summaryrefslogtreecommitdiff
path: root/src/effects/shaders_ng/fastblur.frag
diff options
context:
space:
mode:
Diffstat (limited to 'src/effects/shaders_ng/fastblur.frag')
-rw-r--r--src/effects/shaders_ng/fastblur.frag32
1 files changed, 32 insertions, 0 deletions
diff --git a/src/effects/shaders_ng/fastblur.frag b/src/effects/shaders_ng/fastblur.frag
new file mode 100644
index 0000000..6e2ca14
--- /dev/null
+++ b/src/effects/shaders_ng/fastblur.frag
@@ -0,0 +1,32 @@
+#version 440
+
+layout(location = 0) in vec2 qt_TexCoord0;
+layout(location = 0) out vec4 fragColor;
+
+layout(std140, binding = 0) uniform buf {
+ // qt_Matrix and qt_Opacity must always be both present
+ // if the built-in vertex shader is used.
+ mat4 qt_Matrix;
+ float qt_Opacity;
+ float weight1;
+ float weight2;
+ float weight3;
+ float weight4;
+ float weight5;
+};
+
+layout(binding = 1) uniform sampler2D source1;
+layout(binding = 2) uniform sampler2D source2;
+layout(binding = 3) uniform sampler2D source3;
+layout(binding = 4) uniform sampler2D source4;
+layout(binding = 5) uniform sampler2D source5;
+
+void main()
+{
+ vec4 sourceColor = texture(source1, qt_TexCoord0) * weight1;
+ sourceColor += texture(source2, qt_TexCoord0) * weight2;
+ sourceColor += texture(source3, qt_TexCoord0) * weight3;
+ sourceColor += texture(source4, qt_TexCoord0) * weight4;
+ sourceColor += texture(source5, qt_TexCoord0) * weight5;
+ fragColor = sourceColor * qt_Opacity;
+}