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Diffstat (limited to 'src/effects/shaders_ng/gammaadjust.frag')
-rw-r--r-- | src/effects/shaders_ng/gammaadjust.frag | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/src/effects/shaders_ng/gammaadjust.frag b/src/effects/shaders_ng/gammaadjust.frag new file mode 100644 index 0000000..0a1175a --- /dev/null +++ b/src/effects/shaders_ng/gammaadjust.frag @@ -0,0 +1,22 @@ +#version 440 + +layout(location = 0) in vec2 qt_TexCoord0; +layout(location = 0) out vec4 fragColor; + +layout(std140, binding = 0) uniform buf { + // qt_Matrix and qt_Opacity must always be both present + // if the built-in vertex shader is used. + mat4 qt_Matrix; + float qt_Opacity; + float gamma; +}; + +layout(binding = 1) uniform sampler2D source; + +void main() +{ + vec4 originalColor = texture(source, qt_TexCoord0.st); + originalColor.rgb = originalColor.rgb / max(1.0/256.0, originalColor.a); + vec3 adjustedColor = pow(originalColor.rgb, vec3(gamma)); + fragColor = vec4(adjustedColor * originalColor.a, originalColor.a) * qt_Opacity; +} |