diff options
Diffstat (limited to 'src/effects/shaders/+glslcore/fastinnershadow.frag')
-rw-r--r-- | src/effects/shaders/+glslcore/fastinnershadow.frag | 32 |
1 files changed, 0 insertions, 32 deletions
diff --git a/src/effects/shaders/+glslcore/fastinnershadow.frag b/src/effects/shaders/+glslcore/fastinnershadow.frag deleted file mode 100644 index cf3f166..0000000 --- a/src/effects/shaders/+glslcore/fastinnershadow.frag +++ /dev/null @@ -1,32 +0,0 @@ -#version 150 core -uniform sampler2D original; -uniform sampler2D source1; -uniform sampler2D source2; -uniform sampler2D source3; -uniform sampler2D source4; -uniform sampler2D source5; -uniform float weight1; -uniform float weight2; -uniform float weight3; -uniform float weight4; -uniform float weight5; -uniform vec4 color; -uniform float spread; -uniform float qt_Opacity; -in vec2 qt_TexCoord0; -out vec4 fragColor; - -float linearstep(float e0, float e1, float x) { - return clamp((x - e0) / (e1 - e0), 0.0, 1.0); -} - -void main() { - vec4 shadowColor = texture(source1, qt_TexCoord0) * weight1; - shadowColor += texture(source2, qt_TexCoord0) * weight2; - shadowColor += texture(source3, qt_TexCoord0) * weight3; - shadowColor += texture(source4, qt_TexCoord0) * weight4; - shadowColor += texture(source5, qt_TexCoord0) * weight5; - vec4 originalColor = texture(original, qt_TexCoord0); - shadowColor.rgb = mix(originalColor.rgb, color.rgb * originalColor.a, linearstep(0.0, spread, shadowColor.a)); - fragColor = vec4(shadowColor.rgb, originalColor.a) * originalColor.a * qt_Opacity; -} |