1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
|
/***************************************************************************
**
** Copyright (C) 2011 - 2012 Research In Motion
** Contact: https://www.qt.io/licensing/
**
** This file is part of the plugins of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QBBSCREEN_H
#define QBBSCREEN_H
#include <qpa/qplatformscreen.h>
#include "qqnxwindow.h"
#include <QtCore/QObject>
#include <QtCore/QScopedPointer>
#include <screen/screen.h>
#if !defined(_SCREEN_VERSION)
#define _SCREEN_MAKE_VERSION(major, minor, patch) (((major) * 10000) + ((minor) * 100) + (patch))
#define _SCREEN_VERSION _SCREEN_MAKE_VERSION(0, 0, 0)
#endif
// For pre-1.0.0 screen, map some screen property names to the old
// names.
#if _SCREEN_VERSION < _SCREEN_MAKE_VERSION(1, 0, 0)
const int SCREEN_PROPERTY_FLAGS = SCREEN_PROPERTY_KEY_FLAGS;
const int SCREEN_PROPERTY_FOCUS = SCREEN_PROPERTY_KEYBOARD_FOCUS;
const int SCREEN_PROPERTY_MODIFIERS = SCREEN_PROPERTY_KEY_MODIFIERS;
const int SCREEN_PROPERTY_SCAN = SCREEN_PROPERTY_KEY_SCAN;
const int SCREEN_PROPERTY_SYM = SCREEN_PROPERTY_KEY_SYM;
#endif
QT_BEGIN_NAMESPACE
class QQnxWindow;
class QQnxScreen : public QObject, public QPlatformScreen
{
Q_OBJECT
public:
QQnxScreen(screen_context_t context, screen_display_t display, bool primaryScreen);
~QQnxScreen();
QPixmap grabWindow(WId window, int x, int y, int width, int height) const override;
QRect geometry() const override { return m_currentGeometry; }
QRect availableGeometry() const override;
int depth() const override;
QImage::Format format() const override { return (depth() == 32) ? QImage::Format_RGB32 : QImage::Format_RGB16; }
QSizeF physicalSize() const override { return m_currentPhysicalSize; }
qreal refreshRate() const override;
Qt::ScreenOrientation nativeOrientation() const override;
Qt::ScreenOrientation orientation() const override;
QWindow *topLevelAt(const QPoint &point) const override;
bool isPrimaryScreen() const { return m_primaryScreen; }
int rotation() const { return m_currentRotation; }
QString name() const override { return m_name; }
int nativeFormat() const { return (depth() == 32) ? SCREEN_FORMAT_RGBA8888 : SCREEN_FORMAT_RGB565; }
screen_display_t nativeDisplay() const { return m_display; }
screen_context_t nativeContext() const { return m_screenContext; }
const char *windowGroupName() const { return m_rootWindow ? m_rootWindow->groupName().constData() : 0; }
QQnxWindow *findWindow(screen_window_t windowHandle) const;
/* Window hierarchy management */
void addWindow(QQnxWindow *child);
void removeWindow(QQnxWindow *child);
void raiseWindow(QQnxWindow *window);
void lowerWindow(QQnxWindow *window);
void updateHierarchy();
void adjustOrientation();
QQnxWindow *rootWindow() const;
void setRootWindow(QQnxWindow*);
QPlatformCursor *cursor() const override;
Q_SIGNALS:
void foreignWindowCreated(void *window);
void foreignWindowClosed(void *window);
public Q_SLOTS:
void setRotation(int rotation);
void newWindowCreated(void *window);
void windowClosed(void *window);
void windowGroupStateChanged(const QByteArray &id, Qt::WindowState state);
void activateWindowGroup(const QByteArray &id);
void deactivateWindowGroup(const QByteArray &id);
private Q_SLOTS:
void keyboardHeightChanged(int height);
private:
void resizeNativeWidgetWindow(QQnxWindow *w, const QRect &previousScreenGeometry) const;
void resizeTopLevelWindow(QQnxWindow *w, const QRect &previousScreenGeometry) const;
void resizeWindows(const QRect &previousScreenGeometry);
void addOverlayWindow(screen_window_t window);
void addUnderlayWindow(screen_window_t window);
void addMultimediaWindow(const QByteArray &id, screen_window_t window);
void removeOverlayOrUnderlayWindow(screen_window_t window);
screen_context_t m_screenContext;
screen_display_t m_display;
QQnxWindow *m_rootWindow;
const bool m_primaryScreen;
int m_initialRotation;
int m_currentRotation;
int m_keyboardHeight;
QString m_name;
QSize m_initialPhysicalSize;
QSize m_currentPhysicalSize;
Qt::ScreenOrientation m_nativeOrientation;
QRect m_initialGeometry;
QRect m_currentGeometry;
QList<QQnxWindow *> m_childWindows;
QQnxWindow *m_coverWindow;
QList<screen_window_t> m_overlays;
QList<screen_window_t> m_underlays;
QPlatformCursor *m_cursor;
};
QT_END_NAMESPACE
#endif // QBBSCREEN_H
|