1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
|
/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtOpenGL module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qglframebufferobject.h"
#include "qglframebufferobject_p.h"
#include <qdebug.h>
#include <private/qgl_p.h>
#include <private/qfont_p.h>
#include <private/qpaintengineex_opengl2_p.h>
#include <qglframebufferobject.h>
#include <qlibrary.h>
#include <qimage.h>
QT_BEGIN_NAMESPACE
extern Q_OPENGL_EXPORT QImage qt_gl_read_framebuffer(const QSize&, bool, bool);
#define QGL_FUNC_CONTEXT const QGLContext *ctx = QGLContext::currentContext();
#define QGL_FUNCP_CONTEXT const QGLContext *ctx = QGLContext::currentContext();
#ifndef QT_NO_DEBUG
#define QT_RESET_GLERROR() \
{ \
while (glGetError() != GL_NO_ERROR) {} \
}
#define QT_CHECK_GLERROR() \
{ \
GLenum err = glGetError(); \
if (err != GL_NO_ERROR) { \
qDebug("[%s line %d] GL Error: %d", \
__FILE__, __LINE__, (int)err); \
} \
}
#else
#define QT_RESET_GLERROR() {}
#define QT_CHECK_GLERROR() {}
#endif
/*!
\class QGLFramebufferObjectFormat
\brief The QGLFramebufferObjectFormat class specifies the format of an OpenGL
framebuffer object.
\since 4.6
\ingroup painting-3D
A framebuffer object has several characteristics:
\list
\i \link setSamples() Number of samples per pixels.\endlink
\i \link setAttachment() Depth and/or stencil attachments.\endlink
\i \link setTextureTarget() Texture target.\endlink
\i \link setInternalTextureFormat() Internal texture format.\endlink
\endlist
Note that the desired attachments or number of samples per pixels might not
be supported by the hardware driver. Call QGLFramebufferObject::format()
after creating a QGLFramebufferObject to find the exact format that was
used to create the frame buffer object.
\sa QGLFramebufferObject
*/
/*!
\internal
*/
void QGLFramebufferObjectFormat::detach()
{
if (d->ref != 1) {
QGLFramebufferObjectFormatPrivate *newd
= new QGLFramebufferObjectFormatPrivate(d);
if (!d->ref.deref())
delete d;
d = newd;
}
}
/*!
Creates a QGLFramebufferObjectFormat object for specifying
the format of an OpenGL framebuffer object.
By default the format specifies a non-multisample framebuffer object with no
attachments, texture target \c GL_TEXTURE_2D, and internal format \c GL_RGBA8.
On OpenGL/ES systems, the default internal format is \c GL_RGBA.
\sa samples(), attachment(), internalTextureFormat()
*/
QGLFramebufferObjectFormat::QGLFramebufferObjectFormat()
{
d = new QGLFramebufferObjectFormatPrivate;
}
/*!
Constructs a copy of \a other.
*/
QGLFramebufferObjectFormat::QGLFramebufferObjectFormat(const QGLFramebufferObjectFormat &other)
{
d = other.d;
d->ref.ref();
}
/*!
Assigns \a other to this object.
*/
QGLFramebufferObjectFormat &QGLFramebufferObjectFormat::operator=(const QGLFramebufferObjectFormat &other)
{
if (d != other.d) {
other.d->ref.ref();
if (!d->ref.deref())
delete d;
d = other.d;
}
return *this;
}
/*!
Destroys the QGLFramebufferObjectFormat.
*/
QGLFramebufferObjectFormat::~QGLFramebufferObjectFormat()
{
if (!d->ref.deref())
delete d;
}
/*!
Sets the number of samples per pixel for a multisample framebuffer object
to \a samples. The default sample count of 0 represents a regular
non-multisample framebuffer object.
If the desired amount of samples per pixel is not supported by the hardware
then the maximum number of samples per pixel will be used. Note that
multisample framebuffer objects can not be bound as textures. Also, the
\c{GL_EXT_framebuffer_multisample} extension is required to create a
framebuffer with more than one sample per pixel.
\sa samples()
*/
void QGLFramebufferObjectFormat::setSamples(int samples)
{
detach();
d->samples = samples;
}
/*!
Returns the number of samples per pixel if a framebuffer object
is a multisample framebuffer object. Otherwise, returns 0.
The default value is 0.
\sa setSamples()
*/
int QGLFramebufferObjectFormat::samples() const
{
return d->samples;
}
/*!
\since 4.8
Enables mipmapping if \a enabled is true; otherwise disables it.
Mipmapping is disabled by default.
If mipmapping is enabled, additional memory will be allocated for
the mipmap levels. The mipmap levels can be updated by binding the
texture and calling glGenerateMipmap(). Mipmapping cannot be enabled
for multisampled framebuffer objects.
\sa mipmap(), QGLFramebufferObject::texture()
*/
void QGLFramebufferObjectFormat::setMipmap(bool enabled)
{
detach();
d->mipmap = enabled;
}
/*!
\since 4.8
Returns true if mipmapping is enabled.
\sa setMipmap()
*/
bool QGLFramebufferObjectFormat::mipmap() const
{
return d->mipmap;
}
/*!
Sets the attachment configuration of a framebuffer object to \a attachment.
\sa attachment()
*/
void QGLFramebufferObjectFormat::setAttachment(QGLFramebufferObject::Attachment attachment)
{
detach();
d->attachment = attachment;
}
/*!
Returns the configuration of the depth and stencil buffers attached to
a framebuffer object. The default is QGLFramebufferObject::NoAttachment.
\sa setAttachment()
*/
QGLFramebufferObject::Attachment QGLFramebufferObjectFormat::attachment() const
{
return d->attachment;
}
/*!
Sets the texture target of the texture attached to a framebuffer object to
\a target. Ignored for multisample framebuffer objects.
\sa textureTarget(), samples()
*/
void QGLFramebufferObjectFormat::setTextureTarget(GLenum target)
{
detach();
d->target = target;
}
/*!
Returns the texture target of the texture attached to a framebuffer object.
Ignored for multisample framebuffer objects. The default is
\c GL_TEXTURE_2D.
\sa setTextureTarget(), samples()
*/
GLenum QGLFramebufferObjectFormat::textureTarget() const
{
return d->target;
}
/*!
Sets the internal format of a framebuffer object's texture or
multisample framebuffer object's color buffer to
\a internalTextureFormat.
\sa internalTextureFormat()
*/
void QGLFramebufferObjectFormat::setInternalTextureFormat(GLenum internalTextureFormat)
{
detach();
d->internal_format = internalTextureFormat;
}
/*!
Returns the internal format of a framebuffer object's texture or
multisample framebuffer object's color buffer. The default is
\c GL_RGBA8 on desktop OpenGL systems, and \c GL_RGBA on
OpenGL/ES systems.
\sa setInternalTextureFormat()
*/
GLenum QGLFramebufferObjectFormat::internalTextureFormat() const
{
return d->internal_format;
}
/*!
Returns true if all the options of this framebuffer object format
are the same as \a other; otherwise returns false.
*/
bool QGLFramebufferObjectFormat::operator==(const QGLFramebufferObjectFormat& other) const
{
if (d == other.d)
return true;
else
return d->equals(other.d);
}
/*!
Returns false if all the options of this framebuffer object format
are the same as \a other; otherwise returns true.
*/
bool QGLFramebufferObjectFormat::operator!=(const QGLFramebufferObjectFormat& other) const
{
return !(*this == other);
}
void QGLFBOGLPaintDevice::setFBO(QGLFramebufferObject* f,
QGLFramebufferObject::Attachment attachment)
{
fbo = f;
m_thisFBO = fbo->d_func()->fbo(); // This shouldn't be needed
// The context that the fbo was created in may not have depth
// and stencil buffers, but the fbo itself might.
fboFormat = QGLContext::currentContext()->format();
if (attachment == QGLFramebufferObject::CombinedDepthStencil) {
fboFormat.setDepth(true);
fboFormat.setStencil(true);
} else if (attachment == QGLFramebufferObject::Depth) {
fboFormat.setDepth(true);
fboFormat.setStencil(false);
} else {
fboFormat.setDepth(false);
fboFormat.setStencil(false);
}
GLenum format = f->format().internalTextureFormat();
reqAlpha = (format != GL_RGB
#ifndef QT_OPENGL_ES
&& format != GL_RGB5 && format != GL_RGB8
#endif
);
}
QGLContext *QGLFBOGLPaintDevice::context() const
{
return const_cast<QGLContext *>(QGLContext::currentContext());
}
bool QGLFramebufferObjectPrivate::checkFramebufferStatus() const
{
QGL_FUNCP_CONTEXT;
if (!ctx)
return false; // Context no longer exists.
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT);
switch(status) {
case GL_NO_ERROR:
case GL_FRAMEBUFFER_COMPLETE_EXT:
return true;
break;
case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
qDebug("QGLFramebufferObject: Unsupported framebuffer format.");
break;
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
qDebug("QGLFramebufferObject: Framebuffer incomplete attachment.");
break;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
qDebug("QGLFramebufferObject: Framebuffer incomplete, missing attachment.");
break;
#ifdef GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT
case GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT:
qDebug("QGLFramebufferObject: Framebuffer incomplete, duplicate attachment.");
break;
#endif
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
qDebug("QGLFramebufferObject: Framebuffer incomplete, attached images must have same dimensions.");
break;
case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
qDebug("QGLFramebufferObject: Framebuffer incomplete, attached images must have same format.");
break;
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
qDebug("QGLFramebufferObject: Framebuffer incomplete, missing draw buffer.");
break;
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
qDebug("QGLFramebufferObject: Framebuffer incomplete, missing read buffer.");
break;
case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT:
qDebug("QGLFramebufferObject: Framebuffer incomplete, attachments must have same number of samples per pixel.");
break;
default:
qDebug() <<"QGLFramebufferObject: An undefined error has occurred: "<< status;
break;
}
return false;
}
namespace
{
void freeFramebufferFunc(QGLContext *ctx, GLuint id)
{
Q_UNUSED(ctx);
glDeleteFramebuffers(1, &id);
}
void freeRenderbufferFunc(QGLContext *ctx, GLuint id)
{
Q_UNUSED(ctx);
glDeleteRenderbuffers(1, &id);
}
void freeTextureFunc(QGLContext *ctx, GLuint id)
{
Q_UNUSED(ctx);
glDeleteTextures(1, &id);
}
}
void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz,
QGLFramebufferObject::Attachment attachment,
GLenum texture_target, GLenum internal_format,
GLint samples, bool mipmap)
{
QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext());
bool ext_detected = (QGLExtensions::glExtensions() & QGLExtensions::FramebufferObject);
if (!ext_detected || (ext_detected && !qt_resolve_framebufferobject_extensions(ctx)))
return;
size = sz;
target = texture_target;
// texture dimensions
QT_RESET_GLERROR(); // reset error state
GLuint fbo = 0;
glGenFramebuffers(1, &fbo);
glBindFramebuffer(GL_FRAMEBUFFER_EXT, fbo);
GLuint texture = 0;
GLuint color_buffer = 0;
GLuint depth_buffer = 0;
GLuint stencil_buffer = 0;
QT_CHECK_GLERROR();
// init texture
if (samples == 0) {
glGenTextures(1, &texture);
glBindTexture(target, texture);
glTexImage2D(target, 0, internal_format, size.width(), size.height(), 0,
GL_RGBA, GL_UNSIGNED_BYTE, NULL);
if (mipmap)
glGenerateMipmap(GL_TEXTURE_2D);
#ifndef QT_OPENGL_ES
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
#else
glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterf(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
#endif
glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
target, texture, 0);
QT_CHECK_GLERROR();
valid = checkFramebufferStatus();
glBindTexture(target, 0);
color_buffer = 0;
} else {
mipmap = false;
GLint maxSamples;
glGetIntegerv(GL_MAX_SAMPLES_EXT, &maxSamples);
samples = qBound(0, int(samples), int(maxSamples));
glGenRenderbuffers(1, &color_buffer);
glBindRenderbuffer(GL_RENDERBUFFER_EXT, color_buffer);
if (glRenderbufferStorageMultisampleEXT && samples > 0) {
glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples,
internal_format, size.width(), size.height());
} else {
samples = 0;
glRenderbufferStorage(GL_RENDERBUFFER_EXT, internal_format,
size.width(), size.height());
}
glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
GL_RENDERBUFFER_EXT, color_buffer);
QT_CHECK_GLERROR();
valid = checkFramebufferStatus();
if (valid)
glGetRenderbufferParameteriv(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_SAMPLES_EXT, &samples);
}
// In practice, a combined depth-stencil buffer is supported by all desktop platforms, while a
// separate stencil buffer is not. On embedded devices however, a combined depth-stencil buffer
// might not be supported while separate buffers are, according to QTBUG-12861.
if (attachment == QGLFramebufferObject::CombinedDepthStencil
&& (QGLExtensions::glExtensions() & QGLExtensions::PackedDepthStencil)) {
// depth and stencil buffer needs another extension
glGenRenderbuffers(1, &depth_buffer);
Q_ASSERT(!glIsRenderbuffer(depth_buffer));
glBindRenderbuffer(GL_RENDERBUFFER_EXT, depth_buffer);
Q_ASSERT(glIsRenderbuffer(depth_buffer));
if (samples != 0 && glRenderbufferStorageMultisampleEXT)
glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples,
GL_DEPTH24_STENCIL8_EXT, size.width(), size.height());
else
glRenderbufferStorage(GL_RENDERBUFFER_EXT,
GL_DEPTH24_STENCIL8_EXT, size.width(), size.height());
stencil_buffer = depth_buffer;
glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
GL_RENDERBUFFER_EXT, depth_buffer);
glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT,
GL_RENDERBUFFER_EXT, stencil_buffer);
valid = checkFramebufferStatus();
if (!valid) {
glDeleteRenderbuffers(1, &depth_buffer);
stencil_buffer = depth_buffer = 0;
}
}
if (depth_buffer == 0 && (attachment == QGLFramebufferObject::CombinedDepthStencil
|| (attachment == QGLFramebufferObject::Depth)))
{
glGenRenderbuffers(1, &depth_buffer);
Q_ASSERT(!glIsRenderbuffer(depth_buffer));
glBindRenderbuffer(GL_RENDERBUFFER_EXT, depth_buffer);
Q_ASSERT(glIsRenderbuffer(depth_buffer));
if (samples != 0 && glRenderbufferStorageMultisampleEXT) {
#ifdef QT_OPENGL_ES
if (QGLExtensions::glExtensions() & QGLExtensions::Depth24) {
glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples,
GL_DEPTH_COMPONENT24_OES, size.width(), size.height());
} else {
glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples,
GL_DEPTH_COMPONENT16, size.width(), size.height());
}
#else
glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples,
GL_DEPTH_COMPONENT, size.width(), size.height());
#endif
} else {
#ifdef QT_OPENGL_ES
if (QGLExtensions::glExtensions() & QGLExtensions::Depth24) {
glRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT24_OES,
size.width(), size.height());
} else {
glRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT16,
size.width(), size.height());
}
#else
glRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, size.width(), size.height());
#endif
}
glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
GL_RENDERBUFFER_EXT, depth_buffer);
valid = checkFramebufferStatus();
if (!valid) {
glDeleteRenderbuffers(1, &depth_buffer);
depth_buffer = 0;
}
}
if (stencil_buffer == 0 && (attachment == QGLFramebufferObject::CombinedDepthStencil)) {
glGenRenderbuffers(1, &stencil_buffer);
Q_ASSERT(!glIsRenderbuffer(stencil_buffer));
glBindRenderbuffer(GL_RENDERBUFFER_EXT, stencil_buffer);
Q_ASSERT(glIsRenderbuffer(stencil_buffer));
if (samples != 0 && glRenderbufferStorageMultisampleEXT) {
#ifdef QT_OPENGL_ES
glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples,
GL_STENCIL_INDEX8_EXT, size.width(), size.height());
#else
glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples,
GL_STENCIL_INDEX, size.width(), size.height());
#endif
} else {
#ifdef QT_OPENGL_ES
glRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_STENCIL_INDEX8_EXT,
size.width(), size.height());
#else
glRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_STENCIL_INDEX,
size.width(), size.height());
#endif
}
glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT,
GL_RENDERBUFFER_EXT, stencil_buffer);
valid = checkFramebufferStatus();
if (!valid) {
glDeleteRenderbuffers(1, &stencil_buffer);
stencil_buffer = 0;
}
}
// The FBO might have become valid after removing the depth or stencil buffer.
valid = checkFramebufferStatus();
if (depth_buffer && stencil_buffer) {
fbo_attachment = QGLFramebufferObject::CombinedDepthStencil;
} else if (depth_buffer) {
fbo_attachment = QGLFramebufferObject::Depth;
} else {
fbo_attachment = QGLFramebufferObject::NoAttachment;
}
glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo);
if (valid) {
fbo_guard = createSharedResourceGuard(ctx, fbo, freeFramebufferFunc);
if (color_buffer)
color_buffer_guard = createSharedResourceGuard(ctx, color_buffer, freeRenderbufferFunc);
else
texture_guard = createSharedResourceGuard(ctx, texture, freeTextureFunc);
if (depth_buffer)
depth_buffer_guard = createSharedResourceGuard(ctx, depth_buffer, freeRenderbufferFunc);
if (stencil_buffer) {
if (stencil_buffer == depth_buffer)
stencil_buffer_guard = depth_buffer_guard;
else
stencil_buffer_guard = createSharedResourceGuard(ctx, stencil_buffer, freeRenderbufferFunc);
}
} else {
if (color_buffer)
glDeleteRenderbuffers(1, &color_buffer);
else
glDeleteTextures(1, &texture);
if (depth_buffer)
glDeleteRenderbuffers(1, &depth_buffer);
if (stencil_buffer && depth_buffer != stencil_buffer)
glDeleteRenderbuffers(1, &stencil_buffer);
glDeleteFramebuffers(1, &fbo);
}
QT_CHECK_GLERROR();
format.setTextureTarget(target);
format.setSamples(int(samples));
format.setAttachment(fbo_attachment);
format.setInternalTextureFormat(internal_format);
format.setMipmap(mipmap);
glDevice.setFBO(q, attachment);
}
/*!
\class QGLFramebufferObject
\brief The QGLFramebufferObject class encapsulates an OpenGL framebuffer object.
\since 4.2
\ingroup painting-3D
The QGLFramebufferObject class encapsulates an OpenGL framebuffer
object, defined by the \c{GL_EXT_framebuffer_object} extension. In
addition it provides a rendering surface that can be painted on
with a QPainter, rendered to using native GL calls, or both. This
surface can be bound and used as a regular texture in your own GL
drawing code. By default, the QGLFramebufferObject class
generates a 2D GL texture (using the \c{GL_TEXTURE_2D} target),
which is used as the internal rendering target.
\bold{It is important to have a current GL context when creating a
QGLFramebufferObject, otherwise initialization will fail.}
OpenGL framebuffer objects and pbuffers (see
\l{QGLPixelBuffer}{QGLPixelBuffer}) can both be used to render to
offscreen surfaces, but there are a number of advantages with
using framebuffer objects instead of pbuffers:
\list 1
\o A framebuffer object does not require a separate rendering
context, so no context switching will occur when switching
rendering targets. There is an overhead involved in switching
targets, but in general it is cheaper than a context switch to a
pbuffer.
\o Rendering to dynamic textures (i.e. render-to-texture
functionality) works on all platforms. No need to do explicit copy
calls from a render buffer into a texture, as was necessary on
systems that did not support the \c{render_texture} extension.
\o It is possible to attach several rendering buffers (or texture
objects) to the same framebuffer object, and render to all of them
without doing a context switch.
\o The OpenGL framebuffer extension is a pure GL extension with no
system dependant WGL, CGL, or GLX parts. This makes using
framebuffer objects more portable.
\endlist
When using a QPainter to paint to a QGLFramebufferObject you should take
care that the QGLFramebufferObject is created with the CombinedDepthStencil
attachment for QPainter to be able to render correctly.
Note that you need to create a QGLFramebufferObject with more than one
sample per pixel for primitives to be antialiased when drawing using a
QPainter. To create a multisample framebuffer object you should use one of
the constructors that take a QGLFramebufferObject parameter, and set the
QGLFramebufferObject::samples() property to a non-zero value.
When painting to a QGLFramebufferObject using QPainter, the state of
the current GL context will be altered by the paint engine to reflect
its needs. Applications should not rely upon the GL state being reset
to its original conditions, particularly the current shader program,
GL viewport, texture units, and drawing modes.
For multisample framebuffer objects a color render buffer is created,
otherwise a texture with the specified texture target is created.
The color render buffer or texture will have the specified internal
format, and will be bound to the \c GL_COLOR_ATTACHMENT0
attachment in the framebuffer object.
If you want to use a framebuffer object with multisampling enabled
as a texture, you first need to copy from it to a regular framebuffer
object using QGLContext::blitFramebuffer().
\section1 Threading
As of Qt 4.8, it's possible to draw into a QGLFramebufferObject
using a QPainter in a separate thread. Note that OpenGL 2.0 or
OpenGL ES 2.0 is required for this to work.
\sa {Framebuffer Object Example}
*/
/*!
\enum QGLFramebufferObject::Attachment
\since 4.3
This enum type is used to configure the depth and stencil buffers
attached to the framebuffer object when it is created.
\value NoAttachment No attachment is added to the framebuffer object. Note that the
OpenGL depth and stencil tests won't work when rendering to a
framebuffer object without any depth or stencil buffers.
This is the default value.
\value CombinedDepthStencil If the \c GL_EXT_packed_depth_stencil extension is present,
a combined depth and stencil buffer is attached.
If the extension is not present, only a depth buffer is attached.
\value Depth A depth buffer is attached to the framebuffer object.
\sa attachment()
*/
/*! \fn QGLFramebufferObject::QGLFramebufferObject(const QSize &size, GLenum target)
Constructs an OpenGL framebuffer object and binds a 2D GL texture
to the buffer of the size \a size. The texture is bound to the
\c GL_COLOR_ATTACHMENT0 target in the framebuffer object.
The \a target parameter is used to specify the GL texture
target. The default target is \c GL_TEXTURE_2D. Keep in mind that
\c GL_TEXTURE_2D textures must have a power of 2 width and height
(e.g. 256x512), unless you are using OpenGL 2.0 or higher.
By default, no depth and stencil buffers are attached. This behavior
can be toggled using one of the overloaded constructors.
The default internal texture format is \c GL_RGBA8 for desktop
OpenGL, and \c GL_RGBA for OpenGL/ES.
It is important that you have a current GL context set when
creating the QGLFramebufferObject, otherwise the initialization
will fail.
\sa size(), texture(), attachment()
*/
QGLFramebufferObject::QGLFramebufferObject(const QSize &size, GLenum target)
: d_ptr(new QGLFramebufferObjectPrivate)
{
Q_D(QGLFramebufferObject);
d->init(this, size, NoAttachment, target, DEFAULT_FORMAT);
}
/*! \overload
Constructs an OpenGL framebuffer object and binds a 2D GL texture
to the buffer of the given \a width and \a height.
\sa size(), texture()
*/
QGLFramebufferObject::QGLFramebufferObject(int width, int height, GLenum target)
: d_ptr(new QGLFramebufferObjectPrivate)
{
Q_D(QGLFramebufferObject);
d->init(this, QSize(width, height), NoAttachment, target, DEFAULT_FORMAT);
}
/*! \overload
Constructs an OpenGL framebuffer object of the given \a size based on the
supplied \a format.
*/
QGLFramebufferObject::QGLFramebufferObject(const QSize &size, const QGLFramebufferObjectFormat &format)
: d_ptr(new QGLFramebufferObjectPrivate)
{
Q_D(QGLFramebufferObject);
d->init(this, size, format.attachment(), format.textureTarget(), format.internalTextureFormat(),
format.samples(), format.mipmap());
}
/*! \overload
Constructs an OpenGL framebuffer object of the given \a width and \a height
based on the supplied \a format.
*/
QGLFramebufferObject::QGLFramebufferObject(int width, int height, const QGLFramebufferObjectFormat &format)
: d_ptr(new QGLFramebufferObjectPrivate)
{
Q_D(QGLFramebufferObject);
d->init(this, QSize(width, height), format.attachment(), format.textureTarget(),
format.internalTextureFormat(), format.samples(), format.mipmap());
}
/*! \overload
Constructs an OpenGL framebuffer object and binds a texture to the
buffer of the given \a width and \a height.
The \a attachment parameter describes the depth/stencil buffer
configuration, \a target the texture target and \a internal_format
the internal texture format. The default texture target is \c
GL_TEXTURE_2D, while the default internal format is \c GL_RGBA8
for desktop OpenGL and \c GL_RGBA for OpenGL/ES.
\sa size(), texture(), attachment()
*/
QGLFramebufferObject::QGLFramebufferObject(int width, int height, Attachment attachment,
GLenum target, GLenum internal_format)
: d_ptr(new QGLFramebufferObjectPrivate)
{
Q_D(QGLFramebufferObject);
d->init(this, QSize(width, height), attachment, target, internal_format);
}
/*! \overload
Constructs an OpenGL framebuffer object and binds a texture to the
buffer of the given \a size.
The \a attachment parameter describes the depth/stencil buffer
configuration, \a target the texture target and \a internal_format
the internal texture format. The default texture target is \c
GL_TEXTURE_2D, while the default internal format is \c GL_RGBA8
for desktop OpenGL and \c GL_RGBA for OpenGL/ES.
\sa size(), texture(), attachment()
*/
QGLFramebufferObject::QGLFramebufferObject(const QSize &size, Attachment attachment,
GLenum target, GLenum internal_format)
: d_ptr(new QGLFramebufferObjectPrivate)
{
Q_D(QGLFramebufferObject);
d->init(this, size, attachment, target, internal_format);
}
/*!
\fn QGLFramebufferObject::~QGLFramebufferObject()
Destroys the framebuffer object and frees any allocated resources.
*/
QGLFramebufferObject::~QGLFramebufferObject()
{
Q_D(QGLFramebufferObject);
delete d->engine;
if (d->texture_guard)
d->texture_guard->free();
if (d->color_buffer_guard)
d->color_buffer_guard->free();
if (d->depth_buffer_guard)
d->depth_buffer_guard->free();
if (d->stencil_buffer_guard && d->stencil_buffer_guard != d->depth_buffer_guard)
d->stencil_buffer_guard->free();
if (d->fbo_guard)
d->fbo_guard->free();
}
/*!
\fn bool QGLFramebufferObject::isValid() const
Returns true if the framebuffer object is valid.
The framebuffer can become invalid if the initialization process
fails, the user attaches an invalid buffer to the framebuffer
object, or a non-power of two width/height is specified as the
texture size if the texture target is \c{GL_TEXTURE_2D}.
The non-power of two limitation does not apply if the OpenGL version
is 2.0 or higher, or if the GL_ARB_texture_non_power_of_two extension
is present.
The framebuffer can also become invalid if the QGLContext that
the framebuffer was created within is destroyed and there are
no other shared contexts that can take over ownership of the
framebuffer.
*/
bool QGLFramebufferObject::isValid() const
{
Q_D(const QGLFramebufferObject);
return d->valid && d->fbo_guard && d->fbo_guard->id();
}
/*!
\fn bool QGLFramebufferObject::bind()
Switches rendering from the default, windowing system provided
framebuffer to this framebuffer object.
Returns true upon success, false otherwise.
\sa release()
*/
bool QGLFramebufferObject::bind()
{
if (!isValid())
return false;
Q_D(QGLFramebufferObject);
QGL_FUNC_CONTEXT;
if (!ctx)
return false; // Context no longer exists.
const QGLContext *current = QGLContext::currentContext();
#ifdef QT_DEBUG
if (!current ||
QGLContextPrivate::contextGroup(current) != QGLContextPrivate::contextGroup(ctx))
{
qWarning("QGLFramebufferObject::bind() called from incompatible context");
}
#endif
glBindFramebuffer(GL_FRAMEBUFFER_EXT, d->fbo());
d->valid = d->checkFramebufferStatus();
if (d->valid && current)
current->d_ptr->current_fbo = d->fbo();
return d->valid;
}
/*!
\fn bool QGLFramebufferObject::release()
Switches rendering back to the default, windowing system provided
framebuffer.
Returns true upon success, false otherwise.
\sa bind()
*/
bool QGLFramebufferObject::release()
{
if (!isValid())
return false;
QGL_FUNC_CONTEXT;
if (!ctx)
return false; // Context no longer exists.
const QGLContext *current = QGLContext::currentContext();
#ifdef QT_DEBUG
if (!current ||
QGLContextPrivate::contextGroup(current) != QGLContextPrivate::contextGroup(ctx))
{
qWarning("QGLFramebufferObject::release() called from incompatible context");
}
#endif
if (current) {
current->d_ptr->current_fbo = current->d_ptr->default_fbo;
glBindFramebuffer(GL_FRAMEBUFFER_EXT, current->d_ptr->default_fbo);
}
return true;
}
/*!
\fn GLuint QGLFramebufferObject::texture() const
Returns the texture id for the texture attached as the default
rendering target in this framebuffer object. This texture id can
be bound as a normal texture in your own GL code.
If a multisample framebuffer object is used then the value returned
from this function will be invalid.
*/
GLuint QGLFramebufferObject::texture() const
{
Q_D(const QGLFramebufferObject);
return d->texture_guard ? d->texture_guard->id() : 0;
}
/*!
\fn QSize QGLFramebufferObject::size() const
Returns the size of the texture attached to this framebuffer
object.
*/
QSize QGLFramebufferObject::size() const
{
Q_D(const QGLFramebufferObject);
return d->size;
}
/*!
Returns the format of this framebuffer object.
*/
QGLFramebufferObjectFormat QGLFramebufferObject::format() const
{
Q_D(const QGLFramebufferObject);
return d->format;
}
/*!
\fn QImage QGLFramebufferObject::toImage() const
Returns the contents of this framebuffer object as a QImage.
*/
QImage QGLFramebufferObject::toImage() const
{
Q_D(const QGLFramebufferObject);
if (!d->valid)
return QImage();
// qt_gl_read_framebuffer doesn't work on a multisample FBO
if (format().samples() != 0) {
QGLFramebufferObject temp(size(), QGLFramebufferObjectFormat());
QRect rect(QPoint(0, 0), size());
blitFramebuffer(&temp, rect, const_cast<QGLFramebufferObject *>(this), rect);
return temp.toImage();
}
bool wasBound = isBound();
if (!wasBound)
const_cast<QGLFramebufferObject *>(this)->bind();
QImage image = qt_gl_read_framebuffer(d->size, format().internalTextureFormat() != GL_RGB, true);
if (!wasBound)
const_cast<QGLFramebufferObject *>(this)->release();
return image;
}
Q_GLOBAL_STATIC(QGLEngineThreadStorage<QGL2PaintEngineEx>, qt_buffer_2_engine)
/*! \reimp */
QPaintEngine *QGLFramebufferObject::paintEngine() const
{
Q_D(const QGLFramebufferObject);
if (d->engine)
return d->engine;
QPaintEngine *engine = qt_buffer_2_engine()->engine();
if (engine->isActive() && engine->paintDevice() != this) {
d->engine = new QGL2PaintEngineEx;
return d->engine;
}
return engine;
}
/*!
\fn bool QGLFramebufferObject::bindDefault()
\internal
Switches rendering back to the default, windowing system provided
framebuffer.
Returns true upon success, false otherwise.
\sa bind(), release()
*/
bool QGLFramebufferObject::bindDefault()
{
QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext());
if (ctx) {
bool ext_detected = (QGLExtensions::glExtensions() & QGLExtensions::FramebufferObject);
if (!ext_detected || (ext_detected && !qt_resolve_framebufferobject_extensions(ctx)))
return false;
ctx->d_ptr->current_fbo = ctx->d_ptr->default_fbo;
glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->default_fbo);
#ifdef QT_DEBUG
} else {
qWarning("QGLFramebufferObject::bindDefault() called without current context.");
#endif
}
return ctx != 0;
}
/*!
\fn bool QGLFramebufferObject::hasOpenGLFramebufferObjects()
Returns true if the OpenGL \c{GL_EXT_framebuffer_object} extension
is present on this system; otherwise returns false.
*/
bool QGLFramebufferObject::hasOpenGLFramebufferObjects()
{
return (QGLExtensions::glExtensions() & QGLExtensions::FramebufferObject);
}
/*!
\since 4.4
Draws the given texture, \a textureId, to the given target rectangle,
\a target, in OpenGL model space. The \a textureTarget should be a 2D
texture target.
The framebuffer object should be bound when calling this function.
Equivalent to the corresponding QGLContext::drawTexture().
*/
void QGLFramebufferObject::drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget)
{
const_cast<QGLContext *>(QGLContext::currentContext())->drawTexture(target, textureId, textureTarget);
}
/*!
\since 4.4
Draws the given texture, \a textureId, at the given \a point in OpenGL
model space. The \a textureTarget should be a 2D texture target.
The framebuffer object should be bound when calling this function.
Equivalent to the corresponding QGLContext::drawTexture().
*/
void QGLFramebufferObject::drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget)
{
const_cast<QGLContext *>(QGLContext::currentContext())->drawTexture(point, textureId, textureTarget);
}
/*! \reimp */
int QGLFramebufferObject::metric(PaintDeviceMetric metric) const
{
Q_D(const QGLFramebufferObject);
float dpmx = qt_defaultDpiX()*100./2.54;
float dpmy = qt_defaultDpiY()*100./2.54;
int w = d->size.width();
int h = d->size.height();
switch (metric) {
case PdmWidth:
return w;
case PdmHeight:
return h;
case PdmWidthMM:
return qRound(w * 1000 / dpmx);
case PdmHeightMM:
return qRound(h * 1000 / dpmy);
case PdmNumColors:
return 0;
case PdmDepth:
return 32;//d->depth;
case PdmDpiX:
return qRound(dpmx * 0.0254);
case PdmDpiY:
return qRound(dpmy * 0.0254);
case PdmPhysicalDpiX:
return qRound(dpmx * 0.0254);
case PdmPhysicalDpiY:
return qRound(dpmy * 0.0254);
default:
qWarning("QGLFramebufferObject::metric(), Unhandled metric type: %d.\n", metric);
break;
}
return 0;
}
/*!
\fn GLuint QGLFramebufferObject::handle() const
Returns the GL framebuffer object handle for this framebuffer
object (returned by the \c{glGenFrameBuffersEXT()} function). This
handle can be used to attach new images or buffers to the
framebuffer. The user is responsible for cleaning up and
destroying these objects.
*/
GLuint QGLFramebufferObject::handle() const
{
Q_D(const QGLFramebufferObject);
return d->fbo();
}
/*! \fn int QGLFramebufferObject::devType() const
\internal
*/
/*!
Returns the status of the depth and stencil buffers attached to
this framebuffer object.
*/
QGLFramebufferObject::Attachment QGLFramebufferObject::attachment() const
{
Q_D(const QGLFramebufferObject);
if (d->valid)
return d->fbo_attachment;
return NoAttachment;
}
/*!
\since 4.5
Returns true if the framebuffer object is currently bound to a context,
otherwise false is returned.
*/
bool QGLFramebufferObject::isBound() const
{
Q_D(const QGLFramebufferObject);
const QGLContext *current = QGLContext::currentContext();
return current ? current->d_ptr->current_fbo == d->fbo() : false;
}
/*!
\fn bool QGLFramebufferObject::hasOpenGLFramebufferBlit()
\since 4.6
Returns true if the OpenGL \c{GL_EXT_framebuffer_blit} extension
is present on this system; otherwise returns false.
\sa blitFramebuffer()
*/
bool QGLFramebufferObject::hasOpenGLFramebufferBlit()
{
return (QGLExtensions::glExtensions() & QGLExtensions::FramebufferBlit);
}
/*!
\since 4.6
Blits from the \a sourceRect rectangle in the \a source framebuffer
object to the \a targetRect rectangle in the \a target framebuffer object.
If \a source or \a target is 0, the default framebuffer will be used
instead of a framebuffer object as source or target respectively.
The \a buffers parameter should be a mask consisting of any combination of
\c GL_COLOR_BUFFER_BIT, \c GL_DEPTH_BUFFER_BIT, and
\c GL_STENCIL_BUFFER_BIT. Any buffer type that is not present both
in the source and target buffers is ignored.
The \a sourceRect and \a targetRect rectangles may have different sizes;
in this case \a buffers should not contain \c GL_DEPTH_BUFFER_BIT or
\c GL_STENCIL_BUFFER_BIT. The \a filter parameter should be set to
\c GL_LINEAR or \c GL_NEAREST, and specifies whether linear or nearest
interpolation should be used when scaling is performed.
If \a source equals \a target a copy is performed within the same buffer.
Results are undefined if the source and target rectangles overlap and
have different sizes. The sizes must also be the same if any of the
framebuffer objects are multisample framebuffers.
Note that the scissor test will restrict the blit area if enabled.
This function will have no effect unless hasOpenGLFramebufferBlit() returns
true.
\sa hasOpenGLFramebufferBlit()
*/
void QGLFramebufferObject::blitFramebuffer(QGLFramebufferObject *target, const QRect &targetRect,
QGLFramebufferObject *source, const QRect &sourceRect,
GLbitfield buffers,
GLenum filter)
{
if (!(QGLExtensions::glExtensions() & QGLExtensions::FramebufferBlit))
return;
const QGLContext *ctx = QGLContext::currentContext();
if (!ctx || !ctx->contextHandle())
return;
QSurface *surface = ctx->contextHandle()->surface();
const int height = static_cast<QWindow *>(surface)->height();
const int sh = source ? source->height() : height;
const int th = target ? target->height() : height;
const int sx0 = sourceRect.left();
const int sx1 = sourceRect.left() + sourceRect.width();
const int sy0 = sh - (sourceRect.top() + sourceRect.height());
const int sy1 = sh - sourceRect.top();
const int tx0 = targetRect.left();
const int tx1 = targetRect.left() + targetRect.width();
const int ty0 = th - (targetRect.top() + targetRect.height());
const int ty1 = th - targetRect.top();
glBindFramebuffer(GL_READ_FRAMEBUFFER_EXT, source ? source->handle() : 0);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER_EXT, target ? target->handle() : 0);
glBlitFramebufferEXT(sx0, sy0, sx1, sy1,
tx0, ty0, tx1, ty1,
buffers, filter);
glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo);
}
QT_END_NAMESPACE
|