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-rw-r--r--src/effects/shaders_ng/gammaadjust.frag22
1 files changed, 22 insertions, 0 deletions
diff --git a/src/effects/shaders_ng/gammaadjust.frag b/src/effects/shaders_ng/gammaadjust.frag
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+++ b/src/effects/shaders_ng/gammaadjust.frag
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+#version 440
+
+layout(location = 0) in vec2 qt_TexCoord0;
+layout(location = 0) out vec4 fragColor;
+
+layout(std140, binding = 0) uniform buf {
+ // qt_Matrix and qt_Opacity must always be both present
+ // if the built-in vertex shader is used.
+ mat4 qt_Matrix;
+ float qt_Opacity;
+ float gamma;
+};
+
+layout(binding = 1) uniform sampler2D source;
+
+void main()
+{
+ vec4 originalColor = texture(source, qt_TexCoord0.st);
+ originalColor.rgb = originalColor.rgb / max(1.0/256.0, originalColor.a);
+ vec3 adjustedColor = pow(originalColor.rgb, vec3(gamma));
+ fragColor = vec4(adjustedColor * originalColor.a, originalColor.a) * qt_Opacity;
+}