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Diffstat (limited to 'src/plugins/platforms/eglfs/qeglfsscreen.cpp')
-rw-r--r--src/plugins/platforms/eglfs/qeglfsscreen.cpp94
1 files changed, 92 insertions, 2 deletions
diff --git a/src/plugins/platforms/eglfs/qeglfsscreen.cpp b/src/plugins/platforms/eglfs/qeglfsscreen.cpp
index 1b6e2307f8..22ec424451 100644
--- a/src/plugins/platforms/eglfs/qeglfsscreen.cpp
+++ b/src/plugins/platforms/eglfs/qeglfsscreen.cpp
@@ -32,7 +32,10 @@
****************************************************************************/
#include <QtCore/qtextstream.h>
-#include <QtGui/qpa/qplatformcursor.h>
+#include <QtGui/qwindow.h>
+#include <qpa/qwindowsysteminterface.h>
+#include <qpa/qplatformcursor.h>
+#include <QtPlatformSupport/private/qopenglcompositor_p.h>
#include "qeglfsscreen.h"
#include "qeglfswindow.h"
@@ -41,7 +44,8 @@
QT_BEGIN_NAMESPACE
QEglFSScreen::QEglFSScreen(EGLDisplay dpy)
- : QEGLPlatformScreen(dpy),
+ : m_dpy(dpy),
+ m_pointerWindow(0),
m_surface(EGL_NO_SURFACE),
m_cursor(0)
{
@@ -51,6 +55,7 @@ QEglFSScreen::QEglFSScreen(EGLDisplay dpy)
QEglFSScreen::~QEglFSScreen()
{
delete m_cursor;
+ QOpenGLCompositor::destroy();
}
QRect QEglFSScreen::geometry() const
@@ -103,4 +108,89 @@ void QEglFSScreen::setPrimarySurface(EGLSurface surface)
m_surface = surface;
}
+void QEglFSScreen::handleCursorMove(const QPoint &pos)
+{
+ const QOpenGLCompositor *compositor = QOpenGLCompositor::instance();
+ const QList<QOpenGLCompositorWindow *> windows = compositor->windows();
+
+ // Generate enter and leave events like a real windowing system would do.
+ if (windows.isEmpty())
+ return;
+
+ // First window is always fullscreen.
+ if (windows.count() == 1) {
+ QWindow *window = windows[0]->sourceWindow();
+ if (m_pointerWindow != window) {
+ m_pointerWindow = window;
+ QWindowSystemInterface::handleEnterEvent(window, window->mapFromGlobal(pos), pos);
+ }
+ return;
+ }
+
+ QWindow *enter = 0, *leave = 0;
+ for (int i = windows.count() - 1; i >= 0; --i) {
+ QWindow *window = windows[i]->sourceWindow();
+ const QRect geom = window->geometry();
+ if (geom.contains(pos)) {
+ if (m_pointerWindow != window) {
+ leave = m_pointerWindow;
+ m_pointerWindow = window;
+ enter = window;
+ }
+ break;
+ }
+ }
+
+ if (enter && leave)
+ QWindowSystemInterface::handleEnterLeaveEvent(enter, leave, enter->mapFromGlobal(pos), pos);
+}
+
+QPixmap QEglFSScreen::grabWindow(WId wid, int x, int y, int width, int height) const
+{
+ QOpenGLCompositor *compositor = QOpenGLCompositor::instance();
+ const QList<QOpenGLCompositorWindow *> windows = compositor->windows();
+ Q_ASSERT(!windows.isEmpty());
+
+ QImage img;
+
+ if (static_cast<QEglFSWindow *>(windows.first()->sourceWindow()->handle())->isRaster()) {
+ // Request the compositor to render everything into an FBO and read it back. This
+ // is of course slow, but it's safe and reliable. It will not include the mouse
+ // cursor, which is a plus.
+ img = compositor->grab();
+ } else {
+ // Just a single OpenGL window without compositing. Do not support this case for now. Doing
+ // glReadPixels is not an option since it would read from the back buffer which may have
+ // undefined content when calling right after a swapBuffers (unless preserved swap is
+ // available and enabled, but we have no support for that).
+ qWarning("grabWindow: Not supported for non-composited OpenGL content. Use QQuickWindow::grabWindow() instead.");
+ return QPixmap();
+ }
+
+ if (!wid) {
+ const QSize screenSize = geometry().size();
+ if (width < 0)
+ width = screenSize.width() - x;
+ if (height < 0)
+ height = screenSize.height() - y;
+ return QPixmap::fromImage(img).copy(x, y, width, height);
+ }
+
+ foreach (QOpenGLCompositorWindow *w, windows) {
+ const QWindow *window = w->sourceWindow();
+ if (window->winId() == wid) {
+ const QRect geom = window->geometry();
+ if (width < 0)
+ width = geom.width() - x;
+ if (height < 0)
+ height = geom.height() - y;
+ QRect rect(geom.topLeft() + QPoint(x, y), QSize(width, height));
+ rect &= window->geometry();
+ return QPixmap::fromImage(img).copy(rect);
+ }
+ }
+
+ return QPixmap();
+}
+
QT_END_NAMESPACE