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/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:FDL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Free Documentation License Usage
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of
** this file. Please review the following information to ensure
** the GNU Free Documentation License version 1.3 requirements
** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
** $QT_END_LICENSE$
**
****************************************************************************/
/*!
\example tutorials/notepad
\title Getting Started Programming with Qt Widgets
\brief A tutorial for Qt Widgets based on a notepad application
In this topic, we teach basic Qt knowledge by implementing a simple
Notepad application using C++ and the \l{Qt Widgets} module. The
application is a small text editor which allows you to create a text
file, save it, print it,
or reopen and edit it again. You can also set the font to be used.
\image notepad1.png "Notepad application"
You can find the final Notepad source files in the qtdoc repository
in the tutorials/notepad directory. You can either fetch
the Qt 5 sources from Qt Project or install them as part of Qt 5.
The application is also available in the example list of Qt Creator's
Welcome mode.
\section1 Creating the Notepad Project
Setting up a new project in Qt Creator is aided by a wizard that
guides you step-by-step through the project creation process. The
wizard prompts you to enter the settings needed for that particular
type of project and creates the project for you.
\image notepad2.png "Qt Creator New File or Project dialog"
To create the Notepad project, select \b File > \b{New File or
Project} > \b Applications > \b {Qt Widgets Application} > \b Choose,
and follow the instructions of the wizard. In the
\b{Class Information}
dialog, type \b Notepad as the class name and select \b QMainWindow
as the base class.
\image notepad3.png "Class Information Dialog"
The \b {Qt Widgets Application} wizard creates a project that contains
a main source file and a set of files that specify a user interface
(Notepad widget):
\list
\li notepad.pro - the project file.
\li main.cpp - the main source file for the application.
\li notepad.cpp - the source file of the notepad class of the
Notepad widget.
\li notepad.h - the header file of the notepad class for the
Notepad widget.
\li notepad.ui - the UI form for the Notepad widget.
\endlist
The .cpp, .h, and .ui files come with the necessary boiler plate code
for you to be able to build and run the project. The .pro file is
complete.
We will take a closer look at the file contents in the following
sections.
\b{Learn More}
\table
\header
\li About
\li Here
\row
\li Using Qt Creator
\li \l{Qt Creator Manual}{Qt Creator}
\row
\li Creating other kind of applications with Qt Creator
\li \l{Qt Creator: Tutorials}{Qt Creator Tutorials}
\endtable
\section1 Main Source File
The wizard generates the following code in the main.cpp file:
\quotefromfile tutorials/notepad/main.cpp
\skipto "notepad.h"
\printuntil EditorApp.exec()
\printuntil }
We will go through the code line by line. The following lines include
the header files for the Notepad widget and QApplication. All Qt classes
have a header file named after them.
\quotefromfile tutorials/notepad/main.cpp
\skipto notepad.h
\printuntil QApplication
The following line defines the main function that is the entry point
for all C and C++ based applications:
\printline main
The following line creates a QApplication object. This object manages
application-wide resources and is necessary to run any Qt program
that uses Qt Widgets. It constructs an application object with \c argc
command line arguments run in \c argv. (For GUI applications that
do not use Qt Widgets, you can use QGuiApplication instead.)
\skipuntil {
\printuntil QApplication
The following line creates the Notepad object. This is the object for
which the wizard created the class and the UI file. The user interface
contains visual elements that are called \c widgets in Qt. Examples
of widgets are text edits, scroll bars, labels, and radio buttons. A
widget can also be a container for other widgets; a dialog or a main
application window, for example.
\printline Notepad
The following line shows the Notepad widget on the screen in its own
window. Widgets can also function as containers. An example of this
is QMainWindow which often contains several types of widgets. Widgets
are not visible by default; the function \l{QWidget::}{show()} makes
the widget visible.
\printline Editor.show
The following line makes the QApplication enter its event loop. When
a Qt application is running, events are generated and sent to the
widgets of the application. Examples of events are mouse presses
and key strokes.
\printline EditorApp.exec
\b{Learn More}
\table
\header
\li About
\li Here
\row
\li Widgets and Window Geometry
\li \l{Window and Dialog Widgets}
\row
\li Events and event handling
\li \l{The Event System}
\endtable
\section1 Designing a UI
The wizard generates a user interface definition in XML format: notepad.ui.
When you open the notepad.ui file in Qt Creator, it automatically
opens in the integrated Qt Designer.
When you build the application, Qt Creator launches the Qt
\l{User Interface Compiler (uic)} that reads the .ui file and creates
a corresponding C++ header file, ui_notepad.h.
\section2 Using Qt Designer
The wizard creates an application that uses a QMainWindow. It has
its own layout to which you can add a menu bar, dock widgets, toolbars,
and a status bar. The center area can be occupied by any kind of widget.
The wizard places the Notepad widget there.
To add widgets in Qt Designer:
\list 1
\li In the Qt Creator \b Editor mode, double-click the notepad.ui
file in the \b Projects view to launch the file in the integrated
Qt Designer.
\li Drag and drop widgets Text Edit (QTextEdit) to the form.
\li Press \b {Ctrl+A} (or \b {Cmd+A}) to select the widgets and click
\b {Lay out Vertically} (or press \b {Ctrl+L}) to apply a vertical
layout (QVBoxLayout).
\li Press \b {Ctrl+S} (or \b {Cmd+S}) to save your changes.
\endlist
The UI now looks as follows in Qt Designer:
\image notepad4.png
You can view the generated XML file in the code editor:
\quotefromfile tutorials/notepad/notepad.ui
\printuntil QMenuBar
\dots
The following line contains the XML declaration, which specifies the
XML version and character encoding used in the document:
\code
<?xml version="1.0" encoding="UTF-8"?>
\endcode
The rest of the file specifies an \c ui element that defines a
Notepad widget:
\code
<ui version="4.0">
\endcode
The UI file is used together with the header and source file of the
Notepad class. We will look at the rest of the UI file in the later
sections.
\section2 Notepad Header File
The wizard generated a header file for the Notepad class that has the
necessary #includes, a constructor, a destructor, and the Ui object.
The file looks as follows:
\snippet tutorials/notepad/notepad.h all
The following line includes QMainWindow that provides a main application
window:
\snippet tutorials/notepad/notepad.h 1
The following lines declare the Notepad class in the Ui namespace,
which is the standard namespace for the UI classes generated from
.ui files by the \c uic tool:
\snippet tutorials/notepad/notepad.h 2
The class declaration contains the \c Q_OBJECT macro. It must come
first in the class definition, and declares our class as a QObject.
Naturally, it must also inherit from QObject. A QObject adds several
abilities to a normal C++ class. Notably, the class name and slot
names can be queried at runtime. It is also possible to query a slot's
parameter types and invoke it.
\snippet tutorials/notepad/notepad.h 3
The following lines declare a constructor that has a default argument
called \c parent.
The value 0 indicates that the widget has no parent (it is a top-level
widget).
\snippet tutorials/notepad/notepad.h 4
The following line declares a virtual destructor to free the resources
that were acquired by the object during its life-cycle. According to
the C++ naming convention, destructors have the same name as the class
they are associated with, prefixed with a tilde (~). In QObject,
destructors are virtual to ensure that the destructors of derived
classes are invoked properly when an object is deleted through a
pointer-to-base-class.
\snippet tutorials/notepad/notepad.h 5
The following lines declare a member variable which is a pointer to
the Notepad UI class. A member variable is associated with a specific
class, and accessible for all its methods.
\snippet tutorials/notepad/notepad.h 6
\section2 Notepad Source File
The source file that the wizard generated for the Notepad class looks
as follows:
\quotefromfile tutorials/notepad/notepad.cpp
\skipto notepad.h
\printuntil ui->textEdit->setFont(font)
\printuntil }
The following lines include the Notepad class header file that was
generated by the wizard and the UI header file that was generated
by the \c uic tool:
\quotefromfile tutorials/notepad/notepad.cpp
\skipto notepad.h
\printuntil ui_notepad
The following line defines the \c {Notepad} constructor:
\skipto Notepad::Notepad
\printline Notepad::Notepad
The following line calls the QMainWindow constructor, which is
the base class for the Notepad class:
\printline QMainWindow
The following line creates the UI class instance and assigns it to
the \c ui member:
\printline ui(new
The following line sets up the UI:
\quotefromfile tutorials/notepad/notepad.cpp
\skipto ui->setupUi
\printline ui->setupUi(this)
In the destructor, we delete the \c ui:
\skipto Notepad::~Notepad
\printuntil }
In order to have the text edit field occupy the whole screen, we add
\c setCentralWidget to the main window.
\quotefromfile tutorials/notepad/notepad.cpp
\skipto Notepad::Notepad(QWidget *parent)
\printuntil }
\section2 Project File
The wizard generates the following project file, \c {notepad.pro}, for
us:
\quotefile tutorials/notepad/notepad.pro
The project file specifies the application name and the \c qmake
template to use for generating the project, as well as the source,
header, and UI files included in the project.
You could also use \c qmake's \c -project option to generate the \.pro
file. Although, in that case, you have to remember to add the line
\c{QT += widgets} to the generated file in order to link against the
Qt Widgets Module.
\b{Learn More}
\table
\header
\li About
\li Here
\row
\li Using Qt Designer
\li \l{Qt Designer Manual}
\row
\li Layouts
\li \l{Layout Management},
\l{Widgets and Layouts},
\l{Layout Examples}
\row
\li The widgets that come with Qt
\li \l{Qt Widget Gallery}
\row
\li Main windows and main window classes
\li \l{Application Main Window},
\l{Main Window Examples}
\row
\li QObjects and the Qt Object model (This is essential to
understand Qt)
\li \l{Object Model}
\row
\li qmake and the Qt build system
\li \l{qmake Manual}
\endtable
\section1 Adding User Interaction
To add functionality to the editor, we start by adding menu items
and buttons on a toolbar.
Click on "Type Here", and add the options New, Open, Save, Save as,
Print and Exit. This creates 5 lines in the Action Editor below.
To connect the actions to slots, right-click an action and select
Go to slot > triggered(), and complete the code for that given slot.
If we also want to add the actions to a toolbar, we can assign an
icon to each QAction, and then drag the QAction to the toolbar. You
assign an icon by entering an icon name in the Icon property of the
action concerned. When the QAction has been dragged to the toolbar,
clicking the icon will launch the associated slot.
Complete the method \c on_actionNew_triggered():
\quotefromfile tutorials/notepad/notepad.cpp
\skipto on_actionNew_triggered()
\printuntil }
\c current_file is a global variable containing the file presently
being edited.
It is defined in the private part of notepad.h:
\quotefromfile tutorials/notepad/notepad.h
\skipto private:
\printuntil currentFile;
\c clear() clears the text buffer.
\section2 Opening a file
In \c notepad.ui, right click on \c actionOpen and select \c {Go to
slot}
Complete method \c on_actionOpen_triggered().
\quotefromfile tutorials/notepad/notepad.cpp
\skipto on_actionOpen_triggered()
\printuntil file.close
\printuntil }
\c QFileDialog::getOpenFileName opens a dialog enabling you to select
a file. QFile object \c myfile has the selected \c file_name as
parameter. We store the selected file also into the global variable
\c current_file for later purposes. We open the file with \c file.open
as a readonly text file. If it cannot be opened, a warning is issued,
and the program stops.
We define a QTextStream \c instream for parameter \c myfile.
The contents of file \c myfile is copied into QString \a text.
\c setText(text) fille the buffer of our editor with \c text.
\c section2 Saving a file
We create the method for saving a file in the same way as for
\l {Opening a file}, by right clicking on \c actionSave, and
selecting \c {Go to Slot}.
\skipto Notepad::on_actionSave_triggered
\printuntil file.close
\printuntil }
QFile object \c myfile is linked to global variable \c current_file,
the variable that contains the file we were working with.
If we cannot open \c myfile, an error message is issued and the
method stops. We create a QTextStream \c outstream. The contents
of the editor buffer is converted to plain text, and then written
to \c outstream.
\section2 Saving a file with \c {Save as}
\skipto Notepad::on_actionSave_as_triggered
\printuntil file.close
\printuntil }
This is the same procedure as for \c {Saving a file}, the only
difference being that here you need to enter a new file name for
the file to be created.
\section2 Print a File
If you want to use print functionalities, you need to add
\c printsupport to the project file:
\badcode
QT += printsupport
\endcode
We declare a QPrinter object called \c printer.
We launch a printer dialog box and store the selected printer in
object \c printer. If we clicked on \c Cancel and did not select
a printer, the methods returns. The actual printer command is given
with \a ui->textEdit->print with our QPrinter object as parameter.
\section2 Select a Font
\skipto Notepad::on_actionFont_triggered
\printuntil ui->textEdit->setFont
\printline }
We declare a boolean indicating if we did select a font with
QFontDialog. If so, we set the font with \c ui->textEdit->setFont(myfont).
\section2 Copy, Cut, Paste, Undo, and Redo
If you select some text, and want to copy it to the clipboard,
you call the appropriate method of ui->textEdit. The same counts
for cut, paste, undo, and redo.
This table shows the method name to use.
\table
\header
\li Task
\li Method called
\row
\li Copy
\li ui->textEdit->copy()
\row
\li Cut
\li ui->textEdit->cut()
\row
\li Paste
\li ui->textEdit->paste()
\row
\li Undo
\li ui->textEdit->undo()
\row
\li Redo
\li ui->textEdit->redo()
\endtable
\b{Learn More}
\table
\header
\li About
\li Here
\row
\li MDI applications
\li QMdiArea,
\l{MDI Example}
\row
\li Files and I/O devices
\li QFile, QIODevice
\row
\li tr() and internationalization
\li \l{Qt Linguist Manual},
\l{Writing Source Code for Translation},
\l{Internationalization with Qt}
\endtable
\section1 Building and Running Notepad
Now that you have all the necessary files, select \b Build >
\b {Build Project Notepad} to build and run the application. Qt
Creator uses \c qmake and \c make to create an executable in the
directory specified in the build settings of the project and runs
it.
\section2 Building and Running from the Command Line
To build the application from the command line, switch to the
directory in which you have the \c .cpp file of the application
and add the project file (suffixed .pro) described earlier. The
following shell commands then build the application:
\badcode
qmake
make (or nmake on Windows)
\endcode
The commands create an executable in the project directory. The
\c qmake tool reads the project file and produces a \c Makefile
with instructions on how to build the application.
The \c make tool (or the \c nmake tool) then reads the \c Makefile
and produces the executable binary.
*/
|