summaryrefslogtreecommitdiff
path: root/src/3rdparty/v8/src/zone.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/3rdparty/v8/src/zone.h')
-rw-r--r--src/3rdparty/v8/src/zone.h273
1 files changed, 0 insertions, 273 deletions
diff --git a/src/3rdparty/v8/src/zone.h b/src/3rdparty/v8/src/zone.h
deleted file mode 100644
index 01e887e..0000000
--- a/src/3rdparty/v8/src/zone.h
+++ /dev/null
@@ -1,273 +0,0 @@
-// Copyright 2012 the V8 project authors. All rights reserved.
-// Redistribution and use in source and binary forms, with or without
-// modification, are permitted provided that the following conditions are
-// met:
-//
-// * Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-// * Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-// * Neither the name of Google Inc. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-#ifndef V8_ZONE_H_
-#define V8_ZONE_H_
-
-#include "allocation.h"
-#include "checks.h"
-#include "hashmap.h"
-#include "globals.h"
-#include "list.h"
-#include "splay-tree.h"
-
-namespace v8 {
-namespace internal {
-
-
-// Zone scopes are in one of two modes. Either they delete the zone
-// on exit or they do not.
-enum ZoneScopeMode {
- DELETE_ON_EXIT,
- DONT_DELETE_ON_EXIT
-};
-
-class Segment;
-class Isolate;
-
-// The Zone supports very fast allocation of small chunks of
-// memory. The chunks cannot be deallocated individually, but instead
-// the Zone supports deallocating all chunks in one fast
-// operation. The Zone is used to hold temporary data structures like
-// the abstract syntax tree, which is deallocated after compilation.
-
-// Note: There is no need to initialize the Zone; the first time an
-// allocation is attempted, a segment of memory will be requested
-// through a call to malloc().
-
-// Note: The implementation is inherently not thread safe. Do not use
-// from multi-threaded code.
-
-class Zone {
- public:
- explicit Zone(Isolate* isolate);
- ~Zone() { DeleteKeptSegment(); }
- // Allocate 'size' bytes of memory in the Zone; expands the Zone by
- // allocating new segments of memory on demand using malloc().
- inline void* New(int size);
-
- template <typename T>
- inline T* NewArray(int length);
-
- // Deletes all objects and free all memory allocated in the Zone. Keeps one
- // small (size <= kMaximumKeptSegmentSize) segment around if it finds one.
- void DeleteAll();
-
- // Deletes the last small segment kept around by DeleteAll().
- void DeleteKeptSegment();
-
- // Returns true if more memory has been allocated in zones than
- // the limit allows.
- inline bool excess_allocation();
-
- inline void adjust_segment_bytes_allocated(int delta);
-
- inline Isolate* isolate() { return isolate_; }
-
- static unsigned allocation_size_;
-
- private:
- friend class Isolate;
- friend class ZoneScope;
-
- // All pointers returned from New() have this alignment. In addition, if the
- // object being allocated has a size that is divisible by 8 then its alignment
- // will be 8.
- static const int kAlignment = kPointerSize;
-
- // Never allocate segments smaller than this size in bytes.
- static const int kMinimumSegmentSize = 8 * KB;
-
- // Never allocate segments larger than this size in bytes.
- static const int kMaximumSegmentSize = 1 * MB;
-
- // Never keep segments larger than this size in bytes around.
- static const int kMaximumKeptSegmentSize = 64 * KB;
-
- // Report zone excess when allocation exceeds this limit.
- int zone_excess_limit_;
-
- // The number of bytes allocated in segments. Note that this number
- // includes memory allocated from the OS but not yet allocated from
- // the zone.
- int segment_bytes_allocated_;
-
- // Expand the Zone to hold at least 'size' more bytes and allocate
- // the bytes. Returns the address of the newly allocated chunk of
- // memory in the Zone. Should only be called if there isn't enough
- // room in the Zone already.
- Address NewExpand(int size);
-
- // Creates a new segment, sets it size, and pushes it to the front
- // of the segment chain. Returns the new segment.
- Segment* NewSegment(int size);
-
- // Deletes the given segment. Does not touch the segment chain.
- void DeleteSegment(Segment* segment, int size);
-
- // The free region in the current (front) segment is represented as
- // the half-open interval [position, limit). The 'position' variable
- // is guaranteed to be aligned as dictated by kAlignment.
- Address position_;
- Address limit_;
-
- int scope_nesting_;
-
- Segment* segment_head_;
- Isolate* isolate_;
-};
-
-
-// ZoneObject is an abstraction that helps define classes of objects
-// allocated in the Zone. Use it as a base class; see ast.h.
-class ZoneObject {
- public:
- // Allocate a new ZoneObject of 'size' bytes in the Zone.
- INLINE(void* operator new(size_t size, Zone* zone));
-
- // Ideally, the delete operator should be private instead of
- // public, but unfortunately the compiler sometimes synthesizes
- // (unused) destructors for classes derived from ZoneObject, which
- // require the operator to be visible. MSVC requires the delete
- // operator to be public.
-
- // ZoneObjects should never be deleted individually; use
- // Zone::DeleteAll() to delete all zone objects in one go.
- void operator delete(void*, size_t) { UNREACHABLE(); }
- void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); }
-};
-
-
-// The ZoneAllocationPolicy is used to specialize generic data
-// structures to allocate themselves and their elements in the Zone.
-struct ZoneAllocationPolicy {
- public:
- explicit ZoneAllocationPolicy(Zone* zone) : zone_(zone) { }
- INLINE(void* New(size_t size));
- INLINE(static void Delete(void *pointer)) { }
-
- private:
- Zone* zone_;
-};
-
-
-// ZoneLists are growable lists with constant-time access to the
-// elements. The list itself and all its elements are allocated in the
-// Zone. ZoneLists cannot be deleted individually; you can delete all
-// objects in the Zone by calling Zone::DeleteAll().
-template<typename T>
-class ZoneList: public List<T, ZoneAllocationPolicy> {
- public:
- // Construct a new ZoneList with the given capacity; the length is
- // always zero. The capacity must be non-negative.
- ZoneList(int capacity, Zone* zone)
- : List<T, ZoneAllocationPolicy>(capacity, ZoneAllocationPolicy(zone)) { }
-
- INLINE(void* operator new(size_t size, Zone* zone));
-
- // Construct a new ZoneList by copying the elements of the given ZoneList.
- ZoneList(const ZoneList<T>& other, Zone* zone)
- : List<T, ZoneAllocationPolicy>(other.length(),
- ZoneAllocationPolicy(zone)) {
- AddAll(other, ZoneAllocationPolicy(zone));
- }
-
- // We add some convenience wrappers so that we can pass in a Zone
- // instead of a (less convenient) ZoneAllocationPolicy.
- INLINE(void Add(const T& element, Zone* zone)) {
- List<T, ZoneAllocationPolicy>::Add(element, ZoneAllocationPolicy(zone));
- }
- INLINE(void AddAll(const List<T, ZoneAllocationPolicy>& other,
- Zone* zone)) {
- List<T, ZoneAllocationPolicy>::AddAll(other, ZoneAllocationPolicy(zone));
- }
- INLINE(void AddAll(const Vector<T>& other, Zone* zone)) {
- List<T, ZoneAllocationPolicy>::AddAll(other, ZoneAllocationPolicy(zone));
- }
- INLINE(void InsertAt(int index, const T& element, Zone* zone)) {
- List<T, ZoneAllocationPolicy>::InsertAt(index, element,
- ZoneAllocationPolicy(zone));
- }
- INLINE(Vector<T> AddBlock(T value, int count, Zone* zone)) {
- return List<T, ZoneAllocationPolicy>::AddBlock(value, count,
- ZoneAllocationPolicy(zone));
- }
- INLINE(void Allocate(int length, Zone* zone)) {
- List<T, ZoneAllocationPolicy>::Allocate(length, ZoneAllocationPolicy(zone));
- }
- INLINE(void Initialize(int capacity, Zone* zone)) {
- List<T, ZoneAllocationPolicy>::Initialize(capacity,
- ZoneAllocationPolicy(zone));
- }
-
- void operator delete(void* pointer) { UNREACHABLE(); }
- void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); }
-};
-
-
-// ZoneScopes keep track of the current parsing and compilation
-// nesting and cleans up generated ASTs in the Zone when exiting the
-// outer-most scope.
-class ZoneScope BASE_EMBEDDED {
- public:
- INLINE(ZoneScope(Zone* zone, ZoneScopeMode mode));
-
- virtual ~ZoneScope();
-
- inline bool ShouldDeleteOnExit();
-
- // For ZoneScopes that do not delete on exit by default, call this
- // method to request deletion on exit.
- void DeleteOnExit() {
- mode_ = DELETE_ON_EXIT;
- }
-
- inline static int nesting();
-
- private:
- Zone* zone_;
- ZoneScopeMode mode_;
-};
-
-
-// A zone splay tree. The config type parameter encapsulates the
-// different configurations of a concrete splay tree (see splay-tree.h).
-// The tree itself and all its elements are allocated in the Zone.
-template <typename Config>
-class ZoneSplayTree: public SplayTree<Config, ZoneAllocationPolicy> {
- public:
- explicit ZoneSplayTree(Zone* zone)
- : SplayTree<Config, ZoneAllocationPolicy>(ZoneAllocationPolicy(zone)) {}
- ~ZoneSplayTree();
-};
-
-
-typedef TemplateHashMapImpl<ZoneAllocationPolicy> ZoneHashMap;
-
-} } // namespace v8::internal
-
-#endif // V8_ZONE_H_