diff options
Diffstat (limited to 'src/effects/shaders_ng/rectangularglow.frag')
-rw-r--r-- | src/effects/shaders_ng/rectangularglow.frag | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/src/effects/shaders_ng/rectangularglow.frag b/src/effects/shaders_ng/rectangularglow.frag new file mode 100644 index 0000000..cf20b93 --- /dev/null +++ b/src/effects/shaders_ng/rectangularglow.frag @@ -0,0 +1,30 @@ +#version 440 + +layout(location = 0) in vec2 qt_TexCoord0; +layout(location = 0) out vec4 fragColor; + +layout(std140, binding = 0) uniform buf { + // qt_Matrix and qt_Opacity must always be both present + // if the built-in vertex shader is used. + mat4 qt_Matrix; + float qt_Opacity; + vec4 color; + float relativeSizeX; + float relativeSizeY; + float spread; +}; + +float linearstep(float e0, float e1, float x) +{ + return clamp((x - e0) / (e1 - e0), 0.0, 1.0); +} + +void main() +{ + float alpha = + smoothstep(0.0, relativeSizeX, 0.5 - abs(0.5 - qt_TexCoord0.x)) * + smoothstep(0.0, relativeSizeY, 0.5 - abs(0.5 - qt_TexCoord0.y)); + + float spreadMultiplier = linearstep(spread, 1.0 - spread, alpha); + fragColor = color * qt_Opacity * spreadMultiplier * spreadMultiplier; +} |