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-rw-r--r--src/effects/shaders_ng/rectangularglow.frag30
1 files changed, 30 insertions, 0 deletions
diff --git a/src/effects/shaders_ng/rectangularglow.frag b/src/effects/shaders_ng/rectangularglow.frag
new file mode 100644
index 0000000..cf20b93
--- /dev/null
+++ b/src/effects/shaders_ng/rectangularglow.frag
@@ -0,0 +1,30 @@
+#version 440
+
+layout(location = 0) in vec2 qt_TexCoord0;
+layout(location = 0) out vec4 fragColor;
+
+layout(std140, binding = 0) uniform buf {
+ // qt_Matrix and qt_Opacity must always be both present
+ // if the built-in vertex shader is used.
+ mat4 qt_Matrix;
+ float qt_Opacity;
+ vec4 color;
+ float relativeSizeX;
+ float relativeSizeY;
+ float spread;
+};
+
+float linearstep(float e0, float e1, float x)
+{
+ return clamp((x - e0) / (e1 - e0), 0.0, 1.0);
+}
+
+void main()
+{
+ float alpha =
+ smoothstep(0.0, relativeSizeX, 0.5 - abs(0.5 - qt_TexCoord0.x)) *
+ smoothstep(0.0, relativeSizeY, 0.5 - abs(0.5 - qt_TexCoord0.y));
+
+ float spreadMultiplier = linearstep(spread, 1.0 - spread, alpha);
+ fragColor = color * qt_Opacity * spreadMultiplier * spreadMultiplier;
+}