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path: root/src/effects/shaders/+glslcore/fastglow.frag
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-rw-r--r--src/effects/shaders/+glslcore/fastglow.frag30
1 files changed, 0 insertions, 30 deletions
diff --git a/src/effects/shaders/+glslcore/fastglow.frag b/src/effects/shaders/+glslcore/fastglow.frag
deleted file mode 100644
index 4e18c45..0000000
--- a/src/effects/shaders/+glslcore/fastglow.frag
+++ /dev/null
@@ -1,30 +0,0 @@
-#version 150 core
-uniform sampler2D source1;
-uniform sampler2D source2;
-uniform sampler2D source3;
-uniform sampler2D source4;
-uniform sampler2D source5;
-uniform float weight1;
-uniform float weight2;
-uniform float weight3;
-uniform float weight4;
-uniform float weight5;
-uniform vec4 color;
-uniform float spread;
-uniform float qt_Opacity;
-in vec2 qt_TexCoord0;
-out vec4 fragColor;
-
-float linearstep(float e0, float e1, float x) {
- return clamp((x - e0) / (e1 - e0), 0.0, 1.0);
-}
-
-void main() {
- vec4 sourceColor = texture(source1, qt_TexCoord0) * weight1;
- sourceColor += texture(source2, qt_TexCoord0) * weight2;
- sourceColor += texture(source3, qt_TexCoord0) * weight3;
- sourceColor += texture(source4, qt_TexCoord0) * weight4;
- sourceColor += texture(source5, qt_TexCoord0) * weight5;
- sourceColor = mix(vec4(0), color, linearstep(0.0, spread, sourceColor.a));
- fragColor = sourceColor * qt_Opacity;
-}