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-rw-r--r--src/effects/Glow.qml144
1 files changed, 43 insertions, 101 deletions
diff --git a/src/effects/Glow.qml b/src/effects/Glow.qml
index 39e69a3..12a2c69 100644
--- a/src/effects/Glow.qml
+++ b/src/effects/Glow.qml
@@ -47,13 +47,8 @@ import QtGraphicalEffects.private 1.12
\since QtGraphicalEffects 1.0
\inherits QtQuick2::Item
\ingroup qtgraphicaleffects-glow
- \brief Generates a halo like glow around the source item.
-
- The Glow effect blurs the alpha channel of the source and colorizes it
- with \l {Glow::color}{color} and places it behind the source, resulting in a halo or glow
- around the object. The quality of the blurred edge can be controlled using
- \l samples and \l radius and the strength of the glow can be changed using
- \l spread.
+ \brief Generates a blurred and colorized image of the source and places it
+ behind the original, giving impression that the source is glowing.
\table
\header
@@ -64,13 +59,6 @@ import QtGraphicalEffects.private 1.12
\li \image Glow_butterfly.png
\endtable
- The glow is created by blurring the image live using a gaussian blur.
- Performing blur live is a costly operation. Fullscreen gaussian blur with
- even a moderate number of samples will only run at 60 fps on highend
- graphics hardware.
-
- \note This effect is available when running with OpenGL.
-
\section1 Example
The following example shows how to apply the effect.
@@ -78,16 +66,7 @@ import QtGraphicalEffects.private 1.12
*/
Item {
- id: root
-
- DropShadowBase {
- id: dps
- anchors.fill: parent
- color: "white"
- spread: 0.5
- horizontalOffset: 0
- verticalOffset: 0
- }
+ id: rootItem
/*!
This property defines the source item that is going to be used as source
@@ -96,27 +75,14 @@ Item {
\note It is not supported to let the effect include itself, for
instance by setting source to the effect's parent.
*/
- property alias source: dps.source
+ property variant source
/*!
Radius defines the softness of the glow. A larger radius causes the
edges of the glow to appear more blurry.
- Depending on the radius value, value of the \l{Glow::samples}{samples}
- should be set to sufficiently large to ensure the visual quality.
-
- The ideal blur is achieved by selecting \c samples and \c radius such
- that \c {samples = 1 + radius * 2}, such as:
-
- \table
- \header \li Radius \li Samples
- \row \li 0 \e{(no blur)} \li 1
- \row \li 1 \li 3
- \row \li 2 \li 5
- \row \li 3 \li 7
- \endtable
-
- By default, the property is set to \c {floor(samples/2)}.
+ The value ranges from 0.0 (no blur) to inf. By default, the property is
+ set to \c 0.0 (no blur).
\table
\header
@@ -132,10 +98,6 @@ Item {
\li \b { radius: 6 }
\li \b { radius: 12 }
\row
- \li \l samples: 25
- \li \l samples: 25
- \li \l samples: 25
- \row
\li \l color: #ffffff
\li \l color: #ffffff
\li \l color: #ffffff
@@ -145,42 +107,15 @@ Item {
\li \l spread: 0
\endtable
*/
- property alias radius: dps.radius
+ property real radius: 0.0
/*!
- This property defines how many samples are taken per pixel when edge
- softening blur calculation is done. Larger value produces better
- quality, but is slower to render.
-
- Ideally, this value should be twice as large as the highest required
- radius value plus one, such as:
-
- \table
- \header \li Radius \li Samples
- \row \li 0 \e{(no blur)} \li 1
- \row \li 1 \li 3
- \row \li 2 \li 5
- \row \li 3 \li 7
- \endtable
-
- By default, the property is set to \c 9.
-
- This property is not intended to be animated. Changing this property will
- cause the underlying OpenGL shaders to be recompiled.
- */
- property alias samples: dps.samples
-
- /*!
- This property defines how large part of the glow color is strengthened
+ This property defines how large part of the glow color is strenghtened
near the source edges.
The values range from 0.0 to 1.0. By default, the property is set to \c
0.5.
- \note The implementation is optimized for medium and low spread values.
- Depending on the source, spread values closer to 1.0 may yield visually
- asymmetrical results.
-
\table
\header
\li Output examples with different spread values
@@ -199,16 +134,12 @@ Item {
\li \l radius: 8
\li \l radius: 8
\row
- \li \l samples: 17
- \li \l samples: 17
- \li \l samples: 17
- \row
\li \l color: #ffffff
\li \l color: #ffffff
\li \l color: #ffffff
\endtable
*/
- property alias spread: dps.spread
+ property real spread: 0.0
/*!
This property defines the RGBA color value which is used for the glow.
@@ -233,27 +164,13 @@ Item {
\li \l radius: 8
\li \l radius: 8
\row
- \li \l samples: 17
- \li \l samples: 17
- \li \l samples: 17
- \row
\li \l spread: 0.5
\li \l spread: 0.5
\li \l spread: 0.5
\endtable
*/
- property alias color: dps.color
-
- /*!
- \internal
-
- Starting Qt 5.6, this property has no effect. It is left here
- for source compatibility only.
-
- ### Qt 6: remove
- */
- property bool fast: false
+ property color color: "white"
/*!
This property allows the effect output pixels to be cached in order to
@@ -269,26 +186,51 @@ Item {
By default, the property is set to \c false.
*/
- property alias cached: dps.cached
+ property bool cached: false
/*!
This property determines whether or not the effect has a transparent
border.
- When set to \c true, the exterior of the item is padded with a
- transparent edge, making sampling outside the source texture use
+ When set to \c true, the exterior of the item is padded with a 1 pixel
+ wide transparent edge, making sampling outside the source texture use
transparency instead of the edge pixels. Without this property, an
image which has opaque edges will not get a blurred edge.
- By default, the property is set to \c true. Set it to false if the source
- already has a transparent edge to make the blurring a tiny bit faster.
-
In the snippet below, the Rectangle on the left has transparent borders
and has blurred edges, whereas the Rectangle on the right does not.
\snippet Glow-transparentBorder-example.qml example
- \image Glow-transparentBorder.png
+ \image transparentBorder.png
*/
- property alias transparentBorder: dps.transparentBorder
+ property bool transparentBorder: false
+
+ Loader {
+ anchors.fill: parent
+ sourceComponent: fastGlow
+ }
+
+ Component {
+ id: fastGlow
+ FastGlow {
+ anchors.fill: parent
+ source: sourceProxy.output
+ blur: Math.pow(rootItem.radius / 64.0, 0.4)
+ color: rootItem.color
+ cached: rootItem.cached
+ spread: rootItem.spread
+ transparentBorder: rootItem.transparentBorder
+ }
+ }
+
+ SourceProxy {
+ id: sourceProxy
+ input: rootItem.source
+ sourceRect: rootItem.transparentBorder ? Qt.rect(-1, -1, parent.width + 2.0, parent.height + 2.0) : Qt.rect(0, 0, 0, 0)
+ }
+ ShaderEffect {
+ anchors.fill: parent
+ property variant source: sourceProxy.output
+ }
}