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diff --git a/src/3rdparty/v8/test/cctest/test-debug.cc b/src/3rdparty/v8/test/cctest/test-debug.cc
deleted file mode 100644
index 51eb203..0000000
--- a/src/3rdparty/v8/test/cctest/test-debug.cc
+++ /dev/null
@@ -1,7595 +0,0 @@
-// Copyright 2012 the V8 project authors. All rights reserved.
-// Redistribution and use in source and binary forms, with or without
-// modification, are permitted provided that the following conditions are
-// met:
-//
-// * Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-// * Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-// * Neither the name of Google Inc. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-#ifdef ENABLE_DEBUGGER_SUPPORT
-
-#include <stdlib.h>
-
-#include "v8.h"
-
-#include "api.h"
-#include "cctest.h"
-#include "compilation-cache.h"
-#include "debug.h"
-#include "deoptimizer.h"
-#include "platform.h"
-#include "stub-cache.h"
-#include "utils.h"
-
-
-using ::v8::internal::EmbeddedVector;
-using ::v8::internal::Object;
-using ::v8::internal::OS;
-using ::v8::internal::Handle;
-using ::v8::internal::Heap;
-using ::v8::internal::JSGlobalProxy;
-using ::v8::internal::Code;
-using ::v8::internal::Debug;
-using ::v8::internal::Debugger;
-using ::v8::internal::CommandMessage;
-using ::v8::internal::CommandMessageQueue;
-using ::v8::internal::StepAction;
-using ::v8::internal::StepIn; // From StepAction enum
-using ::v8::internal::StepNext; // From StepAction enum
-using ::v8::internal::StepOut; // From StepAction enum
-using ::v8::internal::Vector;
-using ::v8::internal::StrLength;
-
-// Size of temp buffer for formatting small strings.
-#define SMALL_STRING_BUFFER_SIZE 80
-
-// --- A d d i t i o n a l C h e c k H e l p e r s
-
-
-// Helper function used by the CHECK_EQ function when given Address
-// arguments. Should not be called directly.
-static inline void CheckEqualsHelper(const char* file, int line,
- const char* expected_source,
- ::v8::internal::Address expected,
- const char* value_source,
- ::v8::internal::Address value) {
- if (expected != value) {
- V8_Fatal(file, line, "CHECK_EQ(%s, %s) failed\n# "
- "Expected: %i\n# Found: %i",
- expected_source, value_source, expected, value);
- }
-}
-
-
-// Helper function used by the CHECK_NE function when given Address
-// arguments. Should not be called directly.
-static inline void CheckNonEqualsHelper(const char* file, int line,
- const char* unexpected_source,
- ::v8::internal::Address unexpected,
- const char* value_source,
- ::v8::internal::Address value) {
- if (unexpected == value) {
- V8_Fatal(file, line, "CHECK_NE(%s, %s) failed\n# Value: %i",
- unexpected_source, value_source, value);
- }
-}
-
-
-// Helper function used by the CHECK function when given code
-// arguments. Should not be called directly.
-static inline void CheckEqualsHelper(const char* file, int line,
- const char* expected_source,
- const Code* expected,
- const char* value_source,
- const Code* value) {
- if (expected != value) {
- V8_Fatal(file, line, "CHECK_EQ(%s, %s) failed\n# "
- "Expected: %p\n# Found: %p",
- expected_source, value_source, expected, value);
- }
-}
-
-
-static inline void CheckNonEqualsHelper(const char* file, int line,
- const char* expected_source,
- const Code* expected,
- const char* value_source,
- const Code* value) {
- if (expected == value) {
- V8_Fatal(file, line, "CHECK_NE(%s, %s) failed\n# Value: %p",
- expected_source, value_source, value);
- }
-}
-
-
-// --- H e l p e r C l a s s e s
-
-
-// Helper class for creating a V8 enviromnent for running tests
-class DebugLocalContext {
- public:
- inline DebugLocalContext(
- v8::ExtensionConfiguration* extensions = 0,
- v8::Handle<v8::ObjectTemplate> global_template =
- v8::Handle<v8::ObjectTemplate>(),
- v8::Handle<v8::Value> global_object = v8::Handle<v8::Value>())
- : context_(v8::Context::New(extensions, global_template, global_object)) {
- context_->Enter();
- }
- inline ~DebugLocalContext() {
- context_->Exit();
- context_.Dispose(context_->GetIsolate());
- }
- inline v8::Context* operator->() { return *context_; }
- inline v8::Context* operator*() { return *context_; }
- inline bool IsReady() { return !context_.IsEmpty(); }
- void ExposeDebug() {
- v8::internal::Isolate* isolate =
- reinterpret_cast<v8::internal::Isolate*>(context_->GetIsolate());
- v8::internal::Debug* debug = isolate->debug();
- // Expose the debug context global object in the global object for testing.
- debug->Load();
- debug->debug_context()->set_security_token(
- v8::Utils::OpenHandle(*context_)->security_token());
-
- Handle<JSGlobalProxy> global(Handle<JSGlobalProxy>::cast(
- v8::Utils::OpenHandle(*context_->Global())));
- Handle<v8::internal::String> debug_string =
- FACTORY->InternalizeOneByteString(STATIC_ASCII_VECTOR("debug"));
- SetProperty(isolate, global, debug_string,
- Handle<Object>(debug->debug_context()->global_proxy(), isolate),
- DONT_ENUM,
- ::v8::internal::kNonStrictMode);
- }
-
- private:
- v8::Persistent<v8::Context> context_;
-};
-
-
-// --- H e l p e r F u n c t i o n s
-
-
-// Compile and run the supplied source and return the fequested function.
-static v8::Local<v8::Function> CompileFunction(DebugLocalContext* env,
- const char* source,
- const char* function_name) {
- v8::Script::Compile(v8::String::New(source))->Run();
- return v8::Local<v8::Function>::Cast(
- (*env)->Global()->Get(v8::String::New(function_name)));
-}
-
-
-// Compile and run the supplied source and return the requested function.
-static v8::Local<v8::Function> CompileFunction(const char* source,
- const char* function_name) {
- v8::Script::Compile(v8::String::New(source))->Run();
- return v8::Local<v8::Function>::Cast(
- v8::Context::GetCurrent()->Global()->Get(v8::String::New(function_name)));
-}
-
-
-// Is there any debug info for the function?
-static bool HasDebugInfo(v8::Handle<v8::Function> fun) {
- Handle<v8::internal::JSFunction> f = v8::Utils::OpenHandle(*fun);
- Handle<v8::internal::SharedFunctionInfo> shared(f->shared());
- return Debug::HasDebugInfo(shared);
-}
-
-
-// Set a break point in a function and return the associated break point
-// number.
-static int SetBreakPoint(Handle<v8::internal::JSFunction> fun, int position) {
- static int break_point = 0;
- v8::internal::Isolate* isolate = fun->GetIsolate();
- v8::internal::Debug* debug = isolate->debug();
- debug->SetBreakPoint(
- fun,
- Handle<Object>(v8::internal::Smi::FromInt(++break_point), isolate),
- &position);
- return break_point;
-}
-
-
-// Set a break point in a function and return the associated break point
-// number.
-static int SetBreakPoint(v8::Handle<v8::Function> fun, int position) {
- return SetBreakPoint(v8::Utils::OpenHandle(*fun), position);
-}
-
-
-// Set a break point in a function using the Debug object and return the
-// associated break point number.
-static int SetBreakPointFromJS(const char* function_name,
- int line, int position) {
- EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
- OS::SNPrintF(buffer,
- "debug.Debug.setBreakPoint(%s,%d,%d)",
- function_name, line, position);
- buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
- v8::Handle<v8::String> str = v8::String::New(buffer.start());
- return v8::Script::Compile(str)->Run()->Int32Value();
-}
-
-
-// Set a break point in a script identified by id using the global Debug object.
-static int SetScriptBreakPointByIdFromJS(int script_id, int line, int column) {
- EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
- if (column >= 0) {
- // Column specified set script break point on precise location.
- OS::SNPrintF(buffer,
- "debug.Debug.setScriptBreakPointById(%d,%d,%d)",
- script_id, line, column);
- } else {
- // Column not specified set script break point on line.
- OS::SNPrintF(buffer,
- "debug.Debug.setScriptBreakPointById(%d,%d)",
- script_id, line);
- }
- buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
- {
- v8::TryCatch try_catch;
- v8::Handle<v8::String> str = v8::String::New(buffer.start());
- v8::Handle<v8::Value> value = v8::Script::Compile(str)->Run();
- CHECK(!try_catch.HasCaught());
- return value->Int32Value();
- }
-}
-
-
-// Set a break point in a script identified by name using the global Debug
-// object.
-static int SetScriptBreakPointByNameFromJS(const char* script_name,
- int line, int column) {
- EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
- if (column >= 0) {
- // Column specified set script break point on precise location.
- OS::SNPrintF(buffer,
- "debug.Debug.setScriptBreakPointByName(\"%s\",%d,%d)",
- script_name, line, column);
- } else {
- // Column not specified set script break point on line.
- OS::SNPrintF(buffer,
- "debug.Debug.setScriptBreakPointByName(\"%s\",%d)",
- script_name, line);
- }
- buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
- {
- v8::TryCatch try_catch;
- v8::Handle<v8::String> str = v8::String::New(buffer.start());
- v8::Handle<v8::Value> value = v8::Script::Compile(str)->Run();
- CHECK(!try_catch.HasCaught());
- return value->Int32Value();
- }
-}
-
-
-// Clear a break point.
-static void ClearBreakPoint(int break_point) {
- v8::internal::Isolate* isolate = v8::internal::Isolate::Current();
- v8::internal::Debug* debug = isolate->debug();
- debug->ClearBreakPoint(
- Handle<Object>(v8::internal::Smi::FromInt(break_point), isolate));
-}
-
-
-// Clear a break point using the global Debug object.
-static void ClearBreakPointFromJS(int break_point_number) {
- EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
- OS::SNPrintF(buffer,
- "debug.Debug.clearBreakPoint(%d)",
- break_point_number);
- buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
- v8::Script::Compile(v8::String::New(buffer.start()))->Run();
-}
-
-
-static void EnableScriptBreakPointFromJS(int break_point_number) {
- EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
- OS::SNPrintF(buffer,
- "debug.Debug.enableScriptBreakPoint(%d)",
- break_point_number);
- buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
- v8::Script::Compile(v8::String::New(buffer.start()))->Run();
-}
-
-
-static void DisableScriptBreakPointFromJS(int break_point_number) {
- EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
- OS::SNPrintF(buffer,
- "debug.Debug.disableScriptBreakPoint(%d)",
- break_point_number);
- buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
- v8::Script::Compile(v8::String::New(buffer.start()))->Run();
-}
-
-
-static void ChangeScriptBreakPointConditionFromJS(int break_point_number,
- const char* condition) {
- EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
- OS::SNPrintF(buffer,
- "debug.Debug.changeScriptBreakPointCondition(%d, \"%s\")",
- break_point_number, condition);
- buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
- v8::Script::Compile(v8::String::New(buffer.start()))->Run();
-}
-
-
-static void ChangeScriptBreakPointIgnoreCountFromJS(int break_point_number,
- int ignoreCount) {
- EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
- OS::SNPrintF(buffer,
- "debug.Debug.changeScriptBreakPointIgnoreCount(%d, %d)",
- break_point_number, ignoreCount);
- buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
- v8::Script::Compile(v8::String::New(buffer.start()))->Run();
-}
-
-
-// Change break on exception.
-static void ChangeBreakOnException(bool caught, bool uncaught) {
- v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
- debug->ChangeBreakOnException(v8::internal::BreakException, caught);
- debug->ChangeBreakOnException(v8::internal::BreakUncaughtException, uncaught);
-}
-
-
-// Change break on exception using the global Debug object.
-static void ChangeBreakOnExceptionFromJS(bool caught, bool uncaught) {
- if (caught) {
- v8::Script::Compile(
- v8::String::New("debug.Debug.setBreakOnException()"))->Run();
- } else {
- v8::Script::Compile(
- v8::String::New("debug.Debug.clearBreakOnException()"))->Run();
- }
- if (uncaught) {
- v8::Script::Compile(
- v8::String::New("debug.Debug.setBreakOnUncaughtException()"))->Run();
- } else {
- v8::Script::Compile(
- v8::String::New("debug.Debug.clearBreakOnUncaughtException()"))->Run();
- }
-}
-
-
-// Prepare to step to next break location.
-static void PrepareStep(StepAction step_action) {
- v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
- debug->PrepareStep(step_action, 1);
-}
-
-
-// This function is in namespace v8::internal to be friend with class
-// v8::internal::Debug.
-namespace v8 {
-namespace internal {
-
-// Collect the currently debugged functions.
-Handle<FixedArray> GetDebuggedFunctions() {
- Debug* debug = Isolate::Current()->debug();
-
- v8::internal::DebugInfoListNode* node = debug->debug_info_list_;
-
- // Find the number of debugged functions.
- int count = 0;
- while (node) {
- count++;
- node = node->next();
- }
-
- // Allocate array for the debugged functions
- Handle<FixedArray> debugged_functions =
- FACTORY->NewFixedArray(count);
-
- // Run through the debug info objects and collect all functions.
- count = 0;
- while (node) {
- debugged_functions->set(count++, *node->debug_info());
- node = node->next();
- }
-
- return debugged_functions;
-}
-
-
-static Handle<Code> ComputeCallDebugBreak(int argc) {
- return Isolate::Current()->stub_cache()->ComputeCallDebugBreak(argc,
- Code::CALL_IC);
-}
-
-
-// Check that the debugger has been fully unloaded.
-void CheckDebuggerUnloaded(bool check_functions) {
- // Check that the debugger context is cleared and that there is no debug
- // information stored for the debugger.
- CHECK(Isolate::Current()->debug()->debug_context().is_null());
- CHECK_EQ(NULL, Isolate::Current()->debug()->debug_info_list_);
-
- // Collect garbage to ensure weak handles are cleared.
- HEAP->CollectAllGarbage(Heap::kNoGCFlags);
- HEAP->CollectAllGarbage(Heap::kMakeHeapIterableMask);
-
- // Iterate the head and check that there are no debugger related objects left.
- HeapIterator iterator(HEAP);
- for (HeapObject* obj = iterator.next(); obj != NULL; obj = iterator.next()) {
- CHECK(!obj->IsDebugInfo());
- CHECK(!obj->IsBreakPointInfo());
-
- // If deep check of functions is requested check that no debug break code
- // is left in all functions.
- if (check_functions) {
- if (obj->IsJSFunction()) {
- JSFunction* fun = JSFunction::cast(obj);
- for (RelocIterator it(fun->shared()->code()); !it.done(); it.next()) {
- RelocInfo::Mode rmode = it.rinfo()->rmode();
- if (RelocInfo::IsCodeTarget(rmode)) {
- CHECK(!Debug::IsDebugBreak(it.rinfo()->target_address()));
- } else if (RelocInfo::IsJSReturn(rmode)) {
- CHECK(!Debug::IsDebugBreakAtReturn(it.rinfo()));
- }
- }
- }
- }
- }
-}
-
-
-void ForceUnloadDebugger() {
- Isolate::Current()->debugger()->never_unload_debugger_ = false;
- Isolate::Current()->debugger()->UnloadDebugger();
-}
-
-
-} } // namespace v8::internal
-
-
-// Check that the debugger has been fully unloaded.
-static void CheckDebuggerUnloaded(bool check_functions = false) {
- // Let debugger to unload itself synchronously
- v8::Debug::ProcessDebugMessages();
-
- v8::internal::CheckDebuggerUnloaded(check_functions);
-}
-
-
-// Inherit from BreakLocationIterator to get access to protected parts for
-// testing.
-class TestBreakLocationIterator: public v8::internal::BreakLocationIterator {
- public:
- explicit TestBreakLocationIterator(Handle<v8::internal::DebugInfo> debug_info)
- : BreakLocationIterator(debug_info, v8::internal::SOURCE_BREAK_LOCATIONS) {}
- v8::internal::RelocIterator* it() { return reloc_iterator_; }
- v8::internal::RelocIterator* it_original() {
- return reloc_iterator_original_;
- }
-};
-
-
-// Compile a function, set a break point and check that the call at the break
-// location in the code is the expected debug_break function.
-void CheckDebugBreakFunction(DebugLocalContext* env,
- const char* source, const char* name,
- int position, v8::internal::RelocInfo::Mode mode,
- Code* debug_break) {
- v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
-
- // Create function and set the break point.
- Handle<v8::internal::JSFunction> fun = v8::Utils::OpenHandle(
- *CompileFunction(env, source, name));
- int bp = SetBreakPoint(fun, position);
-
- // Check that the debug break function is as expected.
- Handle<v8::internal::SharedFunctionInfo> shared(fun->shared());
- CHECK(Debug::HasDebugInfo(shared));
- TestBreakLocationIterator it1(Debug::GetDebugInfo(shared));
- it1.FindBreakLocationFromPosition(position);
- v8::internal::RelocInfo::Mode actual_mode = it1.it()->rinfo()->rmode();
- if (actual_mode == v8::internal::RelocInfo::CODE_TARGET_WITH_ID) {
- actual_mode = v8::internal::RelocInfo::CODE_TARGET;
- }
- CHECK_EQ(mode, actual_mode);
- if (mode != v8::internal::RelocInfo::JS_RETURN) {
- CHECK_EQ(debug_break,
- Code::GetCodeFromTargetAddress(it1.it()->rinfo()->target_address()));
- } else {
- CHECK(Debug::IsDebugBreakAtReturn(it1.it()->rinfo()));
- }
-
- // Clear the break point and check that the debug break function is no longer
- // there
- ClearBreakPoint(bp);
- CHECK(!debug->HasDebugInfo(shared));
- CHECK(debug->EnsureDebugInfo(shared, fun));
- TestBreakLocationIterator it2(Debug::GetDebugInfo(shared));
- it2.FindBreakLocationFromPosition(position);
- actual_mode = it2.it()->rinfo()->rmode();
- if (actual_mode == v8::internal::RelocInfo::CODE_TARGET_WITH_ID) {
- actual_mode = v8::internal::RelocInfo::CODE_TARGET;
- }
- CHECK_EQ(mode, actual_mode);
- if (mode == v8::internal::RelocInfo::JS_RETURN) {
- CHECK(!Debug::IsDebugBreakAtReturn(it2.it()->rinfo()));
- }
-}
-
-
-// --- D e b u g E v e n t H a n d l e r s
-// ---
-// --- The different tests uses a number of debug event handlers.
-// ---
-
-
-// Source for the JavaScript function which picks out the function
-// name of a frame.
-const char* frame_function_name_source =
- "function frame_function_name(exec_state, frame_number) {"
- " return exec_state.frame(frame_number).func().name();"
- "}";
-v8::Local<v8::Function> frame_function_name;
-
-
-// Source for the JavaScript function which pick out the name of the
-// first argument of a frame.
-const char* frame_argument_name_source =
- "function frame_argument_name(exec_state, frame_number) {"
- " return exec_state.frame(frame_number).argumentName(0);"
- "}";
-v8::Local<v8::Function> frame_argument_name;
-
-
-// Source for the JavaScript function which pick out the value of the
-// first argument of a frame.
-const char* frame_argument_value_source =
- "function frame_argument_value(exec_state, frame_number) {"
- " return exec_state.frame(frame_number).argumentValue(0).value_;"
- "}";
-v8::Local<v8::Function> frame_argument_value;
-
-
-// Source for the JavaScript function which pick out the name of the
-// first argument of a frame.
-const char* frame_local_name_source =
- "function frame_local_name(exec_state, frame_number) {"
- " return exec_state.frame(frame_number).localName(0);"
- "}";
-v8::Local<v8::Function> frame_local_name;
-
-
-// Source for the JavaScript function which pick out the value of the
-// first argument of a frame.
-const char* frame_local_value_source =
- "function frame_local_value(exec_state, frame_number) {"
- " return exec_state.frame(frame_number).localValue(0).value_;"
- "}";
-v8::Local<v8::Function> frame_local_value;
-
-
-// Source for the JavaScript function which picks out the source line for the
-// top frame.
-const char* frame_source_line_source =
- "function frame_source_line(exec_state) {"
- " return exec_state.frame(0).sourceLine();"
- "}";
-v8::Local<v8::Function> frame_source_line;
-
-
-// Source for the JavaScript function which picks out the source column for the
-// top frame.
-const char* frame_source_column_source =
- "function frame_source_column(exec_state) {"
- " return exec_state.frame(0).sourceColumn();"
- "}";
-v8::Local<v8::Function> frame_source_column;
-
-
-// Source for the JavaScript function which picks out the script name for the
-// top frame.
-const char* frame_script_name_source =
- "function frame_script_name(exec_state) {"
- " return exec_state.frame(0).func().script().name();"
- "}";
-v8::Local<v8::Function> frame_script_name;
-
-
-// Source for the JavaScript function which picks out the script data for the
-// top frame.
-const char* frame_script_data_source =
- "function frame_script_data(exec_state) {"
- " return exec_state.frame(0).func().script().data();"
- "}";
-v8::Local<v8::Function> frame_script_data;
-
-
-// Source for the JavaScript function which picks out the script data from
-// AfterCompile event
-const char* compiled_script_data_source =
- "function compiled_script_data(event_data) {"
- " return event_data.script().data();"
- "}";
-v8::Local<v8::Function> compiled_script_data;
-
-
-// Source for the JavaScript function which returns the number of frames.
-static const char* frame_count_source =
- "function frame_count(exec_state) {"
- " return exec_state.frameCount();"
- "}";
-v8::Handle<v8::Function> frame_count;
-
-
-// Global variable to store the last function hit - used by some tests.
-char last_function_hit[80];
-
-// Global variable to store the name and data for last script hit - used by some
-// tests.
-char last_script_name_hit[80];
-char last_script_data_hit[80];
-
-// Global variables to store the last source position - used by some tests.
-int last_source_line = -1;
-int last_source_column = -1;
-
-// Debug event handler which counts the break points which have been hit.
-int break_point_hit_count = 0;
-int break_point_hit_count_deoptimize = 0;
-static void DebugEventBreakPointHitCount(v8::DebugEvent event,
- v8::Handle<v8::Object> exec_state,
- v8::Handle<v8::Object> event_data,
- v8::Handle<v8::Value> data) {
- Debug* debug = v8::internal::Isolate::Current()->debug();
- // When hitting a debug event listener there must be a break set.
- CHECK_NE(debug->break_id(), 0);
-
- // Count the number of breaks.
- if (event == v8::Break) {
- break_point_hit_count++;
- if (!frame_function_name.IsEmpty()) {
- // Get the name of the function.
- const int argc = 2;
- v8::Handle<v8::Value> argv[argc] = { exec_state, v8::Integer::New(0) };
- v8::Handle<v8::Value> result = frame_function_name->Call(exec_state,
- argc, argv);
- if (result->IsUndefined()) {
- last_function_hit[0] = '\0';
- } else {
- CHECK(result->IsString());
- v8::Handle<v8::String> function_name(result->ToString());
- function_name->WriteAscii(last_function_hit);
- }
- }
-
- if (!frame_source_line.IsEmpty()) {
- // Get the source line.
- const int argc = 1;
- v8::Handle<v8::Value> argv[argc] = { exec_state };
- v8::Handle<v8::Value> result = frame_source_line->Call(exec_state,
- argc, argv);
- CHECK(result->IsNumber());
- last_source_line = result->Int32Value();
- }
-
- if (!frame_source_column.IsEmpty()) {
- // Get the source column.
- const int argc = 1;
- v8::Handle<v8::Value> argv[argc] = { exec_state };
- v8::Handle<v8::Value> result = frame_source_column->Call(exec_state,
- argc, argv);
- CHECK(result->IsNumber());
- last_source_column = result->Int32Value();
- }
-
- if (!frame_script_name.IsEmpty()) {
- // Get the script name of the function script.
- const int argc = 1;
- v8::Handle<v8::Value> argv[argc] = { exec_state };
- v8::Handle<v8::Value> result = frame_script_name->Call(exec_state,
- argc, argv);
- if (result->IsUndefined()) {
- last_script_name_hit[0] = '\0';
- } else {
- CHECK(result->IsString());
- v8::Handle<v8::String> script_name(result->ToString());
- script_name->WriteAscii(last_script_name_hit);
- }
- }
-
- if (!frame_script_data.IsEmpty()) {
- // Get the script data of the function script.
- const int argc = 1;
- v8::Handle<v8::Value> argv[argc] = { exec_state };
- v8::Handle<v8::Value> result = frame_script_data->Call(exec_state,
- argc, argv);
- if (result->IsUndefined()) {
- last_script_data_hit[0] = '\0';
- } else {
- result = result->ToString();
- CHECK(result->IsString());
- v8::Handle<v8::String> script_data(result->ToString());
- script_data->WriteAscii(last_script_data_hit);
- }
- }
-
- // Perform a full deoptimization when the specified number of
- // breaks have been hit.
- if (break_point_hit_count == break_point_hit_count_deoptimize) {
- i::Deoptimizer::DeoptimizeAll();
- }
- } else if (event == v8::AfterCompile && !compiled_script_data.IsEmpty()) {
- const int argc = 1;
- v8::Handle<v8::Value> argv[argc] = { event_data };
- v8::Handle<v8::Value> result = compiled_script_data->Call(exec_state,
- argc, argv);
- if (result->IsUndefined()) {
- last_script_data_hit[0] = '\0';
- } else {
- result = result->ToString();
- CHECK(result->IsString());
- v8::Handle<v8::String> script_data(result->ToString());
- script_data->WriteAscii(last_script_data_hit);
- }
- }
-}
-
-
-// Debug event handler which counts a number of events and collects the stack
-// height if there is a function compiled for that.
-int exception_hit_count = 0;
-int uncaught_exception_hit_count = 0;
-int last_js_stack_height = -1;
-
-static void DebugEventCounterClear() {
- break_point_hit_count = 0;
- exception_hit_count = 0;
- uncaught_exception_hit_count = 0;
-}
-
-static void DebugEventCounter(v8::DebugEvent event,
- v8::Handle<v8::Object> exec_state,
- v8::Handle<v8::Object> event_data,
- v8::Handle<v8::Value> data) {
- v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
-
- // When hitting a debug event listener there must be a break set.
- CHECK_NE(debug->break_id(), 0);
-
- // Count the number of breaks.
- if (event == v8::Break) {
- break_point_hit_count++;
- } else if (event == v8::Exception) {
- exception_hit_count++;
-
- // Check whether the exception was uncaught.
- v8::Local<v8::String> fun_name = v8::String::New("uncaught");
- v8::Local<v8::Function> fun =
- v8::Function::Cast(*event_data->Get(fun_name));
- v8::Local<v8::Value> result = *fun->Call(event_data, 0, NULL);
- if (result->IsTrue()) {
- uncaught_exception_hit_count++;
- }
- }
-
- // Collect the JavsScript stack height if the function frame_count is
- // compiled.
- if (!frame_count.IsEmpty()) {
- static const int kArgc = 1;
- v8::Handle<v8::Value> argv[kArgc] = { exec_state };
- // Using exec_state as receiver is just to have a receiver.
- v8::Handle<v8::Value> result = frame_count->Call(exec_state, kArgc, argv);
- last_js_stack_height = result->Int32Value();
- }
-}
-
-
-// Debug event handler which evaluates a number of expressions when a break
-// point is hit. Each evaluated expression is compared with an expected value.
-// For this debug event handler to work the following two global varaibles
-// must be initialized.
-// checks: An array of expressions and expected results
-// evaluate_check_function: A JavaScript function (see below)
-
-// Structure for holding checks to do.
-struct EvaluateCheck {
- const char* expr; // An expression to evaluate when a break point is hit.
- v8::Handle<v8::Value> expected; // The expected result.
-};
-// Array of checks to do.
-struct EvaluateCheck* checks = NULL;
-// Source for The JavaScript function which can do the evaluation when a break
-// point is hit.
-const char* evaluate_check_source =
- "function evaluate_check(exec_state, expr, expected) {"
- " return exec_state.frame(0).evaluate(expr).value() === expected;"
- "}";
-v8::Local<v8::Function> evaluate_check_function;
-
-// The actual debug event described by the longer comment above.
-static void DebugEventEvaluate(v8::DebugEvent event,
- v8::Handle<v8::Object> exec_state,
- v8::Handle<v8::Object> event_data,
- v8::Handle<v8::Value> data) {
- v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
- // When hitting a debug event listener there must be a break set.
- CHECK_NE(debug->break_id(), 0);
-
- if (event == v8::Break) {
- for (int i = 0; checks[i].expr != NULL; i++) {
- const int argc = 3;
- v8::Handle<v8::Value> argv[argc] = { exec_state,
- v8::String::New(checks[i].expr),
- checks[i].expected };
- v8::Handle<v8::Value> result =
- evaluate_check_function->Call(exec_state, argc, argv);
- if (!result->IsTrue()) {
- v8::String::AsciiValue ascii(checks[i].expected->ToString());
- V8_Fatal(__FILE__, __LINE__, "%s != %s", checks[i].expr, *ascii);
- }
- }
- }
-}
-
-
-// This debug event listener removes a breakpoint in a function
-int debug_event_remove_break_point = 0;
-static void DebugEventRemoveBreakPoint(v8::DebugEvent event,
- v8::Handle<v8::Object> exec_state,
- v8::Handle<v8::Object> event_data,
- v8::Handle<v8::Value> data) {
- v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
- // When hitting a debug event listener there must be a break set.
- CHECK_NE(debug->break_id(), 0);
-
- if (event == v8::Break) {
- break_point_hit_count++;
- CHECK(data->IsFunction());
- ClearBreakPoint(debug_event_remove_break_point);
- }
-}
-
-
-// Debug event handler which counts break points hit and performs a step
-// afterwards.
-StepAction step_action = StepIn; // Step action to perform when stepping.
-static void DebugEventStep(v8::DebugEvent event,
- v8::Handle<v8::Object> exec_state,
- v8::Handle<v8::Object> event_data,
- v8::Handle<v8::Value> data) {
- v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
- // When hitting a debug event listener there must be a break set.
- CHECK_NE(debug->break_id(), 0);
-
- if (event == v8::Break) {
- break_point_hit_count++;
- PrepareStep(step_action);
- }
-}
-
-
-// Debug event handler which counts break points hit and performs a step
-// afterwards. For each call the expected function is checked.
-// For this debug event handler to work the following two global varaibles
-// must be initialized.
-// expected_step_sequence: An array of the expected function call sequence.
-// frame_function_name: A JavaScript function (see below).
-
-// String containing the expected function call sequence. Note: this only works
-// if functions have name length of one.
-const char* expected_step_sequence = NULL;
-
-// The actual debug event described by the longer comment above.
-static void DebugEventStepSequence(v8::DebugEvent event,
- v8::Handle<v8::Object> exec_state,
- v8::Handle<v8::Object> event_data,
- v8::Handle<v8::Value> data) {
- v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
- // When hitting a debug event listener there must be a break set.
- CHECK_NE(debug->break_id(), 0);
-
- if (event == v8::Break || event == v8::Exception) {
- // Check that the current function is the expected.
- CHECK(break_point_hit_count <
- StrLength(expected_step_sequence));
- const int argc = 2;
- v8::Handle<v8::Value> argv[argc] = { exec_state, v8::Integer::New(0) };
- v8::Handle<v8::Value> result = frame_function_name->Call(exec_state,
- argc, argv);
- CHECK(result->IsString());
- v8::String::AsciiValue function_name(result->ToString());
- CHECK_EQ(1, StrLength(*function_name));
- CHECK_EQ((*function_name)[0],
- expected_step_sequence[break_point_hit_count]);
-
- // Perform step.
- break_point_hit_count++;
- PrepareStep(step_action);
- }
-}
-
-
-// Debug event handler which performs a garbage collection.
-static void DebugEventBreakPointCollectGarbage(
- v8::DebugEvent event,
- v8::Handle<v8::Object> exec_state,
- v8::Handle<v8::Object> event_data,
- v8::Handle<v8::Value> data) {
- v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
- // When hitting a debug event listener there must be a break set.
- CHECK_NE(debug->break_id(), 0);
-
- // Perform a garbage collection when break point is hit and continue. Based
- // on the number of break points hit either scavenge or mark compact
- // collector is used.
- if (event == v8::Break) {
- break_point_hit_count++;
- if (break_point_hit_count % 2 == 0) {
- // Scavenge.
- HEAP->CollectGarbage(v8::internal::NEW_SPACE);
- } else {
- // Mark sweep compact.
- HEAP->CollectAllGarbage(Heap::kNoGCFlags);
- }
- }
-}
-
-
-// Debug event handler which re-issues a debug break and calls the garbage
-// collector to have the heap verified.
-static void DebugEventBreak(v8::DebugEvent event,
- v8::Handle<v8::Object> exec_state,
- v8::Handle<v8::Object> event_data,
- v8::Handle<v8::Value> data) {
- v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
- // When hitting a debug event listener there must be a break set.
- CHECK_NE(debug->break_id(), 0);
-
- if (event == v8::Break) {
- // Count the number of breaks.
- break_point_hit_count++;
-
- // Run the garbage collector to enforce heap verification if option
- // --verify-heap is set.
- HEAP->CollectGarbage(v8::internal::NEW_SPACE);
-
- // Set the break flag again to come back here as soon as possible.
- v8::Debug::DebugBreak();
- }
-}
-
-
-// Debug event handler which re-issues a debug break until a limit has been
-// reached.
-int max_break_point_hit_count = 0;
-bool terminate_after_max_break_point_hit = false;
-static void DebugEventBreakMax(v8::DebugEvent event,
- v8::Handle<v8::Object> exec_state,
- v8::Handle<v8::Object> event_data,
- v8::Handle<v8::Value> data) {
- v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
- // When hitting a debug event listener there must be a break set.
- CHECK_NE(debug->break_id(), 0);
-
- if (event == v8::Break) {
- if (break_point_hit_count < max_break_point_hit_count) {
- // Count the number of breaks.
- break_point_hit_count++;
-
- // Collect the JavsScript stack height if the function frame_count is
- // compiled.
- if (!frame_count.IsEmpty()) {
- static const int kArgc = 1;
- v8::Handle<v8::Value> argv[kArgc] = { exec_state };
- // Using exec_state as receiver is just to have a receiver.
- v8::Handle<v8::Value> result =
- frame_count->Call(exec_state, kArgc, argv);
- last_js_stack_height = result->Int32Value();
- }
-
- // Set the break flag again to come back here as soon as possible.
- v8::Debug::DebugBreak();
-
- } else if (terminate_after_max_break_point_hit) {
- // Terminate execution after the last break if requested.
- v8::V8::TerminateExecution();
- }
-
- // Perform a full deoptimization when the specified number of
- // breaks have been hit.
- if (break_point_hit_count == break_point_hit_count_deoptimize) {
- i::Deoptimizer::DeoptimizeAll();
- }
- }
-}
-
-
-// --- M e s s a g e C a l l b a c k
-
-
-// Message callback which counts the number of messages.
-int message_callback_count = 0;
-
-static void MessageCallbackCountClear() {
- message_callback_count = 0;
-}
-
-static void MessageCallbackCount(v8::Handle<v8::Message> message,
- v8::Handle<v8::Value> data) {
- message_callback_count++;
-}
-
-
-// --- T h e A c t u a l T e s t s
-
-
-// Test that the debug break function is the expected one for different kinds
-// of break locations.
-TEST(DebugStub) {
- using ::v8::internal::Builtins;
- using ::v8::internal::Isolate;
- v8::HandleScope scope;
- DebugLocalContext env;
-
- CheckDebugBreakFunction(&env,
- "function f1(){}", "f1",
- 0,
- v8::internal::RelocInfo::JS_RETURN,
- NULL);
- CheckDebugBreakFunction(&env,
- "function f2(){x=1;}", "f2",
- 0,
- v8::internal::RelocInfo::CODE_TARGET_CONTEXT,
- Isolate::Current()->builtins()->builtin(
- Builtins::kStoreIC_DebugBreak));
- CheckDebugBreakFunction(&env,
- "function f3(){var a=x;}", "f3",
- 0,
- v8::internal::RelocInfo::CODE_TARGET_CONTEXT,
- Isolate::Current()->builtins()->builtin(
- Builtins::kLoadIC_DebugBreak));
-
-// TODO(1240753): Make the test architecture independent or split
-// parts of the debugger into architecture dependent files. This
-// part currently disabled as it is not portable between IA32/ARM.
-// Currently on ICs for keyed store/load on ARM.
-#if !defined (__arm__) && !defined(__thumb__)
- CheckDebugBreakFunction(
- &env,
- "function f4(){var index='propertyName'; var a={}; a[index] = 'x';}",
- "f4",
- 0,
- v8::internal::RelocInfo::CODE_TARGET,
- Isolate::Current()->builtins()->builtin(
- Builtins::kKeyedStoreIC_DebugBreak));
- CheckDebugBreakFunction(
- &env,
- "function f5(){var index='propertyName'; var a={}; return a[index];}",
- "f5",
- 0,
- v8::internal::RelocInfo::CODE_TARGET,
- Isolate::Current()->builtins()->builtin(
- Builtins::kKeyedLoadIC_DebugBreak));
-#endif
-
- // Check the debug break code stubs for call ICs with different number of
- // parameters.
- Handle<Code> debug_break_0 = v8::internal::ComputeCallDebugBreak(0);
- Handle<Code> debug_break_1 = v8::internal::ComputeCallDebugBreak(1);
- Handle<Code> debug_break_4 = v8::internal::ComputeCallDebugBreak(4);
-
- CheckDebugBreakFunction(&env,
- "function f4_0(){x();}", "f4_0",
- 0,
- v8::internal::RelocInfo::CODE_TARGET_CONTEXT,
- *debug_break_0);
-
- CheckDebugBreakFunction(&env,
- "function f4_1(){x(1);}", "f4_1",
- 0,
- v8::internal::RelocInfo::CODE_TARGET_CONTEXT,
- *debug_break_1);
-
- CheckDebugBreakFunction(&env,
- "function f4_4(){x(1,2,3,4);}", "f4_4",
- 0,
- v8::internal::RelocInfo::CODE_TARGET_CONTEXT,
- *debug_break_4);
-}
-
-
-// Test that the debug info in the VM is in sync with the functions being
-// debugged.
-TEST(DebugInfo) {
- v8::HandleScope scope;
- DebugLocalContext env;
- // Create a couple of functions for the test.
- v8::Local<v8::Function> foo =
- CompileFunction(&env, "function foo(){}", "foo");
- v8::Local<v8::Function> bar =
- CompileFunction(&env, "function bar(){}", "bar");
- // Initially no functions are debugged.
- CHECK_EQ(0, v8::internal::GetDebuggedFunctions()->length());
- CHECK(!HasDebugInfo(foo));
- CHECK(!HasDebugInfo(bar));
- // One function (foo) is debugged.
- int bp1 = SetBreakPoint(foo, 0);
- CHECK_EQ(1, v8::internal::GetDebuggedFunctions()->length());
- CHECK(HasDebugInfo(foo));
- CHECK(!HasDebugInfo(bar));
- // Two functions are debugged.
- int bp2 = SetBreakPoint(bar, 0);
- CHECK_EQ(2, v8::internal::GetDebuggedFunctions()->length());
- CHECK(HasDebugInfo(foo));
- CHECK(HasDebugInfo(bar));
- // One function (bar) is debugged.
- ClearBreakPoint(bp1);
- CHECK_EQ(1, v8::internal::GetDebuggedFunctions()->length());
- CHECK(!HasDebugInfo(foo));
- CHECK(HasDebugInfo(bar));
- // No functions are debugged.
- ClearBreakPoint(bp2);
- CHECK_EQ(0, v8::internal::GetDebuggedFunctions()->length());
- CHECK(!HasDebugInfo(foo));
- CHECK(!HasDebugInfo(bar));
-}
-
-
-// Test that a break point can be set at an IC store location.
-TEST(BreakPointICStore) {
- break_point_hit_count = 0;
- v8::HandleScope scope;
- DebugLocalContext env;
-
- v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
- v8::Undefined());
- v8::Script::Compile(v8::String::New("function foo(){bar=0;}"))->Run();
- v8::Local<v8::Function> foo =
- v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
-
- // Run without breakpoints.
- foo->Call(env->Global(), 0, NULL);
- CHECK_EQ(0, break_point_hit_count);
-
- // Run with breakpoint
- int bp = SetBreakPoint(foo, 0);
- foo->Call(env->Global(), 0, NULL);
- CHECK_EQ(1, break_point_hit_count);
- foo->Call(env->Global(), 0, NULL);
- CHECK_EQ(2, break_point_hit_count);
-
- // Run without breakpoints.
- ClearBreakPoint(bp);
- foo->Call(env->Global(), 0, NULL);
- CHECK_EQ(2, break_point_hit_count);
-
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-// Test that a break point can be set at an IC load location.
-TEST(BreakPointICLoad) {
- break_point_hit_count = 0;
- v8::HandleScope scope;
- DebugLocalContext env;
- v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
- v8::Undefined());
- v8::Script::Compile(v8::String::New("bar=1"))->Run();
- v8::Script::Compile(v8::String::New("function foo(){var x=bar;}"))->Run();
- v8::Local<v8::Function> foo =
- v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
-
- // Run without breakpoints.
- foo->Call(env->Global(), 0, NULL);
- CHECK_EQ(0, break_point_hit_count);
-
- // Run with breakpoint.
- int bp = SetBreakPoint(foo, 0);
- foo->Call(env->Global(), 0, NULL);
- CHECK_EQ(1, break_point_hit_count);
- foo->Call(env->Global(), 0, NULL);
- CHECK_EQ(2, break_point_hit_count);
-
- // Run without breakpoints.
- ClearBreakPoint(bp);
- foo->Call(env->Global(), 0, NULL);
- CHECK_EQ(2, break_point_hit_count);
-
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-// Test that a break point can be set at an IC call location.
-TEST(BreakPointICCall) {
- break_point_hit_count = 0;
- v8::HandleScope scope;
- DebugLocalContext env;
- v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
- v8::Undefined());
- v8::Script::Compile(v8::String::New("function bar(){}"))->Run();
- v8::Script::Compile(v8::String::New("function foo(){bar();}"))->Run();
- v8::Local<v8::Function> foo =
- v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
-
- // Run without breakpoints.
- foo->Call(env->Global(), 0, NULL);
- CHECK_EQ(0, break_point_hit_count);
-
- // Run with breakpoint
- int bp = SetBreakPoint(foo, 0);
- foo->Call(env->Global(), 0, NULL);
- CHECK_EQ(1, break_point_hit_count);
- foo->Call(env->Global(), 0, NULL);
- CHECK_EQ(2, break_point_hit_count);
-
- // Run without breakpoints.
- ClearBreakPoint(bp);
- foo->Call(env->Global(), 0, NULL);
- CHECK_EQ(2, break_point_hit_count);
-
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-// Test that a break point can be set at an IC call location and survive a GC.
-TEST(BreakPointICCallWithGC) {
- break_point_hit_count = 0;
- v8::HandleScope scope;
- DebugLocalContext env;
- v8::Debug::SetDebugEventListener(DebugEventBreakPointCollectGarbage,
- v8::Undefined());
- v8::Script::Compile(v8::String::New("function bar(){return 1;}"))->Run();
- v8::Script::Compile(v8::String::New("function foo(){return bar();}"))->Run();
- v8::Local<v8::Function> foo =
- v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
-
- // Run without breakpoints.
- CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value());
- CHECK_EQ(0, break_point_hit_count);
-
- // Run with breakpoint.
- int bp = SetBreakPoint(foo, 0);
- CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value());
- CHECK_EQ(1, break_point_hit_count);
- CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value());
- CHECK_EQ(2, break_point_hit_count);
-
- // Run without breakpoints.
- ClearBreakPoint(bp);
- foo->Call(env->Global(), 0, NULL);
- CHECK_EQ(2, break_point_hit_count);
-
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-// Test that a break point can be set at an IC call location and survive a GC.
-TEST(BreakPointConstructCallWithGC) {
- break_point_hit_count = 0;
- v8::HandleScope scope;
- DebugLocalContext env;
- v8::Debug::SetDebugEventListener(DebugEventBreakPointCollectGarbage,
- v8::Undefined());
- v8::Script::Compile(v8::String::New("function bar(){ this.x = 1;}"))->Run();
- v8::Script::Compile(v8::String::New(
- "function foo(){return new bar(1).x;}"))->Run();
- v8::Local<v8::Function> foo =
- v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
-
- // Run without breakpoints.
- CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value());
- CHECK_EQ(0, break_point_hit_count);
-
- // Run with breakpoint.
- int bp = SetBreakPoint(foo, 0);
- CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value());
- CHECK_EQ(1, break_point_hit_count);
- CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value());
- CHECK_EQ(2, break_point_hit_count);
-
- // Run without breakpoints.
- ClearBreakPoint(bp);
- foo->Call(env->Global(), 0, NULL);
- CHECK_EQ(2, break_point_hit_count);
-
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-// Test that a break point can be set at a return store location.
-TEST(BreakPointReturn) {
- break_point_hit_count = 0;
- v8::HandleScope scope;
- DebugLocalContext env;
-
- // Create a functions for checking the source line and column when hitting
- // a break point.
- frame_source_line = CompileFunction(&env,
- frame_source_line_source,
- "frame_source_line");
- frame_source_column = CompileFunction(&env,
- frame_source_column_source,
- "frame_source_column");
-
-
- v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
- v8::Undefined());
- v8::Script::Compile(v8::String::New("function foo(){}"))->Run();
- v8::Local<v8::Function> foo =
- v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
-
- // Run without breakpoints.
- foo->Call(env->Global(), 0, NULL);
- CHECK_EQ(0, break_point_hit_count);
-
- // Run with breakpoint
- int bp = SetBreakPoint(foo, 0);
- foo->Call(env->Global(), 0, NULL);
- CHECK_EQ(1, break_point_hit_count);
- CHECK_EQ(0, last_source_line);
- CHECK_EQ(15, last_source_column);
- foo->Call(env->Global(), 0, NULL);
- CHECK_EQ(2, break_point_hit_count);
- CHECK_EQ(0, last_source_line);
- CHECK_EQ(15, last_source_column);
-
- // Run without breakpoints.
- ClearBreakPoint(bp);
- foo->Call(env->Global(), 0, NULL);
- CHECK_EQ(2, break_point_hit_count);
-
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-static void CallWithBreakPoints(v8::Local<v8::Object> recv,
- v8::Local<v8::Function> f,
- int break_point_count,
- int call_count) {
- break_point_hit_count = 0;
- for (int i = 0; i < call_count; i++) {
- f->Call(recv, 0, NULL);
- CHECK_EQ((i + 1) * break_point_count, break_point_hit_count);
- }
-}
-
-// Test GC during break point processing.
-TEST(GCDuringBreakPointProcessing) {
- break_point_hit_count = 0;
- v8::HandleScope scope;
- DebugLocalContext env;
-
- v8::Debug::SetDebugEventListener(DebugEventBreakPointCollectGarbage,
- v8::Undefined());
- v8::Local<v8::Function> foo;
-
- // Test IC store break point with garbage collection.
- foo = CompileFunction(&env, "function foo(){bar=0;}", "foo");
- SetBreakPoint(foo, 0);
- CallWithBreakPoints(env->Global(), foo, 1, 10);
-
- // Test IC load break point with garbage collection.
- foo = CompileFunction(&env, "bar=1;function foo(){var x=bar;}", "foo");
- SetBreakPoint(foo, 0);
- CallWithBreakPoints(env->Global(), foo, 1, 10);
-
- // Test IC call break point with garbage collection.
- foo = CompileFunction(&env, "function bar(){};function foo(){bar();}", "foo");
- SetBreakPoint(foo, 0);
- CallWithBreakPoints(env->Global(), foo, 1, 10);
-
- // Test return break point with garbage collection.
- foo = CompileFunction(&env, "function foo(){}", "foo");
- SetBreakPoint(foo, 0);
- CallWithBreakPoints(env->Global(), foo, 1, 25);
-
- // Test debug break slot break point with garbage collection.
- foo = CompileFunction(&env, "function foo(){var a;}", "foo");
- SetBreakPoint(foo, 0);
- CallWithBreakPoints(env->Global(), foo, 1, 25);
-
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-// Call the function three times with different garbage collections in between
-// and make sure that the break point survives.
-static void CallAndGC(v8::Local<v8::Object> recv,
- v8::Local<v8::Function> f) {
- break_point_hit_count = 0;
-
- for (int i = 0; i < 3; i++) {
- // Call function.
- f->Call(recv, 0, NULL);
- CHECK_EQ(1 + i * 3, break_point_hit_count);
-
- // Scavenge and call function.
- HEAP->CollectGarbage(v8::internal::NEW_SPACE);
- f->Call(recv, 0, NULL);
- CHECK_EQ(2 + i * 3, break_point_hit_count);
-
- // Mark sweep (and perhaps compact) and call function.
- HEAP->CollectAllGarbage(Heap::kNoGCFlags);
- f->Call(recv, 0, NULL);
- CHECK_EQ(3 + i * 3, break_point_hit_count);
- }
-}
-
-
-// Test that a break point can be set at a return store location.
-TEST(BreakPointSurviveGC) {
- break_point_hit_count = 0;
- v8::HandleScope scope;
- DebugLocalContext env;
-
- v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
- v8::Undefined());
- v8::Local<v8::Function> foo;
-
- // Test IC store break point with garbage collection.
- {
- CompileFunction(&env, "function foo(){}", "foo");
- foo = CompileFunction(&env, "function foo(){bar=0;}", "foo");
- SetBreakPoint(foo, 0);
- }
- CallAndGC(env->Global(), foo);
-
- // Test IC load break point with garbage collection.
- {
- CompileFunction(&env, "function foo(){}", "foo");
- foo = CompileFunction(&env, "bar=1;function foo(){var x=bar;}", "foo");
- SetBreakPoint(foo, 0);
- }
- CallAndGC(env->Global(), foo);
-
- // Test IC call break point with garbage collection.
- {
- CompileFunction(&env, "function foo(){}", "foo");
- foo = CompileFunction(&env,
- "function bar(){};function foo(){bar();}",
- "foo");
- SetBreakPoint(foo, 0);
- }
- CallAndGC(env->Global(), foo);
-
- // Test return break point with garbage collection.
- {
- CompileFunction(&env, "function foo(){}", "foo");
- foo = CompileFunction(&env, "function foo(){}", "foo");
- SetBreakPoint(foo, 0);
- }
- CallAndGC(env->Global(), foo);
-
- // Test non IC break point with garbage collection.
- {
- CompileFunction(&env, "function foo(){}", "foo");
- foo = CompileFunction(&env, "function foo(){var bar=0;}", "foo");
- SetBreakPoint(foo, 0);
- }
- CallAndGC(env->Global(), foo);
-
-
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-// Test that break points can be set using the global Debug object.
-TEST(BreakPointThroughJavaScript) {
- break_point_hit_count = 0;
- v8::HandleScope scope;
- DebugLocalContext env;
- env.ExposeDebug();
-
- v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
- v8::Undefined());
- v8::Script::Compile(v8::String::New("function bar(){}"))->Run();
- v8::Script::Compile(v8::String::New("function foo(){bar();bar();}"))->Run();
- // 012345678901234567890
- // 1 2
- // Break points are set at position 3 and 9
- v8::Local<v8::Script> foo = v8::Script::Compile(v8::String::New("foo()"));
-
- // Run without breakpoints.
- foo->Run();
- CHECK_EQ(0, break_point_hit_count);
-
- // Run with one breakpoint
- int bp1 = SetBreakPointFromJS("foo", 0, 3);
- foo->Run();
- CHECK_EQ(1, break_point_hit_count);
- foo->Run();
- CHECK_EQ(2, break_point_hit_count);
-
- // Run with two breakpoints
- int bp2 = SetBreakPointFromJS("foo", 0, 9);
- foo->Run();
- CHECK_EQ(4, break_point_hit_count);
- foo->Run();
- CHECK_EQ(6, break_point_hit_count);
-
- // Run with one breakpoint
- ClearBreakPointFromJS(bp2);
- foo->Run();
- CHECK_EQ(7, break_point_hit_count);
- foo->Run();
- CHECK_EQ(8, break_point_hit_count);
-
- // Run without breakpoints.
- ClearBreakPointFromJS(bp1);
- foo->Run();
- CHECK_EQ(8, break_point_hit_count);
-
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-
- // Make sure that the break point numbers are consecutive.
- CHECK_EQ(1, bp1);
- CHECK_EQ(2, bp2);
-}
-
-
-// Test that break points on scripts identified by name can be set using the
-// global Debug object.
-TEST(ScriptBreakPointByNameThroughJavaScript) {
- break_point_hit_count = 0;
- v8::HandleScope scope;
- DebugLocalContext env;
- env.ExposeDebug();
-
- v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
- v8::Undefined());
-
- v8::Local<v8::String> script = v8::String::New(
- "function f() {\n"
- " function h() {\n"
- " a = 0; // line 2\n"
- " }\n"
- " b = 1; // line 4\n"
- " return h();\n"
- "}\n"
- "\n"
- "function g() {\n"
- " function h() {\n"
- " a = 0;\n"
- " }\n"
- " b = 2; // line 12\n"
- " h();\n"
- " b = 3; // line 14\n"
- " f(); // line 15\n"
- "}");
-
- // Compile the script and get the two functions.
- v8::ScriptOrigin origin =
- v8::ScriptOrigin(v8::String::New("test"));
- v8::Script::Compile(script, &origin)->Run();
- v8::Local<v8::Function> f =
- v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
- v8::Local<v8::Function> g =
- v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g")));
-
- // Call f and g without break points.
- break_point_hit_count = 0;
- f->Call(env->Global(), 0, NULL);
- CHECK_EQ(0, break_point_hit_count);
- g->Call(env->Global(), 0, NULL);
- CHECK_EQ(0, break_point_hit_count);
-
- // Call f and g with break point on line 12.
- int sbp1 = SetScriptBreakPointByNameFromJS("test", 12, 0);
- break_point_hit_count = 0;
- f->Call(env->Global(), 0, NULL);
- CHECK_EQ(0, break_point_hit_count);
- g->Call(env->Global(), 0, NULL);
- CHECK_EQ(1, break_point_hit_count);
-
- // Remove the break point again.
- break_point_hit_count = 0;
- ClearBreakPointFromJS(sbp1);
- f->Call(env->Global(), 0, NULL);
- CHECK_EQ(0, break_point_hit_count);
- g->Call(env->Global(), 0, NULL);
- CHECK_EQ(0, break_point_hit_count);
-
- // Call f and g with break point on line 2.
- int sbp2 = SetScriptBreakPointByNameFromJS("test", 2, 0);
- break_point_hit_count = 0;
- f->Call(env->Global(), 0, NULL);
- CHECK_EQ(1, break_point_hit_count);
- g->Call(env->Global(), 0, NULL);
- CHECK_EQ(2, break_point_hit_count);
-
- // Call f and g with break point on line 2, 4, 12, 14 and 15.
- int sbp3 = SetScriptBreakPointByNameFromJS("test", 4, 0);
- int sbp4 = SetScriptBreakPointByNameFromJS("test", 12, 0);
- int sbp5 = SetScriptBreakPointByNameFromJS("test", 14, 0);
- int sbp6 = SetScriptBreakPointByNameFromJS("test", 15, 0);
- break_point_hit_count = 0;
- f->Call(env->Global(), 0, NULL);
- CHECK_EQ(2, break_point_hit_count);
- g->Call(env->Global(), 0, NULL);
- CHECK_EQ(7, break_point_hit_count);
-
- // Remove all the break points again.
- break_point_hit_count = 0;
- ClearBreakPointFromJS(sbp2);
- ClearBreakPointFromJS(sbp3);
- ClearBreakPointFromJS(sbp4);
- ClearBreakPointFromJS(sbp5);
- ClearBreakPointFromJS(sbp6);
- f->Call(env->Global(), 0, NULL);
- CHECK_EQ(0, break_point_hit_count);
- g->Call(env->Global(), 0, NULL);
- CHECK_EQ(0, break_point_hit_count);
-
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-
- // Make sure that the break point numbers are consecutive.
- CHECK_EQ(1, sbp1);
- CHECK_EQ(2, sbp2);
- CHECK_EQ(3, sbp3);
- CHECK_EQ(4, sbp4);
- CHECK_EQ(5, sbp5);
- CHECK_EQ(6, sbp6);
-}
-
-
-TEST(ScriptBreakPointByIdThroughJavaScript) {
- break_point_hit_count = 0;
- v8::HandleScope scope;
- DebugLocalContext env;
- env.ExposeDebug();
-
- v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
- v8::Undefined());
-
- v8::Local<v8::String> source = v8::String::New(
- "function f() {\n"
- " function h() {\n"
- " a = 0; // line 2\n"
- " }\n"
- " b = 1; // line 4\n"
- " return h();\n"
- "}\n"
- "\n"
- "function g() {\n"
- " function h() {\n"
- " a = 0;\n"
- " }\n"
- " b = 2; // line 12\n"
- " h();\n"
- " b = 3; // line 14\n"
- " f(); // line 15\n"
- "}");
-
- // Compile the script and get the two functions.
- v8::ScriptOrigin origin =
- v8::ScriptOrigin(v8::String::New("test"));
- v8::Local<v8::Script> script = v8::Script::Compile(source, &origin);
- script->Run();
- v8::Local<v8::Function> f =
- v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
- v8::Local<v8::Function> g =
- v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g")));
-
- // Get the script id knowing that internally it is a 32 integer.
- uint32_t script_id = script->Id()->Uint32Value();
-
- // Call f and g without break points.
- break_point_hit_count = 0;
- f->Call(env->Global(), 0, NULL);
- CHECK_EQ(0, break_point_hit_count);
- g->Call(env->Global(), 0, NULL);
- CHECK_EQ(0, break_point_hit_count);
-
- // Call f and g with break point on line 12.
- int sbp1 = SetScriptBreakPointByIdFromJS(script_id, 12, 0);
- break_point_hit_count = 0;
- f->Call(env->Global(), 0, NULL);
- CHECK_EQ(0, break_point_hit_count);
- g->Call(env->Global(), 0, NULL);
- CHECK_EQ(1, break_point_hit_count);
-
- // Remove the break point again.
- break_point_hit_count = 0;
- ClearBreakPointFromJS(sbp1);
- f->Call(env->Global(), 0, NULL);
- CHECK_EQ(0, break_point_hit_count);
- g->Call(env->Global(), 0, NULL);
- CHECK_EQ(0, break_point_hit_count);
-
- // Call f and g with break point on line 2.
- int sbp2 = SetScriptBreakPointByIdFromJS(script_id, 2, 0);
- break_point_hit_count = 0;
- f->Call(env->Global(), 0, NULL);
- CHECK_EQ(1, break_point_hit_count);
- g->Call(env->Global(), 0, NULL);
- CHECK_EQ(2, break_point_hit_count);
-
- // Call f and g with break point on line 2, 4, 12, 14 and 15.
- int sbp3 = SetScriptBreakPointByIdFromJS(script_id, 4, 0);
- int sbp4 = SetScriptBreakPointByIdFromJS(script_id, 12, 0);
- int sbp5 = SetScriptBreakPointByIdFromJS(script_id, 14, 0);
- int sbp6 = SetScriptBreakPointByIdFromJS(script_id, 15, 0);
- break_point_hit_count = 0;
- f->Call(env->Global(), 0, NULL);
- CHECK_EQ(2, break_point_hit_count);
- g->Call(env->Global(), 0, NULL);
- CHECK_EQ(7, break_point_hit_count);
-
- // Remove all the break points again.
- break_point_hit_count = 0;
- ClearBreakPointFromJS(sbp2);
- ClearBreakPointFromJS(sbp3);
- ClearBreakPointFromJS(sbp4);
- ClearBreakPointFromJS(sbp5);
- ClearBreakPointFromJS(sbp6);
- f->Call(env->Global(), 0, NULL);
- CHECK_EQ(0, break_point_hit_count);
- g->Call(env->Global(), 0, NULL);
- CHECK_EQ(0, break_point_hit_count);
-
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-
- // Make sure that the break point numbers are consecutive.
- CHECK_EQ(1, sbp1);
- CHECK_EQ(2, sbp2);
- CHECK_EQ(3, sbp3);
- CHECK_EQ(4, sbp4);
- CHECK_EQ(5, sbp5);
- CHECK_EQ(6, sbp6);
-}
-
-
-// Test conditional script break points.
-TEST(EnableDisableScriptBreakPoint) {
- break_point_hit_count = 0;
- v8::HandleScope scope;
- DebugLocalContext env;
- env.ExposeDebug();
-
- v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
- v8::Undefined());
-
- v8::Local<v8::String> script = v8::String::New(
- "function f() {\n"
- " a = 0; // line 1\n"
- "};");
-
- // Compile the script and get function f.
- v8::ScriptOrigin origin =
- v8::ScriptOrigin(v8::String::New("test"));
- v8::Script::Compile(script, &origin)->Run();
- v8::Local<v8::Function> f =
- v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
-
- // Set script break point on line 1 (in function f).
- int sbp = SetScriptBreakPointByNameFromJS("test", 1, 0);
-
- // Call f while enabeling and disabling the script break point.
- break_point_hit_count = 0;
- f->Call(env->Global(), 0, NULL);
- CHECK_EQ(1, break_point_hit_count);
-
- DisableScriptBreakPointFromJS(sbp);
- f->Call(env->Global(), 0, NULL);
- CHECK_EQ(1, break_point_hit_count);
-
- EnableScriptBreakPointFromJS(sbp);
- f->Call(env->Global(), 0, NULL);
- CHECK_EQ(2, break_point_hit_count);
-
- DisableScriptBreakPointFromJS(sbp);
- f->Call(env->Global(), 0, NULL);
- CHECK_EQ(2, break_point_hit_count);
-
- // Reload the script and get f again checking that the disabeling survives.
- v8::Script::Compile(script, &origin)->Run();
- f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
- f->Call(env->Global(), 0, NULL);
- CHECK_EQ(2, break_point_hit_count);
-
- EnableScriptBreakPointFromJS(sbp);
- f->Call(env->Global(), 0, NULL);
- CHECK_EQ(3, break_point_hit_count);
-
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-// Test conditional script break points.
-TEST(ConditionalScriptBreakPoint) {
- break_point_hit_count = 0;
- v8::HandleScope scope;
- DebugLocalContext env;
- env.ExposeDebug();
-
- v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
- v8::Undefined());
-
- v8::Local<v8::String> script = v8::String::New(
- "count = 0;\n"
- "function f() {\n"
- " g(count++); // line 2\n"
- "};\n"
- "function g(x) {\n"
- " var a=x; // line 5\n"
- "};");
-
- // Compile the script and get function f.
- v8::ScriptOrigin origin =
- v8::ScriptOrigin(v8::String::New("test"));
- v8::Script::Compile(script, &origin)->Run();
- v8::Local<v8::Function> f =
- v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
-
- // Set script break point on line 5 (in function g).
- int sbp1 = SetScriptBreakPointByNameFromJS("test", 5, 0);
-
- // Call f with different conditions on the script break point.
- break_point_hit_count = 0;
- ChangeScriptBreakPointConditionFromJS(sbp1, "false");
- f->Call(env->Global(), 0, NULL);
- CHECK_EQ(0, break_point_hit_count);
-
- ChangeScriptBreakPointConditionFromJS(sbp1, "true");
- break_point_hit_count = 0;
- f->Call(env->Global(), 0, NULL);
- CHECK_EQ(1, break_point_hit_count);
-
- ChangeScriptBreakPointConditionFromJS(sbp1, "x % 2 == 0");
- break_point_hit_count = 0;
- for (int i = 0; i < 10; i++) {
- f->Call(env->Global(), 0, NULL);
- }
- CHECK_EQ(5, break_point_hit_count);
-
- // Reload the script and get f again checking that the condition survives.
- v8::Script::Compile(script, &origin)->Run();
- f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
-
- break_point_hit_count = 0;
- for (int i = 0; i < 10; i++) {
- f->Call(env->Global(), 0, NULL);
- }
- CHECK_EQ(5, break_point_hit_count);
-
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-// Test ignore count on script break points.
-TEST(ScriptBreakPointIgnoreCount) {
- break_point_hit_count = 0;
- v8::HandleScope scope;
- DebugLocalContext env;
- env.ExposeDebug();
-
- v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
- v8::Undefined());
-
- v8::Local<v8::String> script = v8::String::New(
- "function f() {\n"
- " a = 0; // line 1\n"
- "};");
-
- // Compile the script and get function f.
- v8::ScriptOrigin origin =
- v8::ScriptOrigin(v8::String::New("test"));
- v8::Script::Compile(script, &origin)->Run();
- v8::Local<v8::Function> f =
- v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
-
- // Set script break point on line 1 (in function f).
- int sbp = SetScriptBreakPointByNameFromJS("test", 1, 0);
-
- // Call f with different ignores on the script break point.
- break_point_hit_count = 0;
- ChangeScriptBreakPointIgnoreCountFromJS(sbp, 1);
- f->Call(env->Global(), 0, NULL);
- CHECK_EQ(0, break_point_hit_count);
- f->Call(env->Global(), 0, NULL);
- CHECK_EQ(1, break_point_hit_count);
-
- ChangeScriptBreakPointIgnoreCountFromJS(sbp, 5);
- break_point_hit_count = 0;
- for (int i = 0; i < 10; i++) {
- f->Call(env->Global(), 0, NULL);
- }
- CHECK_EQ(5, break_point_hit_count);
-
- // Reload the script and get f again checking that the ignore survives.
- v8::Script::Compile(script, &origin)->Run();
- f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
-
- break_point_hit_count = 0;
- for (int i = 0; i < 10; i++) {
- f->Call(env->Global(), 0, NULL);
- }
- CHECK_EQ(5, break_point_hit_count);
-
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-// Test that script break points survive when a script is reloaded.
-TEST(ScriptBreakPointReload) {
- break_point_hit_count = 0;
- v8::HandleScope scope;
- DebugLocalContext env;
- env.ExposeDebug();
-
- v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
- v8::Undefined());
-
- v8::Local<v8::Function> f;
- v8::Local<v8::String> script = v8::String::New(
- "function f() {\n"
- " function h() {\n"
- " a = 0; // line 2\n"
- " }\n"
- " b = 1; // line 4\n"
- " return h();\n"
- "}");
-
- v8::ScriptOrigin origin_1 = v8::ScriptOrigin(v8::String::New("1"));
- v8::ScriptOrigin origin_2 = v8::ScriptOrigin(v8::String::New("2"));
-
- // Set a script break point before the script is loaded.
- SetScriptBreakPointByNameFromJS("1", 2, 0);
-
- // Compile the script and get the function.
- v8::Script::Compile(script, &origin_1)->Run();
- f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
-
- // Call f and check that the script break point is active.
- break_point_hit_count = 0;
- f->Call(env->Global(), 0, NULL);
- CHECK_EQ(1, break_point_hit_count);
-
- // Compile the script again with a different script data and get the
- // function.
- v8::Script::Compile(script, &origin_2)->Run();
- f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
-
- // Call f and check that no break points are set.
- break_point_hit_count = 0;
- f->Call(env->Global(), 0, NULL);
- CHECK_EQ(0, break_point_hit_count);
-
- // Compile the script again and get the function.
- v8::Script::Compile(script, &origin_1)->Run();
- f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
-
- // Call f and check that the script break point is active.
- break_point_hit_count = 0;
- f->Call(env->Global(), 0, NULL);
- CHECK_EQ(1, break_point_hit_count);
-
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-// Test when several scripts has the same script data
-TEST(ScriptBreakPointMultiple) {
- break_point_hit_count = 0;
- v8::HandleScope scope;
- DebugLocalContext env;
- env.ExposeDebug();
-
- v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
- v8::Undefined());
-
- v8::Local<v8::Function> f;
- v8::Local<v8::String> script_f = v8::String::New(
- "function f() {\n"
- " a = 0; // line 1\n"
- "}");
-
- v8::Local<v8::Function> g;
- v8::Local<v8::String> script_g = v8::String::New(
- "function g() {\n"
- " b = 0; // line 1\n"
- "}");
-
- v8::ScriptOrigin origin =
- v8::ScriptOrigin(v8::String::New("test"));
-
- // Set a script break point before the scripts are loaded.
- int sbp = SetScriptBreakPointByNameFromJS("test", 1, 0);
-
- // Compile the scripts with same script data and get the functions.
- v8::Script::Compile(script_f, &origin)->Run();
- f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
- v8::Script::Compile(script_g, &origin)->Run();
- g = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g")));
-
- // Call f and g and check that the script break point is active.
- break_point_hit_count = 0;
- f->Call(env->Global(), 0, NULL);
- CHECK_EQ(1, break_point_hit_count);
- g->Call(env->Global(), 0, NULL);
- CHECK_EQ(2, break_point_hit_count);
-
- // Clear the script break point.
- ClearBreakPointFromJS(sbp);
-
- // Call f and g and check that the script break point is no longer active.
- break_point_hit_count = 0;
- f->Call(env->Global(), 0, NULL);
- CHECK_EQ(0, break_point_hit_count);
- g->Call(env->Global(), 0, NULL);
- CHECK_EQ(0, break_point_hit_count);
-
- // Set script break point with the scripts loaded.
- sbp = SetScriptBreakPointByNameFromJS("test", 1, 0);
-
- // Call f and g and check that the script break point is active.
- break_point_hit_count = 0;
- f->Call(env->Global(), 0, NULL);
- CHECK_EQ(1, break_point_hit_count);
- g->Call(env->Global(), 0, NULL);
- CHECK_EQ(2, break_point_hit_count);
-
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-// Test the script origin which has both name and line offset.
-TEST(ScriptBreakPointLineOffset) {
- break_point_hit_count = 0;
- v8::HandleScope scope;
- DebugLocalContext env;
- env.ExposeDebug();
-
- v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
- v8::Undefined());
-
- v8::Local<v8::Function> f;
- v8::Local<v8::String> script = v8::String::New(
- "function f() {\n"
- " a = 0; // line 8 as this script has line offset 7\n"
- " b = 0; // line 9 as this script has line offset 7\n"
- "}");
-
- // Create script origin both name and line offset.
- v8::ScriptOrigin origin(v8::String::New("test.html"),
- v8::Integer::New(7));
-
- // Set two script break points before the script is loaded.
- int sbp1 = SetScriptBreakPointByNameFromJS("test.html", 8, 0);
- int sbp2 = SetScriptBreakPointByNameFromJS("test.html", 9, 0);
-
- // Compile the script and get the function.
- v8::Script::Compile(script, &origin)->Run();
- f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
-
- // Call f and check that the script break point is active.
- break_point_hit_count = 0;
- f->Call(env->Global(), 0, NULL);
- CHECK_EQ(2, break_point_hit_count);
-
- // Clear the script break points.
- ClearBreakPointFromJS(sbp1);
- ClearBreakPointFromJS(sbp2);
-
- // Call f and check that no script break points are active.
- break_point_hit_count = 0;
- f->Call(env->Global(), 0, NULL);
- CHECK_EQ(0, break_point_hit_count);
-
- // Set a script break point with the script loaded.
- sbp1 = SetScriptBreakPointByNameFromJS("test.html", 9, 0);
-
- // Call f and check that the script break point is active.
- break_point_hit_count = 0;
- f->Call(env->Global(), 0, NULL);
- CHECK_EQ(1, break_point_hit_count);
-
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-// Test script break points set on lines.
-TEST(ScriptBreakPointLine) {
- v8::HandleScope scope;
- DebugLocalContext env;
- env.ExposeDebug();
-
- // Create a function for checking the function when hitting a break point.
- frame_function_name = CompileFunction(&env,
- frame_function_name_source,
- "frame_function_name");
-
- v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
- v8::Undefined());
-
- v8::Local<v8::Function> f;
- v8::Local<v8::Function> g;
- v8::Local<v8::String> script = v8::String::New(
- "a = 0 // line 0\n"
- "function f() {\n"
- " a = 1; // line 2\n"
- "}\n"
- " a = 2; // line 4\n"
- " /* xx */ function g() { // line 5\n"
- " function h() { // line 6\n"
- " a = 3; // line 7\n"
- " }\n"
- " h(); // line 9\n"
- " a = 4; // line 10\n"
- " }\n"
- " a=5; // line 12");
-
- // Set a couple script break point before the script is loaded.
- int sbp1 = SetScriptBreakPointByNameFromJS("test.html", 0, -1);
- int sbp2 = SetScriptBreakPointByNameFromJS("test.html", 1, -1);
- int sbp3 = SetScriptBreakPointByNameFromJS("test.html", 5, -1);
-
- // Compile the script and get the function.
- break_point_hit_count = 0;
- v8::ScriptOrigin origin(v8::String::New("test.html"), v8::Integer::New(0));
- v8::Script::Compile(script, &origin)->Run();
- f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
- g = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g")));
-
- // Check that a break point was hit when the script was run.
- CHECK_EQ(1, break_point_hit_count);
- CHECK_EQ(0, StrLength(last_function_hit));
-
- // Call f and check that the script break point.
- f->Call(env->Global(), 0, NULL);
- CHECK_EQ(2, break_point_hit_count);
- CHECK_EQ("f", last_function_hit);
-
- // Call g and check that the script break point.
- g->Call(env->Global(), 0, NULL);
- CHECK_EQ(3, break_point_hit_count);
- CHECK_EQ("g", last_function_hit);
-
- // Clear the script break point on g and set one on h.
- ClearBreakPointFromJS(sbp3);
- int sbp4 = SetScriptBreakPointByNameFromJS("test.html", 6, -1);
-
- // Call g and check that the script break point in h is hit.
- g->Call(env->Global(), 0, NULL);
- CHECK_EQ(4, break_point_hit_count);
- CHECK_EQ("h", last_function_hit);
-
- // Clear break points in f and h. Set a new one in the script between
- // functions f and g and test that there is no break points in f and g any
- // more.
- ClearBreakPointFromJS(sbp2);
- ClearBreakPointFromJS(sbp4);
- int sbp5 = SetScriptBreakPointByNameFromJS("test.html", 4, -1);
- break_point_hit_count = 0;
- f->Call(env->Global(), 0, NULL);
- g->Call(env->Global(), 0, NULL);
- CHECK_EQ(0, break_point_hit_count);
-
- // Reload the script which should hit two break points.
- break_point_hit_count = 0;
- v8::Script::Compile(script, &origin)->Run();
- CHECK_EQ(2, break_point_hit_count);
- CHECK_EQ(0, StrLength(last_function_hit));
-
- // Set a break point in the code after the last function decleration.
- int sbp6 = SetScriptBreakPointByNameFromJS("test.html", 12, -1);
-
- // Reload the script which should hit three break points.
- break_point_hit_count = 0;
- v8::Script::Compile(script, &origin)->Run();
- CHECK_EQ(3, break_point_hit_count);
- CHECK_EQ(0, StrLength(last_function_hit));
-
- // Clear the last break points, and reload the script which should not hit any
- // break points.
- ClearBreakPointFromJS(sbp1);
- ClearBreakPointFromJS(sbp5);
- ClearBreakPointFromJS(sbp6);
- break_point_hit_count = 0;
- v8::Script::Compile(script, &origin)->Run();
- CHECK_EQ(0, break_point_hit_count);
-
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-// Test top level script break points set on lines.
-TEST(ScriptBreakPointLineTopLevel) {
- v8::HandleScope scope;
- DebugLocalContext env;
- env.ExposeDebug();
-
- v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
- v8::Undefined());
-
- v8::Local<v8::String> script = v8::String::New(
- "function f() {\n"
- " a = 1; // line 1\n"
- "}\n"
- "a = 2; // line 3\n");
- v8::Local<v8::Function> f;
- {
- v8::HandleScope scope;
- v8::Script::Compile(script, v8::String::New("test.html"))->Run();
- }
- f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
-
- HEAP->CollectAllGarbage(Heap::kNoGCFlags);
-
- SetScriptBreakPointByNameFromJS("test.html", 3, -1);
-
- // Call f and check that there was no break points.
- break_point_hit_count = 0;
- f->Call(env->Global(), 0, NULL);
- CHECK_EQ(0, break_point_hit_count);
-
- // Recompile and run script and check that break point was hit.
- break_point_hit_count = 0;
- v8::Script::Compile(script, v8::String::New("test.html"))->Run();
- CHECK_EQ(1, break_point_hit_count);
-
- // Call f and check that there are still no break points.
- break_point_hit_count = 0;
- f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
- CHECK_EQ(0, break_point_hit_count);
-
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-// Test that it is possible to add and remove break points in a top level
-// function which has no references but has not been collected yet.
-TEST(ScriptBreakPointTopLevelCrash) {
- v8::HandleScope scope;
- DebugLocalContext env;
- env.ExposeDebug();
-
- v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
- v8::Undefined());
-
- v8::Local<v8::String> script_source = v8::String::New(
- "function f() {\n"
- " return 0;\n"
- "}\n"
- "f()");
-
- int sbp1 = SetScriptBreakPointByNameFromJS("test.html", 3, -1);
- {
- v8::HandleScope scope;
- break_point_hit_count = 0;
- v8::Script::Compile(script_source, v8::String::New("test.html"))->Run();
- CHECK_EQ(1, break_point_hit_count);
- }
-
- int sbp2 = SetScriptBreakPointByNameFromJS("test.html", 3, -1);
- ClearBreakPointFromJS(sbp1);
- ClearBreakPointFromJS(sbp2);
-
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-// Test that breakpoint_relocation flag is honored
-TEST(ScriptBreakPointNoRelocation) {
- i::FLAG_breakpoint_relocation = false;
-
- v8::HandleScope scope;
- DebugLocalContext env;
- env.ExposeDebug();
-
- // Create a function for checking the function when hitting a break point.
- frame_function_name = CompileFunction(&env,
- frame_function_name_source,
- "frame_function_name");
-
- v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
- v8::Undefined());
-
- v8::Local<v8::String> script1 = v8::String::New(
- "a = 0 // line 0\n"
- " // line 1\n"
- " // line 2\n"
- " // line 3\n"
- "function f() { // line 4\n"
- " return 0; // line 5\n"
- "} // line 6");
-
- // Set the script break point on the empty line
- SetScriptBreakPointByNameFromJS("test.html", 2, -1);
-
- // Compile the script and call the function.
- v8::ScriptOrigin origin(v8::String::New("test.html"), v8::Integer::New(0));
- v8::Script::Compile(script1, &origin)->Run();
- v8::Local<v8::Function> f =
- v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
- f->Call(env->Global(), 0, NULL);
-
- // Check that a break point was not hit
- CHECK_EQ(0, break_point_hit_count);
-
- v8::Local<v8::String> script2 = v8::String::New(
- "a = 0 // line 0\n"
- "function g() { // line 1\n"
- " return 0; // line 2\n"
- "} // line 3\n"
- "function f() { // line 4\n"
- " return 0; // line 5\n"
- "} // line 6");
-
- // Compile the script and call the new function
- v8::Script::Compile(script2, &origin)->Run();
- v8::Local<v8::Function> g =
- v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g")));
- g->Call(env->Global(), 0, NULL);
-
- // Check that a break point was not hit
- CHECK_EQ(1, break_point_hit_count);
-
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-// Test that it is possible to remove the last break point for a function
-// inside the break handling of that break point.
-TEST(RemoveBreakPointInBreak) {
- v8::HandleScope scope;
- DebugLocalContext env;
-
- v8::Local<v8::Function> foo =
- CompileFunction(&env, "function foo(){a=1;}", "foo");
- debug_event_remove_break_point = SetBreakPoint(foo, 0);
-
- // Register the debug event listener pasing the function
- v8::Debug::SetDebugEventListener(DebugEventRemoveBreakPoint, foo);
-
- break_point_hit_count = 0;
- foo->Call(env->Global(), 0, NULL);
- CHECK_EQ(1, break_point_hit_count);
-
- break_point_hit_count = 0;
- foo->Call(env->Global(), 0, NULL);
- CHECK_EQ(0, break_point_hit_count);
-
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-// Test that the debugger statement causes a break.
-TEST(DebuggerStatement) {
- break_point_hit_count = 0;
- v8::HandleScope scope;
- DebugLocalContext env;
- v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
- v8::Undefined());
- v8::Script::Compile(v8::String::New("function bar(){debugger}"))->Run();
- v8::Script::Compile(v8::String::New(
- "function foo(){debugger;debugger;}"))->Run();
- v8::Local<v8::Function> foo =
- v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
- v8::Local<v8::Function> bar =
- v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("bar")));
-
- // Run function with debugger statement
- bar->Call(env->Global(), 0, NULL);
- CHECK_EQ(1, break_point_hit_count);
-
- // Run function with two debugger statement
- foo->Call(env->Global(), 0, NULL);
- CHECK_EQ(3, break_point_hit_count);
-
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-// Test setting a breakpoint on the debugger statement.
-TEST(DebuggerStatementBreakpoint) {
- break_point_hit_count = 0;
- v8::HandleScope scope;
- DebugLocalContext env;
- v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
- v8::Undefined());
- v8::Script::Compile(v8::String::New("function foo(){debugger;}"))->Run();
- v8::Local<v8::Function> foo =
- v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
-
- // The debugger statement triggers breakpint hit
- foo->Call(env->Global(), 0, NULL);
- CHECK_EQ(1, break_point_hit_count);
-
- int bp = SetBreakPoint(foo, 0);
-
- // Set breakpoint does not duplicate hits
- foo->Call(env->Global(), 0, NULL);
- CHECK_EQ(2, break_point_hit_count);
-
- ClearBreakPoint(bp);
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-// Test that the evaluation of expressions when a break point is hit generates
-// the correct results.
-TEST(DebugEvaluate) {
- v8::HandleScope scope;
- DebugLocalContext env;
- env.ExposeDebug();
-
- // Create a function for checking the evaluation when hitting a break point.
- evaluate_check_function = CompileFunction(&env,
- evaluate_check_source,
- "evaluate_check");
- // Register the debug event listener
- v8::Debug::SetDebugEventListener(DebugEventEvaluate);
-
- // Different expected vaules of x and a when in a break point (u = undefined,
- // d = Hello, world!).
- struct EvaluateCheck checks_uu[] = {
- {"x", v8::Undefined()},
- {"a", v8::Undefined()},
- {NULL, v8::Handle<v8::Value>()}
- };
- struct EvaluateCheck checks_hu[] = {
- {"x", v8::String::New("Hello, world!")},
- {"a", v8::Undefined()},
- {NULL, v8::Handle<v8::Value>()}
- };
- struct EvaluateCheck checks_hh[] = {
- {"x", v8::String::New("Hello, world!")},
- {"a", v8::String::New("Hello, world!")},
- {NULL, v8::Handle<v8::Value>()}
- };
-
- // Simple test function. The "y=0" is in the function foo to provide a break
- // location. For "y=0" the "y" is at position 15 in the barbar function
- // therefore setting breakpoint at position 15 will break at "y=0" and
- // setting it higher will break after.
- v8::Local<v8::Function> foo = CompileFunction(&env,
- "function foo(x) {"
- " var a;"
- " y=0;" // To ensure break location 1.
- " a=x;"
- " y=0;" // To ensure break location 2.
- "}",
- "foo");
- const int foo_break_position_1 = 15;
- const int foo_break_position_2 = 29;
-
- // Arguments with one parameter "Hello, world!"
- v8::Handle<v8::Value> argv_foo[1] = { v8::String::New("Hello, world!") };
-
- // Call foo with breakpoint set before a=x and undefined as parameter.
- int bp = SetBreakPoint(foo, foo_break_position_1);
- checks = checks_uu;
- foo->Call(env->Global(), 0, NULL);
-
- // Call foo with breakpoint set before a=x and parameter "Hello, world!".
- checks = checks_hu;
- foo->Call(env->Global(), 1, argv_foo);
-
- // Call foo with breakpoint set after a=x and parameter "Hello, world!".
- ClearBreakPoint(bp);
- SetBreakPoint(foo, foo_break_position_2);
- checks = checks_hh;
- foo->Call(env->Global(), 1, argv_foo);
-
- // Test function with an inner function. The "y=0" is in function barbar
- // to provide a break location. For "y=0" the "y" is at position 8 in the
- // barbar function therefore setting breakpoint at position 8 will break at
- // "y=0" and setting it higher will break after.
- v8::Local<v8::Function> bar = CompileFunction(&env,
- "y = 0;"
- "x = 'Goodbye, world!';"
- "function bar(x, b) {"
- " var a;"
- " function barbar() {"
- " y=0; /* To ensure break location.*/"
- " a=x;"
- " };"
- " debug.Debug.clearAllBreakPoints();"
- " barbar();"
- " y=0;a=x;"
- "}",
- "bar");
- const int barbar_break_position = 8;
-
- // Call bar setting breakpoint before a=x in barbar and undefined as
- // parameter.
- checks = checks_uu;
- v8::Handle<v8::Value> argv_bar_1[2] = {
- v8::Undefined(),
- v8::Number::New(barbar_break_position)
- };
- bar->Call(env->Global(), 2, argv_bar_1);
-
- // Call bar setting breakpoint before a=x in barbar and parameter
- // "Hello, world!".
- checks = checks_hu;
- v8::Handle<v8::Value> argv_bar_2[2] = {
- v8::String::New("Hello, world!"),
- v8::Number::New(barbar_break_position)
- };
- bar->Call(env->Global(), 2, argv_bar_2);
-
- // Call bar setting breakpoint after a=x in barbar and parameter
- // "Hello, world!".
- checks = checks_hh;
- v8::Handle<v8::Value> argv_bar_3[2] = {
- v8::String::New("Hello, world!"),
- v8::Number::New(barbar_break_position + 1)
- };
- bar->Call(env->Global(), 2, argv_bar_3);
-
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-int debugEventCount = 0;
-static void CheckDebugEvent(const v8::Debug::EventDetails& eventDetails) {
- if (eventDetails.GetEvent() == v8::Break) ++debugEventCount;
-}
-
-// Test that the conditional breakpoints work event if code generation from
-// strings is prohibited in the debugee context.
-TEST(ConditionalBreakpointWithCodeGenerationDisallowed) {
- v8::HandleScope scope;
- DebugLocalContext env;
- env.ExposeDebug();
-
- v8::Debug::SetDebugEventListener2(CheckDebugEvent);
-
- v8::Local<v8::Function> foo = CompileFunction(&env,
- "function foo(x) {\n"
- " var s = 'String value2';\n"
- " return s + x;\n"
- "}",
- "foo");
-
- // Set conditional breakpoint with condition 'true'.
- CompileRun("debug.Debug.setBreakPoint(foo, 2, 0, 'true')");
-
- debugEventCount = 0;
- env->AllowCodeGenerationFromStrings(false);
- foo->Call(env->Global(), 0, NULL);
- CHECK_EQ(1, debugEventCount);
-
- v8::Debug::SetDebugEventListener2(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-bool checkedDebugEvals = true;
-v8::Handle<v8::Function> checkGlobalEvalFunction;
-v8::Handle<v8::Function> checkFrameEvalFunction;
-static void CheckDebugEval(const v8::Debug::EventDetails& eventDetails) {
- if (eventDetails.GetEvent() == v8::Break) {
- ++debugEventCount;
- v8::HandleScope handleScope;
-
- v8::Handle<v8::Value> args[] = { eventDetails.GetExecutionState() };
- CHECK(checkGlobalEvalFunction->Call(
- eventDetails.GetEventContext()->Global(), 1, args)->IsTrue());
- CHECK(checkFrameEvalFunction->Call(
- eventDetails.GetEventContext()->Global(), 1, args)->IsTrue());
- }
-}
-
-// Test that the evaluation of expressions when a break point is hit generates
-// the correct results in case code generation from strings is disallowed in the
-// debugee context.
-TEST(DebugEvaluateWithCodeGenerationDisallowed) {
- v8::HandleScope scope;
- DebugLocalContext env;
- env.ExposeDebug();
-
- v8::Debug::SetDebugEventListener2(CheckDebugEval);
-
- v8::Local<v8::Function> foo = CompileFunction(&env,
- "var global = 'Global';\n"
- "function foo(x) {\n"
- " var local = 'Local';\n"
- " debugger;\n"
- " return local + x;\n"
- "}",
- "foo");
- checkGlobalEvalFunction = CompileFunction(&env,
- "function checkGlobalEval(exec_state) {\n"
- " return exec_state.evaluateGlobal('global').value() === 'Global';\n"
- "}",
- "checkGlobalEval");
-
- checkFrameEvalFunction = CompileFunction(&env,
- "function checkFrameEval(exec_state) {\n"
- " return exec_state.frame(0).evaluate('local').value() === 'Local';\n"
- "}",
- "checkFrameEval");
- debugEventCount = 0;
- env->AllowCodeGenerationFromStrings(false);
- foo->Call(env->Global(), 0, NULL);
- CHECK_EQ(1, debugEventCount);
-
- checkGlobalEvalFunction.Clear();
- checkFrameEvalFunction.Clear();
- v8::Debug::SetDebugEventListener2(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-// Copies a C string to a 16-bit string. Does not check for buffer overflow.
-// Does not use the V8 engine to convert strings, so it can be used
-// in any thread. Returns the length of the string.
-int AsciiToUtf16(const char* input_buffer, uint16_t* output_buffer) {
- int i;
- for (i = 0; input_buffer[i] != '\0'; ++i) {
- // ASCII does not use chars > 127, but be careful anyway.
- output_buffer[i] = static_cast<unsigned char>(input_buffer[i]);
- }
- output_buffer[i] = 0;
- return i;
-}
-
-// Copies a 16-bit string to a C string by dropping the high byte of
-// each character. Does not check for buffer overflow.
-// Can be used in any thread. Requires string length as an input.
-int Utf16ToAscii(const uint16_t* input_buffer, int length,
- char* output_buffer, int output_len = -1) {
- if (output_len >= 0) {
- if (length > output_len - 1) {
- length = output_len - 1;
- }
- }
-
- for (int i = 0; i < length; ++i) {
- output_buffer[i] = static_cast<char>(input_buffer[i]);
- }
- output_buffer[length] = '\0';
- return length;
-}
-
-
-// We match parts of the message to get evaluate result int value.
-bool GetEvaluateStringResult(char *message, char* buffer, int buffer_size) {
- if (strstr(message, "\"command\":\"evaluate\"") == NULL) {
- return false;
- }
- const char* prefix = "\"text\":\"";
- char* pos1 = strstr(message, prefix);
- if (pos1 == NULL) {
- return false;
- }
- pos1 += strlen(prefix);
- char* pos2 = strchr(pos1, '"');
- if (pos2 == NULL) {
- return false;
- }
- Vector<char> buf(buffer, buffer_size);
- int len = static_cast<int>(pos2 - pos1);
- if (len > buffer_size - 1) {
- len = buffer_size - 1;
- }
- OS::StrNCpy(buf, pos1, len);
- buffer[buffer_size - 1] = '\0';
- return true;
-}
-
-
-struct EvaluateResult {
- static const int kBufferSize = 20;
- char buffer[kBufferSize];
-};
-
-struct DebugProcessDebugMessagesData {
- static const int kArraySize = 5;
- int counter;
- EvaluateResult results[kArraySize];
-
- void reset() {
- counter = 0;
- }
- EvaluateResult* current() {
- return &results[counter % kArraySize];
- }
- void next() {
- counter++;
- }
-};
-
-DebugProcessDebugMessagesData process_debug_messages_data;
-
-static void DebugProcessDebugMessagesHandler(
- const uint16_t* message,
- int length,
- v8::Debug::ClientData* client_data) {
-
- const int kBufferSize = 100000;
- char print_buffer[kBufferSize];
- Utf16ToAscii(message, length, print_buffer, kBufferSize);
-
- EvaluateResult* array_item = process_debug_messages_data.current();
-
- bool res = GetEvaluateStringResult(print_buffer,
- array_item->buffer,
- EvaluateResult::kBufferSize);
- if (res) {
- process_debug_messages_data.next();
- }
-}
-
-// Test that the evaluation of expressions works even from ProcessDebugMessages
-// i.e. with empty stack.
-TEST(DebugEvaluateWithoutStack) {
- v8::Debug::SetMessageHandler(DebugProcessDebugMessagesHandler);
-
- v8::HandleScope scope;
- DebugLocalContext env;
-
- const char* source =
- "var v1 = 'Pinguin';\n function getAnimal() { return 'Capy' + 'bara'; }";
-
- v8::Script::Compile(v8::String::New(source))->Run();
-
- v8::Debug::ProcessDebugMessages();
-
- const int kBufferSize = 1000;
- uint16_t buffer[kBufferSize];
-
- const char* command_111 = "{\"seq\":111,"
- "\"type\":\"request\","
- "\"command\":\"evaluate\","
- "\"arguments\":{"
- " \"global\":true,"
- " \"expression\":\"v1\",\"disable_break\":true"
- "}}";
-
- v8::Debug::SendCommand(buffer, AsciiToUtf16(command_111, buffer));
-
- const char* command_112 = "{\"seq\":112,"
- "\"type\":\"request\","
- "\"command\":\"evaluate\","
- "\"arguments\":{"
- " \"global\":true,"
- " \"expression\":\"getAnimal()\",\"disable_break\":true"
- "}}";
-
- v8::Debug::SendCommand(buffer, AsciiToUtf16(command_112, buffer));
-
- const char* command_113 = "{\"seq\":113,"
- "\"type\":\"request\","
- "\"command\":\"evaluate\","
- "\"arguments\":{"
- " \"global\":true,"
- " \"expression\":\"239 + 566\",\"disable_break\":true"
- "}}";
-
- v8::Debug::SendCommand(buffer, AsciiToUtf16(command_113, buffer));
-
- v8::Debug::ProcessDebugMessages();
-
- CHECK_EQ(3, process_debug_messages_data.counter);
-
- CHECK_EQ(strcmp("Pinguin", process_debug_messages_data.results[0].buffer), 0);
- CHECK_EQ(strcmp("Capybara", process_debug_messages_data.results[1].buffer),
- 0);
- CHECK_EQ(strcmp("805", process_debug_messages_data.results[2].buffer), 0);
-
- v8::Debug::SetMessageHandler(NULL);
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-// Simple test of the stepping mechanism using only store ICs.
-TEST(DebugStepLinear) {
- v8::HandleScope scope;
- DebugLocalContext env;
-
- // Create a function for testing stepping.
- v8::Local<v8::Function> foo = CompileFunction(&env,
- "function foo(){a=1;b=1;c=1;}",
- "foo");
-
- // Run foo to allow it to get optimized.
- CompileRun("a=0; b=0; c=0; foo();");
-
- SetBreakPoint(foo, 3);
-
- // Register a debug event listener which steps and counts.
- v8::Debug::SetDebugEventListener(DebugEventStep);
-
- step_action = StepIn;
- break_point_hit_count = 0;
- foo->Call(env->Global(), 0, NULL);
-
- // With stepping all break locations are hit.
- CHECK_EQ(4, break_point_hit_count);
-
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-
- // Register a debug event listener which just counts.
- v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
-
- SetBreakPoint(foo, 3);
- break_point_hit_count = 0;
- foo->Call(env->Global(), 0, NULL);
-
- // Without stepping only active break points are hit.
- CHECK_EQ(1, break_point_hit_count);
-
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-// Test of the stepping mechanism for keyed load in a loop.
-TEST(DebugStepKeyedLoadLoop) {
- v8::HandleScope scope;
- DebugLocalContext env;
-
- // Register a debug event listener which steps and counts.
- v8::Debug::SetDebugEventListener(DebugEventStep);
-
- // Create a function for testing stepping of keyed load. The statement 'y=1'
- // is there to have more than one breakable statement in the loop, TODO(315).
- v8::Local<v8::Function> foo = CompileFunction(
- &env,
- "function foo(a) {\n"
- " var x;\n"
- " var len = a.length;\n"
- " for (var i = 0; i < len; i++) {\n"
- " y = 1;\n"
- " x = a[i];\n"
- " }\n"
- "}\n"
- "y=0\n",
- "foo");
-
- // Create array [0,1,2,3,4,5,6,7,8,9]
- v8::Local<v8::Array> a = v8::Array::New(10);
- for (int i = 0; i < 10; i++) {
- a->Set(v8::Number::New(i), v8::Number::New(i));
- }
-
- // Call function without any break points to ensure inlining is in place.
- const int kArgc = 1;
- v8::Handle<v8::Value> args[kArgc] = { a };
- foo->Call(env->Global(), kArgc, args);
-
- // Set up break point and step through the function.
- SetBreakPoint(foo, 3);
- step_action = StepNext;
- break_point_hit_count = 0;
- foo->Call(env->Global(), kArgc, args);
-
- // With stepping all break locations are hit.
- CHECK_EQ(34, break_point_hit_count);
-
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-// Test of the stepping mechanism for keyed store in a loop.
-TEST(DebugStepKeyedStoreLoop) {
- v8::HandleScope scope;
- DebugLocalContext env;
-
- // Register a debug event listener which steps and counts.
- v8::Debug::SetDebugEventListener(DebugEventStep);
-
- // Create a function for testing stepping of keyed store. The statement 'y=1'
- // is there to have more than one breakable statement in the loop, TODO(315).
- v8::Local<v8::Function> foo = CompileFunction(
- &env,
- "function foo(a) {\n"
- " var len = a.length;\n"
- " for (var i = 0; i < len; i++) {\n"
- " y = 1;\n"
- " a[i] = 42;\n"
- " }\n"
- "}\n"
- "y=0\n",
- "foo");
-
- // Create array [0,1,2,3,4,5,6,7,8,9]
- v8::Local<v8::Array> a = v8::Array::New(10);
- for (int i = 0; i < 10; i++) {
- a->Set(v8::Number::New(i), v8::Number::New(i));
- }
-
- // Call function without any break points to ensure inlining is in place.
- const int kArgc = 1;
- v8::Handle<v8::Value> args[kArgc] = { a };
- foo->Call(env->Global(), kArgc, args);
-
- // Set up break point and step through the function.
- SetBreakPoint(foo, 3);
- step_action = StepNext;
- break_point_hit_count = 0;
- foo->Call(env->Global(), kArgc, args);
-
- // With stepping all break locations are hit.
- CHECK_EQ(33, break_point_hit_count);
-
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-// Test of the stepping mechanism for named load in a loop.
-TEST(DebugStepNamedLoadLoop) {
- v8::HandleScope scope;
- DebugLocalContext env;
-
- // Register a debug event listener which steps and counts.
- v8::Debug::SetDebugEventListener(DebugEventStep);
-
- // Create a function for testing stepping of named load.
- v8::Local<v8::Function> foo = CompileFunction(
- &env,
- "function foo() {\n"
- " var a = [];\n"
- " var s = \"\";\n"
- " for (var i = 0; i < 10; i++) {\n"
- " var v = new V(i, i + 1);\n"
- " v.y;\n"
- " a.length;\n" // Special case: array length.
- " s.length;\n" // Special case: string length.
- " }\n"
- "}\n"
- "function V(x, y) {\n"
- " this.x = x;\n"
- " this.y = y;\n"
- "}\n",
- "foo");
-
- // Call function without any break points to ensure inlining is in place.
- foo->Call(env->Global(), 0, NULL);
-
- // Set up break point and step through the function.
- SetBreakPoint(foo, 4);
- step_action = StepNext;
- break_point_hit_count = 0;
- foo->Call(env->Global(), 0, NULL);
-
- // With stepping all break locations are hit.
- CHECK_EQ(54, break_point_hit_count);
-
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-static void DoDebugStepNamedStoreLoop(int expected) {
- v8::HandleScope scope;
- DebugLocalContext env;
-
- // Register a debug event listener which steps and counts.
- v8::Debug::SetDebugEventListener(DebugEventStep);
-
- // Create a function for testing stepping of named store.
- v8::Local<v8::Function> foo = CompileFunction(
- &env,
- "function foo() {\n"
- " var a = {a:1};\n"
- " for (var i = 0; i < 10; i++) {\n"
- " a.a = 2\n"
- " }\n"
- "}\n",
- "foo");
-
- // Call function without any break points to ensure inlining is in place.
- foo->Call(env->Global(), 0, NULL);
-
- // Set up break point and step through the function.
- SetBreakPoint(foo, 3);
- step_action = StepNext;
- break_point_hit_count = 0;
- foo->Call(env->Global(), 0, NULL);
-
- // With stepping all expected break locations are hit.
- CHECK_EQ(expected, break_point_hit_count);
-
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-// Test of the stepping mechanism for named load in a loop.
-TEST(DebugStepNamedStoreLoop) {
- DoDebugStepNamedStoreLoop(23);
-}
-
-
-// Test the stepping mechanism with different ICs.
-TEST(DebugStepLinearMixedICs) {
- v8::HandleScope scope;
- DebugLocalContext env;
-
- // Register a debug event listener which steps and counts.
- v8::Debug::SetDebugEventListener(DebugEventStep);
-
- // Create a function for testing stepping.
- v8::Local<v8::Function> foo = CompileFunction(&env,
- "function bar() {};"
- "function foo() {"
- " var x;"
- " var index='name';"
- " var y = {};"
- " a=1;b=2;x=a;y[index]=3;x=y[index];bar();}", "foo");
-
- // Run functions to allow them to get optimized.
- CompileRun("a=0; b=0; bar(); foo();");
-
- SetBreakPoint(foo, 0);
-
- step_action = StepIn;
- break_point_hit_count = 0;
- foo->Call(env->Global(), 0, NULL);
-
- // With stepping all break locations are hit.
- CHECK_EQ(11, break_point_hit_count);
-
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-
- // Register a debug event listener which just counts.
- v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
-
- SetBreakPoint(foo, 0);
- break_point_hit_count = 0;
- foo->Call(env->Global(), 0, NULL);
-
- // Without stepping only active break points are hit.
- CHECK_EQ(1, break_point_hit_count);
-
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-TEST(DebugStepDeclarations) {
- v8::HandleScope scope;
- DebugLocalContext env;
-
- // Register a debug event listener which steps and counts.
- v8::Debug::SetDebugEventListener(DebugEventStep);
-
- // Create a function for testing stepping. Run it to allow it to get
- // optimized.
- const char* src = "function foo() { "
- " var a;"
- " var b = 1;"
- " var c = foo;"
- " var d = Math.floor;"
- " var e = b + d(1.2);"
- "}"
- "foo()";
- v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
-
- SetBreakPoint(foo, 0);
-
- // Stepping through the declarations.
- step_action = StepIn;
- break_point_hit_count = 0;
- foo->Call(env->Global(), 0, NULL);
- CHECK_EQ(6, break_point_hit_count);
-
- // Get rid of the debug event listener.
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-TEST(DebugStepLocals) {
- v8::HandleScope scope;
- DebugLocalContext env;
-
- // Register a debug event listener which steps and counts.
- v8::Debug::SetDebugEventListener(DebugEventStep);
-
- // Create a function for testing stepping. Run it to allow it to get
- // optimized.
- const char* src = "function foo() { "
- " var a,b;"
- " a = 1;"
- " b = a + 2;"
- " b = 1 + 2 + 3;"
- " a = Math.floor(b);"
- "}"
- "foo()";
- v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
-
- SetBreakPoint(foo, 0);
-
- // Stepping through the declarations.
- step_action = StepIn;
- break_point_hit_count = 0;
- foo->Call(env->Global(), 0, NULL);
- CHECK_EQ(6, break_point_hit_count);
-
- // Get rid of the debug event listener.
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-TEST(DebugStepIf) {
- v8::HandleScope scope;
- DebugLocalContext env;
-
- // Register a debug event listener which steps and counts.
- v8::Debug::SetDebugEventListener(DebugEventStep);
-
- // Create a function for testing stepping. Run it to allow it to get
- // optimized.
- const int argc = 1;
- const char* src = "function foo(x) { "
- " a = 1;"
- " if (x) {"
- " b = 1;"
- " } else {"
- " c = 1;"
- " d = 1;"
- " }"
- "}"
- "a=0; b=0; c=0; d=0; foo()";
- v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
- SetBreakPoint(foo, 0);
-
- // Stepping through the true part.
- step_action = StepIn;
- break_point_hit_count = 0;
- v8::Handle<v8::Value> argv_true[argc] = { v8::True() };
- foo->Call(env->Global(), argc, argv_true);
- CHECK_EQ(4, break_point_hit_count);
-
- // Stepping through the false part.
- step_action = StepIn;
- break_point_hit_count = 0;
- v8::Handle<v8::Value> argv_false[argc] = { v8::False() };
- foo->Call(env->Global(), argc, argv_false);
- CHECK_EQ(5, break_point_hit_count);
-
- // Get rid of the debug event listener.
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-TEST(DebugStepSwitch) {
- v8::HandleScope scope;
- DebugLocalContext env;
-
- // Register a debug event listener which steps and counts.
- v8::Debug::SetDebugEventListener(DebugEventStep);
-
- // Create a function for testing stepping. Run it to allow it to get
- // optimized.
- const int argc = 1;
- const char* src = "function foo(x) { "
- " a = 1;"
- " switch (x) {"
- " case 1:"
- " b = 1;"
- " case 2:"
- " c = 1;"
- " break;"
- " case 3:"
- " d = 1;"
- " e = 1;"
- " f = 1;"
- " break;"
- " }"
- "}"
- "a=0; b=0; c=0; d=0; e=0; f=0; foo()";
- v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
- SetBreakPoint(foo, 0);
-
- // One case with fall-through.
- step_action = StepIn;
- break_point_hit_count = 0;
- v8::Handle<v8::Value> argv_1[argc] = { v8::Number::New(1) };
- foo->Call(env->Global(), argc, argv_1);
- CHECK_EQ(6, break_point_hit_count);
-
- // Another case.
- step_action = StepIn;
- break_point_hit_count = 0;
- v8::Handle<v8::Value> argv_2[argc] = { v8::Number::New(2) };
- foo->Call(env->Global(), argc, argv_2);
- CHECK_EQ(5, break_point_hit_count);
-
- // Last case.
- step_action = StepIn;
- break_point_hit_count = 0;
- v8::Handle<v8::Value> argv_3[argc] = { v8::Number::New(3) };
- foo->Call(env->Global(), argc, argv_3);
- CHECK_EQ(7, break_point_hit_count);
-
- // Get rid of the debug event listener.
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-TEST(DebugStepWhile) {
- v8::HandleScope scope;
- DebugLocalContext env;
-
- // Register a debug event listener which steps and counts.
- v8::Debug::SetDebugEventListener(DebugEventStep);
-
- // Create a function for testing stepping. Run it to allow it to get
- // optimized.
- const int argc = 1;
- const char* src = "function foo(x) { "
- " var a = 0;"
- " while (a < x) {"
- " a++;"
- " }"
- "}"
- "foo()";
- v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
- SetBreakPoint(foo, 8); // "var a = 0;"
-
- // Looping 10 times.
- step_action = StepIn;
- break_point_hit_count = 0;
- v8::Handle<v8::Value> argv_10[argc] = { v8::Number::New(10) };
- foo->Call(env->Global(), argc, argv_10);
- CHECK_EQ(22, break_point_hit_count);
-
- // Looping 100 times.
- step_action = StepIn;
- break_point_hit_count = 0;
- v8::Handle<v8::Value> argv_100[argc] = { v8::Number::New(100) };
- foo->Call(env->Global(), argc, argv_100);
- CHECK_EQ(202, break_point_hit_count);
-
- // Get rid of the debug event listener.
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-TEST(DebugStepDoWhile) {
- v8::HandleScope scope;
- DebugLocalContext env;
-
- // Register a debug event listener which steps and counts.
- v8::Debug::SetDebugEventListener(DebugEventStep);
-
- // Create a function for testing stepping. Run it to allow it to get
- // optimized.
- const int argc = 1;
- const char* src = "function foo(x) { "
- " var a = 0;"
- " do {"
- " a++;"
- " } while (a < x)"
- "}"
- "foo()";
- v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
- SetBreakPoint(foo, 8); // "var a = 0;"
-
- // Looping 10 times.
- step_action = StepIn;
- break_point_hit_count = 0;
- v8::Handle<v8::Value> argv_10[argc] = { v8::Number::New(10) };
- foo->Call(env->Global(), argc, argv_10);
- CHECK_EQ(22, break_point_hit_count);
-
- // Looping 100 times.
- step_action = StepIn;
- break_point_hit_count = 0;
- v8::Handle<v8::Value> argv_100[argc] = { v8::Number::New(100) };
- foo->Call(env->Global(), argc, argv_100);
- CHECK_EQ(202, break_point_hit_count);
-
- // Get rid of the debug event listener.
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-TEST(DebugStepFor) {
- v8::HandleScope scope;
- DebugLocalContext env;
-
- // Register a debug event listener which steps and counts.
- v8::Debug::SetDebugEventListener(DebugEventStep);
-
- // Create a function for testing stepping. Run it to allow it to get
- // optimized.
- const int argc = 1;
- const char* src = "function foo(x) { "
- " a = 1;"
- " for (i = 0; i < x; i++) {"
- " b = 1;"
- " }"
- "}"
- "a=0; b=0; i=0; foo()";
- v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
-
- SetBreakPoint(foo, 8); // "a = 1;"
-
- // Looping 10 times.
- step_action = StepIn;
- break_point_hit_count = 0;
- v8::Handle<v8::Value> argv_10[argc] = { v8::Number::New(10) };
- foo->Call(env->Global(), argc, argv_10);
- CHECK_EQ(23, break_point_hit_count);
-
- // Looping 100 times.
- step_action = StepIn;
- break_point_hit_count = 0;
- v8::Handle<v8::Value> argv_100[argc] = { v8::Number::New(100) };
- foo->Call(env->Global(), argc, argv_100);
- CHECK_EQ(203, break_point_hit_count);
-
- // Get rid of the debug event listener.
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-TEST(DebugStepForContinue) {
- v8::HandleScope scope;
- DebugLocalContext env;
-
- // Register a debug event listener which steps and counts.
- v8::Debug::SetDebugEventListener(DebugEventStep);
-
- // Create a function for testing stepping. Run it to allow it to get
- // optimized.
- const int argc = 1;
- const char* src = "function foo(x) { "
- " var a = 0;"
- " var b = 0;"
- " var c = 0;"
- " for (var i = 0; i < x; i++) {"
- " a++;"
- " if (a % 2 == 0) continue;"
- " b++;"
- " c++;"
- " }"
- " return b;"
- "}"
- "foo()";
- v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
- v8::Handle<v8::Value> result;
- SetBreakPoint(foo, 8); // "var a = 0;"
-
- // Each loop generates 4 or 5 steps depending on whether a is equal.
-
- // Looping 10 times.
- step_action = StepIn;
- break_point_hit_count = 0;
- v8::Handle<v8::Value> argv_10[argc] = { v8::Number::New(10) };
- result = foo->Call(env->Global(), argc, argv_10);
- CHECK_EQ(5, result->Int32Value());
- CHECK_EQ(51, break_point_hit_count);
-
- // Looping 100 times.
- step_action = StepIn;
- break_point_hit_count = 0;
- v8::Handle<v8::Value> argv_100[argc] = { v8::Number::New(100) };
- result = foo->Call(env->Global(), argc, argv_100);
- CHECK_EQ(50, result->Int32Value());
- CHECK_EQ(456, break_point_hit_count);
-
- // Get rid of the debug event listener.
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-TEST(DebugStepForBreak) {
- v8::HandleScope scope;
- DebugLocalContext env;
-
- // Register a debug event listener which steps and counts.
- v8::Debug::SetDebugEventListener(DebugEventStep);
-
- // Create a function for testing stepping. Run it to allow it to get
- // optimized.
- const int argc = 1;
- const char* src = "function foo(x) { "
- " var a = 0;"
- " var b = 0;"
- " var c = 0;"
- " for (var i = 0; i < 1000; i++) {"
- " a++;"
- " if (a == x) break;"
- " b++;"
- " c++;"
- " }"
- " return b;"
- "}"
- "foo()";
- v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
- v8::Handle<v8::Value> result;
- SetBreakPoint(foo, 8); // "var a = 0;"
-
- // Each loop generates 5 steps except for the last (when break is executed)
- // which only generates 4.
-
- // Looping 10 times.
- step_action = StepIn;
- break_point_hit_count = 0;
- v8::Handle<v8::Value> argv_10[argc] = { v8::Number::New(10) };
- result = foo->Call(env->Global(), argc, argv_10);
- CHECK_EQ(9, result->Int32Value());
- CHECK_EQ(54, break_point_hit_count);
-
- // Looping 100 times.
- step_action = StepIn;
- break_point_hit_count = 0;
- v8::Handle<v8::Value> argv_100[argc] = { v8::Number::New(100) };
- result = foo->Call(env->Global(), argc, argv_100);
- CHECK_EQ(99, result->Int32Value());
- CHECK_EQ(504, break_point_hit_count);
-
- // Get rid of the debug event listener.
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-TEST(DebugStepForIn) {
- v8::HandleScope scope;
- DebugLocalContext env;
-
- // Register a debug event listener which steps and counts.
- v8::Debug::SetDebugEventListener(DebugEventStep);
-
- // Create a function for testing stepping. Run it to allow it to get
- // optimized.
- v8::Local<v8::Function> foo;
- const char* src_1 = "function foo() { "
- " var a = [1, 2];"
- " for (x in a) {"
- " b = 0;"
- " }"
- "}"
- "foo()";
- foo = CompileFunction(&env, src_1, "foo");
- SetBreakPoint(foo, 0); // "var a = ..."
-
- step_action = StepIn;
- break_point_hit_count = 0;
- foo->Call(env->Global(), 0, NULL);
- CHECK_EQ(6, break_point_hit_count);
-
- // Create a function for testing stepping. Run it to allow it to get
- // optimized.
- const char* src_2 = "function foo() { "
- " var a = {a:[1, 2, 3]};"
- " for (x in a.a) {"
- " b = 0;"
- " }"
- "}"
- "foo()";
- foo = CompileFunction(&env, src_2, "foo");
- SetBreakPoint(foo, 0); // "var a = ..."
-
- step_action = StepIn;
- break_point_hit_count = 0;
- foo->Call(env->Global(), 0, NULL);
- CHECK_EQ(8, break_point_hit_count);
-
- // Get rid of the debug event listener.
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-TEST(DebugStepWith) {
- v8::HandleScope scope;
- DebugLocalContext env;
-
- // Register a debug event listener which steps and counts.
- v8::Debug::SetDebugEventListener(DebugEventStep);
-
- // Create a function for testing stepping. Run it to allow it to get
- // optimized.
- const char* src = "function foo(x) { "
- " var a = {};"
- " with (a) {}"
- " with (b) {}"
- "}"
- "foo()";
- env->Global()->Set(v8::String::New("b"), v8::Object::New());
- v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
- v8::Handle<v8::Value> result;
- SetBreakPoint(foo, 8); // "var a = {};"
-
- step_action = StepIn;
- break_point_hit_count = 0;
- foo->Call(env->Global(), 0, NULL);
- CHECK_EQ(4, break_point_hit_count);
-
- // Get rid of the debug event listener.
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-TEST(DebugConditional) {
- v8::HandleScope scope;
- DebugLocalContext env;
-
- // Register a debug event listener which steps and counts.
- v8::Debug::SetDebugEventListener(DebugEventStep);
-
- // Create a function for testing stepping. Run it to allow it to get
- // optimized.
- const char* src = "function foo(x) { "
- " var a;"
- " a = x ? 1 : 2;"
- " return a;"
- "}"
- "foo()";
- v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
- SetBreakPoint(foo, 0); // "var a;"
-
- step_action = StepIn;
- break_point_hit_count = 0;
- foo->Call(env->Global(), 0, NULL);
- CHECK_EQ(5, break_point_hit_count);
-
- step_action = StepIn;
- break_point_hit_count = 0;
- const int argc = 1;
- v8::Handle<v8::Value> argv_true[argc] = { v8::True() };
- foo->Call(env->Global(), argc, argv_true);
- CHECK_EQ(5, break_point_hit_count);
-
- // Get rid of the debug event listener.
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-TEST(StepInOutSimple) {
- v8::HandleScope scope;
- DebugLocalContext env;
-
- // Create a function for checking the function when hitting a break point.
- frame_function_name = CompileFunction(&env,
- frame_function_name_source,
- "frame_function_name");
-
- // Register a debug event listener which steps and counts.
- v8::Debug::SetDebugEventListener(DebugEventStepSequence);
-
- // Create a function for testing stepping. Run it to allow it to get
- // optimized.
- const char* src = "function a() {b();c();}; "
- "function b() {c();}; "
- "function c() {}; "
- "a(); b(); c()";
- v8::Local<v8::Function> a = CompileFunction(&env, src, "a");
- SetBreakPoint(a, 0);
-
- // Step through invocation of a with step in.
- step_action = StepIn;
- break_point_hit_count = 0;
- expected_step_sequence = "abcbaca";
- a->Call(env->Global(), 0, NULL);
- CHECK_EQ(StrLength(expected_step_sequence),
- break_point_hit_count);
-
- // Step through invocation of a with step next.
- step_action = StepNext;
- break_point_hit_count = 0;
- expected_step_sequence = "aaa";
- a->Call(env->Global(), 0, NULL);
- CHECK_EQ(StrLength(expected_step_sequence),
- break_point_hit_count);
-
- // Step through invocation of a with step out.
- step_action = StepOut;
- break_point_hit_count = 0;
- expected_step_sequence = "a";
- a->Call(env->Global(), 0, NULL);
- CHECK_EQ(StrLength(expected_step_sequence),
- break_point_hit_count);
-
- // Get rid of the debug event listener.
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-TEST(StepInOutTree) {
- v8::HandleScope scope;
- DebugLocalContext env;
-
- // Create a function for checking the function when hitting a break point.
- frame_function_name = CompileFunction(&env,
- frame_function_name_source,
- "frame_function_name");
-
- // Register a debug event listener which steps and counts.
- v8::Debug::SetDebugEventListener(DebugEventStepSequence);
-
- // Create a function for testing stepping. Run it to allow it to get
- // optimized.
- const char* src = "function a() {b(c(d()),d());c(d());d()}; "
- "function b(x,y) {c();}; "
- "function c(x) {}; "
- "function d() {}; "
- "a(); b(); c(); d()";
- v8::Local<v8::Function> a = CompileFunction(&env, src, "a");
- SetBreakPoint(a, 0);
-
- // Step through invocation of a with step in.
- step_action = StepIn;
- break_point_hit_count = 0;
- expected_step_sequence = "adacadabcbadacada";
- a->Call(env->Global(), 0, NULL);
- CHECK_EQ(StrLength(expected_step_sequence),
- break_point_hit_count);
-
- // Step through invocation of a with step next.
- step_action = StepNext;
- break_point_hit_count = 0;
- expected_step_sequence = "aaaa";
- a->Call(env->Global(), 0, NULL);
- CHECK_EQ(StrLength(expected_step_sequence),
- break_point_hit_count);
-
- // Step through invocation of a with step out.
- step_action = StepOut;
- break_point_hit_count = 0;
- expected_step_sequence = "a";
- a->Call(env->Global(), 0, NULL);
- CHECK_EQ(StrLength(expected_step_sequence),
- break_point_hit_count);
-
- // Get rid of the debug event listener.
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded(true);
-}
-
-
-TEST(StepInOutBranch) {
- v8::HandleScope scope;
- DebugLocalContext env;
-
- // Create a function for checking the function when hitting a break point.
- frame_function_name = CompileFunction(&env,
- frame_function_name_source,
- "frame_function_name");
-
- // Register a debug event listener which steps and counts.
- v8::Debug::SetDebugEventListener(DebugEventStepSequence);
-
- // Create a function for testing stepping. Run it to allow it to get
- // optimized.
- const char* src = "function a() {b(false);c();}; "
- "function b(x) {if(x){c();};}; "
- "function c() {}; "
- "a(); b(); c()";
- v8::Local<v8::Function> a = CompileFunction(&env, src, "a");
- SetBreakPoint(a, 0);
-
- // Step through invocation of a.
- step_action = StepIn;
- break_point_hit_count = 0;
- expected_step_sequence = "abbaca";
- a->Call(env->Global(), 0, NULL);
- CHECK_EQ(StrLength(expected_step_sequence),
- break_point_hit_count);
-
- // Get rid of the debug event listener.
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-// Test that step in does not step into native functions.
-TEST(DebugStepNatives) {
- v8::HandleScope scope;
- DebugLocalContext env;
-
- // Create a function for testing stepping.
- v8::Local<v8::Function> foo = CompileFunction(
- &env,
- "function foo(){debugger;Math.sin(1);}",
- "foo");
-
- // Register a debug event listener which steps and counts.
- v8::Debug::SetDebugEventListener(DebugEventStep);
-
- step_action = StepIn;
- break_point_hit_count = 0;
- foo->Call(env->Global(), 0, NULL);
-
- // With stepping all break locations are hit.
- CHECK_EQ(3, break_point_hit_count);
-
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-
- // Register a debug event listener which just counts.
- v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
-
- break_point_hit_count = 0;
- foo->Call(env->Global(), 0, NULL);
-
- // Without stepping only active break points are hit.
- CHECK_EQ(1, break_point_hit_count);
-
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-// Test that step in works with function.apply.
-TEST(DebugStepFunctionApply) {
- v8::HandleScope scope;
- DebugLocalContext env;
-
- // Create a function for testing stepping.
- v8::Local<v8::Function> foo = CompileFunction(
- &env,
- "function bar(x, y, z) { if (x == 1) { a = y; b = z; } }"
- "function foo(){ debugger; bar.apply(this, [1,2,3]); }",
- "foo");
-
- // Register a debug event listener which steps and counts.
- v8::Debug::SetDebugEventListener(DebugEventStep);
-
- step_action = StepIn;
- break_point_hit_count = 0;
- foo->Call(env->Global(), 0, NULL);
-
- // With stepping all break locations are hit.
- CHECK_EQ(7, break_point_hit_count);
-
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-
- // Register a debug event listener which just counts.
- v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
-
- break_point_hit_count = 0;
- foo->Call(env->Global(), 0, NULL);
-
- // Without stepping only the debugger statement is hit.
- CHECK_EQ(1, break_point_hit_count);
-
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-// Test that step in works with function.call.
-TEST(DebugStepFunctionCall) {
- v8::HandleScope scope;
- DebugLocalContext env;
-
- // Create a function for testing stepping.
- v8::Local<v8::Function> foo = CompileFunction(
- &env,
- "function bar(x, y, z) { if (x == 1) { a = y; b = z; } }"
- "function foo(a){ debugger;"
- " if (a) {"
- " bar.call(this, 1, 2, 3);"
- " } else {"
- " bar.call(this, 0);"
- " }"
- "}",
- "foo");
-
- // Register a debug event listener which steps and counts.
- v8::Debug::SetDebugEventListener(DebugEventStep);
- step_action = StepIn;
-
- // Check stepping where the if condition in bar is false.
- break_point_hit_count = 0;
- foo->Call(env->Global(), 0, NULL);
- CHECK_EQ(6, break_point_hit_count);
-
- // Check stepping where the if condition in bar is true.
- break_point_hit_count = 0;
- const int argc = 1;
- v8::Handle<v8::Value> argv[argc] = { v8::True() };
- foo->Call(env->Global(), argc, argv);
- CHECK_EQ(8, break_point_hit_count);
-
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-
- // Register a debug event listener which just counts.
- v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
-
- break_point_hit_count = 0;
- foo->Call(env->Global(), 0, NULL);
-
- // Without stepping only the debugger statement is hit.
- CHECK_EQ(1, break_point_hit_count);
-
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-// Tests that breakpoint will be hit if it's set in script.
-TEST(PauseInScript) {
- v8::HandleScope scope;
- DebugLocalContext env;
- env.ExposeDebug();
-
- // Register a debug event listener which counts.
- v8::Debug::SetDebugEventListener(DebugEventCounter);
-
- // Create a script that returns a function.
- const char* src = "(function (evt) {})";
- const char* script_name = "StepInHandlerTest";
-
- // Set breakpoint in the script.
- SetScriptBreakPointByNameFromJS(script_name, 0, -1);
- break_point_hit_count = 0;
-
- v8::ScriptOrigin origin(v8::String::New(script_name), v8::Integer::New(0));
- v8::Handle<v8::Script> script = v8::Script::Compile(v8::String::New(src),
- &origin);
- v8::Local<v8::Value> r = script->Run();
-
- CHECK(r->IsFunction());
- CHECK_EQ(1, break_point_hit_count);
-
- // Get rid of the debug event listener.
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-// Test break on exceptions. For each exception break combination the number
-// of debug event exception callbacks and message callbacks are collected. The
-// number of debug event exception callbacks are used to check that the
-// debugger is called correctly and the number of message callbacks is used to
-// check that uncaught exceptions are still returned even if there is a break
-// for them.
-TEST(BreakOnException) {
- v8::HandleScope scope;
- DebugLocalContext env;
- env.ExposeDebug();
-
- v8::internal::Isolate::Current()->TraceException(false);
-
- // Create functions for testing break on exception.
- CompileFunction(&env, "function throws(){throw 1;}", "throws");
- v8::Local<v8::Function> caught =
- CompileFunction(&env,
- "function caught(){try {throws();} catch(e) {};}",
- "caught");
- v8::Local<v8::Function> notCaught =
- CompileFunction(&env, "function notCaught(){throws();}", "notCaught");
-
- v8::V8::AddMessageListener(MessageCallbackCount);
- v8::Debug::SetDebugEventListener(DebugEventCounter);
-
- // Initial state should be no break on exceptions.
- DebugEventCounterClear();
- MessageCallbackCountClear();
- caught->Call(env->Global(), 0, NULL);
- CHECK_EQ(0, exception_hit_count);
- CHECK_EQ(0, uncaught_exception_hit_count);
- CHECK_EQ(0, message_callback_count);
- notCaught->Call(env->Global(), 0, NULL);
- CHECK_EQ(0, exception_hit_count);
- CHECK_EQ(0, uncaught_exception_hit_count);
- CHECK_EQ(1, message_callback_count);
-
- // No break on exception
- DebugEventCounterClear();
- MessageCallbackCountClear();
- ChangeBreakOnException(false, false);
- caught->Call(env->Global(), 0, NULL);
- CHECK_EQ(0, exception_hit_count);
- CHECK_EQ(0, uncaught_exception_hit_count);
- CHECK_EQ(0, message_callback_count);
- notCaught->Call(env->Global(), 0, NULL);
- CHECK_EQ(0, exception_hit_count);
- CHECK_EQ(0, uncaught_exception_hit_count);
- CHECK_EQ(1, message_callback_count);
-
- // Break on uncaught exception
- DebugEventCounterClear();
- MessageCallbackCountClear();
- ChangeBreakOnException(false, true);
- caught->Call(env->Global(), 0, NULL);
- CHECK_EQ(0, exception_hit_count);
- CHECK_EQ(0, uncaught_exception_hit_count);
- CHECK_EQ(0, message_callback_count);
- notCaught->Call(env->Global(), 0, NULL);
- CHECK_EQ(1, exception_hit_count);
- CHECK_EQ(1, uncaught_exception_hit_count);
- CHECK_EQ(1, message_callback_count);
-
- // Break on exception and uncaught exception
- DebugEventCounterClear();
- MessageCallbackCountClear();
- ChangeBreakOnException(true, true);
- caught->Call(env->Global(), 0, NULL);
- CHECK_EQ(1, exception_hit_count);
- CHECK_EQ(0, uncaught_exception_hit_count);
- CHECK_EQ(0, message_callback_count);
- notCaught->Call(env->Global(), 0, NULL);
- CHECK_EQ(2, exception_hit_count);
- CHECK_EQ(1, uncaught_exception_hit_count);
- CHECK_EQ(1, message_callback_count);
-
- // Break on exception
- DebugEventCounterClear();
- MessageCallbackCountClear();
- ChangeBreakOnException(true, false);
- caught->Call(env->Global(), 0, NULL);
- CHECK_EQ(1, exception_hit_count);
- CHECK_EQ(0, uncaught_exception_hit_count);
- CHECK_EQ(0, message_callback_count);
- notCaught->Call(env->Global(), 0, NULL);
- CHECK_EQ(2, exception_hit_count);
- CHECK_EQ(1, uncaught_exception_hit_count);
- CHECK_EQ(1, message_callback_count);
-
- // No break on exception using JavaScript
- DebugEventCounterClear();
- MessageCallbackCountClear();
- ChangeBreakOnExceptionFromJS(false, false);
- caught->Call(env->Global(), 0, NULL);
- CHECK_EQ(0, exception_hit_count);
- CHECK_EQ(0, uncaught_exception_hit_count);
- CHECK_EQ(0, message_callback_count);
- notCaught->Call(env->Global(), 0, NULL);
- CHECK_EQ(0, exception_hit_count);
- CHECK_EQ(0, uncaught_exception_hit_count);
- CHECK_EQ(1, message_callback_count);
-
- // Break on uncaught exception using JavaScript
- DebugEventCounterClear();
- MessageCallbackCountClear();
- ChangeBreakOnExceptionFromJS(false, true);
- caught->Call(env->Global(), 0, NULL);
- CHECK_EQ(0, exception_hit_count);
- CHECK_EQ(0, uncaught_exception_hit_count);
- CHECK_EQ(0, message_callback_count);
- notCaught->Call(env->Global(), 0, NULL);
- CHECK_EQ(1, exception_hit_count);
- CHECK_EQ(1, uncaught_exception_hit_count);
- CHECK_EQ(1, message_callback_count);
-
- // Break on exception and uncaught exception using JavaScript
- DebugEventCounterClear();
- MessageCallbackCountClear();
- ChangeBreakOnExceptionFromJS(true, true);
- caught->Call(env->Global(), 0, NULL);
- CHECK_EQ(1, exception_hit_count);
- CHECK_EQ(0, message_callback_count);
- CHECK_EQ(0, uncaught_exception_hit_count);
- notCaught->Call(env->Global(), 0, NULL);
- CHECK_EQ(2, exception_hit_count);
- CHECK_EQ(1, uncaught_exception_hit_count);
- CHECK_EQ(1, message_callback_count);
-
- // Break on exception using JavaScript
- DebugEventCounterClear();
- MessageCallbackCountClear();
- ChangeBreakOnExceptionFromJS(true, false);
- caught->Call(env->Global(), 0, NULL);
- CHECK_EQ(1, exception_hit_count);
- CHECK_EQ(0, uncaught_exception_hit_count);
- CHECK_EQ(0, message_callback_count);
- notCaught->Call(env->Global(), 0, NULL);
- CHECK_EQ(2, exception_hit_count);
- CHECK_EQ(1, uncaught_exception_hit_count);
- CHECK_EQ(1, message_callback_count);
-
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
- v8::V8::RemoveMessageListeners(MessageCallbackCount);
-}
-
-
-// Test break on exception from compiler errors. When compiling using
-// v8::Script::Compile there is no JavaScript stack whereas when compiling using
-// eval there are JavaScript frames.
-TEST(BreakOnCompileException) {
- v8::HandleScope scope;
- DebugLocalContext env;
-
- // For this test, we want to break on uncaught exceptions:
- ChangeBreakOnException(false, true);
-
- v8::internal::Isolate::Current()->TraceException(false);
-
- // Create a function for checking the function when hitting a break point.
- frame_count = CompileFunction(&env, frame_count_source, "frame_count");
-
- v8::V8::AddMessageListener(MessageCallbackCount);
- v8::Debug::SetDebugEventListener(DebugEventCounter);
-
- DebugEventCounterClear();
- MessageCallbackCountClear();
-
- // Check initial state.
- CHECK_EQ(0, exception_hit_count);
- CHECK_EQ(0, uncaught_exception_hit_count);
- CHECK_EQ(0, message_callback_count);
- CHECK_EQ(-1, last_js_stack_height);
-
- // Throws SyntaxError: Unexpected end of input
- v8::Script::Compile(v8::String::New("+++"));
- CHECK_EQ(1, exception_hit_count);
- CHECK_EQ(1, uncaught_exception_hit_count);
- CHECK_EQ(1, message_callback_count);
- CHECK_EQ(0, last_js_stack_height); // No JavaScript stack.
-
- // Throws SyntaxError: Unexpected identifier
- v8::Script::Compile(v8::String::New("x x"));
- CHECK_EQ(2, exception_hit_count);
- CHECK_EQ(2, uncaught_exception_hit_count);
- CHECK_EQ(2, message_callback_count);
- CHECK_EQ(0, last_js_stack_height); // No JavaScript stack.
-
- // Throws SyntaxError: Unexpected end of input
- v8::Script::Compile(v8::String::New("eval('+++')"))->Run();
- CHECK_EQ(3, exception_hit_count);
- CHECK_EQ(3, uncaught_exception_hit_count);
- CHECK_EQ(3, message_callback_count);
- CHECK_EQ(1, last_js_stack_height);
-
- // Throws SyntaxError: Unexpected identifier
- v8::Script::Compile(v8::String::New("eval('x x')"))->Run();
- CHECK_EQ(4, exception_hit_count);
- CHECK_EQ(4, uncaught_exception_hit_count);
- CHECK_EQ(4, message_callback_count);
- CHECK_EQ(1, last_js_stack_height);
-}
-
-
-TEST(StepWithException) {
- v8::HandleScope scope;
- DebugLocalContext env;
-
- // For this test, we want to break on uncaught exceptions:
- ChangeBreakOnException(false, true);
-
- // Create a function for checking the function when hitting a break point.
- frame_function_name = CompileFunction(&env,
- frame_function_name_source,
- "frame_function_name");
-
- // Register a debug event listener which steps and counts.
- v8::Debug::SetDebugEventListener(DebugEventStepSequence);
-
- // Create functions for testing stepping.
- const char* src = "function a() { n(); }; "
- "function b() { c(); }; "
- "function c() { n(); }; "
- "function d() { x = 1; try { e(); } catch(x) { x = 2; } }; "
- "function e() { n(); }; "
- "function f() { x = 1; try { g(); } catch(x) { x = 2; } }; "
- "function g() { h(); }; "
- "function h() { x = 1; throw 1; }; ";
-
- // Step through invocation of a.
- v8::Local<v8::Function> a = CompileFunction(&env, src, "a");
- SetBreakPoint(a, 0);
- step_action = StepIn;
- break_point_hit_count = 0;
- expected_step_sequence = "aa";
- a->Call(env->Global(), 0, NULL);
- CHECK_EQ(StrLength(expected_step_sequence),
- break_point_hit_count);
-
- // Step through invocation of b + c.
- v8::Local<v8::Function> b = CompileFunction(&env, src, "b");
- SetBreakPoint(b, 0);
- step_action = StepIn;
- break_point_hit_count = 0;
- expected_step_sequence = "bcc";
- b->Call(env->Global(), 0, NULL);
- CHECK_EQ(StrLength(expected_step_sequence),
- break_point_hit_count);
- // Step through invocation of d + e.
- v8::Local<v8::Function> d = CompileFunction(&env, src, "d");
- SetBreakPoint(d, 0);
- ChangeBreakOnException(false, true);
- step_action = StepIn;
- break_point_hit_count = 0;
- expected_step_sequence = "ddedd";
- d->Call(env->Global(), 0, NULL);
- CHECK_EQ(StrLength(expected_step_sequence),
- break_point_hit_count);
-
- // Step through invocation of d + e now with break on caught exceptions.
- ChangeBreakOnException(true, true);
- step_action = StepIn;
- break_point_hit_count = 0;
- expected_step_sequence = "ddeedd";
- d->Call(env->Global(), 0, NULL);
- CHECK_EQ(StrLength(expected_step_sequence),
- break_point_hit_count);
-
- // Step through invocation of f + g + h.
- v8::Local<v8::Function> f = CompileFunction(&env, src, "f");
- SetBreakPoint(f, 0);
- ChangeBreakOnException(false, true);
- step_action = StepIn;
- break_point_hit_count = 0;
- expected_step_sequence = "ffghhff";
- f->Call(env->Global(), 0, NULL);
- CHECK_EQ(StrLength(expected_step_sequence),
- break_point_hit_count);
-
- // Step through invocation of f + g + h now with break on caught exceptions.
- ChangeBreakOnException(true, true);
- step_action = StepIn;
- break_point_hit_count = 0;
- expected_step_sequence = "ffghhhff";
- f->Call(env->Global(), 0, NULL);
- CHECK_EQ(StrLength(expected_step_sequence),
- break_point_hit_count);
-
- // Get rid of the debug event listener.
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-TEST(DebugBreak) {
-#ifdef VERIFY_HEAP
- i::FLAG_verify_heap = true;
-#endif
- v8::HandleScope scope;
- DebugLocalContext env;
-
- // Register a debug event listener which sets the break flag and counts.
- v8::Debug::SetDebugEventListener(DebugEventBreak);
-
- // Create a function for testing stepping.
- const char* src = "function f0() {}"
- "function f1(x1) {}"
- "function f2(x1,x2) {}"
- "function f3(x1,x2,x3) {}";
- v8::Local<v8::Function> f0 = CompileFunction(&env, src, "f0");
- v8::Local<v8::Function> f1 = CompileFunction(&env, src, "f1");
- v8::Local<v8::Function> f2 = CompileFunction(&env, src, "f2");
- v8::Local<v8::Function> f3 = CompileFunction(&env, src, "f3");
-
- // Call the function to make sure it is compiled.
- v8::Handle<v8::Value> argv[] = { v8::Number::New(1),
- v8::Number::New(1),
- v8::Number::New(1),
- v8::Number::New(1) };
-
- // Call all functions to make sure that they are compiled.
- f0->Call(env->Global(), 0, NULL);
- f1->Call(env->Global(), 0, NULL);
- f2->Call(env->Global(), 0, NULL);
- f3->Call(env->Global(), 0, NULL);
-
- // Set the debug break flag.
- v8::Debug::DebugBreak();
-
- // Call all functions with different argument count.
- break_point_hit_count = 0;
- for (unsigned int i = 0; i < ARRAY_SIZE(argv); i++) {
- f0->Call(env->Global(), i, argv);
- f1->Call(env->Global(), i, argv);
- f2->Call(env->Global(), i, argv);
- f3->Call(env->Global(), i, argv);
- }
-
- // One break for each function called.
- CHECK_EQ(4 * ARRAY_SIZE(argv), break_point_hit_count);
-
- // Get rid of the debug event listener.
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-// Test to ensure that JavaScript code keeps running while the debug break
-// through the stack limit flag is set but breaks are disabled.
-TEST(DisableBreak) {
- v8::HandleScope scope;
- DebugLocalContext env;
-
- // Register a debug event listener which sets the break flag and counts.
- v8::Debug::SetDebugEventListener(DebugEventCounter);
-
- // Create a function for testing stepping.
- const char* src = "function f() {g()};function g(){i=0; while(i<10){i++}}";
- v8::Local<v8::Function> f = CompileFunction(&env, src, "f");
-
- // Set the debug break flag.
- v8::Debug::DebugBreak();
-
- // Call all functions with different argument count.
- break_point_hit_count = 0;
- f->Call(env->Global(), 0, NULL);
- CHECK_EQ(1, break_point_hit_count);
-
- {
- v8::Debug::DebugBreak();
- v8::internal::DisableBreak disable_break(true);
- f->Call(env->Global(), 0, NULL);
- CHECK_EQ(1, break_point_hit_count);
- }
-
- f->Call(env->Global(), 0, NULL);
- CHECK_EQ(2, break_point_hit_count);
-
- // Get rid of the debug event listener.
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-static const char* kSimpleExtensionSource =
- "(function Foo() {"
- " return 4;"
- "})() ";
-
-// http://crbug.com/28933
-// Test that debug break is disabled when bootstrapper is active.
-TEST(NoBreakWhenBootstrapping) {
- v8::HandleScope scope;
-
- // Register a debug event listener which sets the break flag and counts.
- v8::Debug::SetDebugEventListener(DebugEventCounter);
-
- // Set the debug break flag.
- v8::Debug::DebugBreak();
- break_point_hit_count = 0;
- {
- // Create a context with an extension to make sure that some JavaScript
- // code is executed during bootstrapping.
- v8::RegisterExtension(new v8::Extension("simpletest",
- kSimpleExtensionSource));
- const char* extension_names[] = { "simpletest" };
- v8::ExtensionConfiguration extensions(1, extension_names);
- v8::Persistent<v8::Context> context = v8::Context::New(&extensions);
- context.Dispose(context->GetIsolate());
- }
- // Check that no DebugBreak events occured during the context creation.
- CHECK_EQ(0, break_point_hit_count);
-
- // Get rid of the debug event listener.
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-static v8::Handle<v8::Array> NamedEnum(const v8::AccessorInfo&) {
- v8::Handle<v8::Array> result = v8::Array::New(3);
- result->Set(v8::Integer::New(0), v8::String::New("a"));
- result->Set(v8::Integer::New(1), v8::String::New("b"));
- result->Set(v8::Integer::New(2), v8::String::New("c"));
- return result;
-}
-
-
-static v8::Handle<v8::Array> IndexedEnum(const v8::AccessorInfo&) {
- v8::Handle<v8::Array> result = v8::Array::New(2);
- result->Set(v8::Integer::New(0), v8::Number::New(1));
- result->Set(v8::Integer::New(1), v8::Number::New(10));
- return result;
-}
-
-
-static v8::Handle<v8::Value> NamedGetter(v8::Local<v8::String> name,
- const v8::AccessorInfo& info) {
- v8::String::AsciiValue n(name);
- if (strcmp(*n, "a") == 0) {
- return v8::String::New("AA");
- } else if (strcmp(*n, "b") == 0) {
- return v8::String::New("BB");
- } else if (strcmp(*n, "c") == 0) {
- return v8::String::New("CC");
- } else {
- return v8::Undefined();
- }
-
- return name;
-}
-
-
-static v8::Handle<v8::Value> IndexedGetter(uint32_t index,
- const v8::AccessorInfo& info) {
- return v8::Number::New(index + 1);
-}
-
-
-TEST(InterceptorPropertyMirror) {
- // Create a V8 environment with debug access.
- v8::HandleScope scope;
- DebugLocalContext env;
- env.ExposeDebug();
-
- // Create object with named interceptor.
- v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New();
- named->SetNamedPropertyHandler(NamedGetter, NULL, NULL, NULL, NamedEnum);
- env->Global()->Set(v8::String::New("intercepted_named"),
- named->NewInstance());
-
- // Create object with indexed interceptor.
- v8::Handle<v8::ObjectTemplate> indexed = v8::ObjectTemplate::New();
- indexed->SetIndexedPropertyHandler(IndexedGetter,
- NULL,
- NULL,
- NULL,
- IndexedEnum);
- env->Global()->Set(v8::String::New("intercepted_indexed"),
- indexed->NewInstance());
-
- // Create object with both named and indexed interceptor.
- v8::Handle<v8::ObjectTemplate> both = v8::ObjectTemplate::New();
- both->SetNamedPropertyHandler(NamedGetter, NULL, NULL, NULL, NamedEnum);
- both->SetIndexedPropertyHandler(IndexedGetter, NULL, NULL, NULL, IndexedEnum);
- env->Global()->Set(v8::String::New("intercepted_both"), both->NewInstance());
-
- // Get mirrors for the three objects with interceptor.
- CompileRun(
- "var named_mirror = debug.MakeMirror(intercepted_named);"
- "var indexed_mirror = debug.MakeMirror(intercepted_indexed);"
- "var both_mirror = debug.MakeMirror(intercepted_both)");
- CHECK(CompileRun(
- "named_mirror instanceof debug.ObjectMirror")->BooleanValue());
- CHECK(CompileRun(
- "indexed_mirror instanceof debug.ObjectMirror")->BooleanValue());
- CHECK(CompileRun(
- "both_mirror instanceof debug.ObjectMirror")->BooleanValue());
-
- // Get the property names from the interceptors
- CompileRun(
- "named_names = named_mirror.propertyNames();"
- "indexed_names = indexed_mirror.propertyNames();"
- "both_names = both_mirror.propertyNames()");
- CHECK_EQ(3, CompileRun("named_names.length")->Int32Value());
- CHECK_EQ(2, CompileRun("indexed_names.length")->Int32Value());
- CHECK_EQ(5, CompileRun("both_names.length")->Int32Value());
-
- // Check the expected number of properties.
- const char* source;
- source = "named_mirror.properties().length";
- CHECK_EQ(3, CompileRun(source)->Int32Value());
-
- source = "indexed_mirror.properties().length";
- CHECK_EQ(2, CompileRun(source)->Int32Value());
-
- source = "both_mirror.properties().length";
- CHECK_EQ(5, CompileRun(source)->Int32Value());
-
- // 1 is PropertyKind.Named;
- source = "both_mirror.properties(1).length";
- CHECK_EQ(3, CompileRun(source)->Int32Value());
-
- // 2 is PropertyKind.Indexed;
- source = "both_mirror.properties(2).length";
- CHECK_EQ(2, CompileRun(source)->Int32Value());
-
- // 3 is PropertyKind.Named | PropertyKind.Indexed;
- source = "both_mirror.properties(3).length";
- CHECK_EQ(5, CompileRun(source)->Int32Value());
-
- // Get the interceptor properties for the object with only named interceptor.
- CompileRun("var named_values = named_mirror.properties()");
-
- // Check that the properties are interceptor properties.
- for (int i = 0; i < 3; i++) {
- EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
- OS::SNPrintF(buffer,
- "named_values[%d] instanceof debug.PropertyMirror", i);
- CHECK(CompileRun(buffer.start())->BooleanValue());
-
- OS::SNPrintF(buffer, "named_values[%d].propertyType()", i);
- CHECK_EQ(v8::internal::INTERCEPTOR,
- CompileRun(buffer.start())->Int32Value());
-
- OS::SNPrintF(buffer, "named_values[%d].isNative()", i);
- CHECK(CompileRun(buffer.start())->BooleanValue());
- }
-
- // Get the interceptor properties for the object with only indexed
- // interceptor.
- CompileRun("var indexed_values = indexed_mirror.properties()");
-
- // Check that the properties are interceptor properties.
- for (int i = 0; i < 2; i++) {
- EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
- OS::SNPrintF(buffer,
- "indexed_values[%d] instanceof debug.PropertyMirror", i);
- CHECK(CompileRun(buffer.start())->BooleanValue());
- }
-
- // Get the interceptor properties for the object with both types of
- // interceptors.
- CompileRun("var both_values = both_mirror.properties()");
-
- // Check that the properties are interceptor properties.
- for (int i = 0; i < 5; i++) {
- EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
- OS::SNPrintF(buffer, "both_values[%d] instanceof debug.PropertyMirror", i);
- CHECK(CompileRun(buffer.start())->BooleanValue());
- }
-
- // Check the property names.
- source = "both_values[0].name() == 'a'";
- CHECK(CompileRun(source)->BooleanValue());
-
- source = "both_values[1].name() == 'b'";
- CHECK(CompileRun(source)->BooleanValue());
-
- source = "both_values[2].name() == 'c'";
- CHECK(CompileRun(source)->BooleanValue());
-
- source = "both_values[3].name() == 1";
- CHECK(CompileRun(source)->BooleanValue());
-
- source = "both_values[4].name() == 10";
- CHECK(CompileRun(source)->BooleanValue());
-}
-
-
-TEST(HiddenPrototypePropertyMirror) {
- // Create a V8 environment with debug access.
- v8::HandleScope scope;
- DebugLocalContext env;
- env.ExposeDebug();
-
- v8::Handle<v8::FunctionTemplate> t0 = v8::FunctionTemplate::New();
- t0->InstanceTemplate()->Set(v8::String::New("x"), v8::Number::New(0));
- v8::Handle<v8::FunctionTemplate> t1 = v8::FunctionTemplate::New();
- t1->SetHiddenPrototype(true);
- t1->InstanceTemplate()->Set(v8::String::New("y"), v8::Number::New(1));
- v8::Handle<v8::FunctionTemplate> t2 = v8::FunctionTemplate::New();
- t2->SetHiddenPrototype(true);
- t2->InstanceTemplate()->Set(v8::String::New("z"), v8::Number::New(2));
- v8::Handle<v8::FunctionTemplate> t3 = v8::FunctionTemplate::New();
- t3->InstanceTemplate()->Set(v8::String::New("u"), v8::Number::New(3));
-
- // Create object and set them on the global object.
- v8::Handle<v8::Object> o0 = t0->GetFunction()->NewInstance();
- env->Global()->Set(v8::String::New("o0"), o0);
- v8::Handle<v8::Object> o1 = t1->GetFunction()->NewInstance();
- env->Global()->Set(v8::String::New("o1"), o1);
- v8::Handle<v8::Object> o2 = t2->GetFunction()->NewInstance();
- env->Global()->Set(v8::String::New("o2"), o2);
- v8::Handle<v8::Object> o3 = t3->GetFunction()->NewInstance();
- env->Global()->Set(v8::String::New("o3"), o3);
-
- // Get mirrors for the four objects.
- CompileRun(
- "var o0_mirror = debug.MakeMirror(o0);"
- "var o1_mirror = debug.MakeMirror(o1);"
- "var o2_mirror = debug.MakeMirror(o2);"
- "var o3_mirror = debug.MakeMirror(o3)");
- CHECK(CompileRun("o0_mirror instanceof debug.ObjectMirror")->BooleanValue());
- CHECK(CompileRun("o1_mirror instanceof debug.ObjectMirror")->BooleanValue());
- CHECK(CompileRun("o2_mirror instanceof debug.ObjectMirror")->BooleanValue());
- CHECK(CompileRun("o3_mirror instanceof debug.ObjectMirror")->BooleanValue());
-
- // Check that each object has one property.
- CHECK_EQ(1, CompileRun(
- "o0_mirror.propertyNames().length")->Int32Value());
- CHECK_EQ(1, CompileRun(
- "o1_mirror.propertyNames().length")->Int32Value());
- CHECK_EQ(1, CompileRun(
- "o2_mirror.propertyNames().length")->Int32Value());
- CHECK_EQ(1, CompileRun(
- "o3_mirror.propertyNames().length")->Int32Value());
-
- // Set o1 as prototype for o0. o1 has the hidden prototype flag so all
- // properties on o1 should be seen on o0.
- o0->Set(v8::String::New("__proto__"), o1);
- CHECK_EQ(2, CompileRun(
- "o0_mirror.propertyNames().length")->Int32Value());
- CHECK_EQ(0, CompileRun(
- "o0_mirror.property('x').value().value()")->Int32Value());
- CHECK_EQ(1, CompileRun(
- "o0_mirror.property('y').value().value()")->Int32Value());
-
- // Set o2 as prototype for o0 (it will end up after o1 as o1 has the hidden
- // prototype flag. o2 also has the hidden prototype flag so all properties
- // on o2 should be seen on o0 as well as properties on o1.
- o0->Set(v8::String::New("__proto__"), o2);
- CHECK_EQ(3, CompileRun(
- "o0_mirror.propertyNames().length")->Int32Value());
- CHECK_EQ(0, CompileRun(
- "o0_mirror.property('x').value().value()")->Int32Value());
- CHECK_EQ(1, CompileRun(
- "o0_mirror.property('y').value().value()")->Int32Value());
- CHECK_EQ(2, CompileRun(
- "o0_mirror.property('z').value().value()")->Int32Value());
-
- // Set o3 as prototype for o0 (it will end up after o1 and o2 as both o1 and
- // o2 has the hidden prototype flag. o3 does not have the hidden prototype
- // flag so properties on o3 should not be seen on o0 whereas the properties
- // from o1 and o2 should still be seen on o0.
- // Final prototype chain: o0 -> o1 -> o2 -> o3
- // Hidden prototypes: ^^ ^^
- o0->Set(v8::String::New("__proto__"), o3);
- CHECK_EQ(3, CompileRun(
- "o0_mirror.propertyNames().length")->Int32Value());
- CHECK_EQ(1, CompileRun(
- "o3_mirror.propertyNames().length")->Int32Value());
- CHECK_EQ(0, CompileRun(
- "o0_mirror.property('x').value().value()")->Int32Value());
- CHECK_EQ(1, CompileRun(
- "o0_mirror.property('y').value().value()")->Int32Value());
- CHECK_EQ(2, CompileRun(
- "o0_mirror.property('z').value().value()")->Int32Value());
- CHECK(CompileRun("o0_mirror.property('u').isUndefined()")->BooleanValue());
-
- // The prototype (__proto__) for o0 should be o3 as o1 and o2 are hidden.
- CHECK(CompileRun("o0_mirror.protoObject() == o3_mirror")->BooleanValue());
-}
-
-
-static v8::Handle<v8::Value> ProtperyXNativeGetter(
- v8::Local<v8::String> property, const v8::AccessorInfo& info) {
- return v8::Integer::New(10);
-}
-
-
-TEST(NativeGetterPropertyMirror) {
- // Create a V8 environment with debug access.
- v8::HandleScope scope;
- DebugLocalContext env;
- env.ExposeDebug();
-
- v8::Handle<v8::String> name = v8::String::New("x");
- // Create object with named accessor.
- v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New();
- named->SetAccessor(name, &ProtperyXNativeGetter, NULL,
- v8::Handle<v8::Value>(), v8::DEFAULT, v8::None);
-
- // Create object with named property getter.
- env->Global()->Set(v8::String::New("instance"), named->NewInstance());
- CHECK_EQ(10, CompileRun("instance.x")->Int32Value());
-
- // Get mirror for the object with property getter.
- CompileRun("var instance_mirror = debug.MakeMirror(instance);");
- CHECK(CompileRun(
- "instance_mirror instanceof debug.ObjectMirror")->BooleanValue());
-
- CompileRun("var named_names = instance_mirror.propertyNames();");
- CHECK_EQ(1, CompileRun("named_names.length")->Int32Value());
- CHECK(CompileRun("named_names[0] == 'x'")->BooleanValue());
- CHECK(CompileRun(
- "instance_mirror.property('x').value().isNumber()")->BooleanValue());
- CHECK(CompileRun(
- "instance_mirror.property('x').value().value() == 10")->BooleanValue());
-}
-
-
-static v8::Handle<v8::Value> ProtperyXNativeGetterThrowingError(
- v8::Local<v8::String> property, const v8::AccessorInfo& info) {
- return CompileRun("throw new Error('Error message');");
-}
-
-
-TEST(NativeGetterThrowingErrorPropertyMirror) {
- // Create a V8 environment with debug access.
- v8::HandleScope scope;
- DebugLocalContext env;
- env.ExposeDebug();
-
- v8::Handle<v8::String> name = v8::String::New("x");
- // Create object with named accessor.
- v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New();
- named->SetAccessor(name, &ProtperyXNativeGetterThrowingError, NULL,
- v8::Handle<v8::Value>(), v8::DEFAULT, v8::None);
-
- // Create object with named property getter.
- env->Global()->Set(v8::String::New("instance"), named->NewInstance());
-
- // Get mirror for the object with property getter.
- CompileRun("var instance_mirror = debug.MakeMirror(instance);");
- CHECK(CompileRun(
- "instance_mirror instanceof debug.ObjectMirror")->BooleanValue());
- CompileRun("named_names = instance_mirror.propertyNames();");
- CHECK_EQ(1, CompileRun("named_names.length")->Int32Value());
- CHECK(CompileRun("named_names[0] == 'x'")->BooleanValue());
- CHECK(CompileRun(
- "instance_mirror.property('x').value().isError()")->BooleanValue());
-
- // Check that the message is that passed to the Error constructor.
- CHECK(CompileRun(
- "instance_mirror.property('x').value().message() == 'Error message'")->
- BooleanValue());
-}
-
-
-// Test that hidden properties object is not returned as an unnamed property
-// among regular properties.
-// See http://crbug.com/26491
-TEST(NoHiddenProperties) {
- // Create a V8 environment with debug access.
- v8::HandleScope scope;
- DebugLocalContext env;
- env.ExposeDebug();
-
- // Create an object in the global scope.
- const char* source = "var obj = {a: 1};";
- v8::Script::Compile(v8::String::New(source))->Run();
- v8::Local<v8::Object> obj = v8::Local<v8::Object>::Cast(
- env->Global()->Get(v8::String::New("obj")));
- // Set a hidden property on the object.
- obj->SetHiddenValue(v8::String::New("v8::test-debug::a"),
- v8::Int32::New(11));
-
- // Get mirror for the object with property getter.
- CompileRun("var obj_mirror = debug.MakeMirror(obj);");
- CHECK(CompileRun(
- "obj_mirror instanceof debug.ObjectMirror")->BooleanValue());
- CompileRun("var named_names = obj_mirror.propertyNames();");
- // There should be exactly one property. But there is also an unnamed
- // property whose value is hidden properties dictionary. The latter
- // property should not be in the list of reguar properties.
- CHECK_EQ(1, CompileRun("named_names.length")->Int32Value());
- CHECK(CompileRun("named_names[0] == 'a'")->BooleanValue());
- CHECK(CompileRun(
- "obj_mirror.property('a').value().value() == 1")->BooleanValue());
-
- // Object created by t0 will become hidden prototype of object 'obj'.
- v8::Handle<v8::FunctionTemplate> t0 = v8::FunctionTemplate::New();
- t0->InstanceTemplate()->Set(v8::String::New("b"), v8::Number::New(2));
- t0->SetHiddenPrototype(true);
- v8::Handle<v8::FunctionTemplate> t1 = v8::FunctionTemplate::New();
- t1->InstanceTemplate()->Set(v8::String::New("c"), v8::Number::New(3));
-
- // Create proto objects, add hidden properties to them and set them on
- // the global object.
- v8::Handle<v8::Object> protoObj = t0->GetFunction()->NewInstance();
- protoObj->SetHiddenValue(v8::String::New("v8::test-debug::b"),
- v8::Int32::New(12));
- env->Global()->Set(v8::String::New("protoObj"), protoObj);
- v8::Handle<v8::Object> grandProtoObj = t1->GetFunction()->NewInstance();
- grandProtoObj->SetHiddenValue(v8::String::New("v8::test-debug::c"),
- v8::Int32::New(13));
- env->Global()->Set(v8::String::New("grandProtoObj"), grandProtoObj);
-
- // Setting prototypes: obj->protoObj->grandProtoObj
- protoObj->Set(v8::String::New("__proto__"), grandProtoObj);
- obj->Set(v8::String::New("__proto__"), protoObj);
-
- // Get mirror for the object with property getter.
- CompileRun("var obj_mirror = debug.MakeMirror(obj);");
- CHECK(CompileRun(
- "obj_mirror instanceof debug.ObjectMirror")->BooleanValue());
- CompileRun("var named_names = obj_mirror.propertyNames();");
- // There should be exactly two properties - one from the object itself and
- // another from its hidden prototype.
- CHECK_EQ(2, CompileRun("named_names.length")->Int32Value());
- CHECK(CompileRun("named_names.sort(); named_names[0] == 'a' &&"
- "named_names[1] == 'b'")->BooleanValue());
- CHECK(CompileRun(
- "obj_mirror.property('a').value().value() == 1")->BooleanValue());
- CHECK(CompileRun(
- "obj_mirror.property('b').value().value() == 2")->BooleanValue());
-}
-
-
-// Multithreaded tests of JSON debugger protocol
-
-// Support classes
-
-// Provides synchronization between k threads, where k is an input to the
-// constructor. The Wait() call blocks a thread until it is called for the
-// k'th time, then all calls return. Each ThreadBarrier object can only
-// be used once.
-class ThreadBarrier {
- public:
- explicit ThreadBarrier(int num_threads);
- ~ThreadBarrier();
- void Wait();
- private:
- int num_threads_;
- int num_blocked_;
- v8::internal::Mutex* lock_;
- v8::internal::Semaphore* sem_;
- bool invalid_;
-};
-
-ThreadBarrier::ThreadBarrier(int num_threads)
- : num_threads_(num_threads), num_blocked_(0) {
- lock_ = OS::CreateMutex();
- sem_ = OS::CreateSemaphore(0);
- invalid_ = false; // A barrier may only be used once. Then it is invalid.
-}
-
-// Do not call, due to race condition with Wait().
-// Could be resolved with Pthread condition variables.
-ThreadBarrier::~ThreadBarrier() {
- lock_->Lock();
- delete lock_;
- delete sem_;
-}
-
-void ThreadBarrier::Wait() {
- lock_->Lock();
- CHECK(!invalid_);
- if (num_blocked_ == num_threads_ - 1) {
- // Signal and unblock all waiting threads.
- for (int i = 0; i < num_threads_ - 1; ++i) {
- sem_->Signal();
- }
- invalid_ = true;
- printf("BARRIER\n\n");
- fflush(stdout);
- lock_->Unlock();
- } else { // Wait for the semaphore.
- ++num_blocked_;
- lock_->Unlock(); // Potential race condition with destructor because
- sem_->Wait(); // these two lines are not atomic.
- }
-}
-
-// A set containing enough barriers and semaphores for any of the tests.
-class Barriers {
- public:
- Barriers();
- void Initialize();
- ThreadBarrier barrier_1;
- ThreadBarrier barrier_2;
- ThreadBarrier barrier_3;
- ThreadBarrier barrier_4;
- ThreadBarrier barrier_5;
- v8::internal::Semaphore* semaphore_1;
- v8::internal::Semaphore* semaphore_2;
-};
-
-Barriers::Barriers() : barrier_1(2), barrier_2(2),
- barrier_3(2), barrier_4(2), barrier_5(2) {}
-
-void Barriers::Initialize() {
- semaphore_1 = OS::CreateSemaphore(0);
- semaphore_2 = OS::CreateSemaphore(0);
-}
-
-
-// We match parts of the message to decide if it is a break message.
-bool IsBreakEventMessage(char *message) {
- const char* type_event = "\"type\":\"event\"";
- const char* event_break = "\"event\":\"break\"";
- // Does the message contain both type:event and event:break?
- return strstr(message, type_event) != NULL &&
- strstr(message, event_break) != NULL;
-}
-
-
-// We match parts of the message to decide if it is a exception message.
-bool IsExceptionEventMessage(char *message) {
- const char* type_event = "\"type\":\"event\"";
- const char* event_exception = "\"event\":\"exception\"";
- // Does the message contain both type:event and event:exception?
- return strstr(message, type_event) != NULL &&
- strstr(message, event_exception) != NULL;
-}
-
-
-// We match the message wether it is an evaluate response message.
-bool IsEvaluateResponseMessage(char* message) {
- const char* type_response = "\"type\":\"response\"";
- const char* command_evaluate = "\"command\":\"evaluate\"";
- // Does the message contain both type:response and command:evaluate?
- return strstr(message, type_response) != NULL &&
- strstr(message, command_evaluate) != NULL;
-}
-
-
-static int StringToInt(const char* s) {
- return atoi(s); // NOLINT
-}
-
-
-// We match parts of the message to get evaluate result int value.
-int GetEvaluateIntResult(char *message) {
- const char* value = "\"value\":";
- char* pos = strstr(message, value);
- if (pos == NULL) {
- return -1;
- }
- int res = -1;
- res = StringToInt(pos + strlen(value));
- return res;
-}
-
-
-// We match parts of the message to get hit breakpoint id.
-int GetBreakpointIdFromBreakEventMessage(char *message) {
- const char* breakpoints = "\"breakpoints\":[";
- char* pos = strstr(message, breakpoints);
- if (pos == NULL) {
- return -1;
- }
- int res = -1;
- res = StringToInt(pos + strlen(breakpoints));
- return res;
-}
-
-
-// We match parts of the message to get total frames number.
-int GetTotalFramesInt(char *message) {
- const char* prefix = "\"totalFrames\":";
- char* pos = strstr(message, prefix);
- if (pos == NULL) {
- return -1;
- }
- pos += strlen(prefix);
- int res = StringToInt(pos);
- return res;
-}
-
-
-// We match parts of the message to get source line.
-int GetSourceLineFromBreakEventMessage(char *message) {
- const char* source_line = "\"sourceLine\":";
- char* pos = strstr(message, source_line);
- if (pos == NULL) {
- return -1;
- }
- int res = -1;
- res = StringToInt(pos + strlen(source_line));
- return res;
-}
-
-/* Test MessageQueues */
-/* Tests the message queues that hold debugger commands and
- * response messages to the debugger. Fills queues and makes
- * them grow.
- */
-Barriers message_queue_barriers;
-
-// This is the debugger thread, that executes no v8 calls except
-// placing JSON debugger commands in the queue.
-class MessageQueueDebuggerThread : public v8::internal::Thread {
- public:
- MessageQueueDebuggerThread()
- : Thread("MessageQueueDebuggerThread") { }
- void Run();
-};
-
-static void MessageHandler(const uint16_t* message, int length,
- v8::Debug::ClientData* client_data) {
- static char print_buffer[1000];
- Utf16ToAscii(message, length, print_buffer);
- if (IsBreakEventMessage(print_buffer)) {
- // Lets test script wait until break occurs to send commands.
- // Signals when a break is reported.
- message_queue_barriers.semaphore_2->Signal();
- }
-
- // Allow message handler to block on a semaphore, to test queueing of
- // messages while blocked.
- message_queue_barriers.semaphore_1->Wait();
-}
-
-void MessageQueueDebuggerThread::Run() {
- const int kBufferSize = 1000;
- uint16_t buffer_1[kBufferSize];
- uint16_t buffer_2[kBufferSize];
- const char* command_1 =
- "{\"seq\":117,"
- "\"type\":\"request\","
- "\"command\":\"evaluate\","
- "\"arguments\":{\"expression\":\"1+2\"}}";
- const char* command_2 =
- "{\"seq\":118,"
- "\"type\":\"request\","
- "\"command\":\"evaluate\","
- "\"arguments\":{\"expression\":\"1+a\"}}";
- const char* command_3 =
- "{\"seq\":119,"
- "\"type\":\"request\","
- "\"command\":\"evaluate\","
- "\"arguments\":{\"expression\":\"c.d * b\"}}";
- const char* command_continue =
- "{\"seq\":106,"
- "\"type\":\"request\","
- "\"command\":\"continue\"}";
- const char* command_single_step =
- "{\"seq\":107,"
- "\"type\":\"request\","
- "\"command\":\"continue\","
- "\"arguments\":{\"stepaction\":\"next\"}}";
-
- /* Interleaved sequence of actions by the two threads:*/
- // Main thread compiles and runs source_1
- message_queue_barriers.semaphore_1->Signal();
- message_queue_barriers.barrier_1.Wait();
- // Post 6 commands, filling the command queue and making it expand.
- // These calls return immediately, but the commands stay on the queue
- // until the execution of source_2.
- // Note: AsciiToUtf16 executes before SendCommand, so command is copied
- // to buffer before buffer is sent to SendCommand.
- v8::Debug::SendCommand(buffer_1, AsciiToUtf16(command_1, buffer_1));
- v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_2, buffer_2));
- v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_3, buffer_2));
- v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_3, buffer_2));
- v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_3, buffer_2));
- message_queue_barriers.barrier_2.Wait();
- // Main thread compiles and runs source_2.
- // Queued commands are executed at the start of compilation of source_2(
- // beforeCompile event).
- // Free the message handler to process all the messages from the queue. 7
- // messages are expected: 2 afterCompile events and 5 responses.
- // All the commands added so far will fail to execute as long as call stack
- // is empty on beforeCompile event.
- for (int i = 0; i < 6 ; ++i) {
- message_queue_barriers.semaphore_1->Signal();
- }
- message_queue_barriers.barrier_3.Wait();
- // Main thread compiles and runs source_3.
- // Don't stop in the afterCompile handler.
- message_queue_barriers.semaphore_1->Signal();
- // source_3 includes a debugger statement, which causes a break event.
- // Wait on break event from hitting "debugger" statement
- message_queue_barriers.semaphore_2->Wait();
- // These should execute after the "debugger" statement in source_2
- v8::Debug::SendCommand(buffer_1, AsciiToUtf16(command_1, buffer_1));
- v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_2, buffer_2));
- v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_3, buffer_2));
- v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_single_step, buffer_2));
- // Run after 2 break events, 4 responses.
- for (int i = 0; i < 6 ; ++i) {
- message_queue_barriers.semaphore_1->Signal();
- }
- // Wait on break event after a single step executes.
- message_queue_barriers.semaphore_2->Wait();
- v8::Debug::SendCommand(buffer_1, AsciiToUtf16(command_2, buffer_1));
- v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_continue, buffer_2));
- // Run after 2 responses.
- for (int i = 0; i < 2 ; ++i) {
- message_queue_barriers.semaphore_1->Signal();
- }
- // Main thread continues running source_3 to end, waits for this thread.
-}
-
-
-// This thread runs the v8 engine.
-TEST(MessageQueues) {
- MessageQueueDebuggerThread message_queue_debugger_thread;
-
- // Create a V8 environment
- v8::HandleScope scope;
- DebugLocalContext env;
- message_queue_barriers.Initialize();
- v8::Debug::SetMessageHandler(MessageHandler);
- message_queue_debugger_thread.Start();
-
- const char* source_1 = "a = 3; b = 4; c = new Object(); c.d = 5;";
- const char* source_2 = "e = 17;";
- const char* source_3 = "a = 4; debugger; a = 5; a = 6; a = 7;";
-
- // See MessageQueueDebuggerThread::Run for interleaved sequence of
- // API calls and events in the two threads.
- CompileRun(source_1);
- message_queue_barriers.barrier_1.Wait();
- message_queue_barriers.barrier_2.Wait();
- CompileRun(source_2);
- message_queue_barriers.barrier_3.Wait();
- CompileRun(source_3);
- message_queue_debugger_thread.Join();
- fflush(stdout);
-}
-
-
-class TestClientData : public v8::Debug::ClientData {
- public:
- TestClientData() {
- constructor_call_counter++;
- }
- virtual ~TestClientData() {
- destructor_call_counter++;
- }
-
- static void ResetCounters() {
- constructor_call_counter = 0;
- destructor_call_counter = 0;
- }
-
- static int constructor_call_counter;
- static int destructor_call_counter;
-};
-
-int TestClientData::constructor_call_counter = 0;
-int TestClientData::destructor_call_counter = 0;
-
-
-// Tests that MessageQueue doesn't destroy client data when expands and
-// does destroy when it dies.
-TEST(MessageQueueExpandAndDestroy) {
- TestClientData::ResetCounters();
- { // Create a scope for the queue.
- CommandMessageQueue queue(1);
- queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
- new TestClientData()));
- queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
- new TestClientData()));
- queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
- new TestClientData()));
- CHECK_EQ(0, TestClientData::destructor_call_counter);
- queue.Get().Dispose();
- CHECK_EQ(1, TestClientData::destructor_call_counter);
- queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
- new TestClientData()));
- queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
- new TestClientData()));
- queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
- new TestClientData()));
- queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
- new TestClientData()));
- queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
- new TestClientData()));
- CHECK_EQ(1, TestClientData::destructor_call_counter);
- queue.Get().Dispose();
- CHECK_EQ(2, TestClientData::destructor_call_counter);
- }
- // All the client data should be destroyed when the queue is destroyed.
- CHECK_EQ(TestClientData::destructor_call_counter,
- TestClientData::destructor_call_counter);
-}
-
-
-static int handled_client_data_instances_count = 0;
-static void MessageHandlerCountingClientData(
- const v8::Debug::Message& message) {
- if (message.GetClientData() != NULL) {
- handled_client_data_instances_count++;
- }
-}
-
-
-// Tests that all client data passed to the debugger are sent to the handler.
-TEST(SendClientDataToHandler) {
- // Create a V8 environment
- v8::HandleScope scope;
- DebugLocalContext env;
- TestClientData::ResetCounters();
- handled_client_data_instances_count = 0;
- v8::Debug::SetMessageHandler2(MessageHandlerCountingClientData);
- const char* source_1 = "a = 3; b = 4; c = new Object(); c.d = 5;";
- const int kBufferSize = 1000;
- uint16_t buffer[kBufferSize];
- const char* command_1 =
- "{\"seq\":117,"
- "\"type\":\"request\","
- "\"command\":\"evaluate\","
- "\"arguments\":{\"expression\":\"1+2\"}}";
- const char* command_2 =
- "{\"seq\":118,"
- "\"type\":\"request\","
- "\"command\":\"evaluate\","
- "\"arguments\":{\"expression\":\"1+a\"}}";
- const char* command_continue =
- "{\"seq\":106,"
- "\"type\":\"request\","
- "\"command\":\"continue\"}";
-
- v8::Debug::SendCommand(buffer, AsciiToUtf16(command_1, buffer),
- new TestClientData());
- v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer), NULL);
- v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer),
- new TestClientData());
- v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer),
- new TestClientData());
- // All the messages will be processed on beforeCompile event.
- CompileRun(source_1);
- v8::Debug::SendCommand(buffer, AsciiToUtf16(command_continue, buffer));
- CHECK_EQ(3, TestClientData::constructor_call_counter);
- CHECK_EQ(TestClientData::constructor_call_counter,
- handled_client_data_instances_count);
- CHECK_EQ(TestClientData::constructor_call_counter,
- TestClientData::destructor_call_counter);
-}
-
-
-/* Test ThreadedDebugging */
-/* This test interrupts a running infinite loop that is
- * occupying the v8 thread by a break command from the
- * debugger thread. It then changes the value of a
- * global object, to make the loop terminate.
- */
-
-Barriers threaded_debugging_barriers;
-
-class V8Thread : public v8::internal::Thread {
- public:
- V8Thread() : Thread("V8Thread") { }
- void Run();
-};
-
-class DebuggerThread : public v8::internal::Thread {
- public:
- DebuggerThread() : Thread("DebuggerThread") { }
- void Run();
-};
-
-
-static v8::Handle<v8::Value> ThreadedAtBarrier1(const v8::Arguments& args) {
- threaded_debugging_barriers.barrier_1.Wait();
- return v8::Undefined();
-}
-
-
-static void ThreadedMessageHandler(const v8::Debug::Message& message) {
- static char print_buffer[1000];
- v8::String::Value json(message.GetJSON());
- Utf16ToAscii(*json, json.length(), print_buffer);
- if (IsBreakEventMessage(print_buffer)) {
- // Check that we are inside the while loop.
- int source_line = GetSourceLineFromBreakEventMessage(print_buffer);
- // TODO(2047): This should really be 8 <= source_line <= 13; but we
- // currently have an off-by-one error when calculating the source
- // position corresponding to the program counter at the debug break.
- CHECK(7 <= source_line && source_line <= 13);
- threaded_debugging_barriers.barrier_2.Wait();
- }
-}
-
-
-void V8Thread::Run() {
- const char* source =
- "flag = true;\n"
- "function bar( new_value ) {\n"
- " flag = new_value;\n"
- " return \"Return from bar(\" + new_value + \")\";\n"
- "}\n"
- "\n"
- "function foo() {\n"
- " var x = 1;\n"
- " while ( flag == true ) {\n"
- " if ( x == 1 ) {\n"
- " ThreadedAtBarrier1();\n"
- " }\n"
- " x = x + 1;\n"
- " }\n"
- "}\n"
- "\n"
- "foo();\n";
-
- v8::V8::Initialize();
- v8::HandleScope scope;
- DebugLocalContext env;
- v8::Debug::SetMessageHandler2(&ThreadedMessageHandler);
- v8::Handle<v8::ObjectTemplate> global_template = v8::ObjectTemplate::New();
- global_template->Set(v8::String::New("ThreadedAtBarrier1"),
- v8::FunctionTemplate::New(ThreadedAtBarrier1));
- v8::Handle<v8::Context> context = v8::Context::New(NULL, global_template);
- v8::Context::Scope context_scope(context);
-
- CompileRun(source);
-}
-
-void DebuggerThread::Run() {
- const int kBufSize = 1000;
- uint16_t buffer[kBufSize];
-
- const char* command_1 = "{\"seq\":102,"
- "\"type\":\"request\","
- "\"command\":\"evaluate\","
- "\"arguments\":{\"expression\":\"bar(false)\"}}";
- const char* command_2 = "{\"seq\":103,"
- "\"type\":\"request\","
- "\"command\":\"continue\"}";
-
- threaded_debugging_barriers.barrier_1.Wait();
- v8::Debug::DebugBreak();
- threaded_debugging_barriers.barrier_2.Wait();
- v8::Debug::SendCommand(buffer, AsciiToUtf16(command_1, buffer));
- v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer));
-}
-
-
-TEST(ThreadedDebugging) {
- DebuggerThread debugger_thread;
- V8Thread v8_thread;
-
- // Create a V8 environment
- threaded_debugging_barriers.Initialize();
-
- v8_thread.Start();
- debugger_thread.Start();
-
- v8_thread.Join();
- debugger_thread.Join();
-}
-
-/* Test RecursiveBreakpoints */
-/* In this test, the debugger evaluates a function with a breakpoint, after
- * hitting a breakpoint in another function. We do this with both values
- * of the flag enabling recursive breakpoints, and verify that the second
- * breakpoint is hit when enabled, and missed when disabled.
- */
-
-class BreakpointsV8Thread : public v8::internal::Thread {
- public:
- BreakpointsV8Thread() : Thread("BreakpointsV8Thread") { }
- void Run();
-};
-
-class BreakpointsDebuggerThread : public v8::internal::Thread {
- public:
- explicit BreakpointsDebuggerThread(bool global_evaluate)
- : Thread("BreakpointsDebuggerThread"),
- global_evaluate_(global_evaluate) {}
- void Run();
-
- private:
- bool global_evaluate_;
-};
-
-
-Barriers* breakpoints_barriers;
-int break_event_breakpoint_id;
-int evaluate_int_result;
-
-static void BreakpointsMessageHandler(const v8::Debug::Message& message) {
- static char print_buffer[1000];
- v8::String::Value json(message.GetJSON());
- Utf16ToAscii(*json, json.length(), print_buffer);
-
- if (IsBreakEventMessage(print_buffer)) {
- break_event_breakpoint_id =
- GetBreakpointIdFromBreakEventMessage(print_buffer);
- breakpoints_barriers->semaphore_1->Signal();
- } else if (IsEvaluateResponseMessage(print_buffer)) {
- evaluate_int_result = GetEvaluateIntResult(print_buffer);
- breakpoints_barriers->semaphore_1->Signal();
- }
-}
-
-
-void BreakpointsV8Thread::Run() {
- const char* source_1 = "var y_global = 3;\n"
- "function cat( new_value ) {\n"
- " var x = new_value;\n"
- " y_global = y_global + 4;\n"
- " x = 3 * x + 1;\n"
- " y_global = y_global + 5;\n"
- " return x;\n"
- "}\n"
- "\n"
- "function dog() {\n"
- " var x = 1;\n"
- " x = y_global;"
- " var z = 3;"
- " x += 100;\n"
- " return x;\n"
- "}\n"
- "\n";
- const char* source_2 = "cat(17);\n"
- "cat(19);\n";
-
- v8::V8::Initialize();
- v8::HandleScope scope;
- DebugLocalContext env;
- v8::Debug::SetMessageHandler2(&BreakpointsMessageHandler);
-
- CompileRun(source_1);
- breakpoints_barriers->barrier_1.Wait();
- breakpoints_barriers->barrier_2.Wait();
- CompileRun(source_2);
-}
-
-
-void BreakpointsDebuggerThread::Run() {
- const int kBufSize = 1000;
- uint16_t buffer[kBufSize];
-
- const char* command_1 = "{\"seq\":101,"
- "\"type\":\"request\","
- "\"command\":\"setbreakpoint\","
- "\"arguments\":{\"type\":\"function\",\"target\":\"cat\",\"line\":3}}";
- const char* command_2 = "{\"seq\":102,"
- "\"type\":\"request\","
- "\"command\":\"setbreakpoint\","
- "\"arguments\":{\"type\":\"function\",\"target\":\"dog\",\"line\":3}}";
- const char* command_3;
- if (this->global_evaluate_) {
- command_3 = "{\"seq\":103,"
- "\"type\":\"request\","
- "\"command\":\"evaluate\","
- "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":false,"
- "\"global\":true}}";
- } else {
- command_3 = "{\"seq\":103,"
- "\"type\":\"request\","
- "\"command\":\"evaluate\","
- "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":false}}";
- }
- const char* command_4;
- if (this->global_evaluate_) {
- command_4 = "{\"seq\":104,"
- "\"type\":\"request\","
- "\"command\":\"evaluate\","
- "\"arguments\":{\"expression\":\"100 + 8\",\"disable_break\":true,"
- "\"global\":true}}";
- } else {
- command_4 = "{\"seq\":104,"
- "\"type\":\"request\","
- "\"command\":\"evaluate\","
- "\"arguments\":{\"expression\":\"x + 1\",\"disable_break\":true}}";
- }
- const char* command_5 = "{\"seq\":105,"
- "\"type\":\"request\","
- "\"command\":\"continue\"}";
- const char* command_6 = "{\"seq\":106,"
- "\"type\":\"request\","
- "\"command\":\"continue\"}";
- const char* command_7;
- if (this->global_evaluate_) {
- command_7 = "{\"seq\":107,"
- "\"type\":\"request\","
- "\"command\":\"evaluate\","
- "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":true,"
- "\"global\":true}}";
- } else {
- command_7 = "{\"seq\":107,"
- "\"type\":\"request\","
- "\"command\":\"evaluate\","
- "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":true}}";
- }
- const char* command_8 = "{\"seq\":108,"
- "\"type\":\"request\","
- "\"command\":\"continue\"}";
-
-
- // v8 thread initializes, runs source_1
- breakpoints_barriers->barrier_1.Wait();
- // 1:Set breakpoint in cat() (will get id 1).
- v8::Debug::SendCommand(buffer, AsciiToUtf16(command_1, buffer));
- // 2:Set breakpoint in dog() (will get id 2).
- v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer));
- breakpoints_barriers->barrier_2.Wait();
- // V8 thread starts compiling source_2.
- // Automatic break happens, to run queued commands
- // breakpoints_barriers->semaphore_1->Wait();
- // Commands 1 through 3 run, thread continues.
- // v8 thread runs source_2 to breakpoint in cat().
- // message callback receives break event.
- breakpoints_barriers->semaphore_1->Wait();
- // Must have hit breakpoint #1.
- CHECK_EQ(1, break_event_breakpoint_id);
- // 4:Evaluate dog() (which has a breakpoint).
- v8::Debug::SendCommand(buffer, AsciiToUtf16(command_3, buffer));
- // V8 thread hits breakpoint in dog().
- breakpoints_barriers->semaphore_1->Wait(); // wait for break event
- // Must have hit breakpoint #2.
- CHECK_EQ(2, break_event_breakpoint_id);
- // 5:Evaluate (x + 1).
- v8::Debug::SendCommand(buffer, AsciiToUtf16(command_4, buffer));
- // Evaluate (x + 1) finishes.
- breakpoints_barriers->semaphore_1->Wait();
- // Must have result 108.
- CHECK_EQ(108, evaluate_int_result);
- // 6:Continue evaluation of dog().
- v8::Debug::SendCommand(buffer, AsciiToUtf16(command_5, buffer));
- // Evaluate dog() finishes.
- breakpoints_barriers->semaphore_1->Wait();
- // Must have result 107.
- CHECK_EQ(107, evaluate_int_result);
- // 7:Continue evaluation of source_2, finish cat(17), hit breakpoint
- // in cat(19).
- v8::Debug::SendCommand(buffer, AsciiToUtf16(command_6, buffer));
- // Message callback gets break event.
- breakpoints_barriers->semaphore_1->Wait(); // wait for break event
- // Must have hit breakpoint #1.
- CHECK_EQ(1, break_event_breakpoint_id);
- // 8: Evaluate dog() with breaks disabled.
- v8::Debug::SendCommand(buffer, AsciiToUtf16(command_7, buffer));
- // Evaluate dog() finishes.
- breakpoints_barriers->semaphore_1->Wait();
- // Must have result 116.
- CHECK_EQ(116, evaluate_int_result);
- // 9: Continue evaluation of source2, reach end.
- v8::Debug::SendCommand(buffer, AsciiToUtf16(command_8, buffer));
-}
-
-void TestRecursiveBreakpointsGeneric(bool global_evaluate) {
- i::FLAG_debugger_auto_break = true;
-
- BreakpointsDebuggerThread breakpoints_debugger_thread(global_evaluate);
- BreakpointsV8Thread breakpoints_v8_thread;
-
- // Create a V8 environment
- Barriers stack_allocated_breakpoints_barriers;
- stack_allocated_breakpoints_barriers.Initialize();
- breakpoints_barriers = &stack_allocated_breakpoints_barriers;
-
- breakpoints_v8_thread.Start();
- breakpoints_debugger_thread.Start();
-
- breakpoints_v8_thread.Join();
- breakpoints_debugger_thread.Join();
-}
-
-TEST(RecursiveBreakpoints) {
- TestRecursiveBreakpointsGeneric(false);
-}
-
-TEST(RecursiveBreakpointsGlobal) {
- TestRecursiveBreakpointsGeneric(true);
-}
-
-
-static void DummyDebugEventListener(v8::DebugEvent event,
- v8::Handle<v8::Object> exec_state,
- v8::Handle<v8::Object> event_data,
- v8::Handle<v8::Value> data) {
-}
-
-
-TEST(SetDebugEventListenerOnUninitializedVM) {
- v8::Debug::SetDebugEventListener(DummyDebugEventListener);
-}
-
-
-static void DummyMessageHandler(const v8::Debug::Message& message) {
-}
-
-
-TEST(SetMessageHandlerOnUninitializedVM) {
- v8::Debug::SetMessageHandler2(DummyMessageHandler);
-}
-
-
-TEST(DebugBreakOnUninitializedVM) {
- v8::Debug::DebugBreak();
-}
-
-
-TEST(SendCommandToUninitializedVM) {
- const char* dummy_command = "{}";
- uint16_t dummy_buffer[80];
- int dummy_length = AsciiToUtf16(dummy_command, dummy_buffer);
- v8::Debug::SendCommand(dummy_buffer, dummy_length);
-}
-
-
-// Source for a JavaScript function which returns the data parameter of a
-// function called in the context of the debugger. If no data parameter is
-// passed it throws an exception.
-static const char* debugger_call_with_data_source =
- "function debugger_call_with_data(exec_state, data) {"
- " if (data) return data;"
- " throw 'No data!'"
- "}";
-v8::Handle<v8::Function> debugger_call_with_data;
-
-
-// Source for a JavaScript function which returns the data parameter of a
-// function called in the context of the debugger. If no data parameter is
-// passed it throws an exception.
-static const char* debugger_call_with_closure_source =
- "var x = 3;"
- "(function (exec_state) {"
- " if (exec_state.y) return x - 1;"
- " exec_state.y = x;"
- " return exec_state.y"
- "})";
-v8::Handle<v8::Function> debugger_call_with_closure;
-
-// Function to retrieve the number of JavaScript frames by calling a JavaScript
-// in the debugger.
-static v8::Handle<v8::Value> CheckFrameCount(const v8::Arguments& args) {
- CHECK(v8::Debug::Call(frame_count)->IsNumber());
- CHECK_EQ(args[0]->Int32Value(),
- v8::Debug::Call(frame_count)->Int32Value());
- return v8::Undefined();
-}
-
-
-// Function to retrieve the source line of the top JavaScript frame by calling a
-// JavaScript function in the debugger.
-static v8::Handle<v8::Value> CheckSourceLine(const v8::Arguments& args) {
- CHECK(v8::Debug::Call(frame_source_line)->IsNumber());
- CHECK_EQ(args[0]->Int32Value(),
- v8::Debug::Call(frame_source_line)->Int32Value());
- return v8::Undefined();
-}
-
-
-// Function to test passing an additional parameter to a JavaScript function
-// called in the debugger. It also tests that functions called in the debugger
-// can throw exceptions.
-static v8::Handle<v8::Value> CheckDataParameter(const v8::Arguments& args) {
- v8::Handle<v8::String> data = v8::String::New("Test");
- CHECK(v8::Debug::Call(debugger_call_with_data, data)->IsString());
-
- CHECK(v8::Debug::Call(debugger_call_with_data).IsEmpty());
- CHECK(v8::Debug::Call(debugger_call_with_data).IsEmpty());
-
- v8::TryCatch catcher;
- v8::Debug::Call(debugger_call_with_data);
- CHECK(catcher.HasCaught());
- CHECK(catcher.Exception()->IsString());
-
- return v8::Undefined();
-}
-
-
-// Function to test using a JavaScript with closure in the debugger.
-static v8::Handle<v8::Value> CheckClosure(const v8::Arguments& args) {
- CHECK(v8::Debug::Call(debugger_call_with_closure)->IsNumber());
- CHECK_EQ(3, v8::Debug::Call(debugger_call_with_closure)->Int32Value());
- return v8::Undefined();
-}
-
-
-// Test functions called through the debugger.
-TEST(CallFunctionInDebugger) {
- // Create and enter a context with the functions CheckFrameCount,
- // CheckSourceLine and CheckDataParameter installed.
- v8::HandleScope scope;
- v8::Handle<v8::ObjectTemplate> global_template = v8::ObjectTemplate::New();
- global_template->Set(v8::String::New("CheckFrameCount"),
- v8::FunctionTemplate::New(CheckFrameCount));
- global_template->Set(v8::String::New("CheckSourceLine"),
- v8::FunctionTemplate::New(CheckSourceLine));
- global_template->Set(v8::String::New("CheckDataParameter"),
- v8::FunctionTemplate::New(CheckDataParameter));
- global_template->Set(v8::String::New("CheckClosure"),
- v8::FunctionTemplate::New(CheckClosure));
- v8::Handle<v8::Context> context = v8::Context::New(NULL, global_template);
- v8::Context::Scope context_scope(context);
-
- // Compile a function for checking the number of JavaScript frames.
- v8::Script::Compile(v8::String::New(frame_count_source))->Run();
- frame_count = v8::Local<v8::Function>::Cast(
- context->Global()->Get(v8::String::New("frame_count")));
-
- // Compile a function for returning the source line for the top frame.
- v8::Script::Compile(v8::String::New(frame_source_line_source))->Run();
- frame_source_line = v8::Local<v8::Function>::Cast(
- context->Global()->Get(v8::String::New("frame_source_line")));
-
- // Compile a function returning the data parameter.
- v8::Script::Compile(v8::String::New(debugger_call_with_data_source))->Run();
- debugger_call_with_data = v8::Local<v8::Function>::Cast(
- context->Global()->Get(v8::String::New("debugger_call_with_data")));
-
- // Compile a function capturing closure.
- debugger_call_with_closure = v8::Local<v8::Function>::Cast(
- v8::Script::Compile(
- v8::String::New(debugger_call_with_closure_source))->Run());
-
- // Calling a function through the debugger returns 0 frames if there are
- // no JavaScript frames.
- CHECK_EQ(v8::Integer::New(0), v8::Debug::Call(frame_count));
-
- // Test that the number of frames can be retrieved.
- v8::Script::Compile(v8::String::New("CheckFrameCount(1)"))->Run();
- v8::Script::Compile(v8::String::New("function f() {"
- " CheckFrameCount(2);"
- "}; f()"))->Run();
-
- // Test that the source line can be retrieved.
- v8::Script::Compile(v8::String::New("CheckSourceLine(0)"))->Run();
- v8::Script::Compile(v8::String::New("function f() {\n"
- " CheckSourceLine(1)\n"
- " CheckSourceLine(2)\n"
- " CheckSourceLine(3)\n"
- "}; f()"))->Run();
-
- // Test that a parameter can be passed to a function called in the debugger.
- v8::Script::Compile(v8::String::New("CheckDataParameter()"))->Run();
-
- // Test that a function with closure can be run in the debugger.
- v8::Script::Compile(v8::String::New("CheckClosure()"))->Run();
-
-
- // Test that the source line is correct when there is a line offset.
- v8::ScriptOrigin origin(v8::String::New("test"),
- v8::Integer::New(7));
- v8::Script::Compile(v8::String::New("CheckSourceLine(7)"), &origin)->Run();
- v8::Script::Compile(v8::String::New("function f() {\n"
- " CheckSourceLine(8)\n"
- " CheckSourceLine(9)\n"
- " CheckSourceLine(10)\n"
- "}; f()"), &origin)->Run();
-}
-
-
-// Debugger message handler which counts the number of breaks.
-static void SendContinueCommand();
-static void MessageHandlerBreakPointHitCount(
- const v8::Debug::Message& message) {
- if (message.IsEvent() && message.GetEvent() == v8::Break) {
- // Count the number of breaks.
- break_point_hit_count++;
-
- SendContinueCommand();
- }
-}
-
-
-// Test that clearing the debug event listener actually clears all break points
-// and related information.
-TEST(DebuggerUnload) {
- DebugLocalContext env;
-
- // Check debugger is unloaded before it is used.
- CheckDebuggerUnloaded();
-
- // Set a debug event listener.
- break_point_hit_count = 0;
- v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
- v8::Undefined());
- {
- v8::HandleScope scope;
- // Create a couple of functions for the test.
- v8::Local<v8::Function> foo =
- CompileFunction(&env, "function foo(){x=1}", "foo");
- v8::Local<v8::Function> bar =
- CompileFunction(&env, "function bar(){y=2}", "bar");
-
- // Set some break points.
- SetBreakPoint(foo, 0);
- SetBreakPoint(foo, 4);
- SetBreakPoint(bar, 0);
- SetBreakPoint(bar, 4);
-
- // Make sure that the break points are there.
- break_point_hit_count = 0;
- foo->Call(env->Global(), 0, NULL);
- CHECK_EQ(2, break_point_hit_count);
- bar->Call(env->Global(), 0, NULL);
- CHECK_EQ(4, break_point_hit_count);
- }
-
- // Remove the debug event listener without clearing breakpoints. Do this
- // outside a handle scope.
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded(true);
-
- // Now set a debug message handler.
- break_point_hit_count = 0;
- v8::Debug::SetMessageHandler2(MessageHandlerBreakPointHitCount);
- {
- v8::HandleScope scope;
-
- // Get the test functions again.
- v8::Local<v8::Function> foo(v8::Local<v8::Function>::Cast(
- env->Global()->Get(v8::String::New("foo"))));
-
- foo->Call(env->Global(), 0, NULL);
- CHECK_EQ(0, break_point_hit_count);
-
- // Set break points and run again.
- SetBreakPoint(foo, 0);
- SetBreakPoint(foo, 4);
- foo->Call(env->Global(), 0, NULL);
- CHECK_EQ(2, break_point_hit_count);
- }
-
- // Remove the debug message handler without clearing breakpoints. Do this
- // outside a handle scope.
- v8::Debug::SetMessageHandler2(NULL);
- CheckDebuggerUnloaded(true);
-}
-
-
-// Sends continue command to the debugger.
-static void SendContinueCommand() {
- const int kBufferSize = 1000;
- uint16_t buffer[kBufferSize];
- const char* command_continue =
- "{\"seq\":0,"
- "\"type\":\"request\","
- "\"command\":\"continue\"}";
-
- v8::Debug::SendCommand(buffer, AsciiToUtf16(command_continue, buffer));
-}
-
-
-// Debugger message handler which counts the number of times it is called.
-static int message_handler_hit_count = 0;
-static void MessageHandlerHitCount(const v8::Debug::Message& message) {
- message_handler_hit_count++;
-
- static char print_buffer[1000];
- v8::String::Value json(message.GetJSON());
- Utf16ToAscii(*json, json.length(), print_buffer);
- if (IsExceptionEventMessage(print_buffer)) {
- // Send a continue command for exception events.
- SendContinueCommand();
- }
-}
-
-
-// Test clearing the debug message handler.
-TEST(DebuggerClearMessageHandler) {
- v8::HandleScope scope;
- DebugLocalContext env;
-
- // Check debugger is unloaded before it is used.
- CheckDebuggerUnloaded();
-
- // Set a debug message handler.
- v8::Debug::SetMessageHandler2(MessageHandlerHitCount);
-
- // Run code to throw a unhandled exception. This should end up in the message
- // handler.
- CompileRun("throw 1");
-
- // The message handler should be called.
- CHECK_GT(message_handler_hit_count, 0);
-
- // Clear debug message handler.
- message_handler_hit_count = 0;
- v8::Debug::SetMessageHandler(NULL);
-
- // Run code to throw a unhandled exception. This should end up in the message
- // handler.
- CompileRun("throw 1");
-
- // The message handler should not be called more.
- CHECK_EQ(0, message_handler_hit_count);
-
- CheckDebuggerUnloaded(true);
-}
-
-
-// Debugger message handler which clears the message handler while active.
-static void MessageHandlerClearingMessageHandler(
- const v8::Debug::Message& message) {
- message_handler_hit_count++;
-
- // Clear debug message handler.
- v8::Debug::SetMessageHandler(NULL);
-}
-
-
-// Test clearing the debug message handler while processing a debug event.
-TEST(DebuggerClearMessageHandlerWhileActive) {
- v8::HandleScope scope;
- DebugLocalContext env;
-
- // Check debugger is unloaded before it is used.
- CheckDebuggerUnloaded();
-
- // Set a debug message handler.
- v8::Debug::SetMessageHandler2(MessageHandlerClearingMessageHandler);
-
- // Run code to throw a unhandled exception. This should end up in the message
- // handler.
- CompileRun("throw 1");
-
- // The message handler should be called.
- CHECK_EQ(1, message_handler_hit_count);
-
- CheckDebuggerUnloaded(true);
-}
-
-
-/* Test DebuggerHostDispatch */
-/* In this test, the debugger waits for a command on a breakpoint
- * and is dispatching host commands while in the infinite loop.
- */
-
-class HostDispatchV8Thread : public v8::internal::Thread {
- public:
- HostDispatchV8Thread() : Thread("HostDispatchV8Thread") { }
- void Run();
-};
-
-class HostDispatchDebuggerThread : public v8::internal::Thread {
- public:
- HostDispatchDebuggerThread() : Thread("HostDispatchDebuggerThread") { }
- void Run();
-};
-
-Barriers* host_dispatch_barriers;
-
-static void HostDispatchMessageHandler(const v8::Debug::Message& message) {
- static char print_buffer[1000];
- v8::String::Value json(message.GetJSON());
- Utf16ToAscii(*json, json.length(), print_buffer);
-}
-
-
-static void HostDispatchDispatchHandler() {
- host_dispatch_barriers->semaphore_1->Signal();
-}
-
-
-void HostDispatchV8Thread::Run() {
- const char* source_1 = "var y_global = 3;\n"
- "function cat( new_value ) {\n"
- " var x = new_value;\n"
- " y_global = 4;\n"
- " x = 3 * x + 1;\n"
- " y_global = 5;\n"
- " return x;\n"
- "}\n"
- "\n";
- const char* source_2 = "cat(17);\n";
-
- v8::V8::Initialize();
- v8::HandleScope scope;
- DebugLocalContext env;
-
- // Set up message and host dispatch handlers.
- v8::Debug::SetMessageHandler2(HostDispatchMessageHandler);
- v8::Debug::SetHostDispatchHandler(HostDispatchDispatchHandler, 10 /* ms */);
-
- CompileRun(source_1);
- host_dispatch_barriers->barrier_1.Wait();
- host_dispatch_barriers->barrier_2.Wait();
- CompileRun(source_2);
-}
-
-
-void HostDispatchDebuggerThread::Run() {
- const int kBufSize = 1000;
- uint16_t buffer[kBufSize];
-
- const char* command_1 = "{\"seq\":101,"
- "\"type\":\"request\","
- "\"command\":\"setbreakpoint\","
- "\"arguments\":{\"type\":\"function\",\"target\":\"cat\",\"line\":3}}";
- const char* command_2 = "{\"seq\":102,"
- "\"type\":\"request\","
- "\"command\":\"continue\"}";
-
- // v8 thread initializes, runs source_1
- host_dispatch_barriers->barrier_1.Wait();
- // 1: Set breakpoint in cat().
- v8::Debug::SendCommand(buffer, AsciiToUtf16(command_1, buffer));
-
- host_dispatch_barriers->barrier_2.Wait();
- // v8 thread starts compiling source_2.
- // Break happens, to run queued commands and host dispatches.
- // Wait for host dispatch to be processed.
- host_dispatch_barriers->semaphore_1->Wait();
- // 2: Continue evaluation
- v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer));
-}
-
-
-TEST(DebuggerHostDispatch) {
- HostDispatchDebuggerThread host_dispatch_debugger_thread;
- HostDispatchV8Thread host_dispatch_v8_thread;
- i::FLAG_debugger_auto_break = true;
-
- // Create a V8 environment
- Barriers stack_allocated_host_dispatch_barriers;
- stack_allocated_host_dispatch_barriers.Initialize();
- host_dispatch_barriers = &stack_allocated_host_dispatch_barriers;
-
- host_dispatch_v8_thread.Start();
- host_dispatch_debugger_thread.Start();
-
- host_dispatch_v8_thread.Join();
- host_dispatch_debugger_thread.Join();
-}
-
-
-/* Test DebugMessageDispatch */
-/* In this test, the V8 thread waits for a message from the debug thread.
- * The DebugMessageDispatchHandler is executed from the debugger thread
- * which signals the V8 thread to wake up.
- */
-
-class DebugMessageDispatchV8Thread : public v8::internal::Thread {
- public:
- DebugMessageDispatchV8Thread() : Thread("DebugMessageDispatchV8Thread") { }
- void Run();
-};
-
-class DebugMessageDispatchDebuggerThread : public v8::internal::Thread {
- public:
- DebugMessageDispatchDebuggerThread()
- : Thread("DebugMessageDispatchDebuggerThread") { }
- void Run();
-};
-
-Barriers* debug_message_dispatch_barriers;
-
-
-static void DebugMessageHandler() {
- debug_message_dispatch_barriers->semaphore_1->Signal();
-}
-
-
-void DebugMessageDispatchV8Thread::Run() {
- v8::V8::Initialize();
- v8::HandleScope scope;
- DebugLocalContext env;
-
- // Set up debug message dispatch handler.
- v8::Debug::SetDebugMessageDispatchHandler(DebugMessageHandler);
-
- CompileRun("var y = 1 + 2;\n");
- debug_message_dispatch_barriers->barrier_1.Wait();
- debug_message_dispatch_barriers->semaphore_1->Wait();
- debug_message_dispatch_barriers->barrier_2.Wait();
-}
-
-
-void DebugMessageDispatchDebuggerThread::Run() {
- debug_message_dispatch_barriers->barrier_1.Wait();
- SendContinueCommand();
- debug_message_dispatch_barriers->barrier_2.Wait();
-}
-
-
-TEST(DebuggerDebugMessageDispatch) {
- DebugMessageDispatchDebuggerThread debug_message_dispatch_debugger_thread;
- DebugMessageDispatchV8Thread debug_message_dispatch_v8_thread;
-
- i::FLAG_debugger_auto_break = true;
-
- // Create a V8 environment
- Barriers stack_allocated_debug_message_dispatch_barriers;
- stack_allocated_debug_message_dispatch_barriers.Initialize();
- debug_message_dispatch_barriers =
- &stack_allocated_debug_message_dispatch_barriers;
-
- debug_message_dispatch_v8_thread.Start();
- debug_message_dispatch_debugger_thread.Start();
-
- debug_message_dispatch_v8_thread.Join();
- debug_message_dispatch_debugger_thread.Join();
-}
-
-
-TEST(DebuggerAgent) {
- v8::V8::Initialize();
- i::Debugger* debugger = i::Isolate::Current()->debugger();
- // Make sure these ports is not used by other tests to allow tests to run in
- // parallel.
- const int kPort1 = 5858 + FlagDependentPortOffset();
- const int kPort2 = 5857 + FlagDependentPortOffset();
- const int kPort3 = 5856 + FlagDependentPortOffset();
-
- // Make a string with the port2 number.
- const int kPortBufferLen = 6;
- char port2_str[kPortBufferLen];
- OS::SNPrintF(i::Vector<char>(port2_str, kPortBufferLen), "%d", kPort2);
-
- bool ok;
-
- // Initialize the socket library.
- i::Socket::SetUp();
-
- // Test starting and stopping the agent without any client connection.
- debugger->StartAgent("test", kPort1);
- debugger->StopAgent();
- // Test starting the agent, connecting a client and shutting down the agent
- // with the client connected.
- ok = debugger->StartAgent("test", kPort2);
- CHECK(ok);
- debugger->WaitForAgent();
- i::Socket* client = i::OS::CreateSocket();
- ok = client->Connect("localhost", port2_str);
- CHECK(ok);
- // It is important to wait for a message from the agent. Otherwise,
- // we can close the server socket during "accept" syscall, making it failing
- // (at least on Linux), and the test will work incorrectly.
- char buf;
- ok = client->Receive(&buf, 1) == 1;
- CHECK(ok);
- debugger->StopAgent();
- delete client;
-
- // Test starting and stopping the agent with the required port already
- // occoupied.
- i::Socket* server = i::OS::CreateSocket();
- server->Bind(kPort3);
-
- debugger->StartAgent("test", kPort3);
- debugger->StopAgent();
-
- delete server;
-}
-
-
-class DebuggerAgentProtocolServerThread : public i::Thread {
- public:
- explicit DebuggerAgentProtocolServerThread(int port)
- : Thread("DebuggerAgentProtocolServerThread"),
- port_(port),
- server_(NULL),
- client_(NULL),
- listening_(OS::CreateSemaphore(0)) {
- }
- ~DebuggerAgentProtocolServerThread() {
- // Close both sockets.
- delete client_;
- delete server_;
- delete listening_;
- }
-
- void Run();
- void WaitForListening() { listening_->Wait(); }
- char* body() { return *body_; }
-
- private:
- int port_;
- i::SmartArrayPointer<char> body_;
- i::Socket* server_; // Server socket used for bind/accept.
- i::Socket* client_; // Single client connection used by the test.
- i::Semaphore* listening_; // Signalled when the server is in listen mode.
-};
-
-
-void DebuggerAgentProtocolServerThread::Run() {
- bool ok;
-
- // Create the server socket and bind it to the requested port.
- server_ = i::OS::CreateSocket();
- CHECK(server_ != NULL);
- ok = server_->Bind(port_);
- CHECK(ok);
-
- // Listen for new connections.
- ok = server_->Listen(1);
- CHECK(ok);
- listening_->Signal();
-
- // Accept a connection.
- client_ = server_->Accept();
- CHECK(client_ != NULL);
-
- // Receive a debugger agent protocol message.
- i::DebuggerAgentUtil::ReceiveMessage(client_);
-}
-
-
-TEST(DebuggerAgentProtocolOverflowHeader) {
- // Make sure this port is not used by other tests to allow tests to run in
- // parallel.
- const int kPort = 5860 + FlagDependentPortOffset();
- static const char* kLocalhost = "localhost";
-
- // Make a string with the port number.
- const int kPortBufferLen = 6;
- char port_str[kPortBufferLen];
- OS::SNPrintF(i::Vector<char>(port_str, kPortBufferLen), "%d", kPort);
-
- // Initialize the socket library.
- i::Socket::SetUp();
-
- // Create a socket server to receive a debugger agent message.
- DebuggerAgentProtocolServerThread* server =
- new DebuggerAgentProtocolServerThread(kPort);
- server->Start();
- server->WaitForListening();
-
- // Connect.
- i::Socket* client = i::OS::CreateSocket();
- CHECK(client != NULL);
- bool ok = client->Connect(kLocalhost, port_str);
- CHECK(ok);
-
- // Send headers which overflow the receive buffer.
- static const int kBufferSize = 1000;
- char buffer[kBufferSize];
-
- // Long key and short value: XXXX....XXXX:0\r\n.
- for (int i = 0; i < kBufferSize - 4; i++) {
- buffer[i] = 'X';
- }
- buffer[kBufferSize - 4] = ':';
- buffer[kBufferSize - 3] = '0';
- buffer[kBufferSize - 2] = '\r';
- buffer[kBufferSize - 1] = '\n';
- client->Send(buffer, kBufferSize);
-
- // Short key and long value: X:XXXX....XXXX\r\n.
- buffer[0] = 'X';
- buffer[1] = ':';
- for (int i = 2; i < kBufferSize - 2; i++) {
- buffer[i] = 'X';
- }
- buffer[kBufferSize - 2] = '\r';
- buffer[kBufferSize - 1] = '\n';
- client->Send(buffer, kBufferSize);
-
- // Add empty body to request.
- const char* content_length_zero_header = "Content-Length:0\r\n";
- client->Send(content_length_zero_header,
- StrLength(content_length_zero_header));
- client->Send("\r\n", 2);
-
- // Wait until data is received.
- server->Join();
-
- // Check for empty body.
- CHECK(server->body() == NULL);
-
- // Close the client before the server to avoid TIME_WAIT issues.
- client->Shutdown();
- delete client;
- delete server;
-}
-
-
-// Test for issue http://code.google.com/p/v8/issues/detail?id=289.
-// Make sure that DebugGetLoadedScripts doesn't return scripts
-// with disposed external source.
-class EmptyExternalStringResource : public v8::String::ExternalStringResource {
- public:
- EmptyExternalStringResource() { empty_[0] = 0; }
- virtual ~EmptyExternalStringResource() {}
- virtual size_t length() const { return empty_.length(); }
- virtual const uint16_t* data() const { return empty_.start(); }
- private:
- ::v8::internal::EmbeddedVector<uint16_t, 1> empty_;
-};
-
-
-TEST(DebugGetLoadedScripts) {
- v8::HandleScope scope;
- DebugLocalContext env;
- env.ExposeDebug();
-
- EmptyExternalStringResource source_ext_str;
- v8::Local<v8::String> source = v8::String::NewExternal(&source_ext_str);
- v8::Handle<v8::Script> evil_script(v8::Script::Compile(source));
- // "use" evil_script to make the compiler happy.
- (void) evil_script;
- Handle<i::ExternalTwoByteString> i_source(
- i::ExternalTwoByteString::cast(*v8::Utils::OpenHandle(*source)));
- // This situation can happen if source was an external string disposed
- // by its owner.
- i_source->set_resource(0);
-
- bool allow_natives_syntax = i::FLAG_allow_natives_syntax;
- i::FLAG_allow_natives_syntax = true;
- CompileRun(
- "var scripts = %DebugGetLoadedScripts();"
- "var count = scripts.length;"
- "for (var i = 0; i < count; ++i) {"
- " scripts[i].line_ends;"
- "}");
- // Must not crash while accessing line_ends.
- i::FLAG_allow_natives_syntax = allow_natives_syntax;
-
- // Some scripts are retrieved - at least the number of native scripts.
- CHECK_GT((*env)->Global()->Get(v8::String::New("count"))->Int32Value(), 8);
-}
-
-
-// Test script break points set on lines.
-TEST(ScriptNameAndData) {
- v8::HandleScope scope;
- DebugLocalContext env;
- env.ExposeDebug();
-
- // Create functions for retrieving script name and data for the function on
- // the top frame when hitting a break point.
- frame_script_name = CompileFunction(&env,
- frame_script_name_source,
- "frame_script_name");
- frame_script_data = CompileFunction(&env,
- frame_script_data_source,
- "frame_script_data");
- compiled_script_data = CompileFunction(&env,
- compiled_script_data_source,
- "compiled_script_data");
-
- v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
- v8::Undefined());
-
- // Test function source.
- v8::Local<v8::String> script = v8::String::New(
- "function f() {\n"
- " debugger;\n"
- "}\n");
-
- v8::ScriptOrigin origin1 = v8::ScriptOrigin(v8::String::New("name"));
- v8::Handle<v8::Script> script1 = v8::Script::Compile(script, &origin1);
- script1->SetData(v8::String::New("data"));
- script1->Run();
- v8::Local<v8::Function> f;
- f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
-
- f->Call(env->Global(), 0, NULL);
- CHECK_EQ(1, break_point_hit_count);
- CHECK_EQ("name", last_script_name_hit);
- CHECK_EQ("data", last_script_data_hit);
-
- // Compile the same script again without setting data. As the compilation
- // cache is disabled when debugging expect the data to be missing.
- v8::Script::Compile(script, &origin1)->Run();
- f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
- f->Call(env->Global(), 0, NULL);
- CHECK_EQ(2, break_point_hit_count);
- CHECK_EQ("name", last_script_name_hit);
- CHECK_EQ("", last_script_data_hit); // Undefined results in empty string.
-
- v8::Local<v8::String> data_obj_source = v8::String::New(
- "({ a: 'abc',\n"
- " b: 123,\n"
- " toString: function() { return this.a + ' ' + this.b; }\n"
- "})\n");
- v8::Local<v8::Value> data_obj = v8::Script::Compile(data_obj_source)->Run();
- v8::ScriptOrigin origin2 = v8::ScriptOrigin(v8::String::New("new name"));
- v8::Handle<v8::Script> script2 = v8::Script::Compile(script, &origin2);
- script2->Run();
- script2->SetData(data_obj->ToString());
- f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
- f->Call(env->Global(), 0, NULL);
- CHECK_EQ(3, break_point_hit_count);
- CHECK_EQ("new name", last_script_name_hit);
- CHECK_EQ("abc 123", last_script_data_hit);
-
- v8::Handle<v8::Script> script3 =
- v8::Script::Compile(script, &origin2, NULL,
- v8::String::New("in compile"));
- CHECK_EQ("in compile", last_script_data_hit);
- script3->Run();
- f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
- f->Call(env->Global(), 0, NULL);
- CHECK_EQ(4, break_point_hit_count);
- CHECK_EQ("in compile", last_script_data_hit);
-}
-
-
-static v8::Persistent<v8::Context> expected_context;
-static v8::Handle<v8::Value> expected_context_data;
-
-
-// Check that the expected context is the one generating the debug event.
-static void ContextCheckMessageHandler(const v8::Debug::Message& message) {
- CHECK(message.GetEventContext() == expected_context);
- CHECK(message.GetEventContext()->GetEmbedderData(0)->StrictEquals(
- expected_context_data));
- message_handler_hit_count++;
-
- static char print_buffer[1000];
- v8::String::Value json(message.GetJSON());
- Utf16ToAscii(*json, json.length(), print_buffer);
-
- // Send a continue command for break events.
- if (IsBreakEventMessage(print_buffer)) {
- SendContinueCommand();
- }
-}
-
-
-// Test which creates two contexts and sets different embedder data on each.
-// Checks that this data is set correctly and that when the debug message
-// handler is called the expected context is the one active.
-TEST(ContextData) {
- v8::HandleScope scope;
-
- v8::Debug::SetMessageHandler2(ContextCheckMessageHandler);
-
- // Create two contexts.
- v8::Persistent<v8::Context> context_1;
- v8::Persistent<v8::Context> context_2;
- v8::Handle<v8::ObjectTemplate> global_template =
- v8::Handle<v8::ObjectTemplate>();
- v8::Handle<v8::Value> global_object = v8::Handle<v8::Value>();
- context_1 = v8::Context::New(NULL, global_template, global_object);
- context_2 = v8::Context::New(NULL, global_template, global_object);
-
- // Default data value is undefined.
- CHECK(context_1->GetEmbedderData(0)->IsUndefined());
- CHECK(context_2->GetEmbedderData(0)->IsUndefined());
-
- // Set and check different data values.
- v8::Handle<v8::String> data_1 = v8::String::New("1");
- v8::Handle<v8::String> data_2 = v8::String::New("2");
- context_1->SetEmbedderData(0, data_1);
- context_2->SetEmbedderData(0, data_2);
- CHECK(context_1->GetEmbedderData(0)->StrictEquals(data_1));
- CHECK(context_2->GetEmbedderData(0)->StrictEquals(data_2));
-
- // Simple test function which causes a break.
- const char* source = "function f() { debugger; }";
-
- // Enter and run function in the first context.
- {
- v8::Context::Scope context_scope(context_1);
- expected_context = context_1;
- expected_context_data = data_1;
- v8::Local<v8::Function> f = CompileFunction(source, "f");
- f->Call(context_1->Global(), 0, NULL);
- }
-
-
- // Enter and run function in the second context.
- {
- v8::Context::Scope context_scope(context_2);
- expected_context = context_2;
- expected_context_data = data_2;
- v8::Local<v8::Function> f = CompileFunction(source, "f");
- f->Call(context_2->Global(), 0, NULL);
- }
-
- // Two times compile event and two times break event.
- CHECK_GT(message_handler_hit_count, 4);
-
- v8::Debug::SetMessageHandler2(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-// Debug message handler which issues a debug break when it hits a break event.
-static int message_handler_break_hit_count = 0;
-static void DebugBreakMessageHandler(const v8::Debug::Message& message) {
- // Schedule a debug break for break events.
- if (message.IsEvent() && message.GetEvent() == v8::Break) {
- message_handler_break_hit_count++;
- if (message_handler_break_hit_count == 1) {
- v8::Debug::DebugBreak();
- }
- }
-
- // Issue a continue command if this event will not cause the VM to start
- // running.
- if (!message.WillStartRunning()) {
- SendContinueCommand();
- }
-}
-
-
-// Test that a debug break can be scheduled while in a message handler.
-TEST(DebugBreakInMessageHandler) {
- v8::HandleScope scope;
- DebugLocalContext env;
-
- v8::Debug::SetMessageHandler2(DebugBreakMessageHandler);
-
- // Test functions.
- const char* script = "function f() { debugger; g(); } function g() { }";
- CompileRun(script);
- v8::Local<v8::Function> f =
- v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
- v8::Local<v8::Function> g =
- v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g")));
-
- // Call f then g. The debugger statement in f will casue a break which will
- // cause another break.
- f->Call(env->Global(), 0, NULL);
- CHECK_EQ(2, message_handler_break_hit_count);
- // Calling g will not cause any additional breaks.
- g->Call(env->Global(), 0, NULL);
- CHECK_EQ(2, message_handler_break_hit_count);
-}
-
-
-#ifndef V8_INTERPRETED_REGEXP
-// Debug event handler which gets the function on the top frame and schedules a
-// break a number of times.
-static void DebugEventDebugBreak(
- v8::DebugEvent event,
- v8::Handle<v8::Object> exec_state,
- v8::Handle<v8::Object> event_data,
- v8::Handle<v8::Value> data) {
-
- if (event == v8::Break) {
- break_point_hit_count++;
-
- // Get the name of the top frame function.
- if (!frame_function_name.IsEmpty()) {
- // Get the name of the function.
- const int argc = 2;
- v8::Handle<v8::Value> argv[argc] = { exec_state, v8::Integer::New(0) };
- v8::Handle<v8::Value> result = frame_function_name->Call(exec_state,
- argc, argv);
- if (result->IsUndefined()) {
- last_function_hit[0] = '\0';
- } else {
- CHECK(result->IsString());
- v8::Handle<v8::String> function_name(result->ToString());
- function_name->WriteAscii(last_function_hit);
- }
- }
-
- // Keep forcing breaks.
- if (break_point_hit_count < 20) {
- v8::Debug::DebugBreak();
- }
- }
-}
-
-
-TEST(RegExpDebugBreak) {
- // This test only applies to native regexps.
- v8::HandleScope scope;
- DebugLocalContext env;
-
- // Create a function for checking the function when hitting a break point.
- frame_function_name = CompileFunction(&env,
- frame_function_name_source,
- "frame_function_name");
-
- // Test RegExp which matches white spaces and comments at the begining of a
- // source line.
- const char* script =
- "var sourceLineBeginningSkip = /^(?:[ \\v\\h]*(?:\\/\\*.*?\\*\\/)*)*/;\n"
- "function f(s) { return s.match(sourceLineBeginningSkip)[0].length; }";
-
- v8::Local<v8::Function> f = CompileFunction(script, "f");
- const int argc = 1;
- v8::Handle<v8::Value> argv[argc] = { v8::String::New(" /* xxx */ a=0;") };
- v8::Local<v8::Value> result = f->Call(env->Global(), argc, argv);
- CHECK_EQ(12, result->Int32Value());
-
- v8::Debug::SetDebugEventListener(DebugEventDebugBreak);
- v8::Debug::DebugBreak();
- result = f->Call(env->Global(), argc, argv);
-
- // Check that there was only one break event. Matching RegExp should not
- // cause Break events.
- CHECK_EQ(1, break_point_hit_count);
- CHECK_EQ("f", last_function_hit);
-}
-#endif // V8_INTERPRETED_REGEXP
-
-
-// Common part of EvalContextData and NestedBreakEventContextData tests.
-static void ExecuteScriptForContextCheck() {
- // Create a context.
- v8::Persistent<v8::Context> context_1;
- v8::Handle<v8::ObjectTemplate> global_template =
- v8::Handle<v8::ObjectTemplate>();
- context_1 = v8::Context::New(NULL, global_template);
-
- // Default data value is undefined.
- CHECK(context_1->GetEmbedderData(0)->IsUndefined());
-
- // Set and check a data value.
- v8::Handle<v8::String> data_1 = v8::String::New("1");
- context_1->SetEmbedderData(0, data_1);
- CHECK(context_1->GetEmbedderData(0)->StrictEquals(data_1));
-
- // Simple test function with eval that causes a break.
- const char* source = "function f() { eval('debugger;'); }";
-
- // Enter and run function in the context.
- {
- v8::Context::Scope context_scope(context_1);
- expected_context = context_1;
- expected_context_data = data_1;
- v8::Local<v8::Function> f = CompileFunction(source, "f");
- f->Call(context_1->Global(), 0, NULL);
- }
-}
-
-
-// Test which creates a context and sets embedder data on it. Checks that this
-// data is set correctly and that when the debug message handler is called for
-// break event in an eval statement the expected context is the one returned by
-// Message.GetEventContext.
-TEST(EvalContextData) {
- v8::HandleScope scope;
- v8::Debug::SetMessageHandler2(ContextCheckMessageHandler);
-
- ExecuteScriptForContextCheck();
-
- // One time compile event and one time break event.
- CHECK_GT(message_handler_hit_count, 2);
- v8::Debug::SetMessageHandler2(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-static bool sent_eval = false;
-static int break_count = 0;
-static int continue_command_send_count = 0;
-// Check that the expected context is the one generating the debug event
-// including the case of nested break event.
-static void DebugEvalContextCheckMessageHandler(
- const v8::Debug::Message& message) {
- CHECK(message.GetEventContext() == expected_context);
- CHECK(message.GetEventContext()->GetEmbedderData(0)->StrictEquals(
- expected_context_data));
- message_handler_hit_count++;
-
- static char print_buffer[1000];
- v8::String::Value json(message.GetJSON());
- Utf16ToAscii(*json, json.length(), print_buffer);
-
- if (IsBreakEventMessage(print_buffer)) {
- break_count++;
- if (!sent_eval) {
- sent_eval = true;
-
- const int kBufferSize = 1000;
- uint16_t buffer[kBufferSize];
- const char* eval_command =
- "{\"seq\":0,"
- "\"type\":\"request\","
- "\"command\":\"evaluate\","
- "\"arguments\":{\"expression\":\"debugger;\","
- "\"global\":true,\"disable_break\":false}}";
-
- // Send evaluate command.
- v8::Debug::SendCommand(buffer, AsciiToUtf16(eval_command, buffer));
- return;
- } else {
- // It's a break event caused by the evaluation request above.
- SendContinueCommand();
- continue_command_send_count++;
- }
- } else if (IsEvaluateResponseMessage(print_buffer) &&
- continue_command_send_count < 2) {
- // Response to the evaluation request. We're still on the breakpoint so
- // send continue.
- SendContinueCommand();
- continue_command_send_count++;
- }
-}
-
-
-// Tests that context returned for break event is correct when the event occurs
-// in 'evaluate' debugger request.
-TEST(NestedBreakEventContextData) {
- v8::HandleScope scope;
- break_count = 0;
- message_handler_hit_count = 0;
- v8::Debug::SetMessageHandler2(DebugEvalContextCheckMessageHandler);
-
- ExecuteScriptForContextCheck();
-
- // One time compile event and two times break event.
- CHECK_GT(message_handler_hit_count, 3);
-
- // One break from the source and another from the evaluate request.
- CHECK_EQ(break_count, 2);
- v8::Debug::SetMessageHandler2(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-// Debug event listener which counts the script collected events.
-int script_collected_count = 0;
-static void DebugEventScriptCollectedEvent(v8::DebugEvent event,
- v8::Handle<v8::Object> exec_state,
- v8::Handle<v8::Object> event_data,
- v8::Handle<v8::Value> data) {
- // Count the number of breaks.
- if (event == v8::ScriptCollected) {
- script_collected_count++;
- }
-}
-
-
-// Test that scripts collected are reported through the debug event listener.
-TEST(ScriptCollectedEvent) {
- v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
- break_point_hit_count = 0;
- script_collected_count = 0;
- v8::HandleScope scope;
- DebugLocalContext env;
-
- // Request the loaded scripts to initialize the debugger script cache.
- debug->GetLoadedScripts();
-
- // Do garbage collection to ensure that only the script in this test will be
- // collected afterwards.
- HEAP->CollectAllGarbage(Heap::kNoGCFlags);
-
- script_collected_count = 0;
- v8::Debug::SetDebugEventListener(DebugEventScriptCollectedEvent,
- v8::Undefined());
- {
- v8::Script::Compile(v8::String::New("eval('a=1')"))->Run();
- v8::Script::Compile(v8::String::New("eval('a=2')"))->Run();
- }
-
- // Do garbage collection to collect the script above which is no longer
- // referenced.
- HEAP->CollectAllGarbage(Heap::kNoGCFlags);
-
- CHECK_EQ(2, script_collected_count);
-
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-// Debug event listener which counts the script collected events.
-int script_collected_message_count = 0;
-static void ScriptCollectedMessageHandler(const v8::Debug::Message& message) {
- // Count the number of scripts collected.
- if (message.IsEvent() && message.GetEvent() == v8::ScriptCollected) {
- script_collected_message_count++;
- v8::Handle<v8::Context> context = message.GetEventContext();
- CHECK(context.IsEmpty());
- }
-}
-
-
-// Test that GetEventContext doesn't fail and return empty handle for
-// ScriptCollected events.
-TEST(ScriptCollectedEventContext) {
- v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
- script_collected_message_count = 0;
- v8::HandleScope scope;
-
- { // Scope for the DebugLocalContext.
- DebugLocalContext env;
-
- // Request the loaded scripts to initialize the debugger script cache.
- debug->GetLoadedScripts();
-
- // Do garbage collection to ensure that only the script in this test will be
- // collected afterwards.
- HEAP->CollectAllGarbage(Heap::kNoGCFlags);
-
- v8::Debug::SetMessageHandler2(ScriptCollectedMessageHandler);
- {
- v8::Script::Compile(v8::String::New("eval('a=1')"))->Run();
- v8::Script::Compile(v8::String::New("eval('a=2')"))->Run();
- }
- }
-
- // Do garbage collection to collect the script above which is no longer
- // referenced.
- HEAP->CollectAllGarbage(Heap::kNoGCFlags);
-
- CHECK_EQ(2, script_collected_message_count);
-
- v8::Debug::SetMessageHandler2(NULL);
-}
-
-
-// Debug event listener which counts the after compile events.
-int after_compile_message_count = 0;
-static void AfterCompileMessageHandler(const v8::Debug::Message& message) {
- // Count the number of scripts collected.
- if (message.IsEvent()) {
- if (message.GetEvent() == v8::AfterCompile) {
- after_compile_message_count++;
- } else if (message.GetEvent() == v8::Break) {
- SendContinueCommand();
- }
- }
-}
-
-
-// Tests that after compile event is sent as many times as there are scripts
-// compiled.
-TEST(AfterCompileMessageWhenMessageHandlerIsReset) {
- v8::HandleScope scope;
- DebugLocalContext env;
- after_compile_message_count = 0;
- const char* script = "var a=1";
-
- v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
- v8::Script::Compile(v8::String::New(script))->Run();
- v8::Debug::SetMessageHandler2(NULL);
-
- v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
- v8::Debug::DebugBreak();
- v8::Script::Compile(v8::String::New(script))->Run();
-
- // Setting listener to NULL should cause debugger unload.
- v8::Debug::SetMessageHandler2(NULL);
- CheckDebuggerUnloaded();
-
- // Compilation cache should be disabled when debugger is active.
- CHECK_EQ(2, after_compile_message_count);
-}
-
-
-// Tests that break event is sent when message handler is reset.
-TEST(BreakMessageWhenMessageHandlerIsReset) {
- v8::HandleScope scope;
- DebugLocalContext env;
- after_compile_message_count = 0;
- const char* script = "function f() {};";
-
- v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
- v8::Script::Compile(v8::String::New(script))->Run();
- v8::Debug::SetMessageHandler2(NULL);
-
- v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
- v8::Debug::DebugBreak();
- v8::Local<v8::Function> f =
- v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
- f->Call(env->Global(), 0, NULL);
-
- // Setting message handler to NULL should cause debugger unload.
- v8::Debug::SetMessageHandler2(NULL);
- CheckDebuggerUnloaded();
-
- // Compilation cache should be disabled when debugger is active.
- CHECK_EQ(1, after_compile_message_count);
-}
-
-
-static int exception_event_count = 0;
-static void ExceptionMessageHandler(const v8::Debug::Message& message) {
- if (message.IsEvent() && message.GetEvent() == v8::Exception) {
- exception_event_count++;
- SendContinueCommand();
- }
-}
-
-
-// Tests that exception event is sent when message handler is reset.
-TEST(ExceptionMessageWhenMessageHandlerIsReset) {
- v8::HandleScope scope;
- DebugLocalContext env;
-
- // For this test, we want to break on uncaught exceptions:
- ChangeBreakOnException(false, true);
-
- exception_event_count = 0;
- const char* script = "function f() {throw new Error()};";
-
- v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
- v8::Script::Compile(v8::String::New(script))->Run();
- v8::Debug::SetMessageHandler2(NULL);
-
- v8::Debug::SetMessageHandler2(ExceptionMessageHandler);
- v8::Local<v8::Function> f =
- v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
- f->Call(env->Global(), 0, NULL);
-
- // Setting message handler to NULL should cause debugger unload.
- v8::Debug::SetMessageHandler2(NULL);
- CheckDebuggerUnloaded();
-
- CHECK_EQ(1, exception_event_count);
-}
-
-
-// Tests after compile event is sent when there are some provisional
-// breakpoints out of the scripts lines range.
-TEST(ProvisionalBreakpointOnLineOutOfRange) {
- v8::HandleScope scope;
- DebugLocalContext env;
- env.ExposeDebug();
- const char* script = "function f() {};";
- const char* resource_name = "test_resource";
-
- // Set a couple of provisional breakpoint on lines out of the script lines
- // range.
- int sbp1 = SetScriptBreakPointByNameFromJS(resource_name, 3,
- -1 /* no column */);
- int sbp2 = SetScriptBreakPointByNameFromJS(resource_name, 5, 5);
-
- after_compile_message_count = 0;
- v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
-
- v8::ScriptOrigin origin(
- v8::String::New(resource_name),
- v8::Integer::New(10),
- v8::Integer::New(1));
- // Compile a script whose first line number is greater than the breakpoints'
- // lines.
- v8::Script::Compile(v8::String::New(script), &origin)->Run();
-
- // If the script is compiled successfully there is exactly one after compile
- // event. In case of an exception in debugger code after compile event is not
- // sent.
- CHECK_EQ(1, after_compile_message_count);
-
- ClearBreakPointFromJS(sbp1);
- ClearBreakPointFromJS(sbp2);
- v8::Debug::SetMessageHandler2(NULL);
-}
-
-
-static void BreakMessageHandler(const v8::Debug::Message& message) {
- i::Isolate* isolate = i::Isolate::Current();
- if (message.IsEvent() && message.GetEvent() == v8::Break) {
- // Count the number of breaks.
- break_point_hit_count++;
-
- v8::HandleScope scope;
- message.GetJSON();
-
- SendContinueCommand();
- } else if (message.IsEvent() && message.GetEvent() == v8::AfterCompile) {
- v8::HandleScope scope;
-
- bool is_debug_break = isolate->stack_guard()->IsDebugBreak();
- // Force DebugBreak flag while serializer is working.
- isolate->stack_guard()->DebugBreak();
-
- // Force serialization to trigger some internal JS execution.
- message.GetJSON();
-
- // Restore previous state.
- if (is_debug_break) {
- isolate->stack_guard()->DebugBreak();
- } else {
- isolate->stack_guard()->Continue(i::DEBUGBREAK);
- }
- }
-}
-
-
-// Test that if DebugBreak is forced it is ignored when code from
-// debug-delay.js is executed.
-TEST(NoDebugBreakInAfterCompileMessageHandler) {
- v8::HandleScope scope;
- DebugLocalContext env;
-
- // Register a debug event listener which sets the break flag and counts.
- v8::Debug::SetMessageHandler2(BreakMessageHandler);
-
- // Set the debug break flag.
- v8::Debug::DebugBreak();
-
- // Create a function for testing stepping.
- const char* src = "function f() { eval('var x = 10;'); } ";
- v8::Local<v8::Function> f = CompileFunction(&env, src, "f");
-
- // There should be only one break event.
- CHECK_EQ(1, break_point_hit_count);
-
- // Set the debug break flag again.
- v8::Debug::DebugBreak();
- f->Call(env->Global(), 0, NULL);
- // There should be one more break event when the script is evaluated in 'f'.
- CHECK_EQ(2, break_point_hit_count);
-
- // Get rid of the debug message handler.
- v8::Debug::SetMessageHandler2(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-static int counting_message_handler_counter;
-
-static void CountingMessageHandler(const v8::Debug::Message& message) {
- counting_message_handler_counter++;
-}
-
-// Test that debug messages get processed when ProcessDebugMessages is called.
-TEST(ProcessDebugMessages) {
- v8::HandleScope scope;
- DebugLocalContext env;
-
- counting_message_handler_counter = 0;
-
- v8::Debug::SetMessageHandler2(CountingMessageHandler);
-
- const int kBufferSize = 1000;
- uint16_t buffer[kBufferSize];
- const char* scripts_command =
- "{\"seq\":0,"
- "\"type\":\"request\","
- "\"command\":\"scripts\"}";
-
- // Send scripts command.
- v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer));
-
- CHECK_EQ(0, counting_message_handler_counter);
- v8::Debug::ProcessDebugMessages();
- // At least one message should come
- CHECK_GE(counting_message_handler_counter, 1);
-
- counting_message_handler_counter = 0;
-
- v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer));
- v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer));
- CHECK_EQ(0, counting_message_handler_counter);
- v8::Debug::ProcessDebugMessages();
- // At least two messages should come
- CHECK_GE(counting_message_handler_counter, 2);
-
- // Get rid of the debug message handler.
- v8::Debug::SetMessageHandler2(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-struct BacktraceData {
- static int frame_counter;
- static void MessageHandler(const v8::Debug::Message& message) {
- char print_buffer[1000];
- v8::String::Value json(message.GetJSON());
- Utf16ToAscii(*json, json.length(), print_buffer, 1000);
-
- if (strstr(print_buffer, "backtrace") == NULL) {
- return;
- }
- frame_counter = GetTotalFramesInt(print_buffer);
- }
-};
-
-int BacktraceData::frame_counter;
-
-
-// Test that debug messages get processed when ProcessDebugMessages is called.
-TEST(Backtrace) {
- v8::HandleScope scope;
- DebugLocalContext env;
-
- v8::Debug::SetMessageHandler2(BacktraceData::MessageHandler);
-
- const int kBufferSize = 1000;
- uint16_t buffer[kBufferSize];
- const char* scripts_command =
- "{\"seq\":0,"
- "\"type\":\"request\","
- "\"command\":\"backtrace\"}";
-
- // Check backtrace from ProcessDebugMessages.
- BacktraceData::frame_counter = -10;
- v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer));
- v8::Debug::ProcessDebugMessages();
- CHECK_EQ(BacktraceData::frame_counter, 0);
-
- v8::Handle<v8::String> void0 = v8::String::New("void(0)");
- v8::Handle<v8::Script> script = v8::Script::Compile(void0, void0);
-
- // Check backtrace from "void(0)" script.
- BacktraceData::frame_counter = -10;
- v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer));
- script->Run();
- CHECK_EQ(BacktraceData::frame_counter, 1);
-
- // Get rid of the debug message handler.
- v8::Debug::SetMessageHandler2(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-TEST(GetMirror) {
- v8::HandleScope scope;
- DebugLocalContext env;
- v8::Handle<v8::Value> obj = v8::Debug::GetMirror(v8::String::New("hodja"));
- v8::Handle<v8::Function> run_test = v8::Handle<v8::Function>::Cast(
- v8::Script::New(
- v8::String::New(
- "function runTest(mirror) {"
- " return mirror.isString() && (mirror.length() == 5);"
- "}"
- ""
- "runTest;"))->Run());
- v8::Handle<v8::Value> result = run_test->Call(env->Global(), 1, &obj);
- CHECK(result->IsTrue());
-}
-
-
-// Test that the debug break flag works with function.apply.
-TEST(DebugBreakFunctionApply) {
- v8::HandleScope scope;
- DebugLocalContext env;
-
- // Create a function for testing breaking in apply.
- v8::Local<v8::Function> foo = CompileFunction(
- &env,
- "function baz(x) { }"
- "function bar(x) { baz(); }"
- "function foo(){ bar.apply(this, [1]); }",
- "foo");
-
- // Register a debug event listener which steps and counts.
- v8::Debug::SetDebugEventListener(DebugEventBreakMax);
-
- // Set the debug break flag before calling the code using function.apply.
- v8::Debug::DebugBreak();
-
- // Limit the number of debug breaks. This is a regression test for issue 493
- // where this test would enter an infinite loop.
- break_point_hit_count = 0;
- max_break_point_hit_count = 10000; // 10000 => infinite loop.
- foo->Call(env->Global(), 0, NULL);
-
- // When keeping the debug break several break will happen.
- CHECK_GT(break_point_hit_count, 1);
-
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-v8::Handle<v8::Context> debugee_context;
-v8::Handle<v8::Context> debugger_context;
-
-
-// Property getter that checks that current and calling contexts
-// are both the debugee contexts.
-static v8::Handle<v8::Value> NamedGetterWithCallingContextCheck(
- v8::Local<v8::String> name,
- const v8::AccessorInfo& info) {
- CHECK_EQ(0, strcmp(*v8::String::AsciiValue(name), "a"));
- v8::Handle<v8::Context> current = v8::Context::GetCurrent();
- CHECK(current == debugee_context);
- CHECK(current != debugger_context);
- v8::Handle<v8::Context> calling = v8::Context::GetCalling();
- CHECK(calling == debugee_context);
- CHECK(calling != debugger_context);
- return v8::Int32::New(1);
-}
-
-
-// Debug event listener that checks if the first argument of a function is
-// an object with property 'a' == 1. If the property has custom accessor
-// this handler will eventually invoke it.
-static void DebugEventGetAtgumentPropertyValue(
- v8::DebugEvent event,
- v8::Handle<v8::Object> exec_state,
- v8::Handle<v8::Object> event_data,
- v8::Handle<v8::Value> data) {
- if (event == v8::Break) {
- break_point_hit_count++;
- CHECK(debugger_context == v8::Context::GetCurrent());
- v8::Handle<v8::Function> func(v8::Function::Cast(*CompileRun(
- "(function(exec_state) {\n"
- " return (exec_state.frame(0).argumentValue(0).property('a').\n"
- " value().value() == 1);\n"
- "})")));
- const int argc = 1;
- v8::Handle<v8::Value> argv[argc] = { exec_state };
- v8::Handle<v8::Value> result = func->Call(exec_state, argc, argv);
- CHECK(result->IsTrue());
- }
-}
-
-
-TEST(CallingContextIsNotDebugContext) {
- v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
- // Create and enter a debugee context.
- v8::HandleScope scope;
- DebugLocalContext env;
- env.ExposeDebug();
-
- // Save handles to the debugger and debugee contexts to be used in
- // NamedGetterWithCallingContextCheck.
- debugee_context = v8::Local<v8::Context>(*env);
- debugger_context = v8::Utils::ToLocal(debug->debug_context());
-
- // Create object with 'a' property accessor.
- v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New();
- named->SetAccessor(v8::String::New("a"),
- NamedGetterWithCallingContextCheck);
- env->Global()->Set(v8::String::New("obj"),
- named->NewInstance());
-
- // Register the debug event listener
- v8::Debug::SetDebugEventListener(DebugEventGetAtgumentPropertyValue);
-
- // Create a function that invokes debugger.
- v8::Local<v8::Function> foo = CompileFunction(
- &env,
- "function bar(x) { debugger; }"
- "function foo(){ bar(obj); }",
- "foo");
-
- break_point_hit_count = 0;
- foo->Call(env->Global(), 0, NULL);
- CHECK_EQ(1, break_point_hit_count);
-
- v8::Debug::SetDebugEventListener(NULL);
- debugee_context = v8::Handle<v8::Context>();
- debugger_context = v8::Handle<v8::Context>();
- CheckDebuggerUnloaded();
-}
-
-
-TEST(DebugContextIsPreservedBetweenAccesses) {
- v8::HandleScope scope;
- v8::Local<v8::Context> context1 = v8::Debug::GetDebugContext();
- v8::Local<v8::Context> context2 = v8::Debug::GetDebugContext();
- CHECK_EQ(*context1, *context2);
-}
-
-
-static v8::Handle<v8::Value> expected_callback_data;
-static void DebugEventContextChecker(const v8::Debug::EventDetails& details) {
- CHECK(details.GetEventContext() == expected_context);
- CHECK_EQ(expected_callback_data, details.GetCallbackData());
-}
-
-// Check that event details contain context where debug event occured.
-TEST(DebugEventContext) {
- v8::HandleScope scope;
- expected_callback_data = v8::Int32::New(2010);
- v8::Debug::SetDebugEventListener2(DebugEventContextChecker,
- expected_callback_data);
- expected_context = v8::Context::New();
- v8::Context::Scope context_scope(expected_context);
- v8::Script::Compile(v8::String::New("(function(){debugger;})();"))->Run();
- expected_context.Dispose(expected_context->GetIsolate());
- expected_context.Clear();
- v8::Debug::SetDebugEventListener(NULL);
- expected_context_data = v8::Handle<v8::Value>();
- CheckDebuggerUnloaded();
-}
-
-
-static void* expected_break_data;
-static bool was_debug_break_called;
-static bool was_debug_event_called;
-static void DebugEventBreakDataChecker(const v8::Debug::EventDetails& details) {
- if (details.GetEvent() == v8::BreakForCommand) {
- CHECK_EQ(expected_break_data, details.GetClientData());
- was_debug_event_called = true;
- } else if (details.GetEvent() == v8::Break) {
- was_debug_break_called = true;
- }
-}
-
-
-// Check that event details contain context where debug event occured.
-TEST(DebugEventBreakData) {
- v8::HandleScope scope;
- DebugLocalContext env;
- v8::Debug::SetDebugEventListener2(DebugEventBreakDataChecker);
-
- TestClientData::constructor_call_counter = 0;
- TestClientData::destructor_call_counter = 0;
-
- expected_break_data = NULL;
- was_debug_event_called = false;
- was_debug_break_called = false;
- v8::Debug::DebugBreakForCommand();
- v8::Script::Compile(v8::String::New("(function(x){return x;})(1);"))->Run();
- CHECK(was_debug_event_called);
- CHECK(!was_debug_break_called);
-
- TestClientData* data1 = new TestClientData();
- expected_break_data = data1;
- was_debug_event_called = false;
- was_debug_break_called = false;
- v8::Debug::DebugBreakForCommand(data1);
- v8::Script::Compile(v8::String::New("(function(x){return x+1;})(1);"))->Run();
- CHECK(was_debug_event_called);
- CHECK(!was_debug_break_called);
-
- expected_break_data = NULL;
- was_debug_event_called = false;
- was_debug_break_called = false;
- v8::Debug::DebugBreak();
- v8::Script::Compile(v8::String::New("(function(x){return x+2;})(1);"))->Run();
- CHECK(!was_debug_event_called);
- CHECK(was_debug_break_called);
-
- TestClientData* data2 = new TestClientData();
- expected_break_data = data2;
- was_debug_event_called = false;
- was_debug_break_called = false;
- v8::Debug::DebugBreak();
- v8::Debug::DebugBreakForCommand(data2);
- v8::Script::Compile(v8::String::New("(function(x){return x+3;})(1);"))->Run();
- CHECK(was_debug_event_called);
- CHECK(was_debug_break_called);
-
- CHECK_EQ(2, TestClientData::constructor_call_counter);
- CHECK_EQ(TestClientData::constructor_call_counter,
- TestClientData::destructor_call_counter);
-
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-static bool debug_event_break_deoptimize_done = false;
-
-static void DebugEventBreakDeoptimize(v8::DebugEvent event,
- v8::Handle<v8::Object> exec_state,
- v8::Handle<v8::Object> event_data,
- v8::Handle<v8::Value> data) {
- if (event == v8::Break) {
- if (!frame_function_name.IsEmpty()) {
- // Get the name of the function.
- const int argc = 2;
- v8::Handle<v8::Value> argv[argc] = { exec_state, v8::Integer::New(0) };
- v8::Handle<v8::Value> result =
- frame_function_name->Call(exec_state, argc, argv);
- if (!result->IsUndefined()) {
- char fn[80];
- CHECK(result->IsString());
- v8::Handle<v8::String> function_name(result->ToString());
- function_name->WriteAscii(fn);
- if (strcmp(fn, "bar") == 0) {
- i::Deoptimizer::DeoptimizeAll();
- debug_event_break_deoptimize_done = true;
- }
- }
- }
-
- v8::Debug::DebugBreak();
- }
-}
-
-
-// Test deoptimization when execution is broken using the debug break stack
-// check interrupt.
-TEST(DeoptimizeDuringDebugBreak) {
- v8::HandleScope scope;
- DebugLocalContext env;
- env.ExposeDebug();
-
- // Create a function for checking the function when hitting a break point.
- frame_function_name = CompileFunction(&env,
- frame_function_name_source,
- "frame_function_name");
-
-
- // Set a debug event listener which will keep interrupting execution until
- // debug break. When inside function bar it will deoptimize all functions.
- // This tests lazy deoptimization bailout for the stack check, as the first
- // time in function bar when using debug break and no break points will be at
- // the initial stack check.
- v8::Debug::SetDebugEventListener(DebugEventBreakDeoptimize,
- v8::Undefined());
-
- // Compile and run function bar which will optimize it for some flag settings.
- v8::Script::Compile(v8::String::New("function bar(){}; bar()"))->Run();
-
- // Set debug break and call bar again.
- v8::Debug::DebugBreak();
- v8::Script::Compile(v8::String::New("bar()"))->Run();
-
- CHECK(debug_event_break_deoptimize_done);
-
- v8::Debug::SetDebugEventListener(NULL);
-}
-
-
-static void DebugEventBreakWithOptimizedStack(v8::DebugEvent event,
- v8::Handle<v8::Object> exec_state,
- v8::Handle<v8::Object> event_data,
- v8::Handle<v8::Value> data) {
- if (event == v8::Break) {
- if (!frame_function_name.IsEmpty()) {
- for (int i = 0; i < 2; i++) {
- const int argc = 2;
- v8::Handle<v8::Value> argv[argc] = { exec_state, v8::Integer::New(i) };
- // Get the name of the function in frame i.
- v8::Handle<v8::Value> result =
- frame_function_name->Call(exec_state, argc, argv);
- CHECK(result->IsString());
- v8::Handle<v8::String> function_name(result->ToString());
- CHECK(function_name->Equals(v8::String::New("loop")));
- // Get the name of the first argument in frame i.
- result = frame_argument_name->Call(exec_state, argc, argv);
- CHECK(result->IsString());
- v8::Handle<v8::String> argument_name(result->ToString());
- CHECK(argument_name->Equals(v8::String::New("count")));
- // Get the value of the first argument in frame i. If the
- // funtion is optimized the value will be undefined, otherwise
- // the value will be '1 - i'.
- //
- // TODO(3141533): We should be able to get the real value for
- // optimized frames.
- result = frame_argument_value->Call(exec_state, argc, argv);
- CHECK(result->IsUndefined() || (result->Int32Value() == 1 - i));
- // Get the name of the first local variable.
- result = frame_local_name->Call(exec_state, argc, argv);
- CHECK(result->IsString());
- v8::Handle<v8::String> local_name(result->ToString());
- CHECK(local_name->Equals(v8::String::New("local")));
- // Get the value of the first local variable. If the function
- // is optimized the value will be undefined, otherwise it will
- // be 42.
- //
- // TODO(3141533): We should be able to get the real value for
- // optimized frames.
- result = frame_local_value->Call(exec_state, argc, argv);
- CHECK(result->IsUndefined() || (result->Int32Value() == 42));
- }
- }
- }
-}
-
-
-static v8::Handle<v8::Value> ScheduleBreak(const v8::Arguments& args) {
- v8::Debug::SetDebugEventListener(DebugEventBreakWithOptimizedStack,
- v8::Undefined());
- v8::Debug::DebugBreak();
- return v8::Undefined();
-}
-
-
-TEST(DebugBreakStackInspection) {
- v8::HandleScope scope;
- DebugLocalContext env;
-
- frame_function_name =
- CompileFunction(&env, frame_function_name_source, "frame_function_name");
- frame_argument_name =
- CompileFunction(&env, frame_argument_name_source, "frame_argument_name");
- frame_argument_value = CompileFunction(&env,
- frame_argument_value_source,
- "frame_argument_value");
- frame_local_name =
- CompileFunction(&env, frame_local_name_source, "frame_local_name");
- frame_local_value =
- CompileFunction(&env, frame_local_value_source, "frame_local_value");
-
- v8::Handle<v8::FunctionTemplate> schedule_break_template =
- v8::FunctionTemplate::New(ScheduleBreak);
- v8::Handle<v8::Function> schedule_break =
- schedule_break_template->GetFunction();
- env->Global()->Set(v8_str("scheduleBreak"), schedule_break);
-
- const char* src =
- "function loop(count) {"
- " var local = 42;"
- " if (count < 1) { scheduleBreak(); loop(count + 1); }"
- "}"
- "loop(0);";
- v8::Script::Compile(v8::String::New(src))->Run();
-}
-
-
-// Test that setting the terminate execution flag during debug break processing.
-static void TestDebugBreakInLoop(const char* loop_head,
- const char** loop_bodies,
- const char* loop_tail) {
- // Receive 100 breaks for each test and then terminate JavaScript execution.
- static const int kBreaksPerTest = 100;
-
- for (int i = 0; loop_bodies[i] != NULL; i++) {
- // Perform a lazy deoptimization after various numbers of breaks
- // have been hit.
- for (int j = 0; j < 11; j++) {
- break_point_hit_count_deoptimize = j;
- if (j == 10) {
- break_point_hit_count_deoptimize = kBreaksPerTest;
- }
-
- break_point_hit_count = 0;
- max_break_point_hit_count = kBreaksPerTest;
- terminate_after_max_break_point_hit = true;
-
- EmbeddedVector<char, 1024> buffer;
- OS::SNPrintF(buffer,
- "function f() {%s%s%s}",
- loop_head, loop_bodies[i], loop_tail);
-
- // Function with infinite loop.
- CompileRun(buffer.start());
-
- // Set the debug break to enter the debugger as soon as possible.
- v8::Debug::DebugBreak();
-
- // Call function with infinite loop.
- CompileRun("f();");
- CHECK_EQ(kBreaksPerTest, break_point_hit_count);
-
- CHECK(!v8::V8::IsExecutionTerminating());
- }
- }
-}
-
-
-TEST(DebugBreakLoop) {
- v8::HandleScope scope;
- DebugLocalContext env;
-
- // Register a debug event listener which sets the break flag and counts.
- v8::Debug::SetDebugEventListener(DebugEventBreakMax);
-
- // Create a function for getting the frame count when hitting the break.
- frame_count = CompileFunction(&env, frame_count_source, "frame_count");
-
- CompileRun("var a = 1;");
- CompileRun("function g() { }");
- CompileRun("function h() { }");
-
- const char* loop_bodies[] = {
- "",
- "g()",
- "if (a == 0) { g() }",
- "if (a == 1) { g() }",
- "if (a == 0) { g() } else { h() }",
- "if (a == 0) { continue }",
- "if (a == 1) { continue }",
- "switch (a) { case 1: g(); }",
- "switch (a) { case 1: continue; }",
- "switch (a) { case 1: g(); break; default: h() }",
- "switch (a) { case 1: continue; break; default: h() }",
- NULL
- };
-
- TestDebugBreakInLoop("while (true) {", loop_bodies, "}");
- TestDebugBreakInLoop("while (a == 1) {", loop_bodies, "}");
-
- TestDebugBreakInLoop("do {", loop_bodies, "} while (true)");
- TestDebugBreakInLoop("do {", loop_bodies, "} while (a == 1)");
-
- TestDebugBreakInLoop("for (;;) {", loop_bodies, "}");
- TestDebugBreakInLoop("for (;a == 1;) {", loop_bodies, "}");
-
- // Get rid of the debug event listener.
- v8::Debug::SetDebugEventListener(NULL);
- CheckDebuggerUnloaded();
-}
-
-
-v8::Local<v8::Script> inline_script;
-
-static void DebugBreakInlineListener(v8::DebugEvent event,
- v8::Handle<v8::Object> exec_state,
- v8::Handle<v8::Object> event_data,
- v8::Handle<v8::Value> data) {
- if (event != v8::Break) return;
-
- int expected_frame_count = 4;
- int expected_line_number[] = {1, 4, 7, 12};
-
- i::Handle<i::Object> compiled_script = v8::Utils::OpenHandle(*inline_script);
- i::Handle<i::Script> source_script = i::Handle<i::Script>(i::Script::cast(
- i::JSFunction::cast(*compiled_script)->shared()->script()));
-
- int break_id = v8::internal::Isolate::Current()->debug()->break_id();
- char script[128];
- i::Vector<char> script_vector(script, sizeof(script));
- OS::SNPrintF(script_vector, "%%GetFrameCount(%d)", break_id);
- v8::Local<v8::Value> result = CompileRun(script);
-
- int frame_count = result->Int32Value();
- CHECK_EQ(expected_frame_count, frame_count);
-
- for (int i = 0; i < frame_count; i++) {
- // The 5. element in the returned array of GetFrameDetails contains the
- // source position of that frame.
- OS::SNPrintF(script_vector, "%%GetFrameDetails(%d, %d)[5]", break_id, i);
- v8::Local<v8::Value> result = CompileRun(script);
- CHECK_EQ(expected_line_number[i],
- i::GetScriptLineNumber(source_script, result->Int32Value()));
- }
- v8::Debug::SetDebugEventListener(NULL);
- v8::V8::TerminateExecution();
-}
-
-
-TEST(DebugBreakInline) {
- i::FLAG_allow_natives_syntax = true;
- v8::HandleScope scope;
- DebugLocalContext env;
- const char* source =
- "function debug(b) { \n"
- " if (b) debugger; \n"
- "} \n"
- "function f(b) { \n"
- " debug(b) \n"
- "}; \n"
- "function g(b) { \n"
- " f(b); \n"
- "}; \n"
- "g(false); \n"
- "g(false); \n"
- "%OptimizeFunctionOnNextCall(g); \n"
- "g(true);";
- v8::Debug::SetDebugEventListener(DebugBreakInlineListener);
- inline_script = v8::Script::Compile(v8::String::New(source));
- inline_script->Run();
-}
-
-
-static void DebugEventStepNext(v8::DebugEvent event,
- v8::Handle<v8::Object> exec_state,
- v8::Handle<v8::Object> event_data,
- v8::Handle<v8::Value> data) {
- if (event == v8::Break) {
- PrepareStep(StepNext);
- }
-}
-
-
-static void RunScriptInANewCFrame(const char* source) {
- v8::TryCatch try_catch;
- CompileRun(source);
- CHECK(try_catch.HasCaught());
-}
-
-
-TEST(Regress131642) {
- // Bug description:
- // When doing StepNext through the first script, the debugger is not reset
- // after exiting through exception. A flawed implementation enabling the
- // debugger to step into Array.prototype.forEach breaks inside the callback
- // for forEach in the second script under the assumption that we are in a
- // recursive call. In an attempt to step out, we crawl the stack using the
- // recorded frame pointer from the first script and fail when not finding it
- // on the stack.
- v8::HandleScope scope;
- DebugLocalContext env;
- v8::Debug::SetDebugEventListener(DebugEventStepNext);
-
- // We step through the first script. It exits through an exception. We run
- // this inside a new frame to record a different FP than the second script
- // would expect.
- const char* script_1 = "debugger; throw new Error();";
- RunScriptInANewCFrame(script_1);
-
- // The second script uses forEach.
- const char* script_2 = "[0].forEach(function() { });";
- CompileRun(script_2);
-
- v8::Debug::SetDebugEventListener(NULL);
-}
-
-
-// Import from test-heap.cc
-int CountNativeContexts();
-
-
-static void NopListener(v8::DebugEvent event,
- v8::Handle<v8::Object> exec_state,
- v8::Handle<v8::Object> event_data,
- v8::Handle<v8::Value> data) {
-}
-
-
-TEST(DebuggerCreatesContextIffActive) {
- v8::HandleScope scope;
- DebugLocalContext env;
- CHECK_EQ(1, CountNativeContexts());
-
- v8::Debug::SetDebugEventListener(NULL);
- CompileRun("debugger;");
- CHECK_EQ(1, CountNativeContexts());
-
- v8::Debug::SetDebugEventListener(NopListener);
- CompileRun("debugger;");
- CHECK_EQ(2, CountNativeContexts());
-
- v8::Debug::SetDebugEventListener(NULL);
-}
-
-
-TEST(LiveEditEnabled) {
- v8::internal::FLAG_allow_natives_syntax = true;
- v8::HandleScope scope;
- LocalContext context;
- v8::Debug::SetLiveEditEnabled(true);
- CompileRun("%LiveEditCompareStrings('', '')");
-}
-
-
-TEST(LiveEditDisabled) {
- v8::internal::FLAG_allow_natives_syntax = true;
- v8::HandleScope scope;
- LocalContext context;
- v8::Debug::SetLiveEditEnabled(false);
- CompileRun("%LiveEditCompareStrings('', '')");
-}
-
-
-#endif // ENABLE_DEBUGGER_SUPPORT