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Diffstat (limited to 'src/3rdparty/v8/include/v8-debug.h')
-rw-r--r-- | src/3rdparty/v8/include/v8-debug.h | 408 |
1 files changed, 0 insertions, 408 deletions
diff --git a/src/3rdparty/v8/include/v8-debug.h b/src/3rdparty/v8/include/v8-debug.h deleted file mode 100644 index f432de0..0000000 --- a/src/3rdparty/v8/include/v8-debug.h +++ /dev/null @@ -1,408 +0,0 @@ -// Copyright 2008 the V8 project authors. All rights reserved. -// Redistribution and use in source and binary forms, with or without -// modification, are permitted provided that the following conditions are -// met: -// -// * Redistributions of source code must retain the above copyright -// notice, this list of conditions and the following disclaimer. -// * Redistributions in binary form must reproduce the above -// copyright notice, this list of conditions and the following -// disclaimer in the documentation and/or other materials provided -// with the distribution. -// * Neither the name of Google Inc. nor the names of its -// contributors may be used to endorse or promote products derived -// from this software without specific prior written permission. -// -// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - -#ifndef V8_V8_DEBUG_H_ -#define V8_V8_DEBUG_H_ - -#include "v8.h" - -#ifdef _WIN32 -typedef int int32_t; -typedef unsigned int uint32_t; -typedef unsigned short uint16_t; // NOLINT -typedef long long int64_t; // NOLINT - -// Setup for Windows DLL export/import. See v8.h in this directory for -// information on how to build/use V8 as a DLL. -#if defined(BUILDING_V8_SHARED) && defined(USING_V8_SHARED) -#error both BUILDING_V8_SHARED and USING_V8_SHARED are set - please check the\ - build configuration to ensure that at most one of these is set -#endif - -#ifdef BUILDING_V8_SHARED -#define EXPORT __declspec(dllexport) -#elif USING_V8_SHARED -#define EXPORT __declspec(dllimport) -#else -#define EXPORT -#endif - -#else // _WIN32 - -// Setup for Linux shared library export. See v8.h in this directory for -// information on how to build/use V8 as shared library. -#if defined(__GNUC__) && (__GNUC__ >= 4) && defined(V8_SHARED) -#define EXPORT __attribute__ ((visibility("default"))) -#else // defined(__GNUC__) && (__GNUC__ >= 4) -#define EXPORT -#endif // defined(__GNUC__) && (__GNUC__ >= 4) - -#endif // _WIN32 - - -/** - * Debugger support for the V8 JavaScript engine. - */ -namespace v8 { - -// Debug events which can occur in the V8 JavaScript engine. -enum DebugEvent { - Break = 1, - Exception = 2, - NewFunction = 3, - BeforeCompile = 4, - AfterCompile = 5, - ScriptCollected = 6, - BreakForCommand = 7 -}; - - -class EXPORT Debug { - public: - /** - * A client object passed to the v8 debugger whose ownership will be taken by - * it. v8 is always responsible for deleting the object. - */ - class ClientData { - public: - virtual ~ClientData() {} - }; - - - /** - * A message object passed to the debug message handler. - */ - class Message { - public: - /** - * Check type of message. - */ - virtual bool IsEvent() const = 0; - virtual bool IsResponse() const = 0; - virtual DebugEvent GetEvent() const = 0; - - /** - * Indicate whether this is a response to a continue command which will - * start the VM running after this is processed. - */ - virtual bool WillStartRunning() const = 0; - - /** - * Access to execution state and event data. Don't store these cross - * callbacks as their content becomes invalid. These objects are from the - * debugger event that started the debug message loop. - */ - virtual Handle<Object> GetExecutionState() const = 0; - virtual Handle<Object> GetEventData() const = 0; - - /** - * Get the debugger protocol JSON. - */ - virtual Handle<String> GetJSON() const = 0; - - /** - * Get the context active when the debug event happened. Note this is not - * the current active context as the JavaScript part of the debugger is - * running in its own context which is entered at this point. - */ - virtual Handle<Context> GetEventContext() const = 0; - - /** - * Client data passed with the corresponding request if any. This is the - * client_data data value passed into Debug::SendCommand along with the - * request that led to the message or NULL if the message is an event. The - * debugger takes ownership of the data and will delete it even if there is - * no message handler. - */ - virtual ClientData* GetClientData() const = 0; - - virtual ~Message() {} - }; - - - /** - * An event details object passed to the debug event listener. - */ - class EventDetails { - public: - /** - * Event type. - */ - virtual DebugEvent GetEvent() const = 0; - - /** - * Access to execution state and event data of the debug event. Don't store - * these cross callbacks as their content becomes invalid. - */ - virtual Handle<Object> GetExecutionState() const = 0; - virtual Handle<Object> GetEventData() const = 0; - - /** - * Get the context active when the debug event happened. Note this is not - * the current active context as the JavaScript part of the debugger is - * running in its own context which is entered at this point. - */ - virtual Handle<Context> GetEventContext() const = 0; - - /** - * Client data passed with the corresponding callback when it was - * registered. - */ - virtual Handle<Value> GetCallbackData() const = 0; - - /** - * Client data passed to DebugBreakForCommand function. The - * debugger takes ownership of the data and will delete it even if - * there is no message handler. - */ - virtual ClientData* GetClientData() const = 0; - - virtual ~EventDetails() {} - }; - - - /** - * Debug event callback function. - * - * \param event the type of the debug event that triggered the callback - * (enum DebugEvent) - * \param exec_state execution state (JavaScript object) - * \param event_data event specific data (JavaScript object) - * \param data value passed by the user to SetDebugEventListener - */ - typedef void (*EventCallback)(DebugEvent event, - Handle<Object> exec_state, - Handle<Object> event_data, - Handle<Value> data); - - /** - * Debug event callback function. - * - * \param event_details object providing information about the debug event - * - * A EventCallback2 does not take possession of the event data, - * and must not rely on the data persisting after the handler returns. - */ - typedef void (*EventCallback2)(const EventDetails& event_details); - - /** - * Debug message callback function. - * - * \param message the debug message handler message object - * \param length length of the message - * \param client_data the data value passed when registering the message handler - - * A MessageHandler does not take possession of the message string, - * and must not rely on the data persisting after the handler returns. - * - * This message handler is deprecated. Use MessageHandler2 instead. - */ - typedef void (*MessageHandler)(const uint16_t* message, int length, - ClientData* client_data); - - /** - * Debug message callback function. - * - * \param message the debug message handler message object - * - * A MessageHandler does not take possession of the message data, - * and must not rely on the data persisting after the handler returns. - */ - typedef void (*MessageHandler2)(const Message& message); - - /** - * Debug host dispatch callback function. - */ - typedef void (*HostDispatchHandler)(); - - /** - * Callback function for the host to ensure debug messages are processed. - */ - typedef void (*DebugMessageDispatchHandler)(); - - // Set a C debug event listener. - static bool SetDebugEventListener(EventCallback that, - Handle<Value> data = Handle<Value>()); - static bool SetDebugEventListener2(EventCallback2 that, - Handle<Value> data = Handle<Value>()); - - // Set a JavaScript debug event listener. - static bool SetDebugEventListener(v8::Handle<v8::Object> that, - Handle<Value> data = Handle<Value>()); - - // Schedule a debugger break to happen when JavaScript code is run - // in the given isolate. If no isolate is provided the default - // isolate is used. - static void DebugBreak(Isolate* isolate = NULL); - - // Remove scheduled debugger break in given isolate if it has not - // happened yet. If no isolate is provided the default isolate is - // used. - static void CancelDebugBreak(Isolate* isolate = NULL); - - // Break execution of JavaScript in the given isolate (this method - // can be invoked from a non-VM thread) for further client command - // execution on a VM thread. Client data is then passed in - // EventDetails to EventCallback at the moment when the VM actually - // stops. If no isolate is provided the default isolate is used. - static void DebugBreakForCommand(ClientData* data = NULL, - Isolate* isolate = NULL); - - // Message based interface. The message protocol is JSON. NOTE the message - // handler thread is not supported any more parameter must be false. - static void SetMessageHandler(MessageHandler handler, - bool message_handler_thread = false); - static void SetMessageHandler2(MessageHandler2 handler); - - // If no isolate is provided the default isolate is - // used. - static void SendCommand(const uint16_t* command, int length, - ClientData* client_data = NULL, - Isolate* isolate = NULL); - - // Dispatch interface. - static void SetHostDispatchHandler(HostDispatchHandler handler, - int period = 100); - - /** - * Register a callback function to be called when a debug message has been - * received and is ready to be processed. For the debug messages to be - * processed V8 needs to be entered, and in certain embedding scenarios this - * callback can be used to make sure V8 is entered for the debug message to - * be processed. Note that debug messages will only be processed if there is - * a V8 break. This can happen automatically by using the option - * --debugger-auto-break. - * \param provide_locker requires that V8 acquires v8::Locker for you before - * calling handler - */ - static void SetDebugMessageDispatchHandler( - DebugMessageDispatchHandler handler, bool provide_locker = false); - - /** - * Run a JavaScript function in the debugger. - * \param fun the function to call - * \param data passed as second argument to the function - * With this call the debugger is entered and the function specified is called - * with the execution state as the first argument. This makes it possible to - * get access to information otherwise not available during normal JavaScript - * execution e.g. details on stack frames. Receiver of the function call will - * be the debugger context global object, however this is a subject to change. - * The following example shows a JavaScript function which when passed to - * v8::Debug::Call will return the current line of JavaScript execution. - * - * \code - * function frame_source_line(exec_state) { - * return exec_state.frame(0).sourceLine(); - * } - * \endcode - */ - static Local<Value> Call(v8::Handle<v8::Function> fun, - Handle<Value> data = Handle<Value>()); - - /** - * Returns a mirror object for the given object. - */ - static Local<Value> GetMirror(v8::Handle<v8::Value> obj); - - /** - * Enable the V8 builtin debug agent. The debugger agent will listen on the - * supplied TCP/IP port for remote debugger connection. - * \param name the name of the embedding application - * \param port the TCP/IP port to listen on - * \param wait_for_connection whether V8 should pause on a first statement - * allowing remote debugger to connect before anything interesting happened - */ - static bool EnableAgent(const char* name, int port, - bool wait_for_connection = false); - - /** - * Disable the V8 builtin debug agent. The TCP/IP connection will be closed. - */ - static void DisableAgent(); - - /** - * Makes V8 process all pending debug messages. - * - * From V8 point of view all debug messages come asynchronously (e.g. from - * remote debugger) but they all must be handled synchronously: V8 cannot - * do 2 things at one time so normal script execution must be interrupted - * for a while. - * - * Generally when message arrives V8 may be in one of 3 states: - * 1. V8 is running script; V8 will automatically interrupt and process all - * pending messages (however auto_break flag should be enabled); - * 2. V8 is suspended on debug breakpoint; in this state V8 is dedicated - * to reading and processing debug messages; - * 3. V8 is not running at all or has called some long-working C++ function; - * by default it means that processing of all debug messages will be deferred - * until V8 gets control again; however, embedding application may improve - * this by manually calling this method. - * - * It makes sense to call this method whenever a new debug message arrived and - * V8 is not already running. Method v8::Debug::SetDebugMessageDispatchHandler - * should help with the former condition. - * - * Technically this method in many senses is equivalent to executing empty - * script: - * 1. It does nothing except for processing all pending debug messages. - * 2. It should be invoked with the same precautions and from the same context - * as V8 script would be invoked from, because: - * a. with "evaluate" command it can do whatever normal script can do, - * including all native calls; - * b. no other thread should call V8 while this method is running - * (v8::Locker may be used here). - * - * "Evaluate" debug command behavior currently is not specified in scope - * of this method. - */ - static void ProcessDebugMessages(); - - /** - * Debugger is running in its own context which is entered while debugger - * messages are being dispatched. This is an explicit getter for this - * debugger context. Note that the content of the debugger context is subject - * to change. - */ - static Local<Context> GetDebugContext(); - - - /** - * Enable/disable LiveEdit functionality for the given Isolate - * (default Isolate if not provided). V8 will abort if LiveEdit is - * unexpectedly used. LiveEdit is enabled by default. - */ - static void SetLiveEditEnabled(bool enable, Isolate* isolate = NULL); -}; - - -} // namespace v8 - - -#undef EXPORT - - -#endif // V8_V8_DEBUG_H_ |