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* ANGLE: Upgrade to 2.1~abce76206141Andrew Knight2014-09-2920-873/+1934
* Merge "Merge remote-tracking branch 'origin/5.3' into 5.4" into refs/staging/5.4Frederik Gladhorn2014-09-241-0/+5
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| * Merge remote-tracking branch 'origin/5.3' into 5.4Frederik Gladhorn2014-09-231-0/+5
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| | * fix bogus library paths in ANGLE prl filesOswald Buddenhagen2014-09-151-0/+5
* | | Fix compilation of ANGLE for XPKai Koehne2014-09-231-0/+2
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* | windows: Enable ANGLE D3D11 renderer by defaultAndrew Knight2014-09-052-2/+3
* | ANGLE: Fix compilation with MinGW + D3D11Andrew Knight2014-09-041-0/+175
* | ANGLE: Fix -angle-d3d11 on MSVC2010Andrew Knight2014-09-012-1/+204
* | ANGLE: Don't directly link to DirectX 11Andrew Knight2014-09-012-7/+2
* | Let ANGLE use multithreaded devices if necessary.Michael BrĂ¼ning2014-08-281-0/+72
* | Remove d3dcompiler_qtAndrew Knight2014-08-055-352/+0
* | ANGLE: Add support for querying platform deviceAndrew Knight2014-08-051-0/+97
* | ANGLE: upgrade to 2.1~07d49ef5350aAndrew Knight2014-08-0525-2291/+2537
* | Fix ANGLE build with Microsoft Visual Studio "14" CTPThiago Macieira2014-06-201-0/+28
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* ANGLE WinRT: Create swap chain using physical resolutionAndrew Knight2014-05-221-0/+145
* ANGLE D3D11: Don't use mipmaps in level 9 texturesAndrew Knight2014-05-091-0/+31
* centralize auxiliary lib creationOswald Buddenhagen2014-04-287-33/+9
* ANGLE WinRT: Call Trim() when application suspendsAndrew Knight2014-04-221-0/+118
* d3dcompiler_qt: Fix default precompiled pathAndrew Knight2014-04-031-1/+1
* d3dcompiler_qt: Improve shader source structureAndrew Knight2014-03-311-22/+38
* d3dcompiler_qt: Directly link the d3dcompiler DLL on WinRT 8.1Andrew Knight2014-03-282-1/+15
* ANGLE: Don't export DLLMain functions for static buildsAndrew Knight2014-03-281-0/+63
* ANGLE D3D11: Fix internal index buffer for level 9 hardwareAndrew Knight2014-03-201-0/+256
* d3dcompiler_qt: Remove control file semanticsAndrew Knight2014-03-141-30/+18
* Use Qt's RTTI setting when building ANGLE statically.Friedemann Kleint2014-02-261-1/+1
* ANGLE: Allow for universal program binariesAndrew Knight2014-02-262-0/+94
* Upgrade ANGLE to 1.3.5bb7ec572d0aAndrew Knight2014-02-2629-2389/+1598
* Merge remote-tracking branch 'origin/stable' into devFrederik Gladhorn2014-02-071-0/+33
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| * Fix compilation of ANGLE with mingw-tdm64 gcc 4.8.1Kai Koehne2014-01-211-0/+33
* | remove doubled specificationMaurice Kalinowski2014-01-311-1/+0
* | Add install rulesMaurice Kalinowski2014-01-311-0/+2
* | d3dcompiler_qt: Place compiler options in the shader file nameAndrew Knight2014-01-181-11/+32
* | Replace win32-g++ with mingw scopeKai Koehne2014-01-174-4/+4
* | Merge "Merge remote-tracking branch 'origin/stable' into dev" into refs/stagi...Simon Hausmann2013-12-231-0/+6
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| * \ Merge remote-tracking branch 'origin/stable' into devFrederik Gladhorn2013-12-161-0/+6
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| | * GitIgnore updatesOrgad Shaneh2013-12-091-0/+6
* | | d3dcompiler_qt: Remove directory creation inside the proxy libraryAndrew Knight2013-12-191-49/+45
* | | d3dcompiler_qt: Fix export warning on MSVCAndrew Knight2013-12-191-2/+5
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* | Moved d3dcompiler from src/angle to src/angle/srcOliver Wolff2013-12-126-1/+4
* | Introducing d3dcompiler_qtAndrew Knight2013-12-095-0/+313
* | ANGLE D3D11: Fix build on desktop WindowsAndrew Knight2013-12-091-0/+28
* | ANGLE: Dynamically load D3D compiler from a list or the environmentAndrew Knight2013-12-091-0/+85
* | ANGLE D3D11: Always execute QueryInterfaceMaurice Kalinowski2013-12-031-0/+51
* | Merge remote-tracking branch 'origin/stable' into devFrederik Gladhorn2013-11-265-10/+73
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| * use private linkage where possibleOswald Buddenhagen2013-10-313-9/+9
| * Fix compilation with MinGW gcc 64 bitKai Koehne2013-10-291-0/+35
| * ANGLE: Fix compilation with MSVC2013.Friedemann Kleint2013-10-241-0/+28
| * ANGLE: Fix fxc path setting for MSVC 2013.Friedemann Kleint2013-10-241-1/+1
* | ANGLE: Enable D3D11 for feature level 9 cardsAndrew Knight2013-11-172-4/+994
* | Merge remote-tracking branch 'origin/stable' into devFrederik Gladhorn2013-10-241-1/+1
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