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# custom tests
defineTest(qtConfLibrary_freetype) {
TRY_INCLUDEPATHS = $$EXTRA_INCLUDEPATH $$QMAKE_INCDIR_X11
haiku: TRY_INCLUDEPATHS += /system/develop/headers
TRY_INCLUDEPATHS += $$QMAKE_DEFAULT_INCDIR
for (p, TRY_INCLUDEPATHS) {
includedir = $$p/freetype2
exists($$includedir) {
$${1}.includedir = $$includedir
export($${1}.includedir)
return(true)
}
}
return(true)
}
defineTest(qtConfLibrary_openglMakeSpec) {
darwin:sdk {
sysrootified =
for(val, QMAKE_INCDIR_OPENGL): sysrootified += $${QMAKE_MAC_SDK_PATH}$$val
QMAKE_INCDIR_OPENGL = $$sysrootified
}
$${1}.spec = OPENGL
!qtConfLibrary_makeSpec($$1, $$2): return(false)
return(true)
}
# Check for Direct X shader compiler 'fxc'.
# Up to Direct X SDK June 2010 and for MinGW, this is pointed to by the
# DXSDK_DIR variable. Starting with Windows Kit 8, it is included in
# the Windows SDK.
defineTest(qtConfTest_fxc) {
!mingw {
fxc = $$qtConfFindInPath("fxc.exe")
} else {
equals(QMAKE_HOST.arch, x86_64): \
fns = x64/fxc.exe
else: \
fns = x86/fxc.exe
dxdir = $$(DXSDK_DIR)
!isEmpty(dxdir) {
fxc = $$dxdir/Utilities/bin/$$fns
} else {
winkitbindir = $$(WindowsSdkVerBinPath)
!isEmpty(winkitbindir) {
fxc = $$winkitbindir/$$fns
} else {
winkitdir = $$(WindowsSdkDir)
!isEmpty(winkitdir): \
fxc = $$winkitdir/bin/$$fns
}
}
}
!isEmpty(fxc):exists($$fxc) {
$${1}.value = $$clean_path($$fxc)
export($${1}.value)
$${1}.cache += value
export($${1}.cache)
return(true)
}
return(false)
}
defineTest(qtConfTest_qpaDefaultPlatform) {
name =
!isEmpty(config.input.qpa_default_platform): name = $$config.input.qpa_default_platform
else: !isEmpty(QT_QPA_DEFAULT_PLATFORM): name = $$QT_QPA_DEFAULT_PLATFORM
else: winrt: name = winrt
else: win32: name = windows
else: android: name = android
else: macos: name = cocoa
else: if(ios|tvos): name = ios
else: watchos: name = minimal
else: qnx: name = qnx
else: integrity: name = integrityfb
else: haiku: name = haiku
else: wasm: name = wasm
else: name = xcb
$${1}.value = $$name
$${1}.plugin = q$$name
$${1}.name = "\"$$name\""
export($${1}.value)
export($${1}.plugin)
export($${1}.name)
$${1}.cache += value plugin name
export($${1}.cache)
return(true)
}
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