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-rw-r--r--src/effects/shaders_ng/thresholdmask.frag23
1 files changed, 0 insertions, 23 deletions
diff --git a/src/effects/shaders_ng/thresholdmask.frag b/src/effects/shaders_ng/thresholdmask.frag
deleted file mode 100644
index 7740e7e..0000000
--- a/src/effects/shaders_ng/thresholdmask.frag
+++ /dev/null
@@ -1,23 +0,0 @@
-#version 440
-
-layout(location = 0) in vec2 qt_TexCoord0;
-layout(location = 0) out vec4 fragColor;
-
-layout(std140, binding = 0) uniform buf {
- // qt_Matrix and qt_Opacity must always be both present
- // if the built-in vertex shader is used.
- mat4 qt_Matrix;
- float qt_Opacity;
- float threshold;
- float spread;
-};
-
-layout(binding = 1) uniform sampler2D source;
-layout(binding = 2) uniform sampler2D maskSource;
-
-void main()
-{
- vec4 colorFragment = texture(source, qt_TexCoord0.st);
- vec4 maskFragment = texture(maskSource, qt_TexCoord0.st);
- fragColor = colorFragment * smoothstep(threshold * (1.0 + spread) - spread, threshold * (1.0 + spread), maskFragment.a) * qt_Opacity;
-}