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path: root/src/effects/shaders_ng/fastblur_internal.frag
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Diffstat (limited to 'src/effects/shaders_ng/fastblur_internal.frag')
-rw-r--r--src/effects/shaders_ng/fastblur_internal.frag25
1 files changed, 25 insertions, 0 deletions
diff --git a/src/effects/shaders_ng/fastblur_internal.frag b/src/effects/shaders_ng/fastblur_internal.frag
new file mode 100644
index 0000000..7a608de
--- /dev/null
+++ b/src/effects/shaders_ng/fastblur_internal.frag
@@ -0,0 +1,25 @@
+#version 440
+
+layout(location = 0) in vec2 qt_TexCoord0;
+layout(location = 1) in vec2 qt_TexCoord1;
+layout(location = 2) in vec2 qt_TexCoord2;
+layout(location = 3) in vec2 qt_TexCoord3;
+layout(location = 0) out vec4 fragColor;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 qt_Matrix;
+ float qt_Opacity;
+ float xStep;
+ float yStep;
+};
+
+layout(binding = 1) uniform sampler2D source;
+
+void main()
+{
+ vec4 sourceColor = (texture(source, qt_TexCoord0) +
+ texture(source, qt_TexCoord1) +
+ texture(source, qt_TexCoord2) +
+ texture(source, qt_TexCoord3)) * 0.25;
+ fragColor = sourceColor * qt_Opacity;
+}