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-rw-r--r--src/effects/shaders_ng/fastblur_internal.vert27
1 files changed, 27 insertions, 0 deletions
diff --git a/src/effects/shaders_ng/fastblur_internal.vert b/src/effects/shaders_ng/fastblur_internal.vert
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+++ b/src/effects/shaders_ng/fastblur_internal.vert
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+#version 440
+
+layout(location = 0) in vec4 qt_Vertex;
+layout(location = 1) in vec2 qt_MultiTexCoord0;
+
+layout(location = 0) out vec2 qt_TexCoord0;
+layout(location = 1) out vec2 qt_TexCoord1;
+layout(location = 2) out vec2 qt_TexCoord2;
+layout(location = 3) out vec2 qt_TexCoord3;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 qt_Matrix;
+ float qt_Opacity;
+ float xStep;
+ float yStep;
+};
+
+out gl_PerVertex { vec4 gl_Position; };
+
+void main()
+{
+ qt_TexCoord0 = vec2(qt_MultiTexCoord0.x + xStep, qt_MultiTexCoord0.y + yStep * 0.36);
+ qt_TexCoord1 = vec2(qt_MultiTexCoord0.x + xStep * 0.36, qt_MultiTexCoord0.y - yStep);
+ qt_TexCoord2 = vec2(qt_MultiTexCoord0.x - xStep * 0.36, qt_MultiTexCoord0.y + yStep);
+ qt_TexCoord3 = vec2(qt_MultiTexCoord0.x - xStep, qt_MultiTexCoord0.y - yStep * 0.36);
+ gl_Position = qt_Matrix * qt_Vertex;
+}