORM_u_opacity
diff --git a/src/mbgl/programs/gl/symbol_sdf_icon.cpp b/src/mbgl/programs/gl/symbol_sdf_icon.cpp
index aca8e6aba1..a25754ffad 100644
--- a/src/mbgl/programs/gl/symbol_sdf_icon.cpp
+++ b/src/mbgl/programs/gl/symbol_sdf_icon.cpp
@@ -15,9 +15,9 @@ struct ShaderSource;
template <>
struct ShaderSource<SymbolSDFIconProgram> {
static constexpr const char* name = "symbol_sdf_icon";
- static constexpr const uint8_t hash[8] = { 0x13, 0xfc, 0x05, 0x2a, 0xd1, 0x93, 0xfb, 0x7d };
- static constexpr const auto vertexOffset = 52787;
- static constexpr const auto fragmentOffset = 56827;
+ static constexpr const uint8_t hash[8] = { 0x4b, 0x0b, 0x5f, 0x6b, 0xa9, 0xec, 0x84, 0x19 };
+ static constexpr const auto vertexOffset = 53132;
+ static constexpr const auto fragmentOffset = 57166;
};
constexpr const char* ShaderSource<SymbolSDFIconProgram>::name;
@@ -57,6 +57,20 @@ uniform bool u_is_size_zoom_constant;
uniform bool u_is_size_feature_constant;
uniform highp float u_size_t; // used to interpolate between zoom stops when size is a composite function
uniform highp float u_size; // used when size is both zoom and feature constant
+uniform mat4 u_matrix;
+uniform mat4 u_label_plane_matrix;
+uniform mat4 u_coord_matrix;
+uniform bool u_is_text;
+uniform bool u_pitch_with_map;
+uniform highp float u_pitch;
+uniform bool u_rotate_symbol;
+uniform highp float u_aspect_ratio;
+uniform highp float u_camera_to_center_distance;
+uniform float u_fade_change;
+uniform vec2 u_texsize;
+
+varying vec2 v_data0;
+varying vec3 v_data1;
#ifndef HAS_UNIFORM_u_fill_color
@@ -104,23 +118,6 @@ uniform lowp float u_halo_blur;
#endif
-uniform mat4 u_matrix;
-uniform mat4 u_label_plane_matrix;
-uniform mat4 u_gl_coord_matrix;
-
-uniform bool u_is_text;
-uniform bool u_pitch_with_map;
-uniform highp float u_pitch;
-uniform bool u_rotate_symbol;
-uniform highp float u_aspect_ratio;
-uniform highp float u_camera_to_center_distance;
-uniform float u_fade_change;
-
-uniform vec2 u_texsize;
-
-varying vec2 v_data0;
-varying vec3 v_data1;
-
void main() {
#ifndef HAS_UNIFORM_u_fill_color
@@ -215,7 +212,7 @@ void main() {
mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);
vec4 projected_pos = u_label_plane_matrix * vec4(a_projected_pos.xy, 0.0, 1.0);
- gl_Position = u_gl_coord_matrix * vec4(projected_pos.xy / projected_pos.w + rotation_matrix * (a_offset / 32.0 * fontScale), 0.0, 1.0);
+ gl_Position = u_coord_matrix * vec4(projected_pos.xy / projected_pos.w + rotation_matrix * (a_offset / 32.0 * fontScale), 0.0, 1.0);
float gamma_scale = gl_Position.w;
vec2 tex = a_tex / u_texsize;
@@ -232,9 +229,16 @@ void main() {
// Uncompressed source of symbol_sdf_icon.fragment.glsl:
/*
#define SDF_PX 8.0
-#define EDGE_GAMMA 0.105/DEVICE_PIXEL_RATIO
uniform bool u_is_halo;
+uniform sampler2D u_texture;
+uniform highp float u_gamma_scale;
+uniform lowp float u_device_pixel_ratio;
+uniform bool u_is_text;
+
+varying vec2 v_data0;
+varying vec3 v_data1;
+
#ifndef HAS_UNIFORM_u_fill_color
varying highp vec4 fill_color;
@@ -271,13 +275,6 @@ uniform lowp float u_halo_blur;
#endif
-uniform sampler2D u_texture;
-uniform highp float u_gamma_scale;
-uniform bool u_is_text;
-
-varying vec2 v_data0;
-varying vec3 v_data1;
-
void main() {
#ifdef HAS_UNIFORM_u_fill_color
@@ -305,6 +302,8 @@ void main() {
#endif
+ float EDGE_GAMMA = 0.105 / u_device_pixel_ratio;
+
vec2 tex = v_data0.xy;
float gamma_scale = v_data1.x;
float size = v_data1.y;
diff --git a/src/mbgl/programs/gl/symbol_sdf_text.cpp b/src/mbgl/programs/gl/symbol_sdf_text.cpp
index f059f074b9..9aec77043b 100644
--- a/src/mbgl/programs/gl/symbol_sdf_text.cpp
+++ b/src/mbgl/programs/gl/symbol_sdf_text.cpp
@@ -15,9 +15,9 @@ struct ShaderSource;
template <>
struct ShaderSource<SymbolSDFTextProgram> {
static constexpr const char* name = "symbol_sdf_text";
- static constexpr const uint8_t hash[8] = { 0x13, 0xfc, 0x05, 0x2a, 0xd1, 0x93, 0xfb, 0x7d };
- static constexpr const auto vertexOffset = 52787;
- static constexpr const auto fragmentOffset = 56827;
+ static constexpr const uint8_t hash[8] = { 0x4b, 0x0b, 0x5f, 0x6b, 0xa9, 0xec, 0x84, 0x19 };
+ static constexpr const auto vertexOffset = 53132;
+ static constexpr const auto fragmentOffset = 57166;
};
constexpr const char* ShaderSource<SymbolSDFTextProgram>::name;
@@ -57,6 +57,20 @@ uniform bool u_is_size_zoom_constant;
uniform bool u_is_size_feature_constant;
uniform highp float u_size_t; // used to interpolate between zoom stops when size is a composite function
uniform highp float u_size; // used when size is both zoom and feature constant
+uniform mat4 u_matrix;
+uniform mat4 u_label_plane_matrix;
+uniform mat4 u_coord_matrix;
+uniform bool u_is_text;
+uniform bool u_pitch_with_map;
+uniform highp float u_pitch;
+uniform bool u_rotate_symbol;
+uniform highp float u_aspect_ratio;
+uniform highp float u_camera_to_center_distance;
+uniform float u_fade_change;
+uniform vec2 u_texsize;
+
+varying vec2 v_data0;
+varying vec3 v_data1;
#ifndef HAS_UNIFORM_u_fill_color
@@ -104,23 +118,6 @@ uniform lowp float u_halo_blur;
#endif
-uniform mat4 u_matrix;
-uniform mat4 u_label_plane_matrix;
-uniform mat4 u_gl_coord_matrix;
-
-uniform bool u_is_text;
-uniform bool u_pitch_with_map;
-uniform highp float u_pitch;
-uniform bool u_rotate_symbol;
-uniform highp float u_aspect_ratio;
-uniform highp float u_camera_to_center_distance;
-uniform float u_fade_change;
-
-uniform vec2 u_texsize;
-
-varying vec2 v_data0;
-varying vec3 v_data1;
-
void main() {
#ifndef HAS_UNIFORM_u_fill_color
@@ -215,7 +212,7 @@ void main() {
mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);
vec4 projected_pos = u_label_plane_matrix * vec4(a_projected_pos.xy, 0.0, 1.0);
- gl_Position = u_gl_coord_matrix * vec4(projected_pos.xy / projected_pos.w + rotation_matrix * (a_offset / 32.0 * fontScale), 0.0, 1.0);
+ gl_Position = u_coord_matrix * vec4(projected_pos.xy / projected_pos.w + rotation_matrix * (a_offset / 32.0 * fontScale), 0.0, 1.0);
float gamma_scale = gl_Position.w;
vec2 tex = a_tex / u_texsize;
@@ -232,9 +229,16 @@ void main() {
// Uncompressed source of symbol_sdf_text.fragment.glsl:
/*
#define SDF_PX 8.0
-#define EDGE_GAMMA 0.105/DEVICE_PIXEL_RATIO
uniform bool u_is_halo;
+uniform sampler2D u_texture;
+uniform highp float u_gamma_scale;
+uniform lowp float u_device_pixel_ratio;
+uniform bool u_is_text;
+
+varying vec2 v_data0;
+varying vec3 v_data1;
+
#ifndef HAS_UNIFORM_u_fill_color
varying highp vec4 fill_color;
@@ -271,13 +275,6 @@ uniform lowp float u_halo_blur;
#endif
-uniform sampler2D u_texture;
-uniform highp float u_gamma_scale;
-uniform bool u_is_text;
-
-varying vec2 v_data0;
-varying vec3 v_data1;
-
void main() {
#ifdef HAS_UNIFORM_u_fill_color
@@ -305,6 +302,8 @@ void main() {
#endif
+ float EDGE_GAMMA = 0.105 / u_device_pixel_ratio;
+
vec2 tex = v_data0.xy;
float gamma_scale = v_data1.x;
float size = v_data1.y;
diff --git a/src/mbgl/programs/line_program.cpp b/src/mbgl/programs/line_program.cpp
index 9428b5d9d6..cab1e7e6fd 100644
--- a/src/mbgl/programs/line_program.cpp
+++ b/src/mbgl/programs/line_program.cpp
@@ -23,6 +23,7 @@ Values makeValues(const style::LinePaintProperties::PossiblyEvaluated& propertie
const RenderTile& tile,
const TransformState& state,
const std::array<float, 2>& pixelsToGLUnits,
+ const float pixelRatio,
Args&&... args) {
return Values {
@@ -32,7 +33,8 @@ Values makeValues(const style::LinePaintProperties::PossiblyEvaluated& propertie
state)
),
uniforms::ratio::Value( 1.0f / tile.id.pixelsToTileUnits(1.0, state.getZoom()) ),
- uniforms::gl_units_to_pixels::Value({ {1.0f / pixelsToGLUnits[0], 1.0f / pixelsToGLUnits[1]} }),
+ uniforms::units_to_pixels::Value({ {1.0f / pixelsToGLUnits[0], 1.0f / pixelsToGLUnits[1]} }),
+ uniforms::device_pixel_ratio::Value( pixelRatio ),
std::forward<Args>(args)...
};
}
@@ -41,12 +43,14 @@ LineProgram::LayoutUniformValues
LineProgram::layoutUniformValues(const style::LinePaintProperties::PossiblyEvaluated& properties,
const RenderTile& tile,
const TransformState& state,
- const std::array<float, 2>& pixelsToGLUnits) {
+ const std::array<float, 2>& pixelsToGLUnits,
+ const float pixelRatio) {
return makeValues<LineProgram::LayoutUniformValues>(
properties,
tile,
state,
- pixelsToGLUnits
+ pixelsToGLUnits,
+ pixelRatio
);
}
@@ -78,6 +82,7 @@ LineSDFProgram::layoutUniformValues(const style::LinePaintProperties::PossiblyEv
tile,
state,
pixelsToGLUnits,
+ pixelRatio,
uniforms::patternscale_a::Value( scaleA ),
uniforms::patternscale_b::Value( scaleB ),
uniforms::tex_y_a::Value( posA.y ),
@@ -92,9 +97,9 @@ LinePatternProgram::LayoutUniformValues LinePatternProgram::layoutUniformValues(
const RenderTile& tile,
const TransformState& state,
const std::array<float, 2>& pixelsToGLUnits,
+ const float pixelRatio,
const Size atlasSize,
- const CrossfadeParameters& crossfade,
- const float pixelRatio) {
+ const CrossfadeParameters& crossfade) {
const auto tileRatio = 1 / tile.id.pixelsToTileUnits(1, state.getIntegerZoom());
@@ -103,6 +108,7 @@ LinePatternProgram::LayoutUniformValues LinePatternProgram::layoutUniformValues(
tile,
state,
pixelsToGLUnits,
+ pixelRatio,
uniforms::scale::Value ({ {pixelRatio, tileRatio, crossfade.fromScale, crossfade.toScale} }),
uniforms::texsize::Value( atlasSize ),
uniforms::fade::Value( crossfade.t )
@@ -113,12 +119,14 @@ LineGradientProgram::LayoutUniformValues LineGradientProgram::layoutUniformValue
const style::LinePaintProperties::PossiblyEvaluated& properties,
const RenderTile& tile,
const TransformState& state,
- const std::array<float, 2>& pixelsToGLUnits) {
+ const std::array<float, 2>& pixelsToGLUnits,
+ const float pixelRatio) {
return makeValues<LineGradientProgram::LayoutUniformValues>(
properties,
tile,
state,
- pixelsToGLUnits
+ pixelsToGLUnits,
+ pixelRatio
);
}
diff --git a/src/mbgl/programs/line_program.hpp b/src/mbgl/programs/line_program.hpp
index ed149abb33..c27f2975b5 100644
--- a/src/mbgl/programs/line_program.hpp
+++ b/src/mbgl/programs/line_program.hpp
@@ -23,7 +23,7 @@ MBGL_DEFINE_UNIFORM_SCALAR(float, tex_y_b);
MBGL_DEFINE_UNIFORM_SCALAR(float, sdfgamma);
MBGL_DEFINE_UNIFORM_VECTOR(float, 2, patternscale_a);
MBGL_DEFINE_UNIFORM_VECTOR(float, 2, patternscale_b);
-MBGL_DEFINE_UNIFORM_VECTOR(float, 2, gl_units_to_pixels);
+MBGL_DEFINE_UNIFORM_VECTOR(float, 2, units_to_pixels);
} // namespace uniforms
using LineLayoutAttributes = TypeList<
@@ -37,7 +37,8 @@ class LineProgram : public Program<
TypeList<
uniforms::matrix,
uniforms::ratio,
- uniforms::gl_units_to_pixels>,
+ uniforms::units_to_pixels,
+ uniforms::device_pixel_ratio>,
TypeList<>,
style::LinePaintProperties>
{
@@ -93,7 +94,8 @@ public:
layoutUniformValues(const style::LinePaintProperties::PossiblyEvaluated&,
const RenderTile&,
const TransformState&,
- const std::array<float, 2>& pixelsToGLUnits);
+ const std::array<float, 2>& pixelsToGLUnits,
+ const float pixelRatio);
};
class LinePatternProgram : public Program<
@@ -103,7 +105,8 @@ class LinePatternProgram : public Program<
TypeList<
uniforms::matrix,
uniforms::ratio,
- uniforms::gl_units_to_pixels,
+ uniforms::units_to_pixels,
+ uniforms::device_pixel_ratio,
uniforms::scale,
uniforms::texsize,
uniforms::fade>,
@@ -119,9 +122,9 @@ public:
const RenderTile&,
const TransformState&,
const std::array<float, 2>& pixelsToGLUnits,
+ const float pixelRatio,
Size atlasSize,
- const CrossfadeParameters& crossfade,
- const float pixelRatio);
+ const CrossfadeParameters& crossfade);
};
class LineSDFProgram : public Program<
@@ -131,7 +134,8 @@ class LineSDFProgram : public Program<
TypeList<
uniforms::matrix,
uniforms::ratio,
- uniforms::gl_units_to_pixels,
+ uniforms::units_to_pixels,
+ uniforms::device_pixel_ratio,
uniforms::patternscale_a,
uniforms::patternscale_b,
uniforms::tex_y_a,
@@ -164,7 +168,8 @@ class LineGradientProgram : public Program<
TypeList<
uniforms::matrix,
uniforms::ratio,
- uniforms::gl_units_to_pixels>,
+ uniforms::units_to_pixels,
+ uniforms::device_pixel_ratio>,
TypeList<
textures::image>,
style::LinePaintProperties>
@@ -176,7 +181,8 @@ public:
layoutUniformValues(const style::LinePaintProperties::PossiblyEvaluated&,
const RenderTile&,
const TransformState&,
- const std::array<float, 2>& pixelsToGLUnits);
+ const std::array<float, 2>& pixelsToGLUnits,
+ const float pixelRatio);
};
using LineLayoutVertex = LineProgram::LayoutVertex;
diff --git a/src/mbgl/programs/symbol_program.cpp b/src/mbgl/programs/symbol_program.cpp
index d6a7a10368..b538a23331 100644
--- a/src/mbgl/programs/symbol_program.cpp
+++ b/src/mbgl/programs/symbol_program.cpp
@@ -87,7 +87,7 @@ Values makeValues(const bool isText,
values.translateAnchor,
state) ),
uniforms::label_plane_matrix::Value(labelPlaneMatrix),
- uniforms::gl_coord_matrix::Value( tile.translateVtxMatrix(glCoordMatrix,
+ uniforms::coord_matrix::Value( tile.translateVtxMatrix(glCoordMatrix,
values.translate,
values.translateAnchor,
state,
@@ -135,6 +135,7 @@ SymbolSDFProgram<Name, PaintProperties>::layoutUniformValues(const bool isText,
const style::SymbolPropertyValues& values,
const Size& texsize,
const std::array<float, 2>& pixelsToGLUnits,
+ const float pixelRatio,
const bool alongLine,
const RenderTile& tile,
const TransformState& state,
@@ -155,6 +156,7 @@ SymbolSDFProgram<Name, PaintProperties>::layoutUniformValues(const bool isText,
state,
symbolFadeChange,
uniforms::gamma_scale::Value( gammaScale ),
+ uniforms::device_pixel_ratio::Value( pixelRatio ),
uniforms::is_halo::Value( part == SymbolSDFPart::Halo )
);
}
diff --git a/src/mbgl/programs/symbol_program.hpp b/src/mbgl/programs/symbol_program.hpp
index 2ad446ae2a..158dee3013 100644
--- a/src/mbgl/programs/symbol_program.hpp
+++ b/src/mbgl/programs/symbol_program.hpp
@@ -28,7 +28,7 @@ class RenderTile;
class TransformState;
namespace uniforms {
-MBGL_DEFINE_UNIFORM_MATRIX(double, 4, gl_coord_matrix);
+MBGL_DEFINE_UNIFORM_MATRIX(double, 4, coord_matrix);
MBGL_DEFINE_UNIFORM_MATRIX(double, 4, label_plane_matrix);
MBGL_DEFINE_UNIFORM_SCALAR(bool, is_halo);
MBGL_DEFINE_UNIFORM_SCALAR(float, gamma_scale);
@@ -385,7 +385,7 @@ class SymbolIconProgram : public SymbolProgram<
TypeList<
uniforms::matrix,
uniforms::label_plane_matrix,
- uniforms::gl_coord_matrix,
+ uniforms::coord_matrix,
uniforms::extrude_scale,
uniforms::texsize,
uniforms::fade_change,
@@ -426,7 +426,7 @@ class SymbolSDFProgram : public SymbolProgram<
TypeList<
uniforms::matrix,
uniforms::label_plane_matrix,
- uniforms::gl_coord_matrix,
+ uniforms::coord_matrix,
uniforms::extrude_scale,
uniforms::texsize,
uniforms::fade_change,
@@ -437,6 +437,7 @@ class SymbolSDFProgram : public SymbolProgram<
uniforms::rotate_symbol,
uniforms::aspect_ratio,
uniforms::gamma_scale,
+ uniforms::device_pixel_ratio,
uniforms::is_halo>,
TypeList<
textures::texture>,
@@ -450,7 +451,7 @@ public:
TypeList<
uniforms::matrix,
uniforms::label_plane_matrix,
- uniforms::gl_coord_matrix,
+ uniforms::coord_matrix,
uniforms::extrude_scale,
uniforms::texsize,
uniforms::fade_change,
@@ -461,6 +462,7 @@ public:
uniforms::rotate_symbol,
uniforms::aspect_ratio,
uniforms::gamma_scale,
+ uniforms::device_pixel_ratio,
uniforms::is_halo>,
TypeList<
textures::texture>,
@@ -477,6 +479,7 @@ public:
const style::SymbolPropertyValues&,
const Size& texsize,
const std::array<float, 2>& pixelsToGLUnits,
+ const float pixelRatio,
const bool alongLine,
const RenderTile&,
const TransformState&,
diff --git a/src/mbgl/programs/uniforms.hpp b/src/mbgl/programs/uniforms.hpp
index 702b21def9..79dcfa56fb 100644
--- a/src/mbgl/programs/uniforms.hpp
+++ b/src/mbgl/programs/uniforms.hpp
@@ -37,6 +37,7 @@ MBGL_DEFINE_UNIFORM_SCALAR(Size, world);
MBGL_DEFINE_UNIFORM_SCALAR(Size, texsize);
MBGL_DEFINE_UNIFORM_SCALAR(bool, pitch_with_map);
MBGL_DEFINE_UNIFORM_SCALAR(float, camera_to_center_distance);
+MBGL_DEFINE_UNIFORM_SCALAR(float, device_pixel_ratio);
MBGL_DEFINE_UNIFORM_SCALAR(float, fade);
MBGL_DEFINE_UNIFORM_SCALAR(float, fade_change);
MBGL_DEFINE_UNIFORM_SCALAR(float, weight);
diff --git a/src/mbgl/renderer/layers/render_circle_layer.cpp b/src/mbgl/renderer/layers/render_circle_layer.cpp
index e96dee0cf5..7c922c51ad 100644
--- a/src/mbgl/renderer/layers/render_circle_layer.cpp
+++ b/src/mbgl/renderer/layers/render_circle_layer.cpp
@@ -83,6 +83,7 @@ void RenderCircleLayer::render(PaintParameters& parameters, RenderSource*) {
tile.id.pixelsToTileUnits(1, parameters.state.getZoom()),
tile.id.pixelsToTileUnits(1, parameters.state.getZoom()) }}
: parameters.pixelsToGLUnits ),
+ uniforms::device_pixel_ratio::Value( parameters.pixelRatio ),
uniforms::camera_to_center_distance::Value( parameters.state.getCameraToCenterDistance() ),
uniforms::pitch_with_map::Value( pitchWithMap )
},
diff --git a/src/mbgl/renderer/layers/render_line_layer.cpp b/src/mbgl/renderer/layers/render_line_layer.cpp
index 596a121249..a34c634f58 100644
--- a/src/mbgl/renderer/layers/render_line_layer.cpp
+++ b/src/mbgl/renderer/layers/render_line_layer.cpp
@@ -150,9 +150,9 @@ void RenderLineLayer::render(PaintParameters& parameters, RenderSource*) {
tile,
parameters.state,
parameters.pixelsToGLUnits,
+ parameters.pixelRatio,
texsize,
- crossfade,
- parameters.pixelRatio),
+ crossfade),
posA,
posB,
LinePatternProgram::TextureBindings{
@@ -168,7 +168,8 @@ void RenderLineLayer::render(PaintParameters& parameters, RenderSource*) {
evaluated,
tile,
parameters.state,
- parameters.pixelsToGLUnits),
+ parameters.pixelsToGLUnits,
+ parameters.pixelRatio),
{},
{},
LineGradientProgram::TextureBindings{
@@ -180,7 +181,8 @@ void RenderLineLayer::render(PaintParameters& parameters, RenderSource*) {
evaluated,
tile,
parameters.state,
- parameters.pixelsToGLUnits),
+ parameters.pixelsToGLUnits,
+ parameters.pixelRatio),
{},
{},
LineProgram::TextureBindings{});
diff --git a/src/mbgl/renderer/layers/render_symbol_layer.cpp b/src/mbgl/renderer/layers/render_symbol_layer.cpp
index 696220662d..37c33844ac 100644
--- a/src/mbgl/renderer/layers/render_symbol_layer.cpp
+++ b/src/mbgl/renderer/layers/render_symbol_layer.cpp
@@ -157,7 +157,7 @@ void drawIcon(const DrawFn& draw,
if (bucket.sdfIcons) {
if (values.hasHalo) {
draw(parameters.programs.getSymbolLayerPrograms().symbolIconSDF,
- SymbolSDFIconProgram::layoutUniformValues(false, false, values, iconSize, parameters.pixelsToGLUnits, alongLine, tile, parameters.state, parameters.symbolFadeChange, SymbolSDFPart::Halo),
+ SymbolSDFIconProgram::layoutUniformValues(false, false, values, iconSize, parameters.pixelsToGLUnits, parameters.pixelRatio, alongLine, tile, parameters.state, parameters.symbolFadeChange, SymbolSDFPart::Halo),
bucket.icon,
iconSegments,
bucket.iconSizeBinder,
@@ -171,7 +171,7 @@ void drawIcon(const DrawFn& draw,
if (values.hasFill) {
draw(parameters.programs.getSymbolLayerPrograms().symbolIconSDF,
- SymbolSDFIconProgram::layoutUniformValues(false, false, values, iconSize, parameters.pixelsToGLUnits, alongLine, tile, parameters.state, parameters.symbolFadeChange, SymbolSDFPart::Fill),
+ SymbolSDFIconProgram::layoutUniformValues(false, false, values, iconSize, parameters.pixelsToGLUnits, parameters.pixelRatio, alongLine, tile, parameters.state, parameters.symbolFadeChange, SymbolSDFPart::Fill),
bucket.icon,
iconSegments,
bucket.iconSizeBinder,
@@ -302,7 +302,7 @@ void drawText(const DrawFn& draw,
if (values.hasHalo) {
draw(parameters.programs.getSymbolLayerPrograms().symbolGlyph,
- SymbolSDFTextProgram::layoutUniformValues(true, hasVariablePacement, values, texsize, parameters.pixelsToGLUnits, alongLine, tile, parameters.state, parameters.symbolFadeChange, SymbolSDFPart::Halo),
+ SymbolSDFTextProgram::layoutUniformValues(true, hasVariablePacement, values, texsize, parameters.pixelsToGLUnits, parameters.pixelRatio, alongLine, tile, parameters.state, parameters.symbolFadeChange, SymbolSDFPart::Halo),
bucket.text,
textSegments,
bucket.textSizeBinder,
@@ -316,7 +316,7 @@ void drawText(const DrawFn& draw,
if (values.hasFill) {
draw(parameters.programs.getSymbolLayerPrograms().symbolGlyph,
- SymbolSDFTextProgram::layoutUniformValues(true, hasVariablePacement, values, texsize, parameters.pixelsToGLUnits, alongLine, tile, parameters.state, parameters.symbolFadeChange, SymbolSDFPart::Fill),
+ SymbolSDFTextProgram::layoutUniformValues(true, hasVariablePacement, values, texsize, parameters.pixelsToGLUnits, parameters.pixelRatio, alongLine, tile, parameters.state, parameters.symbolFadeChange, SymbolSDFPart::Fill),
bucket.text,
textSegments,
bucket.textSizeBinder,