1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
|
/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtOpenGL module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
/*!
\class QGLPixelBuffer
\brief The QGLPixelBuffer class encapsulates an OpenGL pbuffer.
\since 4.1
\ingroup painting-3D
Rendering into a pbuffer is normally done using full hardware
acceleration. This can be significantly faster than rendering
into a QPixmap.
There are three approaches to using this class:
\list 1
\o \bold{We can draw into the pbuffer and convert it to a QImage
using toImage().} This is normally much faster than calling
QGLWidget::renderPixmap().
\o \bold{We can draw into the pbuffer and copy the contents into
an OpenGL texture using updateDynamicTexture().} This allows
us to create dynamic textures and works on all systems
with pbuffer support.
\o \bold{On systems that support it, we can bind the pbuffer to
an OpenGL texture.} The texture is then updated automatically
when the pbuffer contents change, eliminating the need for
additional copy operations. This is supported only on Windows
and Mac OS X systems that provide the \c render_texture
extension. Note that under Windows, a multi-sampled pbuffer
can't be used in conjunction with the \c render_texture
extension. If a multi-sampled pbuffer is requested under
Windows, the \c render_texture extension is turned off for that
pbuffer.
\endlist
\section1 Threading
As of Qt 4.8, it's possible to render into a QGLPixelBuffer using
a QPainter in a separate thread. Note that OpenGL 2.0 or OpenGL ES
2.0 is required for this to work.
Pbuffers are provided by the OpenGL \c pbuffer extension; call
hasOpenGLPbuffer() to find out if the system provides pbuffers.
\sa {opengl/pbuffers}{Pbuffers Example}
*/
#include <QtCore/qglobal.h>
#include <private/qpaintengineex_opengl2_p.h>
#include <qglpixelbuffer.h>
#include <private/qglpixelbuffer_p.h>
#include <private/qfont_p.h>
#include <qimage.h>
QT_BEGIN_NAMESPACE
extern Q_OPENGL_EXPORT QImage qt_gl_read_framebuffer(const QSize&, bool, bool);
QGLContext* QGLPBufferGLPaintDevice::context() const
{
return pbuf->d_func()->qctx;
}
void QGLPBufferGLPaintDevice::endPaint() {
glFlush();
QGLPaintDevice::endPaint();
}
void QGLPBufferGLPaintDevice::setPBuffer(QGLPixelBuffer* pb)
{
pbuf = pb;
}
void QGLPixelBufferPrivate::common_init(const QSize &size, const QGLFormat &format, QGLWidget *shareWidget)
{
Q_Q(QGLPixelBuffer);
if(init(size, format, shareWidget)) {
req_size = size;
req_format = format;
req_shareWidget = shareWidget;
invalid = false;
qctx = new QGLContext(format);
qctx->d_func()->sharing = (shareWidget != 0);
if (shareWidget != 0 && shareWidget->d_func()->glcx) {
QGLContextGroup::addShare(qctx, shareWidget->d_func()->glcx);
shareWidget->d_func()->glcx->d_func()->sharing = true;
}
glDevice.setPBuffer(q);
qctx->d_func()->paintDevice = q;
qctx->d_func()->valid = true;
}
}
/*!
Constructs an OpenGL pbuffer of the given \a size. If no \a
format is specified, the \l{QGLFormat::defaultFormat()}{default
format} is used. If the \a shareWidget parameter points to a
valid QGLWidget, the pbuffer will share its context with \a
shareWidget.
If you intend to bind this pbuffer as a dynamic texture, the width
and height components of \c size must be powers of two (e.g., 512
x 128).
\sa size(), format()
*/
QGLPixelBuffer::QGLPixelBuffer(const QSize &size, const QGLFormat &format, QGLWidget *shareWidget)
: d_ptr(new QGLPixelBufferPrivate(this))
{
Q_D(QGLPixelBuffer);
d->common_init(size, format, shareWidget);
}
/*! \overload
Constructs an OpenGL pbuffer with the \a width and \a height. If
no \a format is specified, the
\l{QGLFormat::defaultFormat()}{default format} is used. If the \a
shareWidget parameter points to a valid QGLWidget, the pbuffer
will share its context with \a shareWidget.
If you intend to bind this pbuffer as a dynamic texture, the width
and height components of \c size must be powers of two (e.g., 512
x 128).
\sa size(), format()
*/
QGLPixelBuffer::QGLPixelBuffer(int width, int height, const QGLFormat &format, QGLWidget *shareWidget)
: d_ptr(new QGLPixelBufferPrivate(this))
{
Q_D(QGLPixelBuffer);
d->common_init(QSize(width, height), format, shareWidget);
}
/*! \fn QGLPixelBuffer::~QGLPixelBuffer()
Destroys the pbuffer and frees any allocated resources.
*/
QGLPixelBuffer::~QGLPixelBuffer()
{
Q_D(QGLPixelBuffer);
// defined in qpaintengine_opengl.cpp
QGLContext *current = const_cast<QGLContext *>(QGLContext::currentContext());
if (current != d->qctx)
makeCurrent();
d->cleanup();
delete d->qctx;
if (current && current != d->qctx)
current->makeCurrent();
}
/*! \fn bool QGLPixelBuffer::makeCurrent()
Makes this pbuffer the current OpenGL rendering context. Returns
true on success; otherwise returns false.
\sa QGLContext::makeCurrent(), doneCurrent()
*/
bool QGLPixelBuffer::makeCurrent()
{
Q_D(QGLPixelBuffer);
if (d->invalid)
return false;
d->qctx->makeCurrent();
return true;
}
/*! \fn bool QGLPixelBuffer::doneCurrent()
Makes no context the current OpenGL context. Returns true on
success; otherwise returns false.
*/
bool QGLPixelBuffer::doneCurrent()
{
Q_D(QGLPixelBuffer);
if (d->invalid)
return false;
d->qctx->doneCurrent();
return true;
}
/*!
\fn GLuint QGLPixelBuffer::generateDynamicTexture() const
Generates and binds a 2D GL texture that is the same size as the
pbuffer, and returns the texture's ID. This can be used in
conjunction with bindToDynamicTexture() and
updateDynamicTexture().
\sa size()
*/
/*! \fn bool QGLPixelBuffer::bindToDynamicTexture(GLuint texture_id)
Binds the texture specified by \a texture_id to this pbuffer.
Returns true on success; otherwise returns false.
The texture must be of the same size and format as the pbuffer.
To unbind the texture, call releaseFromDynamicTexture(). While
the texture is bound, it is updated automatically when the
pbuffer contents change, eliminating the need for additional copy
operations.
Example:
\snippet doc/src/snippets/code/src_opengl_qglpixelbuffer.cpp 0
\warning This function uses the \c {render_texture} extension,
which is currently not supported under X11. An alternative that
works on all systems (including X11) is to manually copy the
pbuffer contents to a texture using updateDynamicTexture().
\warning For the bindToDynamicTexture() call to succeed on the
Mac OS X, the pbuffer needs a shared context, i.e. the
QGLPixelBuffer must be created with a share widget.
\sa generateDynamicTexture(), releaseFromDynamicTexture()
*/
/*! \fn void QGLPixelBuffer::releaseFromDynamicTexture()
Releases the pbuffer from any previously bound texture.
\sa bindToDynamicTexture()
*/
/*! \fn bool QGLPixelBuffer::hasOpenGLPbuffers()
Returns true if the OpenGL \c pbuffer extension is present on
this system; otherwise returns false.
*/
/*!
Copies the pbuffer contents into the texture specified with \a
texture_id.
The texture must be of the same size and format as the pbuffer.
Example:
\snippet doc/src/snippets/code/src_opengl_qglpixelbuffer.cpp 1
An alternative on Windows and Mac OS X systems that support the
\c render_texture extension is to use bindToDynamicTexture() to
get dynamic updates of the texture.
\sa generateDynamicTexture(), bindToDynamicTexture()
*/
void QGLPixelBuffer::updateDynamicTexture(GLuint texture_id) const
{
Q_D(const QGLPixelBuffer);
if (d->invalid)
return;
glBindTexture(GL_TEXTURE_2D, texture_id);
#ifndef QT_OPENGL_ES
glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, d->req_size.width(), d->req_size.height(), 0);
#else
glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, d->req_size.width(), d->req_size.height(), 0);
#endif
}
/*!
Returns the size of the pbuffer.
*/
QSize QGLPixelBuffer::size() const
{
Q_D(const QGLPixelBuffer);
return d->req_size;
}
/*!
Returns the contents of the pbuffer as a QImage.
*/
QImage QGLPixelBuffer::toImage() const
{
Q_D(const QGLPixelBuffer);
if (d->invalid)
return QImage();
const_cast<QGLPixelBuffer *>(this)->makeCurrent();
return qt_gl_read_framebuffer(d->req_size, d->format.alpha(), true);
}
/*!
Returns the native pbuffer handle.
*/
Qt::HANDLE QGLPixelBuffer::handle() const
{
Q_D(const QGLPixelBuffer);
if (d->invalid)
return 0;
return (Qt::HANDLE) d->pbuf;
}
/*!
Returns true if this pbuffer is valid; otherwise returns false.
*/
bool QGLPixelBuffer::isValid() const
{
Q_D(const QGLPixelBuffer);
return !d->invalid;
}
Q_GLOBAL_STATIC(QGLEngineThreadStorage<QGL2PaintEngineEx>, qt_buffer_2_engine)
/*! \reimp */
QPaintEngine *QGLPixelBuffer::paintEngine() const
{
return qt_buffer_2_engine()->engine();
}
/*! \reimp */
int QGLPixelBuffer::metric(PaintDeviceMetric metric) const
{
Q_D(const QGLPixelBuffer);
float dpmx = qt_defaultDpiX()*100./2.54;
float dpmy = qt_defaultDpiY()*100./2.54;
int w = d->req_size.width();
int h = d->req_size.height();
switch (metric) {
case PdmWidth:
return w;
case PdmHeight:
return h;
case PdmWidthMM:
return qRound(w * 1000 / dpmx);
case PdmHeightMM:
return qRound(h * 1000 / dpmy);
case PdmNumColors:
return 0;
case PdmDepth:
return 32;//d->depth;
case PdmDpiX:
return qRound(dpmx * 0.0254);
case PdmDpiY:
return qRound(dpmy * 0.0254);
case PdmPhysicalDpiX:
return qRound(dpmx * 0.0254);
case PdmPhysicalDpiY:
return qRound(dpmy * 0.0254);
default:
qWarning("QGLPixelBuffer::metric(), Unhandled metric type: %d\n", metric);
break;
}
return 0;
}
/*!
Generates and binds a 2D GL texture to the current context, based
on \a image. The generated texture id is returned and can be used
in later glBindTexture() calls.
The \a target parameter specifies the texture target.
Equivalent to calling QGLContext::bindTexture().
\sa deleteTexture()
*/
GLuint QGLPixelBuffer::bindTexture(const QImage &image, GLenum target)
{
Q_D(QGLPixelBuffer);
#ifndef QT_OPENGL_ES
return d->qctx->bindTexture(image, target, GLint(GL_RGBA8));
#else
return d->qctx->bindTexture(image, target, GL_RGBA);
#endif
}
/*! \overload
Generates and binds a 2D GL texture based on \a pixmap.
Equivalent to calling QGLContext::bindTexture().
\sa deleteTexture()
*/
GLuint QGLPixelBuffer::bindTexture(const QPixmap &pixmap, GLenum target)
{
Q_D(QGLPixelBuffer);
#ifndef QT_OPENGL_ES
return d->qctx->bindTexture(pixmap, target, GLint(GL_RGBA8));
#else
return d->qctx->bindTexture(pixmap, target, GL_RGBA);
#endif
}
/*! \overload
Reads the DirectDrawSurface (DDS) compressed file \a fileName and
generates a 2D GL texture from it.
Equivalent to calling QGLContext::bindTexture().
\sa deleteTexture()
*/
GLuint QGLPixelBuffer::bindTexture(const QString &fileName)
{
Q_D(QGLPixelBuffer);
return d->qctx->bindTexture(fileName);
}
/*!
Removes the texture identified by \a texture_id from the texture cache.
Equivalent to calling QGLContext::deleteTexture().
*/
void QGLPixelBuffer::deleteTexture(GLuint texture_id)
{
Q_D(QGLPixelBuffer);
d->qctx->deleteTexture(texture_id);
}
/*!
\since 4.4
Draws the given texture, \a textureId, to the given target rectangle,
\a target, in OpenGL model space. The \a textureTarget should be a 2D
texture target.
Equivalent to the corresponding QGLContext::drawTexture().
*/
void QGLPixelBuffer::drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget)
{
Q_D(QGLPixelBuffer);
d->qctx->drawTexture(target, textureId, textureTarget);
}
/*!
\since 4.4
Draws the given texture, \a textureId, at the given \a point in OpenGL model
space. The textureTarget parameter should be a 2D texture target.
Equivalent to the corresponding QGLContext::drawTexture().
*/
void QGLPixelBuffer::drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget)
{
Q_D(QGLPixelBuffer);
d->qctx->drawTexture(point, textureId, textureTarget);
}
/*!
Returns the format of the pbuffer. The format may be different
from the one that was requested.
*/
QGLFormat QGLPixelBuffer::format() const
{
Q_D(const QGLPixelBuffer);
return d->format;
}
/*! \fn int QGLPixelBuffer::devType() const
\internal
*/
QT_END_NAMESPACE
|