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Diffstat (limited to 'src/effects/shaders_ng/coloroverlay.frag')
-rw-r--r-- | src/effects/shaders_ng/coloroverlay.frag | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/src/effects/shaders_ng/coloroverlay.frag b/src/effects/shaders_ng/coloroverlay.frag new file mode 100644 index 0000000..5ec1666 --- /dev/null +++ b/src/effects/shaders_ng/coloroverlay.frag @@ -0,0 +1,20 @@ +#version 440 + +layout(location = 0) in vec2 qt_TexCoord0; +layout(location = 0) out vec4 fragColor; + +layout(std140, binding = 0) uniform buf { + // qt_Matrix and qt_Opacity must always be both present + // if the built-in vertex shader is used. + mat4 qt_Matrix; + float qt_Opacity; + vec4 color; +}; + +layout(binding = 1) uniform sampler2D source; + +void main() +{ + vec4 pixelColor = texture(source, qt_TexCoord0); + fragColor = vec4(mix(pixelColor.rgb/max(pixelColor.a, 0.00390625), color.rgb/max(color.a, 0.00390625), color.a) * pixelColor.a, pixelColor.a) * qt_Opacity; +} |