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Diffstat (limited to 'src/corelib/kernel/qobject.cpp')
| -rw-r--r-- | src/corelib/kernel/qobject.cpp | 4310 | 
1 files changed, 4310 insertions, 0 deletions
diff --git a/src/corelib/kernel/qobject.cpp b/src/corelib/kernel/qobject.cpp new file mode 100644 index 0000000000..357cfd3f33 --- /dev/null +++ b/src/corelib/kernel/qobject.cpp @@ -0,0 +1,4310 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtCore module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file.  Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights.  These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qobject.h" +#include "qobject_p.h" +#include "qmetaobject_p.h" + +#include "qabstracteventdispatcher.h" +#include "qcoreapplication.h" +#include "qcoreapplication_p.h" +#include "qvariant.h" +#include "qmetaobject.h" +#include <qregexp.h> +#include <qthread.h> +#include <private/qthread_p.h> +#include <qdebug.h> +#include <qhash.h> +#include <qpair.h> +#include <qvarlengtharray.h> +#include <qset.h> +#include <qsemaphore.h> +#include <qsharedpointer.h> + +#include <private/qorderedmutexlocker_p.h> +#include <private/qmutexpool_p.h> + +#include <new> + +#include <ctype.h> +#include <limits.h> + +QT_BEGIN_NAMESPACE + +static int DIRECT_CONNECTION_ONLY = 0; + +static int *queuedConnectionTypes(const QList<QByteArray> &typeNames) +{ +    int *types = new int [typeNames.count() + 1]; +    Q_CHECK_PTR(types); +    for (int i = 0; i < typeNames.count(); ++i) { +        const QByteArray typeName = typeNames.at(i); +        if (typeName.endsWith('*')) +            types[i] = QMetaType::VoidStar; +        else +            types[i] = QMetaType::type(typeName); + +        if (!types[i]) { +            qWarning("QObject::connect: Cannot queue arguments of type '%s'\n" +                     "(Make sure '%s' is registered using qRegisterMetaType().)", +                     typeName.constData(), typeName.constData()); +            delete [] types; +            return 0; +        } +    } +    types[typeNames.count()] = 0; + +    return types; +} + +static QBasicAtomicPointer<QMutexPool> signalSlotMutexes = Q_BASIC_ATOMIC_INITIALIZER(0); +static QBasicAtomicInt objectCount = Q_BASIC_ATOMIC_INITIALIZER(0); + +/** \internal + * mutex to be locked when accessing the connectionlists or the senders list + */ +static inline QMutex *signalSlotLock(const QObject *o) +{ +    if (!signalSlotMutexes) { +        QMutexPool *mp = new QMutexPool; +        if (!signalSlotMutexes.testAndSetOrdered(0, mp)) { +            delete mp; +        } +    } +    return signalSlotMutexes->get(o); +} + +extern "C" Q_CORE_EXPORT void qt_addObject(QObject *) +{ +    objectCount.ref(); +} + +extern "C" Q_CORE_EXPORT void qt_removeObject(QObject *) +{ +    if(!objectCount.deref()) { +        QMutexPool *old = signalSlotMutexes.fetchAndStoreAcquire(0); +        delete old; +    } +} + +void (*QAbstractDeclarativeData::destroyed)(QAbstractDeclarativeData *, QObject *) = 0; +void (*QAbstractDeclarativeData::parentChanged)(QAbstractDeclarativeData *, QObject *, QObject *) = 0; +void (*QAbstractDeclarativeData::objectNameChanged)(QAbstractDeclarativeData *, QObject *) = 0; + +QObjectData::~QObjectData() {} + +QObjectPrivate::QObjectPrivate(int version) +    : threadData(0), connectionLists(0), senders(0), currentSender(0), currentChildBeingDeleted(0) +{ +    if (version != QObjectPrivateVersion) +        qFatal("Cannot mix incompatible Qt library (version 0x%x) with this library (version 0x%x)", +                version, QObjectPrivateVersion); + +    // QObjectData initialization +    q_ptr = 0; +    parent = 0;                                 // no parent yet. It is set by setParent() +    isWidget = false;                           // assume not a widget object +    pendTimer = false;                          // no timers yet +    blockSig = false;                           // not blocking signals +    wasDeleted = false;                         // double-delete catcher +    sendChildEvents = true;                     // if we should send ChildInsert and ChildRemove events to parent +    receiveChildEvents = true; +    postedEvents = 0; +    extraData = 0; +    connectedSignals[0] = connectedSignals[1] = 0; +    inThreadChangeEvent = false; +#ifdef QT_JAMBI_BUILD +    inEventHandler = false; +    deleteWatch = 0; +#endif +    metaObject = 0; +    hasGuards = false; +} + +QObjectPrivate::~QObjectPrivate() +{ +    if (pendTimer) { +        // unregister pending timers +        if (threadData->eventDispatcher) +            threadData->eventDispatcher->unregisterTimers(q_ptr); +    } + +    if (postedEvents) +        QCoreApplication::removePostedEvents(q_ptr, 0); + +    threadData->deref(); + +    delete static_cast<QAbstractDynamicMetaObject*>(metaObject); +#ifdef QT_JAMBI_BUILD +    if (deleteWatch) +        *deleteWatch = 1; +#endif +#ifndef QT_NO_USERDATA +    if (extraData) +        qDeleteAll(extraData->userData); +    delete extraData; +#endif +} + + +#ifdef QT_JAMBI_BUILD +int *QObjectPrivate::setDeleteWatch(QObjectPrivate *d, int *w) { +    int *old = d->deleteWatch; +    d->deleteWatch = w; +    return old; +} + + +void QObjectPrivate::resetDeleteWatch(QObjectPrivate *d, int *oldWatch, int deleteWatch) { +    if (!deleteWatch) +        d->deleteWatch = oldWatch; + +    if (oldWatch) +        *oldWatch = deleteWatch; +} +#endif + +#ifdef QT3_SUPPORT +void QObjectPrivate::sendPendingChildInsertedEvents() +{ +    Q_Q(QObject); +    for (int i = 0; i < pendingChildInsertedEvents.size(); ++i) { +        QObject *c = pendingChildInsertedEvents.at(i).data(); +        if (!c || c->parent() != q) +            continue; +        QChildEvent childEvent(QEvent::ChildInserted, c); +        QCoreApplication::sendEvent(q, &childEvent); +    } +    pendingChildInsertedEvents.clear(); +} + +#endif + + +/*!\internal +  For a given metaobject, compute the signal offset, and the method offset (including signals) +*/ +static void computeOffsets(const QMetaObject *metaobject, int *signalOffset, int *methodOffset) +{ +    *signalOffset = *methodOffset = 0; +    const QMetaObject *m = metaobject->d.superdata; +    while (m) { +        const QMetaObjectPrivate *d = QMetaObjectPrivate::get(m); +        *methodOffset += d->methodCount; +        *signalOffset += (d->revision >= 4) ? d->signalCount : d->methodCount; +        /*Before Qt 4.6 (revision 4), the signalCount information was not generated by moc. +           so for compatibility we consider all the method as slot for old moc output*/ +        m = m->d.superdata; +    } +} + +/* +    This vector contains the all connections from an object. + +    Each object may have one vector containing the lists of +    connections for a given signal. The index in the vector correspond +    to the signal index. The signal index is the one returned by +    QObjectPrivate::signalIndex (not QMetaObject::indexOfSignal). +    Negative index means connections to all signals. + +    This vector is protected by the object mutex (signalSlotMutexes()) + +    Each Connection is also part of a 'senders' linked list. The mutex +    of the receiver must be locked when touching the pointers of this +    linked list. +*/ +class QObjectConnectionListVector : public QVector<QObjectPrivate::ConnectionList> +{ +public: +    bool orphaned; //the QObject owner of this vector has been destroyed while the vector was inUse +    bool dirty; //some Connection have been disconnected (their receiver is 0) but not removed from the list yet +    int inUse; //number of functions that are currently accessing this object or its connections +    QObjectPrivate::ConnectionList allsignals; + +    QObjectConnectionListVector() +        : QVector<QObjectPrivate::ConnectionList>(), orphaned(false), dirty(false), inUse(0) +    { } + +    QObjectPrivate::ConnectionList &operator[](int at) +    { +        if (at < 0) +            return allsignals; +        return QVector<QObjectPrivate::ConnectionList>::operator[](at); +    } +}; + +// Used by QAccessibleWidget +bool QObjectPrivate::isSender(const QObject *receiver, const char *signal) const +{ +    Q_Q(const QObject); +    int signal_index = signalIndex(signal); +    if (signal_index < 0) +        return false; +    QMutexLocker locker(signalSlotLock(q)); +    if (connectionLists) { +        if (signal_index < connectionLists->count()) { +            const QObjectPrivate::Connection *c = +                connectionLists->at(signal_index).first; + +            while (c) { +                if (c->receiver == receiver) +                    return true; +                c = c->nextConnectionList; +            } +        } +    } +    return false; +} + +// Used by QAccessibleWidget +QObjectList QObjectPrivate::receiverList(const char *signal) const +{ +    Q_Q(const QObject); +    QObjectList returnValue; +    int signal_index = signalIndex(signal); +    if (signal_index < 0) +        return returnValue; +    QMutexLocker locker(signalSlotLock(q)); +    if (connectionLists) { +        if (signal_index < connectionLists->count()) { +            const QObjectPrivate::Connection *c = connectionLists->at(signal_index).first; + +            while (c) { +                if (c->receiver) +                    returnValue << c->receiver; +                c = c->nextConnectionList; +            } +        } +    } +    return returnValue; +} + +// Used by QAccessibleWidget +QObjectList QObjectPrivate::senderList() const +{ +    QObjectList returnValue; +    QMutexLocker locker(signalSlotLock(q_func())); +    for (Connection *c = senders; c; c = c->next) +        returnValue << c->sender; +    return returnValue; +} + +void QObjectPrivate::addConnection(int signal, Connection *c) +{ +    if (!connectionLists) +        connectionLists = new QObjectConnectionListVector(); +    if (signal >= connectionLists->count()) +        connectionLists->resize(signal + 1); + +    ConnectionList &connectionList = (*connectionLists)[signal]; +    if (connectionList.last) { +        connectionList.last->nextConnectionList = c; +    } else { +        connectionList.first = c; +    } +    connectionList.last = c; + +    cleanConnectionLists(); +} + +void QObjectPrivate::cleanConnectionLists() +{ +    if (connectionLists->dirty && !connectionLists->inUse) { +        // remove broken connections +        for (int signal = -1; signal < connectionLists->count(); ++signal) { +            QObjectPrivate::ConnectionList &connectionList = +                (*connectionLists)[signal]; + +            // Set to the last entry in the connection list that was *not* +            // deleted.  This is needed to update the list's last pointer +            // at the end of the cleanup. +            QObjectPrivate::Connection *last = 0; + +            QObjectPrivate::Connection **prev = &connectionList.first; +            QObjectPrivate::Connection *c = *prev; +            while (c) { +                if (c->receiver) { +                    last = c; +                    prev = &c->nextConnectionList; +                    c = *prev; +                } else { +                    QObjectPrivate::Connection *next = c->nextConnectionList; +                    *prev = next; +                    delete c; +                    c = next; +                } +            } + +            // Correct the connection list's last pointer. +            // As conectionList.last could equal last, this could be a noop +            connectionList.last = last; +        } +        connectionLists->dirty = false; +    } +} + +typedef QMultiHash<QObject *, QObject **> GuardHash; +Q_GLOBAL_STATIC(GuardHash, guardHash) +Q_GLOBAL_STATIC(QMutex, guardHashLock) + +/*!\internal + */ +void QMetaObject::addGuard(QObject **ptr) +{ +    if (!*ptr) +        return; +    GuardHash *hash = guardHash(); +    if (!hash) { +        *ptr = 0; +        return; +    } +    QMutexLocker locker(guardHashLock()); +    QObjectPrivate::get(*ptr)->hasGuards = true; +    hash->insert(*ptr, ptr); +} + +/*!\internal + */ +void QMetaObject::removeGuard(QObject **ptr) +{ +    if (!*ptr) +        return; +    GuardHash *hash = guardHash(); +    /* check that the hash is empty - otherwise we might detach +       the shared_null hash, which will alloc, which is not nice */ +    if (!hash || hash->isEmpty()) +        return; +    QMutexLocker locker(guardHashLock()); +    if (!*ptr) //check again, under the lock +        return; +    GuardHash::iterator it = hash->find(*ptr); +    const GuardHash::iterator end = hash->end(); +    bool more = false; //if the QObject has more pointer attached to it. +    for (; it.key() == *ptr && it != end; ++it) { +        if (it.value() == ptr) { +            it = hash->erase(it); +            if (!more) more = (it != end && it.key() == *ptr); +            break; +        } +        more = true; +    } +    if (!more) +        QObjectPrivate::get(*ptr)->hasGuards = false; +} + +/*!\internal + */ +void QMetaObject::changeGuard(QObject **ptr, QObject *o) +{ +    GuardHash *hash = guardHash(); +    if (!hash) { +        *ptr = 0; +        return; +    } +    QMutexLocker locker(guardHashLock()); +    if (o) { +        hash->insert(o, ptr); +        QObjectPrivate::get(o)->hasGuards = true; +    } +    if (*ptr) { +        bool more = false; //if the QObject has more pointer attached to it. +        GuardHash::iterator it = hash->find(*ptr); +        const GuardHash::iterator end = hash->end(); +        for (; it.key() == *ptr && it != end; ++it) { +            if (it.value() == ptr) { +                it = hash->erase(it); +                if (!more) more = (it != end && it.key() == *ptr); +                break; +            } +            more = true; +        } +        if (!more) +            QObjectPrivate::get(*ptr)->hasGuards = false; +    } +    *ptr = o; +} + +/*! \internal + */ +void QObjectPrivate::clearGuards(QObject *object) +{ +    GuardHash *hash = 0; +    QMutex *mutex = 0; +    QT_TRY { +        hash = guardHash(); +        mutex = guardHashLock(); +    } QT_CATCH(const std::bad_alloc &) { +        // do nothing in case of OOM - code below is safe +    } + +    /* check that the hash is empty - otherwise we might detach +       the shared_null hash, which will alloc, which is not nice */ +    if (hash && !hash->isEmpty()) { +        QMutexLocker locker(mutex); +        GuardHash::iterator it = hash->find(object); +        const GuardHash::iterator end = hash->end(); +        while (it.key() == object && it != end) { +            *it.value() = 0; +            it = hash->erase(it); +        } +    } +} + +/*! \internal + */ +QMetaCallEvent::QMetaCallEvent(ushort method_offset, ushort method_relative, QObjectPrivate::StaticMetaCallFunction callFunction, +                               const QObject *sender, int signalId, +                               int nargs, int *types, void **args, QSemaphore *semaphore) +    : QEvent(MetaCall), sender_(sender), signalId_(signalId), +      nargs_(nargs), types_(types), args_(args), semaphore_(semaphore), +      callFunction_(callFunction), method_offset_(method_offset), method_relative_(method_relative) +{ } + +/*! \internal + */ +QMetaCallEvent::~QMetaCallEvent() +{ +    if (types_) { +        for (int i = 0; i < nargs_; ++i) { +            if (types_[i] && args_[i]) +                QMetaType::destroy(types_[i], args_[i]); +        } +        qFree(types_); +        qFree(args_); +    } +#ifndef QT_NO_THREAD +    if (semaphore_) +        semaphore_->release(); +#endif +} + +/*! \internal + */ +void QMetaCallEvent::placeMetaCall(QObject *object) +{ +    if (callFunction_) { +        callFunction_(object, QMetaObject::InvokeMetaMethod, method_relative_, args_); +    } else { +        QMetaObject::metacall(object, QMetaObject::InvokeMetaMethod, method_offset_ + method_relative_, args_); +    } +} + +/*! +    \class QObject +    \brief The QObject class is the base class of all Qt objects. + +    \ingroup objectmodel + +    \reentrant + +    QObject is the heart of the Qt \l{Object Model}. The central +    feature in this model is a very powerful mechanism for seamless +    object communication called \l{signals and slots}. You can +    connect a signal to a slot with connect() and destroy the +    connection with disconnect(). To avoid never ending notification +    loops you can temporarily block signals with blockSignals(). The +    protected functions connectNotify() and disconnectNotify() make +    it possible to track connections. + +    QObjects organize themselves in \l {Object Trees & Ownership} +    {object trees}. When you create a QObject with another object as +    parent, the object will automatically add itself to the parent's +    children() list. The parent takes ownership of the object; i.e., +    it will automatically delete its children in its destructor. You +    can look for an object by name and optionally type using +    findChild() or findChildren(). + +    Every object has an objectName() and its class name can be found +    via the corresponding metaObject() (see QMetaObject::className()). +    You can determine whether the object's class inherits another +    class in the QObject inheritance hierarchy by using the +    inherits() function. + +    When an object is deleted, it emits a destroyed() signal. You can +    catch this signal to avoid dangling references to QObjects. + +    QObjects can receive events through event() and filter the events +    of other objects. See installEventFilter() and eventFilter() for +    details. A convenience handler, childEvent(), can be reimplemented +    to catch child events. + +    Events are delivered in the thread in which the object was +    created; see \l{Thread Support in Qt} and thread() for details. +    Note that event processing is not done at all for QObjects with no +    thread affinity (thread() returns zero). Use the moveToThread() +    function to change the thread affinity for an object and its +    children (the object cannot be moved if it has a parent). + +    Last but not least, QObject provides the basic timer support in +    Qt; see QTimer for high-level support for timers. + +    Notice that the Q_OBJECT macro is mandatory for any object that +    implements signals, slots or properties. You also need to run the +    \l{moc}{Meta Object Compiler} on the source file. We strongly +    recommend the use of this macro in all subclasses of QObject +    regardless of whether or not they actually use signals, slots and +    properties, since failure to do so may lead certain functions to +    exhibit strange behavior. + +    All Qt widgets inherit QObject. The convenience function +    isWidgetType() returns whether an object is actually a widget. It +    is much faster than +    \l{qobject_cast()}{qobject_cast}<QWidget *>(\e{obj}) or +    \e{obj}->\l{inherits()}{inherits}("QWidget"). + +    Some QObject functions, e.g. children(), return a QObjectList. +    QObjectList is a typedef for QList<QObject *>. + +    \target No copy constructor +    \section1 No copy constructor or assignment operator + +    QObject has neither a copy constructor nor an assignment operator. +    This is by design. Actually, they are declared, but in a +    \c{private} section with the macro Q_DISABLE_COPY(). In fact, all +    Qt classes derived from QObject (direct or indirect) use this +    macro to declare their copy constructor and assignment operator to +    be private. The reasoning is found in the discussion on +    \l{Identity vs Value} {Identity vs Value} on the Qt \l{Object +    Model} page. + +    The main consequence is that you should use pointers to QObject +    (or to your QObject subclass) where you might otherwise be tempted +    to use your QObject subclass as a value. For example, without a +    copy constructor, you can't use a subclass of QObject as the value +    to be stored in one of the container classes. You must store +    pointers. + +    \section1 Auto-Connection + +    Qt's meta-object system provides a mechanism to automatically connect +    signals and slots between QObject subclasses and their children. As long +    as objects are defined with suitable object names, and slots follow a +    simple naming convention, this connection can be performed at run-time +    by the QMetaObject::connectSlotsByName() function. + +    \l uic generates code that invokes this function to enable +    auto-connection to be performed between widgets on forms created +    with \QD. More information about using auto-connection with \QD is +    given in the \l{Using a Designer UI File in Your Application} section of +    the \QD manual. + +    \section1 Dynamic Properties + +    From Qt 4.2, dynamic properties can be added to and removed from QObject +    instances at run-time. Dynamic properties do not need to be declared at +    compile-time, yet they provide the same advantages as static properties +    and are manipulated using the same API - using property() to read them +    and setProperty() to write them. + +    From Qt 4.3, dynamic properties are supported by +    \l{Qt Designer's Widget Editing Mode#The Property Editor}{Qt Designer}, +    and both standard Qt widgets and user-created forms can be given dynamic +    properties. + +    \section1 Internationalization (i18n) + +    All QObject subclasses support Qt's translation features, making it possible +    to translate an application's user interface into different languages. + +    To make user-visible text translatable, it must be wrapped in calls to +    the tr() function. This is explained in detail in the +    \l{Writing Source Code for Translation} document. + +    \sa QMetaObject, QPointer, QObjectCleanupHandler, Q_DISABLE_COPY() +    \sa {Object Trees & Ownership} +*/ + +/*! +    \relates QObject + +    Returns a pointer to the object named \a name that inherits \a +    type and with a given \a parent. + +    Returns 0 if there is no such child. + +    \snippet doc/src/snippets/code/src_corelib_kernel_qobject.cpp 0 +*/ + +void *qt_find_obj_child(QObject *parent, const char *type, const QString &name) +{ +    QObjectList list = parent->children(); +    if (list.size() == 0) return 0; +    for (int i = 0; i < list.size(); ++i) { +        QObject *obj = list.at(i); +        if (name == obj->objectName() && obj->inherits(type)) +            return obj; +    } +    return 0; +} + + +/***************************************************************************** +  QObject member functions + *****************************************************************************/ + +// check the constructor's parent thread argument +static bool check_parent_thread(QObject *parent, +                                QThreadData *parentThreadData, +                                QThreadData *currentThreadData) +{ +    if (parent && parentThreadData != currentThreadData) { +        QThread *parentThread = parentThreadData->thread; +        QThread *currentThread = currentThreadData->thread; +        qWarning("QObject: Cannot create children for a parent that is in a different thread.\n" +                 "(Parent is %s(%p), parent's thread is %s(%p), current thread is %s(%p)", +                 parent->metaObject()->className(), +                 parent, +                 parentThread ? parentThread->metaObject()->className() : "QThread", +                 parentThread, +                 currentThread ? currentThread->metaObject()->className() : "QThread", +                 currentThread); +        return false; +    } +    return true; +} + +/*! +    Constructs an object with parent object \a parent. + +    The parent of an object may be viewed as the object's owner. For +    instance, a \l{QDialog}{dialog box} is the parent of the \gui OK +    and \gui Cancel buttons it contains. + +    The destructor of a parent object destroys all child objects. + +    Setting \a parent to 0 constructs an object with no parent. If the +    object is a widget, it will become a top-level window. + +    \sa parent(), findChild(), findChildren() +*/ + +QObject::QObject(QObject *parent) +    : d_ptr(new QObjectPrivate) +{ +    Q_D(QObject); +    d_ptr->q_ptr = this; +    d->threadData = (parent && !parent->thread()) ? parent->d_func()->threadData : QThreadData::current(); +    d->threadData->ref(); +    if (parent) { +        QT_TRY { +            if (!check_parent_thread(parent, parent ? parent->d_func()->threadData : 0, d->threadData)) +                parent = 0; +            setParent(parent); +        } QT_CATCH(...) { +            d->threadData->deref(); +            QT_RETHROW; +        } +    } +    qt_addObject(this); +} + +#ifdef QT3_SUPPORT +/*! +    \overload QObject() +    \obsolete + +    Creates a new QObject with the given \a parent and object \a name. + */ +QObject::QObject(QObject *parent, const char *name) +    : d_ptr(new QObjectPrivate) +{ +    Q_D(QObject); +    qt_addObject(d_ptr->q_ptr = this); +    d->threadData = (parent && !parent->thread()) ? parent->d_func()->threadData : QThreadData::current(); +    d->threadData->ref(); +    if (parent) { +        if (!check_parent_thread(parent, parent ? parent->d_func()->threadData : 0, d->threadData)) +            parent = 0; +        setParent(parent); +    } +    setObjectName(QString::fromAscii(name)); +} +#endif + +/*! \internal + */ +QObject::QObject(QObjectPrivate &dd, QObject *parent) +    : d_ptr(&dd) +{ +    Q_D(QObject); +    d_ptr->q_ptr = this; +    d->threadData = (parent && !parent->thread()) ? parent->d_func()->threadData : QThreadData::current(); +    d->threadData->ref(); +    if (parent) { +        QT_TRY { +            if (!check_parent_thread(parent, parent ? parent->d_func()->threadData : 0, d->threadData)) +                parent = 0; +            if (d->isWidget) { +                if (parent) { +                    d->parent = parent; +                    d->parent->d_func()->children.append(this); +                } +                // no events sent here, this is done at the end of the QWidget constructor +            } else { +                setParent(parent); +            } +        } QT_CATCH(...) { +            d->threadData->deref(); +            QT_RETHROW; +        } +    } +    qt_addObject(this); +} + +/*! +    Destroys the object, deleting all its child objects. + +    All signals to and from the object are automatically disconnected, and +    any pending posted events for the object are removed from the event +    queue. However, it is often safer to use deleteLater() rather than +    deleting a QObject subclass directly. + +    \warning All child objects are deleted. If any of these objects +    are on the stack or global, sooner or later your program will +    crash. We do not recommend holding pointers to child objects from +    outside the parent. If you still do, the destroyed() signal gives +    you an opportunity to detect when an object is destroyed. + +    \warning Deleting a QObject while pending events are waiting to +    be delivered can cause a crash. You must not delete the QObject +    directly if it exists in a different thread than the one currently +    executing. Use deleteLater() instead, which will cause the event +    loop to delete the object after all pending events have been +    delivered to it. + +    \sa deleteLater() +*/ + +QObject::~QObject() +{ +    Q_D(QObject); +    d->wasDeleted = true; +    d->blockSig = 0; // unblock signals so we always emit destroyed() + +    if (d->hasGuards && !d->isWidget) { +        // set all QPointers for this object to zero - note that +        // ~QWidget() does this for us, so we don't have to do it twice +        QObjectPrivate::clearGuards(this); +    } + +    if (d->sharedRefcount) { +        if (d->sharedRefcount->strongref > 0) { +            qWarning("QObject: shared QObject was deleted directly. The program is malformed and may crash."); +            // but continue deleting, it's too late to stop anyway +        } + +        // indicate to all QWeakPointers that this QObject has now been deleted +        d->sharedRefcount->strongref = 0; +        if (!d->sharedRefcount->weakref.deref()) +            delete d->sharedRefcount; +    } + + +    if (d->isSignalConnected(0)) { +        QT_TRY { +            emit destroyed(this); +        } QT_CATCH(...) { +            // all the signal/slots connections are still in place - if we don't +            // quit now, we will crash pretty soon. +            qWarning("Detected an unexpected exception in ~QObject while emitting destroyed()."); +            QT_RETHROW; +        } +    } + +    if (d->declarativeData) +        QAbstractDeclarativeData::destroyed(d->declarativeData, this); + +    // set ref to zero to indicate that this object has been deleted +    if (d->currentSender != 0) +        d->currentSender->ref = 0; +    d->currentSender = 0; + +    if (d->connectionLists || d->senders) { +        QMutex *signalSlotMutex = signalSlotLock(this); +        QMutexLocker locker(signalSlotMutex); + +        // disconnect all receivers +        if (d->connectionLists) { +            ++d->connectionLists->inUse; +            int connectionListsCount = d->connectionLists->count(); +            for (int signal = -1; signal < connectionListsCount; ++signal) { +                QObjectPrivate::ConnectionList &connectionList = +                    (*d->connectionLists)[signal]; + +                while (QObjectPrivate::Connection *c = connectionList.first) { +                    if (!c->receiver) { +                        connectionList.first = c->nextConnectionList; +                        delete c; +                        continue; +                    } + +                    QMutex *m = signalSlotLock(c->receiver); +                    bool needToUnlock = QOrderedMutexLocker::relock(signalSlotMutex, m); + +                    if (c->receiver) { +                        *c->prev = c->next; +                        if (c->next) c->next->prev = c->prev; +                    } +                    if (needToUnlock) +                        m->unlockInline(); + +                    connectionList.first = c->nextConnectionList; +                    delete c; +                } +            } + +            if (!--d->connectionLists->inUse) { +                delete d->connectionLists; +            } else { +                d->connectionLists->orphaned = true; +            } +            d->connectionLists = 0; +        } + +        // disconnect all senders +        QObjectPrivate::Connection *node = d->senders; +        while (node) { +            QObject *sender = node->sender; +            QMutex *m = signalSlotLock(sender); +            node->prev = &node; +            bool needToUnlock = QOrderedMutexLocker::relock(signalSlotMutex, m); +            //the node has maybe been removed while the mutex was unlocked in relock? +            if (!node || node->sender != sender) { +                m->unlockInline(); +                continue; +            } +            node->receiver = 0; +            QObjectConnectionListVector *senderLists = sender->d_func()->connectionLists; +            if (senderLists) +                senderLists->dirty = true; + +            node = node->next; +            if (needToUnlock) +                m->unlockInline(); +        } +    } + +    if (!d->children.isEmpty()) +        d->deleteChildren(); + +    qt_removeObject(this); + +    if (d->parent)        // remove it from parent object +        d->setParent_helper(0); + +#ifdef QT_JAMBI_BUILD +    if (d->inEventHandler) { +        qWarning("QObject: Do not delete object, '%s', during its event handler!", +                 objectName().isNull() ? "unnamed" : qPrintable(objectName())); +    } +#endif +} + +QObjectPrivate::Connection::~Connection() +{ +    if (argumentTypes != &DIRECT_CONNECTION_ONLY) +        delete [] static_cast<int *>(argumentTypes); +} + + +/*! +    \fn QMetaObject *QObject::metaObject() const + +    Returns a pointer to the meta-object of this object. + +    A meta-object contains information about a class that inherits +    QObject, e.g. class name, superclass name, properties, signals and +    slots. Every QObject subclass that contains the Q_OBJECT macro will have a +    meta-object. + +    The meta-object information is required by the signal/slot +    connection mechanism and the property system. The inherits() +    function also makes use of the meta-object. + +    If you have no pointer to an actual object instance but still +    want to access the meta-object of a class, you can use \l +    staticMetaObject. + +    Example: + +    \snippet doc/src/snippets/code/src_corelib_kernel_qobject.cpp 1 + +    \sa staticMetaObject +*/ + +/*! +    \variable QObject::staticMetaObject + +    This variable stores the meta-object for the class. + +    A meta-object contains information about a class that inherits +    QObject, e.g. class name, superclass name, properties, signals and +    slots. Every class that contains the Q_OBJECT macro will also have +    a meta-object. + +    The meta-object information is required by the signal/slot +    connection mechanism and the property system. The inherits() +    function also makes use of the meta-object. + +    If you have a pointer to an object, you can use metaObject() to +    retrieve the meta-object associated with that object. + +    Example: + +    \snippet doc/src/snippets/code/src_corelib_kernel_qobject.cpp 2 + +    \sa metaObject() +*/ + +/*! \fn T *qobject_cast<T *>(QObject *object) +    \relates QObject + +    Returns the given \a object cast to type T if the object is of type +    T (or of a subclass); otherwise returns 0.  If \a object is 0 then  +    it will also return 0. + +    The class T must inherit (directly or indirectly) QObject and be +    declared with the \l Q_OBJECT macro. + +    A class is considered to inherit itself. + +    Example: + +    \snippet doc/src/snippets/code/src_corelib_kernel_qobject.cpp 3 + +    The qobject_cast() function behaves similarly to the standard C++ +    \c dynamic_cast(), with the advantages that it doesn't require +    RTTI support and it works across dynamic library boundaries. + +    qobject_cast() can also be used in conjunction with interfaces; +    see the \l{tools/plugandpaint}{Plug & Paint} example for details. + +    \warning If T isn't declared with the Q_OBJECT macro, this +    function's return value is undefined. + +    \sa QObject::inherits() +*/ + +/*! +    \fn bool QObject::inherits(const char *className) const + +    Returns true if this object is an instance of a class that +    inherits \a className or a QObject subclass that inherits \a +    className; otherwise returns false. + +    A class is considered to inherit itself. + +    Example: + +    \snippet doc/src/snippets/code/src_corelib_kernel_qobject.cpp 4 + +    If you need to determine whether an object is an instance of a particular +    class for the purpose of casting it, consider using qobject_cast<Type *>(object) +    instead. + +    \sa metaObject(), qobject_cast() +*/ + +/*! +    \property QObject::objectName + +    \brief the name of this object + +    You can find an object by name (and type) using findChild(). You can +    find a set of objects with findChildren(). + +    \snippet doc/src/snippets/code/src_corelib_kernel_qobject.cpp 5 + +    By default, this property contains an empty string. + +    \sa metaObject(), QMetaObject::className() +*/ + +QString QObject::objectName() const +{ +    Q_D(const QObject); +    return d->objectName; +} + +/* +    Sets the object's name to \a name. +*/ +void QObject::setObjectName(const QString &name) +{ +    Q_D(QObject); +    bool objectNameChanged = d->declarativeData && d->objectName != name; + +    d->objectName = name; + +    if (objectNameChanged)  +        d->declarativeData->objectNameChanged(d->declarativeData, this); +} + + +#ifdef QT3_SUPPORT +/*! \internal +    QObject::child is compat but needs to call itself recursively, +    that's why we need this helper. +*/ +static QObject *qChildHelper(const char *objName, const char *inheritsClass, +                             bool recursiveSearch, const QObjectList &children) +{ +    if (children.isEmpty()) +        return 0; + +    bool onlyWidgets = (inheritsClass && qstrcmp(inheritsClass, "QWidget") == 0); +    const QLatin1String oName(objName); +    for (int i = 0; i < children.size(); ++i) { +        QObject *obj = children.at(i); +        if (onlyWidgets) { +            if (obj->isWidgetType() && (!objName || obj->objectName() == oName)) +                return obj; +        } else if ((!inheritsClass || obj->inherits(inheritsClass)) +                   && (!objName || obj->objectName() == oName)) +            return obj; +        if (recursiveSearch && (obj = qChildHelper(objName, inheritsClass, +                                                   recursiveSearch, obj->children()))) +            return obj; +    } +    return 0; +} + + +/*! +    Searches the children and optionally grandchildren of this object, +    and returns a child that is called \a objName that inherits \a +    inheritsClass. If \a inheritsClass is 0 (the default), any class +    matches. + +    If \a recursiveSearch is true (the default), child() performs a +    depth-first search of the object's children. + +    If there is no such object, this function returns 0. If there are +    more than one, the first one found is returned. +*/ +QObject* QObject::child(const char *objName, const char *inheritsClass, +                        bool recursiveSearch) const +{ +    Q_D(const QObject); +    return qChildHelper(objName, inheritsClass, recursiveSearch, d->children); +} +#endif + +/*! +    \fn bool QObject::isWidgetType() const + +    Returns true if the object is a widget; otherwise returns false. + +    Calling this function is equivalent to calling +    inherits("QWidget"), except that it is much faster. +*/ + + +/*! +    This virtual function receives events to an object and should +    return true if the event \a e was recognized and processed. + +    The event() function can be reimplemented to customize the +    behavior of an object. + +    \sa installEventFilter(), timerEvent(), QApplication::sendEvent(), +    QApplication::postEvent(), QWidget::event() +*/ + +bool QObject::event(QEvent *e) +{ +    switch (e->type()) { +    case QEvent::Timer: +        timerEvent((QTimerEvent*)e); +        break; + +#ifdef QT3_SUPPORT +    case QEvent::ChildInsertedRequest: +        d_func()->sendPendingChildInsertedEvents(); +        break; +#endif + +    case QEvent::ChildAdded: +    case QEvent::ChildPolished: +#ifdef QT3_SUPPORT +    case QEvent::ChildInserted: +#endif +    case QEvent::ChildRemoved: +        childEvent((QChildEvent*)e); +        break; + +    case QEvent::DeferredDelete: +        qDeleteInEventHandler(this); +        break; + +    case QEvent::MetaCall: +        { +#ifdef QT_JAMBI_BUILD +            d_func()->inEventHandler = false; +#endif +            QMetaCallEvent *mce = static_cast<QMetaCallEvent*>(e); +            QObjectPrivate::Sender currentSender; +            currentSender.sender = const_cast<QObject*>(mce->sender()); +            currentSender.signal = mce->signalId(); +            currentSender.ref = 1; +            QObjectPrivate::Sender * const previousSender = +                QObjectPrivate::setCurrentSender(this, ¤tSender); +#if defined(QT_NO_EXCEPTIONS) +            mce->placeMetaCall(this); +#else +            QT_TRY { +                mce->placeMetaCall(this); +            } QT_CATCH(...) { +                QObjectPrivate::resetCurrentSender(this, ¤tSender, previousSender); +                QT_RETHROW; +            } +#endif +            QObjectPrivate::resetCurrentSender(this, ¤tSender, previousSender); +            break; +        } + +    case QEvent::ThreadChange: { +        Q_D(QObject); +        QThreadData *threadData = d->threadData; +        QAbstractEventDispatcher *eventDispatcher = threadData->eventDispatcher; +        if (eventDispatcher) { +            QList<QPair<int, int> > timers = eventDispatcher->registeredTimers(this); +            if (!timers.isEmpty()) { +                // set inThreadChangeEvent to true to tell the dispatcher not to release out timer ids +                // back to the pool (since the timer ids are moving to a new thread). +                d->inThreadChangeEvent = true; +                eventDispatcher->unregisterTimers(this); +                d->inThreadChangeEvent = false; +                QMetaObject::invokeMethod(this, "_q_reregisterTimers", Qt::QueuedConnection, +                                          Q_ARG(void*, (new QList<QPair<int, int> >(timers)))); +            } +        } +        break; +    } + +    default: +        if (e->type() >= QEvent::User) { +            customEvent(e); +            break; +        } +        return false; +    } +    return true; +} + +/*! +    \fn void QObject::timerEvent(QTimerEvent *event) + +    This event handler can be reimplemented in a subclass to receive +    timer events for the object. + +    QTimer provides a higher-level interface to the timer +    functionality, and also more general information about timers. The +    timer event is passed in the \a event parameter. + +    \sa startTimer(), killTimer(), event() +*/ + +void QObject::timerEvent(QTimerEvent *) +{ +} + + +/*! +    This event handler can be reimplemented in a subclass to receive +    child events. The event is passed in the \a event parameter. + +    QEvent::ChildAdded and QEvent::ChildRemoved events are sent to +    objects when children are added or removed. In both cases you can +    only rely on the child being a QObject, or if isWidgetType() +    returns true, a QWidget. (This is because, in the +    \l{QEvent::ChildAdded}{ChildAdded} case, the child is not yet +    fully constructed, and in the \l{QEvent::ChildRemoved}{ChildRemoved} +    case it might have been destructed already). + +    QEvent::ChildPolished events are sent to widgets when children +    are polished, or when polished children are added. If you receive +    a child polished event, the child's construction is usually +    completed. However, this is not guaranteed, and multiple polish +    events may be delivered during the execution of a widget's +    constructor. + +    For every child widget, you receive one +    \l{QEvent::ChildAdded}{ChildAdded} event, zero or more +    \l{QEvent::ChildPolished}{ChildPolished} events, and one +    \l{QEvent::ChildRemoved}{ChildRemoved} event. + +    The \l{QEvent::ChildPolished}{ChildPolished} event is omitted if +    a child is removed immediately after it is added. If a child is +    polished several times during construction and destruction, you +    may receive several child polished events for the same child, +    each time with a different virtual table. + +    \sa event() +*/ + +void QObject::childEvent(QChildEvent * /* event */) +{ +} + + +/*! +    This event handler can be reimplemented in a subclass to receive +    custom events. Custom events are user-defined events with a type +    value at least as large as the QEvent::User item of the +    QEvent::Type enum, and is typically a QEvent subclass. The event +    is passed in the \a event parameter. + +    \sa event(), QEvent +*/ +void QObject::customEvent(QEvent * /* event */) +{ +} + + + +/*! +    Filters events if this object has been installed as an event +    filter for the \a watched object. + +    In your reimplementation of this function, if you want to filter +    the \a event out, i.e. stop it being handled further, return +    true; otherwise return false. + +    Example: +    \snippet doc/src/snippets/code/src_corelib_kernel_qobject.cpp 6 + +    Notice in the example above that unhandled events are passed to +    the base class's eventFilter() function, since the base class +    might have reimplemented eventFilter() for its own internal +    purposes. + +    \warning If you delete the receiver object in this function, be +    sure to return true. Otherwise, Qt will forward the event to the +    deleted object and the program might crash. + +    \sa installEventFilter() +*/ + +bool QObject::eventFilter(QObject * /* watched */, QEvent * /* event */) +{ +    return false; +} + +/*! +    \fn bool QObject::signalsBlocked() const + +    Returns true if signals are blocked; otherwise returns false. + +    Signals are not blocked by default. + +    \sa blockSignals() +*/ + +/*! +    If \a block is true, signals emitted by this object are blocked +    (i.e., emitting a signal will not invoke anything connected to it). +    If \a block is false, no such blocking will occur. + +    The return value is the previous value of signalsBlocked(). + +    Note that the destroyed() signal will be emitted even if the signals +    for this object have been blocked. + +    \sa signalsBlocked() +*/ + +bool QObject::blockSignals(bool block) +{ +    Q_D(QObject); +    bool previous = d->blockSig; +    d->blockSig = block; +    return previous; +} + +/*! +    Returns the thread in which the object lives. + +    \sa moveToThread() +*/ +QThread *QObject::thread() const +{ +    return d_func()->threadData->thread; +} + +/*! +    Changes the thread affinity for this object and its children. The +    object cannot be moved if it has a parent. Event processing will +    continue in the \a targetThread. + +    To move an object to the main thread, use QApplication::instance() +    to retrieve a pointer to the current application, and then use +    QApplication::thread() to retrieve the thread in which the +    application lives. For example: + +    \snippet doc/src/snippets/code/src_corelib_kernel_qobject.cpp 7 + +    If \a targetThread is zero, all event processing for this object +    and its children stops. + +    Note that all active timers for the object will be reset. The +    timers are first stopped in the current thread and restarted (with +    the same interval) in the \a targetThread. As a result, constantly +    moving an object between threads can postpone timer events +    indefinitely. + +    A QEvent::ThreadChange event is sent to this object just before +    the thread affinity is changed. You can handle this event to +    perform any special processing. Note that any new events that are +    posted to this object will be handled in the \a targetThread. + +    \warning This function is \e not thread-safe; the current thread +    must be same as the current thread affinity. In other words, this +    function can only "push" an object from the current thread to +    another thread, it cannot "pull" an object from any arbitrary +    thread to the current thread. + +    \sa thread() + */ +void QObject::moveToThread(QThread *targetThread) +{ +    Q_D(QObject); + +    if (d->threadData->thread == targetThread) { +        // object is already in this thread +        return; +    } + +    if (d->parent != 0) { +        qWarning("QObject::moveToThread: Cannot move objects with a parent"); +        return; +    } +    if (d->isWidget) { +        qWarning("QObject::moveToThread: Widgets cannot be moved to a new thread"); +        return; +    } + +    QThreadData *currentData = QThreadData::current(); +    QThreadData *targetData = targetThread ? QThreadData::get2(targetThread) : new QThreadData(0); +    if (d->threadData->thread == 0 && currentData == targetData) { +        // one exception to the rule: we allow moving objects with no thread affinity to the current thread +        currentData = d->threadData; +    } else if (d->threadData != currentData) { +        qWarning("QObject::moveToThread: Current thread (%p) is not the object's thread (%p).\n" +                 "Cannot move to target thread (%p)\n", +                 currentData->thread, d->threadData->thread, targetData->thread); + +#ifdef Q_WS_MAC +        qWarning("On Mac OS X, you might be loading two sets of Qt binaries into the same process. " +                 "Check that all plugins are compiled against the right Qt binaries. Export " +                 "DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded."); +#endif + +        return; +    } + +    // prepare to move +    d->moveToThread_helper(); + +    QOrderedMutexLocker locker(¤tData->postEventList.mutex, +                               &targetData->postEventList.mutex); + +    // keep currentData alive (since we've got it locked) +    currentData->ref(); + +    // move the object +    d_func()->setThreadData_helper(currentData, targetData); + +    locker.unlock(); + +    // now currentData can commit suicide if it wants to +    currentData->deref(); +} + +void QObjectPrivate::moveToThread_helper() +{ +    Q_Q(QObject); +    QEvent e(QEvent::ThreadChange); +    QCoreApplication::sendEvent(q, &e); +    for (int i = 0; i < children.size(); ++i) { +        QObject *child = children.at(i); +        child->d_func()->moveToThread_helper(); +    } +} + +void QObjectPrivate::setThreadData_helper(QThreadData *currentData, QThreadData *targetData) +{ +    Q_Q(QObject); + +    // move posted events +    int eventsMoved = 0; +    for (int i = 0; i < currentData->postEventList.size(); ++i) { +        const QPostEvent &pe = currentData->postEventList.at(i); +        if (!pe.event) +            continue; +        if (pe.receiver == q) { +            // move this post event to the targetList +            targetData->postEventList.append(pe); +            const_cast<QPostEvent &>(pe).event = 0; +            ++eventsMoved; +        } +    } +    if (eventsMoved > 0 && targetData->eventDispatcher) { +        targetData->canWait = false; +        targetData->eventDispatcher->wakeUp(); +    } + +    // the current emitting thread shouldn't restore currentSender after calling moveToThread() +    if (currentSender) +        currentSender->ref = 0; +    currentSender = 0; + +#ifdef QT_JAMBI_BUILD +    // the current event thread also shouldn't restore the delete watch +    inEventHandler = false; + +    if (deleteWatch) +        *deleteWatch = 1; +    deleteWatch = 0; +#endif + +    // set new thread data +    targetData->ref(); +    threadData->deref(); +    threadData = targetData; + +    for (int i = 0; i < children.size(); ++i) { +        QObject *child = children.at(i); +        child->d_func()->setThreadData_helper(currentData, targetData); +    } +} + +void QObjectPrivate::_q_reregisterTimers(void *pointer) +{ +    Q_Q(QObject); +    QList<QPair<int, int> > *timerList = reinterpret_cast<QList<QPair<int, int> > *>(pointer); +    QAbstractEventDispatcher *eventDispatcher = threadData->eventDispatcher; +    for (int i = 0; i < timerList->size(); ++i) { +        const QPair<int, int> &pair = timerList->at(i); +        eventDispatcher->registerTimer(pair.first, pair.second, q); +    } +    delete timerList; +} + + +// +// The timer flag hasTimer is set when startTimer is called. +// It is not reset when killing the timer because more than +// one timer might be active. +// + +/*! +    Starts a timer and returns a timer identifier, or returns zero if +    it could not start a timer. + +    A timer event will occur every \a interval milliseconds until +    killTimer() is called. If \a interval is 0, then the timer event +    occurs once every time there are no more window system events to +    process. + +    The virtual timerEvent() function is called with the QTimerEvent +    event parameter class when a timer event occurs. Reimplement this +    function to get timer events. + +    If multiple timers are running, the QTimerEvent::timerId() can be +    used to find out which timer was activated. + +    Example: + +    \snippet doc/src/snippets/code/src_corelib_kernel_qobject.cpp 8 + +    Note that QTimer's accuracy depends on the underlying operating +    system and hardware. Most platforms support an accuracy of 20 +    milliseconds; some provide more. If Qt is unable to deliver the +    requested number of timer events, it will silently discard some. + +    The QTimer class provides a high-level programming interface with +    single-shot timers and timer signals instead of events. There is +    also a QBasicTimer class that is more lightweight than QTimer and +    less clumsy than using timer IDs directly. + +    \sa timerEvent(), killTimer(), QTimer::singleShot() +*/ + +int QObject::startTimer(int interval) +{ +    Q_D(QObject); + +    if (interval < 0) { +        qWarning("QObject::startTimer: QTimer cannot have a negative interval"); +        return 0; +    } + +    d->pendTimer = true;                                // set timer flag + +    if (!d->threadData->eventDispatcher) { +        qWarning("QObject::startTimer: QTimer can only be used with threads started with QThread"); +        return 0; +    } +    return d->threadData->eventDispatcher->registerTimer(interval, this); +} + +/*! +    Kills the timer with timer identifier, \a id. + +    The timer identifier is returned by startTimer() when a timer +    event is started. + +    \sa timerEvent(), startTimer() +*/ + +void QObject::killTimer(int id) +{ +    Q_D(QObject); +    if (d->threadData->eventDispatcher) +        d->threadData->eventDispatcher->unregisterTimer(id); +} + + +/*! +    \fn QObject *QObject::parent() const + +    Returns a pointer to the parent object. + +    \sa children() +*/ + +/*! +    \fn const QObjectList &QObject::children() const + +    Returns a list of child objects. +    The QObjectList class is defined in the \c{<QObject>} header +    file as the following: + +    \quotefromfile src/corelib/kernel/qobject.h +    \skipto /typedef .*QObjectList/ +    \printuntil QObjectList + +    The first child added is the \l{QList::first()}{first} object in +    the list and the last child added is the \l{QList::last()}{last} +    object in the list, i.e. new children are appended at the end. + +    Note that the list order changes when QWidget children are +    \l{QWidget::raise()}{raised} or \l{QWidget::lower()}{lowered}. A +    widget that is raised becomes the last object in the list, and a +    widget that is lowered becomes the first object in the list. + +    \sa findChild(), findChildren(), parent(), setParent() +*/ + +#ifdef QT3_SUPPORT +static void objSearch(QObjectList &result, +                      const QObjectList &list, +                      const char *inheritsClass, +                      bool onlyWidgets, +                      const char *objName, +                      QRegExp *rx, +                      bool recurse) +{ +    for (int i = 0; i < list.size(); ++i) { +        QObject *obj = list.at(i); +        if (!obj) +            continue; +        bool ok = true; +        if (onlyWidgets) +            ok = obj->isWidgetType(); +        else if (inheritsClass && !obj->inherits(inheritsClass)) +            ok = false; +        if (ok) { +            if (objName) +                ok = (obj->objectName() == QLatin1String(objName)); +#ifndef QT_NO_REGEXP +            else if (rx) +                ok = (rx->indexIn(obj->objectName()) != -1); +#endif +        } +        if (ok)                                // match! +            result.append(obj); +        if (recurse) { +            QObjectList clist = obj->children(); +            if (!clist.isEmpty()) +                objSearch(result, clist, inheritsClass, +                           onlyWidgets, objName, rx, recurse); +        } +    } +} + +/*! +    \internal + +    Searches the children and optionally grandchildren of this object, +    and returns a list of those objects that are named or that match +    \a objName and inherit \a inheritsClass. If \a inheritsClass is 0 +    (the default), all classes match. If \a objName is 0 (the +    default), all object names match. + +    If \a regexpMatch is true (the default), \a objName is a regular +    expression that the objects's names must match. The syntax is that +    of a QRegExp. If \a regexpMatch is false, \a objName is a string +    and object names must match it exactly. + +    Note that \a inheritsClass uses single inheritance from QObject, +    the way inherits() does. According to inherits(), QWidget +    inherits QObject but not QPaintDevice. This does not quite match +    reality, but is the best that can be done on the wide variety of +    compilers Qt supports. + +    Finally, if \a recursiveSearch is true (the default), queryList() +    searches \e{n}th-generation as well as first-generation children. + +    If all this seems a bit complex for your needs, the simpler +    child() function may be what you want. + +    This somewhat contrived example disables all the buttons in this +    window: + +    \snippet doc/src/snippets/code/src_corelib_kernel_qobject.cpp 9 + +    \warning Delete the list as soon you have finished using it. The +    list contains pointers that may become invalid at almost any time +    without notice (as soon as the user closes a window you may have +    dangling pointers, for example). + +    \sa child() children(), parent(), inherits(), objectName(), QRegExp +*/ + +QObjectList QObject::queryList(const char *inheritsClass, +                               const char *objName, +                               bool regexpMatch, +                               bool recursiveSearch) const +{ +    Q_D(const QObject); +    QObjectList list; +    bool onlyWidgets = (inheritsClass && qstrcmp(inheritsClass, "QWidget") == 0); +#ifndef QT_NO_REGEXP +    if (regexpMatch && objName) {                // regexp matching +        QRegExp rx(QString::fromLatin1(objName)); +        objSearch(list, d->children, inheritsClass, onlyWidgets, 0, &rx, recursiveSearch); +    } else +#endif +    { +        objSearch(list, d->children, inheritsClass, onlyWidgets, objName, 0, recursiveSearch); +    } +    return list; +} +#endif + +/*! +    \fn T *QObject::findChild(const QString &name) const + +    Returns the child of this object that can be cast into type T and +    that is called \a name, or 0 if there is no such object. +    Omitting the \a name argument causes all object names to be matched. +    The search is performed recursively. + +    If there is more than one child matching the search, the most +    direct ancestor is returned. If there are several direct +    ancestors, it is undefined which one will be returned. In that +    case, findChildren() should be used. + +    This example returns a child \l{QPushButton} of \c{parentWidget} +    named \c{"button1"}: + +    \snippet doc/src/snippets/code/src_corelib_kernel_qobject.cpp 10 + +    This example returns a \l{QListWidget} child of \c{parentWidget}: + +    \snippet doc/src/snippets/code/src_corelib_kernel_qobject.cpp 11 + +    \sa findChildren() +*/ + +/*! +    \fn QList<T> QObject::findChildren(const QString &name) const + +    Returns all children of this object with the given \a name that can be +    cast to type T, or an empty list if there are no such objects. +    Omitting the \a name argument causes all object names to be matched. +    The search is performed recursively. + +    The following example shows how to find a list of child \l{QWidget}s of +    the specified \c{parentWidget} named \c{widgetname}: + +    \snippet doc/src/snippets/code/src_corelib_kernel_qobject.cpp 12 + +    This example returns all \c{QPushButton}s that are children of \c{parentWidget}: + +    \snippet doc/src/snippets/code/src_corelib_kernel_qobject.cpp 13 + +    \sa findChild() +*/ + +/*! +    \fn QList<T> QObject::findChildren(const QRegExp ®Exp) const +    \overload findChildren() + +    Returns the children of this object that can be cast to type T +    and that have names matching the regular expression \a regExp, +    or an empty list if there are no such objects. +    The search is performed recursively. +*/ + +/*! +    \fn T qFindChild(const QObject *obj, const QString &name) +    \relates QObject +    \obsolete + +    This function is equivalent to +    \a{obj}->\l{QObject::findChild()}{findChild}<T>(\a name). + +    \note This function was provided as a workaround for MSVC 6 +    which did not support member template functions. It is advised +    to use the other form in new code. + +    \sa QObject::findChild() +*/ + +/*! +    \fn QList<T> qFindChildren(const QObject *obj, const QString &name) +    \relates QObject +    \obsolete + +    This function is equivalent to +    \a{obj}->\l{QObject::findChildren()}{findChildren}<T>(\a name). + +    \note This function was provided as a workaround for MSVC 6 +    which did not support member template functions. It is advised +    to use the other form in new code. + +    \sa QObject::findChildren() +*/ + +/*! +    \fn QList<T> qFindChildren(const QObject *obj, const QRegExp ®Exp) +    \relates QObject +    \overload qFindChildren() + +    This function is equivalent to +    \a{obj}->\l{QObject::findChildren()}{findChildren}<T>(\a regExp). + +    \note This function was provided as a workaround for MSVC 6 +    which did not support member template functions. It is advised +    to use the other form in new code. + +    \sa QObject::findChildren() +*/ + +/*! +    \internal +    \fn T qFindChild(const QObject *obj, const QString &name = QString(), T dummy = 0) +    \relates QObject +    \overload qFindChildren() + +    This function is equivalent to +    \a{obj}->\l{QObject::findChild()}{findChild}<T>(\a name). + +    \note This function was provided as a workaround for MSVC 6 +    which did not support member template functions. It is advised +    to use the other form in new code. + +    \sa QObject::findChild() +*/ + +/*! +    \internal +    \fn QList<T> qFindChildren(const QObject *obj, const QString &name = QString(), T dummy = 0) +    \relates QObject +    \overload qFindChildren() + +    This function is equivalent to +    \a{obj}->\l{QObject::findChildren()}{findChildren}<T>(\a name). + +    \note This function was provided as a workaround for MSVC 6 +    which did not support member template functions. It is advised +    to use the other form in new code. + +    \sa QObject::findChildren() +*/ + +/*! +    \internal +*/ +void qt_qFindChildren_helper(const QObject *parent, const QString &name, const QRegExp *re, +                             const QMetaObject &mo, QList<void*> *list) +{ +    if (!parent || !list) +        return; +    const QObjectList &children = parent->children(); +    QObject *obj; +    for (int i = 0; i < children.size(); ++i) { +        obj = children.at(i); +        if (mo.cast(obj)) { +            if (re) { +                if (re->indexIn(obj->objectName()) != -1) +                    list->append(obj); +            } else { +                if (name.isNull() || obj->objectName() == name) +                    list->append(obj); +            } +        } +        qt_qFindChildren_helper(obj, name, re, mo, list); +    } +} + +/*! \internal + */ +QObject *qt_qFindChild_helper(const QObject *parent, const QString &name, const QMetaObject &mo) +{ +    if (!parent) +        return 0; +    const QObjectList &children = parent->children(); +    QObject *obj; +    int i; +    for (i = 0; i < children.size(); ++i) { +        obj = children.at(i); +        if (mo.cast(obj) && (name.isNull() || obj->objectName() == name)) +            return obj; +    } +    for (i = 0; i < children.size(); ++i) { +        obj = qt_qFindChild_helper(children.at(i), name, mo); +        if (obj) +            return obj; +    } +    return 0; +} + +/*! +    Makes the object a child of \a parent. + +    \sa QWidget::setParent() +*/ + +void QObject::setParent(QObject *parent) +{ +    Q_D(QObject); +    Q_ASSERT(!d->isWidget); +    d->setParent_helper(parent); +} + +void QObjectPrivate::deleteChildren() +{ +    const bool reallyWasDeleted = wasDeleted; +    wasDeleted = true; +    // delete children objects +    // don't use qDeleteAll as the destructor of the child might +    // delete siblings +    for (int i = 0; i < children.count(); ++i) { +        currentChildBeingDeleted = children.at(i); +        children[i] = 0; +        delete currentChildBeingDeleted; +    } +    children.clear(); +    currentChildBeingDeleted = 0; +    wasDeleted = reallyWasDeleted; +} + +void QObjectPrivate::setParent_helper(QObject *o) +{ +    Q_Q(QObject); +    if (o == parent) +        return; +    if (parent) { +        QObjectPrivate *parentD = parent->d_func(); +        if (parentD->wasDeleted && wasDeleted +            && parentD->currentChildBeingDeleted == q) { +            // don't do anything since QObjectPrivate::deleteChildren() already +            // cleared our entry in parentD->children. +        } else { +            const int index = parentD->children.indexOf(q); +            if (parentD->wasDeleted) { +                parentD->children[index] = 0; +            } else { +                parentD->children.removeAt(index); +                if (sendChildEvents && parentD->receiveChildEvents) { +                    QChildEvent e(QEvent::ChildRemoved, q); +                    QCoreApplication::sendEvent(parent, &e); +                } +            } +        } +    } +    parent = o; +    if (parent) { +        // object hierarchies are constrained to a single thread +        if (threadData != parent->d_func()->threadData) { +            qWarning("QObject::setParent: Cannot set parent, new parent is in a different thread"); +            parent = 0; +            return; +        } +        parent->d_func()->children.append(q); +        if(sendChildEvents && parent->d_func()->receiveChildEvents) { +            if (!isWidget) { +                QChildEvent e(QEvent::ChildAdded, q); +                QCoreApplication::sendEvent(parent, &e); +#ifdef QT3_SUPPORT +                if (QCoreApplicationPrivate::useQt3Support) { +                    if (parent->d_func()->pendingChildInsertedEvents.isEmpty()) { +                        QCoreApplication::postEvent(parent, +                                                    new QEvent(QEvent::ChildInsertedRequest), +                                                    Qt::HighEventPriority); +                    } +                    parent->d_func()->pendingChildInsertedEvents.append(q); +                } +#endif +            } +        } +    } +    if (!wasDeleted && declarativeData) +        QAbstractDeclarativeData::parentChanged(declarativeData, q, o); +} + +/*! +    \fn void QObject::installEventFilter(QObject *filterObj) + +    Installs an event filter \a filterObj on this object. For example: +    \snippet doc/src/snippets/code/src_corelib_kernel_qobject.cpp 14 + +    An event filter is an object that receives all events that are +    sent to this object. The filter can either stop the event or +    forward it to this object. The event filter \a filterObj receives +    events via its eventFilter() function. The eventFilter() function +    must return true if the event should be filtered, (i.e. stopped); +    otherwise it must return false. + +    If multiple event filters are installed on a single object, the +    filter that was installed last is activated first. + +    Here's a \c KeyPressEater class that eats the key presses of its +    monitored objects: + +    \snippet doc/src/snippets/code/src_corelib_kernel_qobject.cpp 15 + +    And here's how to install it on two widgets: + +    \snippet doc/src/snippets/code/src_corelib_kernel_qobject.cpp 16 + +    The QShortcut class, for example, uses this technique to intercept +    shortcut key presses. + +    \warning If you delete the receiver object in your eventFilter() +    function, be sure to return true. If you return false, Qt sends +    the event to the deleted object and the program will crash. + +    Note that the filtering object must be in the same thread as this +    object. If \a filterObj is in a different thread, this function does +    nothing. If either \a filterObj or this object are moved to a different +    thread after calling this function, the event filter will not be +    called until both objects have the same thread affinity again (it +    is \e not removed). + +    \sa removeEventFilter(), eventFilter(), event() +*/ + +void QObject::installEventFilter(QObject *obj) +{ +    Q_D(QObject); +    if (!obj) +        return; +    if (d->threadData != obj->d_func()->threadData) { +        qWarning("QObject::installEventFilter(): Cannot filter events for objects in a different thread."); +        return; +    } + +    // clean up unused items in the list +    d->eventFilters.removeAll((QObject*)0); +    d->eventFilters.removeAll(obj); +    d->eventFilters.prepend(obj); +} + +/*! +    Removes an event filter object \a obj from this object. The +    request is ignored if such an event filter has not been installed. + +    All event filters for this object are automatically removed when +    this object is destroyed. + +    It is always safe to remove an event filter, even during event +    filter activation (i.e. from the eventFilter() function). + +    \sa installEventFilter(), eventFilter(), event() +*/ + +void QObject::removeEventFilter(QObject *obj) +{ +    Q_D(QObject); +    for (int i = 0; i < d->eventFilters.count(); ++i) { +        if (d->eventFilters.at(i) == obj) +            d->eventFilters[i] = 0; +    } +} + + +/*! +    \fn QObject::destroyed(QObject *obj) + +    This signal is emitted immediately before the object \a obj is +    destroyed, and can not be blocked. + +    All the objects's children are destroyed immediately after this +    signal is emitted. + +    \sa deleteLater(), QPointer +*/ + +/*! +    Schedules this object for deletion. + +    The object will be deleted when control returns to the event +    loop. If the event loop is not running when this function is +    called (e.g. deleteLater() is called on an object before +    QCoreApplication::exec()), the object will be deleted once the +    event loop is started. + +    Note that entering and leaving a new event loop (e.g., by opening a modal +    dialog) will \e not perform the deferred deletion; for the object to be +    deleted, the control must return to the event loop from which +    deleteLater() was called. + +    \bold{Note:} It is safe to call this function more than once; when the +    first deferred deletion event is delivered, any pending events for the +    object are removed from the event queue. + +    \sa destroyed(), QPointer +*/ +void QObject::deleteLater() +{ +    QCoreApplication::postEvent(this, new QEvent(QEvent::DeferredDelete)); +} + +/*! +    \fn QString QObject::tr(const char *sourceText, const char *disambiguation, int n) +    \reentrant + +    Returns a translated version of \a sourceText, optionally based on a +    \a disambiguation string and value of \a n for strings containing plurals; +    otherwise returns \a sourceText itself if no appropriate translated string +    is available. + +    Example: +    \snippet mainwindows/sdi/mainwindow.cpp implicit tr context +    \dots + +    If the same \a sourceText is used in different roles within the +    same context, an additional identifying string may be passed in +    \a disambiguation (0 by default). In Qt 4.4 and earlier, this was +    the preferred way to pass comments to translators. + +    Example: + +    \snippet doc/src/snippets/code/src_corelib_kernel_qobject.cpp 17 +    \dots + +    See \l{Writing Source Code for Translation} for a detailed description of +    Qt's translation mechanisms in general, and the +    \l{Writing Source Code for Translation#Disambiguation}{Disambiguation} +    section for information on disambiguation. + +    \warning This method is reentrant only if all translators are +    installed \e before calling this method. Installing or removing +    translators while performing translations is not supported. Doing +    so will probably result in crashes or other undesirable behavior. + +    \sa trUtf8(), QApplication::translate(), QTextCodec::setCodecForTr(), {Internationalization with Qt} +*/ + +/*! +    \fn QString QObject::trUtf8(const char *sourceText, const char *disambiguation, int n) +    \reentrant + +    Returns a translated version of \a sourceText, or +    QString::fromUtf8(\a sourceText) if there is no appropriate +    version. It is otherwise identical to tr(\a sourceText, \a +    disambiguation, \a n). + +    Note that using the Utf8 variants of the translation functions +    is not required if \c CODECFORTR is already set to UTF-8 in the +    qmake project file and QTextCodec::setCodecForTr("UTF-8") is +    used. + +    \warning This method is reentrant only if all translators are +    installed \e before calling this method. Installing or removing +    translators while performing translations is not supported. Doing +    so will probably result in crashes or other undesirable behavior. + +    \warning For portability reasons, we recommend that you use +    escape sequences for specifying non-ASCII characters in string +    literals to trUtf8(). For example: + +    \snippet doc/src/snippets/code/src_corelib_kernel_qobject.cpp 20 + +    \sa tr(), QApplication::translate(), {Internationalization with Qt} +*/ + + + + +/***************************************************************************** +  Signals and slots + *****************************************************************************/ + + +const int flagged_locations_count = 2; +static const char* flagged_locations[flagged_locations_count] = {0}; + +const char *qFlagLocation(const char *method) +{ +    static int idx = 0; +    flagged_locations[idx] = method; +    idx = (idx+1) % flagged_locations_count; +    return method; +} + +static int extract_code(const char *member) +{ +    // extract code, ensure QMETHOD_CODE <= code <= QSIGNAL_CODE +    return (((int)(*member) - '0') & 0x3); +} + +static const char * extract_location(const char *member) +{ +    for (int i = 0; i < flagged_locations_count; ++i) { +        if (member == flagged_locations[i]) { +            // signature includes location information after the first null-terminator +            const char *location = member + qstrlen(member) + 1; +            if (*location != '\0') +                return location; +            return 0; +        } +    } +    return 0; +} + +static bool check_signal_macro(const QObject *sender, const char *signal, +                                const char *func, const char *op) +{ +    int sigcode = extract_code(signal); +    if (sigcode != QSIGNAL_CODE) { +        if (sigcode == QSLOT_CODE) +            qWarning("Object::%s: Attempt to %s non-signal %s::%s", +                     func, op, sender->metaObject()->className(), signal+1); +        else +            qWarning("Object::%s: Use the SIGNAL macro to %s %s::%s", +                     func, op, sender->metaObject()->className(), signal); +        return false; +    } +    return true; +} + +static bool check_method_code(int code, const QObject *object, +                               const char *method, const char *func) +{ +    if (code != QSLOT_CODE && code != QSIGNAL_CODE) { +        qWarning("Object::%s: Use the SLOT or SIGNAL macro to " +                 "%s %s::%s", func, func, object->metaObject()->className(), method); +        return false; +    } +    return true; +} + +static void err_method_notfound(const QObject *object, +                                const char *method, const char *func) +{ +    const char *type = "method"; +    switch (extract_code(method)) { +        case QSLOT_CODE:   type = "slot";   break; +        case QSIGNAL_CODE: type = "signal"; break; +    } +    const char *loc = extract_location(method); +    if (strchr(method,')') == 0)                // common typing mistake +        qWarning("Object::%s: Parentheses expected, %s %s::%s%s%s", +                 func, type, object->metaObject()->className(), method+1, +                 loc ? " in ": "", loc ? loc : ""); +    else +        qWarning("Object::%s: No such %s %s::%s%s%s", +                 func, type, object->metaObject()->className(), method+1, +                 loc ? " in ": "", loc ? loc : ""); + +} + + +static void err_info_about_objects(const char * func, +                                    const QObject * sender, +                                    const QObject * receiver) +{ +    QString a = sender ? sender->objectName() : QString(); +    QString b = receiver ? receiver->objectName() : QString(); +    if (!a.isEmpty()) +        qWarning("Object::%s:  (sender name:   '%s')", func, a.toLocal8Bit().data()); +    if (!b.isEmpty()) +        qWarning("Object::%s:  (receiver name: '%s')", func, b.toLocal8Bit().data()); +} + +/*! +    Returns a pointer to the object that sent the signal, if called in +    a slot activated by a signal; otherwise it returns 0. The pointer +    is valid only during the execution of the slot that calls this +    function from this object's thread context. + +    The pointer returned by this function becomes invalid if the +    sender is destroyed, or if the slot is disconnected from the +    sender's signal. + +    \warning This function violates the object-oriented principle of +    modularity. However, getting access to the sender might be useful +    when many signals are connected to a single slot. + +    \warning As mentioned above, the return value of this function is +    not valid when the slot is called via a Qt::DirectConnection from +    a thread different from this object's thread. Do not use this +    function in this type of scenario. + +    \sa senderSignalIndex(), QSignalMapper +*/ + +QObject *QObject::sender() const +{ +    Q_D(const QObject); + +    QMutexLocker locker(signalSlotLock(this)); +    if (!d->currentSender) +        return 0; + +    for (QObjectPrivate::Connection *c = d->senders; c; c = c->next) { +        if (c->sender == d->currentSender->sender) +            return d->currentSender->sender; +    } + +    return 0; +} + +/*! +    \since 4.8 + +    Returns the meta-method index of the signal that called the currently +    executing slot, which is a member of the class returned by sender(). +    If called outside of a slot activated by a signal, -1 is returned. + +    For signals with default parameters, this function will always return +    the index with all parameters, regardless of which was used with +    connect(). For example, the signal \c {destroyed(QObject *obj = 0)} +    will have two different indexes (with and without the parameter), but +    this function will always return the index with a parameter. This does +    not apply when overloading signals with different parameters. + +    \warning This function violates the object-oriented principle of +    modularity. However, getting access to the signal index might be useful +    when many signals are connected to a single slot. + +    \warning The return value of this function is not valid when the slot +    is called via a Qt::DirectConnection from a thread different from this +    object's thread. Do not use this function in this type of scenario. + +    \sa sender(), QMetaObject::indexOfSignal(), QMetaObject::method() +*/ + +int QObject::senderSignalIndex() const +{ +    Q_D(const QObject); + +    QMutexLocker locker(signalSlotLock(this)); +    if (!d->currentSender) +        return -1; + +    for (QObjectPrivate::Connection *c = d->senders; c; c = c->next) { +        if (c->sender == d->currentSender->sender) +            return d->currentSender->signal; +    } + +    return -1; +} + +/*! +    Returns the number of receivers connected to the \a signal. + +    Since both slots and signals can be used as receivers for signals, +    and the same connections can be made many times, the number of +    receivers is the same as the number of connections made from this +    signal. + +    When calling this function, you can use the \c SIGNAL() macro to +    pass a specific signal: + +    \snippet doc/src/snippets/code/src_corelib_kernel_qobject.cpp 21 + +    As the code snippet above illustrates, you can use this function +    to avoid emitting a signal that nobody listens to. + +    \warning This function violates the object-oriented principle of +    modularity. However, it might be useful when you need to perform +    expensive initialization only if something is connected to a +    signal. +*/ + +int QObject::receivers(const char *signal) const +{ +    Q_D(const QObject); +    int receivers = 0; +    if (signal) { +        QByteArray signal_name = QMetaObject::normalizedSignature(signal); +        signal = signal_name; +#ifndef QT_NO_DEBUG +        if (!check_signal_macro(this, signal, "receivers", "bind")) +            return 0; +#endif +        signal++; // skip code +        int signal_index = d->signalIndex(signal); +        if (signal_index < 0) { +#ifndef QT_NO_DEBUG +            err_method_notfound(this, signal-1, "receivers"); +#endif +            return false; +        } + +        Q_D(const QObject); +        QMutexLocker locker(signalSlotLock(this)); +        if (d->connectionLists) { +            if (signal_index < d->connectionLists->count()) { +                const QObjectPrivate::Connection *c = +                    d->connectionLists->at(signal_index).first; +                while (c) { +                    receivers += c->receiver ? 1 : 0; +                    c = c->nextConnectionList; +                } +            } +        } +    } +    return receivers; +} + +/*! +    \internal + +    This helper function calculates signal and method index for the given +    member in the specified class. + +    \li If member.mobj is 0 then both signalIndex and methodIndex are set to -1. + +    \li If specified member is not a member of obj instance class (or one of +    its parent classes) then both signalIndex and methodIndex are set to -1. + +    This function is used by QObject::connect and QObject::disconnect which +    are working with QMetaMethod. + +    \param[out] signalIndex is set to the signal index of member. If the member +    specified is not signal this variable is set to -1. + +    \param[out] methodIndex is set to the method index of the member. If the +    member is not a method of the object specified by obj param this variable +    is set to -1. +*/ +void QMetaObjectPrivate::memberIndexes(const QObject *obj, +                                       const QMetaMethod &member, +                                       int *signalIndex, int *methodIndex) +{ +    *signalIndex = -1; +    *methodIndex = -1; +    if (!obj || !member.mobj) +        return; +    const QMetaObject *m = obj->metaObject(); +    // Check that member is member of obj class +    while (m != 0 && m != member.mobj) +        m = m->d.superdata; +    if (!m) +        return; +    *signalIndex = *methodIndex = (member.handle - get(member.mobj)->methodData)/5; + +    int signalOffset; +    int methodOffset; +    computeOffsets(m, &signalOffset, &methodOffset); + +    *methodIndex += methodOffset; +    if (member.methodType() == QMetaMethod::Signal) { +        *signalIndex = originalClone(m, *signalIndex); +        *signalIndex += signalOffset; +    } else { +        *signalIndex = -1; +    } +} + +static inline void check_and_warn_compat(const QMetaObject *sender, const QMetaMethod &signal, +                                         const QMetaObject *receiver, const QMetaMethod &method) +{ +    if (signal.attributes() & QMetaMethod::Compatibility) { +        if (!(method.attributes() & QMetaMethod::Compatibility)) +            qWarning("QObject::connect: Connecting from COMPAT signal (%s::%s)", +                     sender->className(), signal.signature()); +    } else if ((method.attributes() & QMetaMethod::Compatibility) && +               method.methodType() == QMetaMethod::Signal) { +        qWarning("QObject::connect: Connecting from %s::%s to COMPAT slot (%s::%s)", +                 sender->className(), signal.signature(), +                 receiver->className(), method.signature()); +    } +} + +/*! +    \threadsafe + +    Creates a connection of the given \a type from the \a signal in +    the \a sender object to the \a method in the \a receiver object. +    Returns true if the connection succeeds; otherwise returns false. + +    You must use the \c SIGNAL() and \c SLOT() macros when specifying +    the \a signal and the \a method, for example: + +    \snippet doc/src/snippets/code/src_corelib_kernel_qobject.cpp 22 + +    This example ensures that the label always displays the current +    scroll bar value. Note that the signal and slots parameters must not +    contain any variable names, only the type. E.g. the following would +    not work and return false: + +    \snippet doc/src/snippets/code/src_corelib_kernel_qobject.cpp 23 + +    A signal can also be connected to another signal: + +    \snippet doc/src/snippets/code/src_corelib_kernel_qobject.cpp 24 + +    In this example, the \c MyWidget constructor relays a signal from +    a private member variable, and makes it available under a name +    that relates to \c MyWidget. + +    A signal can be connected to many slots and signals. Many signals +    can be connected to one slot. + +    If a signal is connected to several slots, the slots are activated +    in the same order as the order the connection was made, when the +    signal is emitted. + +    The function returns true if it successfully connects the signal +    to the slot. It will return false if it cannot create the +    connection, for example, if QObject is unable to verify the +    existence of either \a signal or \a method, or if their signatures +    aren't compatible. + +    By default, a signal is emitted for every connection you make; +    two signals are emitted for duplicate connections. You can break +    all of these connections with a single disconnect() call. +    If you pass the Qt::UniqueConnection \a type, the connection will only +    be made if it is not a duplicate. If there is already a duplicate +    (exact same signal to the exact same slot on the same objects), +    the connection will fail and connect will return false. + +    The optional \a type parameter describes the type of connection +    to establish. In particular, it determines whether a particular +    signal is delivered to a slot immediately or queued for delivery +    at a later time. If the signal is queued, the parameters must be +    of types that are known to Qt's meta-object system, because Qt +    needs to copy the arguments to store them in an event behind the +    scenes. If you try to use a queued connection and get the error +    message + +    \snippet doc/src/snippets/code/src_corelib_kernel_qobject.cpp 25 + +    call qRegisterMetaType() to register the data type before you +    establish the connection. + +    \sa disconnect(), sender(), qRegisterMetaType() +*/ + +bool QObject::connect(const QObject *sender, const char *signal, +                      const QObject *receiver, const char *method, +                      Qt::ConnectionType type) +{ +    { +        const void *cbdata[] = { sender, signal, receiver, method, &type }; +        if (QInternal::activateCallbacks(QInternal::ConnectCallback, (void **) cbdata)) +            return true; +    } + +#ifndef QT_NO_DEBUG +    bool warnCompat = true; +#endif +    if (type == Qt::AutoCompatConnection) { +        type = Qt::AutoConnection; +#ifndef QT_NO_DEBUG +        warnCompat = false; +#endif +    } + +    if (sender == 0 || receiver == 0 || signal == 0 || method == 0) { +        qWarning("QObject::connect: Cannot connect %s::%s to %s::%s", +                 sender ? sender->metaObject()->className() : "(null)", +                 (signal && *signal) ? signal+1 : "(null)", +                 receiver ? receiver->metaObject()->className() : "(null)", +                 (method && *method) ? method+1 : "(null)"); +        return false; +    } +    QByteArray tmp_signal_name; + +    if (!check_signal_macro(sender, signal, "connect", "bind")) +        return false; +    const QMetaObject *smeta = sender->metaObject(); +    const char *signal_arg = signal; +    ++signal; //skip code +    int signal_index = QMetaObjectPrivate::indexOfSignalRelative(&smeta, signal, false); +    if (signal_index < 0) { +        // check for normalized signatures +        tmp_signal_name = QMetaObject::normalizedSignature(signal - 1); +        signal = tmp_signal_name.constData() + 1; + +        smeta = sender->metaObject(); +        signal_index = QMetaObjectPrivate::indexOfSignalRelative(&smeta, signal, false); +    } +    if (signal_index < 0) { +        // re-use tmp_signal_name and signal from above + +        smeta = sender->metaObject(); +        signal_index = QMetaObjectPrivate::indexOfSignalRelative(&smeta, signal, true); +    } +    if (signal_index < 0) { +        err_method_notfound(sender, signal_arg, "connect"); +        err_info_about_objects("connect", sender, receiver); +        return false; +    } +    signal_index = QMetaObjectPrivate::originalClone(smeta, signal_index); +    int signalOffset, methodOffset; +    computeOffsets(smeta, &signalOffset, &methodOffset); +    int signal_absolute_index = signal_index + methodOffset; +    signal_index += signalOffset; + +    QByteArray tmp_method_name; +    int membcode = extract_code(method); + +    if (!check_method_code(membcode, receiver, method, "connect")) +        return false; +    const char *method_arg = method; +    ++method; // skip code + +    const QMetaObject *rmeta = receiver->metaObject(); +    int method_index_relative = -1; +    switch (membcode) { +    case QSLOT_CODE: +        method_index_relative = QMetaObjectPrivate::indexOfSlotRelative(&rmeta, method, false); +        break; +    case QSIGNAL_CODE: +        method_index_relative = QMetaObjectPrivate::indexOfSignalRelative(&rmeta, method, false); +        break; +    } + +    if (method_index_relative < 0) { +        // check for normalized methods +        tmp_method_name = QMetaObject::normalizedSignature(method); +        method = tmp_method_name.constData(); + +        // rmeta may have been modified above +        rmeta = receiver->metaObject(); +        switch (membcode) { +        case QSLOT_CODE: +            method_index_relative = QMetaObjectPrivate::indexOfSlotRelative(&rmeta, method, false); +            if (method_index_relative < 0) +                method_index_relative = QMetaObjectPrivate::indexOfSlotRelative(&rmeta, method, true); +            break; +        case QSIGNAL_CODE: +            method_index_relative = QMetaObjectPrivate::indexOfSignalRelative(&rmeta, method, false); +            if (method_index_relative < 0) +                method_index_relative = QMetaObjectPrivate::indexOfSignalRelative(&rmeta, method, true); +            break; +        } +    } + +    if (method_index_relative < 0) { +        err_method_notfound(receiver, method_arg, "connect"); +        err_info_about_objects("connect", sender, receiver); +        return false; +    } + +    if (!QMetaObject::checkConnectArgs(signal, method)) { +        qWarning("QObject::connect: Incompatible sender/receiver arguments" +                 "\n        %s::%s --> %s::%s", +                 sender->metaObject()->className(), signal, +                 receiver->metaObject()->className(), method); +        return false; +    } + +    int *types = 0; +    if ((type == Qt::QueuedConnection) +            && !(types = queuedConnectionTypes(smeta->method(signal_absolute_index).parameterTypes()))) +        return false; + +#ifndef QT_NO_DEBUG +    if (warnCompat) { +        QMetaMethod smethod = smeta->method(signal_absolute_index); +        QMetaMethod rmethod = rmeta->method(method_index_relative + rmeta->methodOffset()); +        check_and_warn_compat(smeta, smethod, rmeta, rmethod); +    } +#endif +    if (!QMetaObjectPrivate::connect(sender, signal_index, receiver, method_index_relative, rmeta ,type, types)) +        return false; +    const_cast<QObject*>(sender)->connectNotify(signal - 1); +    return true; +} + +/*! +    \since 4.8 + +    Creates a connection of the given \a type from the \a signal in +    the \a sender object to the \a method in the \a receiver object. +    Returns true if the connection succeeds; otherwise returns false. + +    This function works in the same way as +    connect(const QObject *sender, const char *signal, +            const QObject *receiver, const char *method, +            Qt::ConnectionType type) +    but it uses QMetaMethod to specify signal and method. + +    \see connect(const QObject *sender, const char *signal, +                 const QObject *receiver, const char *method, +                 Qt::ConnectionType type) + */ +bool QObject::connect(const QObject *sender, const QMetaMethod &signal, +                      const QObject *receiver, const QMetaMethod &method, +                      Qt::ConnectionType type) +{ +#ifndef QT_NO_DEBUG +    bool warnCompat = true; +#endif +    if (type == Qt::AutoCompatConnection) { +        type = Qt::AutoConnection; +#ifndef QT_NO_DEBUG +        warnCompat = false; +#endif +    } + +    if (sender == 0 +            || receiver == 0 +            || signal.methodType() != QMetaMethod::Signal +            || method.methodType() == QMetaMethod::Constructor) { +        qWarning("QObject::connect: Cannot connect %s::%s to %s::%s", +                 sender ? sender->metaObject()->className() : "(null)", +                 signal.signature(), +                 receiver ? receiver->metaObject()->className() : "(null)", +                 method.signature() ); +        return false; +    } + +    // Reconstructing SIGNAL() macro result for signal.signature() string +    QByteArray signalSignature; +    signalSignature.reserve(qstrlen(signal.signature())+1); +    signalSignature.append((char)(QSIGNAL_CODE + '0')); +    signalSignature.append(signal.signature()); + +    { +        QByteArray methodSignature; +        methodSignature.reserve(qstrlen(method.signature())+1); +        methodSignature.append((char)(method.methodType() == QMetaMethod::Slot ? QSLOT_CODE +                                    : method.methodType() == QMetaMethod::Signal ? QSIGNAL_CODE : 0  + '0')); +        methodSignature.append(method.signature()); +        const void *cbdata[] = { sender, signalSignature.constData(), receiver, methodSignature.constData(), &type }; +        if (QInternal::activateCallbacks(QInternal::ConnectCallback, (void **) cbdata)) +            return true; +    } + + +    int signal_index; +    int method_index; +    { +        int dummy; +        QMetaObjectPrivate::memberIndexes(sender, signal, &signal_index, &dummy); +        QMetaObjectPrivate::memberIndexes(receiver, method, &dummy, &method_index); +    } + +    const QMetaObject *smeta = sender->metaObject(); +    const QMetaObject *rmeta = receiver->metaObject(); +    if (signal_index == -1) { +        qWarning("QObject::connect: Can't find signal %s on instance of class %s", +                 signal.signature(), smeta->className()); +        return false; +    } +    if (method_index == -1) { +        qWarning("QObject::connect: Can't find method %s on instance of class %s", +                 method.signature(), rmeta->className()); +        return false; +    } +     +    if (!QMetaObject::checkConnectArgs(signal.signature(), method.signature())) { +        qWarning("QObject::connect: Incompatible sender/receiver arguments" +                 "\n        %s::%s --> %s::%s", +                 smeta->className(), signal.signature(), +                 rmeta->className(), method.signature()); +        return false; +    } + +    int *types = 0; +    if ((type == Qt::QueuedConnection) +            && !(types = queuedConnectionTypes(signal.parameterTypes()))) +        return false; + +#ifndef QT_NO_DEBUG +    if (warnCompat) +        check_and_warn_compat(smeta, signal, rmeta, method); +#endif +    if (!QMetaObjectPrivate::connect(sender, signal_index, receiver, method_index, 0, type, types)) +        return false; + +    const_cast<QObject*>(sender)->connectNotify(signalSignature.constData()); +    return true; +} + +/*! +    \fn bool QObject::connect(const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const +    \overload connect() +    \threadsafe + +    Connects \a signal from the \a sender object to this object's \a +    method. + +    Equivalent to connect(\a sender, \a signal, \c this, \a method, \a type). + +    Every connection you make emits a signal, so duplicate connections emit +    two signals. You can break a connection using disconnect(). + +    \sa disconnect() +*/ + +/*! +    \threadsafe + +    Disconnects \a signal in object \a sender from \a method in object +    \a receiver. Returns true if the connection is successfully broken; +    otherwise returns false. + +    A signal-slot connection is removed when either of the objects +    involved are destroyed. + +    disconnect() is typically used in three ways, as the following +    examples demonstrate. +    \list 1 +    \i Disconnect everything connected to an object's signals: + +       \snippet doc/src/snippets/code/src_corelib_kernel_qobject.cpp 26 + +       equivalent to the non-static overloaded function + +       \snippet doc/src/snippets/code/src_corelib_kernel_qobject.cpp 27 + +    \i Disconnect everything connected to a specific signal: + +       \snippet doc/src/snippets/code/src_corelib_kernel_qobject.cpp 28 + +       equivalent to the non-static overloaded function + +       \snippet doc/src/snippets/code/src_corelib_kernel_qobject.cpp 29 + +    \i Disconnect a specific receiver: + +       \snippet doc/src/snippets/code/src_corelib_kernel_qobject.cpp 30 + +       equivalent to the non-static overloaded function + +       \snippet doc/src/snippets/code/src_corelib_kernel_qobject.cpp 31 + +    \endlist + +    0 may be used as a wildcard, meaning "any signal", "any receiving +    object", or "any slot in the receiving object", respectively. + +    The \a sender may never be 0. (You cannot disconnect signals from +    more than one object in a single call.) + +    If \a signal is 0, it disconnects \a receiver and \a method from +    any signal. If not, only the specified signal is disconnected. + +    If \a receiver is 0, it disconnects anything connected to \a +    signal. If not, slots in objects other than \a receiver are not +    disconnected. + +    If \a method is 0, it disconnects anything that is connected to \a +    receiver. If not, only slots named \a method will be disconnected, +    and all other slots are left alone. The \a method must be 0 if \a +    receiver is left out, so you cannot disconnect a +    specifically-named slot on all objects. + +    \sa connect() +*/ +bool QObject::disconnect(const QObject *sender, const char *signal, +                         const QObject *receiver, const char *method) +{ +    if (sender == 0 || (receiver == 0 && method != 0)) { +        qWarning("Object::disconnect: Unexpected null parameter"); +        return false; +    } + +    { +        const void *cbdata[] = { sender, signal, receiver, method }; +        if (QInternal::activateCallbacks(QInternal::DisconnectCallback, (void **) cbdata)) +            return true; +    } + +    const char *signal_arg = signal; +    QByteArray signal_name; +    bool signal_found = false; +    if (signal) { +        QT_TRY { +            signal_name = QMetaObject::normalizedSignature(signal); +            signal = signal_name.constData(); +        } QT_CATCH (const std::bad_alloc &) { +            // if the signal is already normalized, we can continue. +            if (sender->metaObject()->indexOfSignal(signal + 1) == -1) +                QT_RETHROW; +        } + +        if (!check_signal_macro(sender, signal, "disconnect", "unbind")) +            return false; +        signal++; // skip code +    } + +    QByteArray method_name; +    const char *method_arg = method; +    int membcode = -1; +    bool method_found = false; +    if (method) { +        QT_TRY { +            method_name = QMetaObject::normalizedSignature(method); +            method = method_name.constData(); +        } QT_CATCH(const std::bad_alloc &) { +            // if the method is already normalized, we can continue. +            if (receiver->metaObject()->indexOfMethod(method + 1) == -1) +                QT_RETHROW; +        } + +        membcode = extract_code(method); +        if (!check_method_code(membcode, receiver, method, "disconnect")) +            return false; +        method++; // skip code +    } + +    /* We now iterate through all the sender's and receiver's meta +     * objects in order to also disconnect possibly shadowed signals +     * and slots with the same signature. +    */ +    bool res = false; +    const QMetaObject *smeta = sender->metaObject(); +    do { +        int signal_index = -1; +        if (signal) { +            signal_index = QMetaObjectPrivate::indexOfSignalRelative(&smeta, signal, false); +            if (signal_index < 0) +                signal_index = QMetaObjectPrivate::indexOfSignalRelative(&smeta, signal, true); +            if (signal_index < 0) +                break; +            signal_index = QMetaObjectPrivate::originalClone(smeta, signal_index); +            int signalOffset, methodOffset; +            computeOffsets(smeta, &signalOffset, &methodOffset); +            signal_index += signalOffset; +            signal_found = true; +        } + +        if (!method) { +            res |= QMetaObjectPrivate::disconnect(sender, signal_index, receiver, -1); +        } else { +            const QMetaObject *rmeta = receiver->metaObject(); +            do { +                int method_index = rmeta->indexOfMethod(method); +                if (method_index >= 0) +                    while (method_index < rmeta->methodOffset()) +                            rmeta = rmeta->superClass(); +                if (method_index < 0) +                    break; +                res |= QMetaObjectPrivate::disconnect(sender, signal_index, receiver, method_index); +                method_found = true; +            } while ((rmeta = rmeta->superClass())); +        } +    } while (signal && (smeta = smeta->superClass())); + +    if (signal && !signal_found) { +        err_method_notfound(sender, signal_arg, "disconnect"); +        err_info_about_objects("disconnect", sender, receiver); +    } else if (method && !method_found) { +        err_method_notfound(receiver, method_arg, "disconnect"); +        err_info_about_objects("disconnect", sender, receiver); +    } +    if (res) +        const_cast<QObject*>(sender)->disconnectNotify(signal ? (signal - 1) : 0); +    return res; +} + +/*! +    \since 4.8 + +    Disconnects \a signal in object \a sender from \a method in object +    \a receiver. Returns true if the connection is successfully broken; +    otherwise returns false. + +    This function provides the same posibilities like +    disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *method) +    but uses QMetaMethod to represent the signal and the method to be disconnected. + +    Additionally this function returnsfalse and no signals and slots disconnected +    if: +    \list 1 + +        \i \a signal is not a member of sender class or one of its parent classes. + +        \i \a method is not a member of receiver class or one of its parent classes. + +        \i \a signal instance represents not a signal. + +    \endlist + +    QMetaMethod() may be used as wildcard in the meaning "any signal" or "any slot in receiving object". +    In the same way 0 can be used for \a receiver in the meaning "any receiving object". In this case +    method shoud also be QMetaMethod(). \a sender parameter should be never 0. + +    \see disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *method) + */ +bool QObject::disconnect(const QObject *sender, const QMetaMethod &signal, +                         const QObject *receiver, const QMetaMethod &method) +{ +    if (sender == 0 || (receiver == 0 && method.mobj != 0)) { +        qWarning("Object::disconnect: Unexpected null parameter"); +        return false; +    } +    if (signal.mobj) { +        if(signal.methodType() != QMetaMethod::Signal) { +            qWarning("Object::%s: Attempt to %s non-signal %s::%s", +                     "disconnect","unbind", +                     sender->metaObject()->className(), signal.signature()); +            return false; +        } +    } +    if (method.mobj) { +        if(method.methodType() == QMetaMethod::Constructor) { +            qWarning("QObject::disconect: cannot use constructor as argument %s::%s", +                     receiver->metaObject()->className(), method.signature()); +            return false; +        } +    } + +    // Reconstructing SIGNAL() macro result for signal.signature() string +    QByteArray signalSignature; +    if (signal.mobj) { +        signalSignature.reserve(qstrlen(signal.signature())+1); +        signalSignature.append((char)(QSIGNAL_CODE + '0')); +        signalSignature.append(signal.signature()); +    } + +    { +        QByteArray methodSignature; +        if (method.mobj) { +            methodSignature.reserve(qstrlen(method.signature())+1); +            methodSignature.append((char)(method.methodType() == QMetaMethod::Slot ? QSLOT_CODE +                                        : method.methodType() == QMetaMethod::Signal ? QSIGNAL_CODE : 0  + '0')); +            methodSignature.append(method.signature()); +        } +        const void *cbdata[] = { sender, signal.mobj ? signalSignature.constData() : 0, +                                 receiver, method.mobj ? methodSignature.constData() : 0 }; +        if (QInternal::activateCallbacks(QInternal::ConnectCallback, (void **) cbdata)) +            return true; +    } + +    int signal_index; +    int method_index; +    { +        int dummy; +        QMetaObjectPrivate::memberIndexes(sender, signal, &signal_index, &dummy); +        QMetaObjectPrivate::memberIndexes(receiver, method, &dummy, &method_index); +    } +    // If we are here sender is not null. If signal is not null while signal_index +    // is -1 then this signal is not a member of sender. +    if (signal.mobj && signal_index == -1) { +        qWarning("QObject::disconect: signal %s not found on class %s", +                 signal.signature(), sender->metaObject()->className()); +        return false; +    } +    // If this condition is true then method is not a member of receeiver. +    if (receiver && method.mobj && method_index == -1) { +        qWarning("QObject::disconect: method %s not found on class %s", +                 method.signature(), receiver->metaObject()->className()); +        return false; +    } + +    if (!QMetaObjectPrivate::disconnect(sender, signal_index, receiver, method_index)) +        return false; + +    const_cast<QObject*>(sender)->disconnectNotify(method.mobj ? signalSignature.constData() : 0); +    return true; +} + +/*! +    \threadsafe + +    \fn bool QObject::disconnect(const char *signal, const QObject *receiver, const char *method) +    \overload disconnect() + +    Disconnects \a signal from \a method of \a receiver. + +    A signal-slot connection is removed when either of the objects +    involved are destroyed. +*/ + +/*! +    \fn bool QObject::disconnect(const QObject *receiver, const char *method) +    \overload disconnect() + +    Disconnects all signals in this object from \a receiver's \a +    method. + +    A signal-slot connection is removed when either of the objects +    involved are destroyed. +*/ + + +/*! +    \fn void QObject::connectNotify(const char *signal) + +    This virtual function is called when something has been connected +    to \a signal in this object. + +    If you want to compare \a signal with a specific signal, use +    QLatin1String and the \c SIGNAL() macro as follows: + +    \snippet doc/src/snippets/code/src_corelib_kernel_qobject.cpp 32 + +    If the signal contains multiple parameters or parameters that +    contain spaces, call QMetaObject::normalizedSignature() on +    the result of the \c SIGNAL() macro. + +    \warning This function violates the object-oriented principle of +    modularity. However, it might be useful when you need to perform +    expensive initialization only if something is connected to a +    signal. + +    \sa connect(), disconnectNotify() +*/ + +void QObject::connectNotify(const char *) +{ +} + +/*! +    \fn void QObject::disconnectNotify(const char *signal) + +    This virtual function is called when something has been +    disconnected from \a signal in this object. + +    See connectNotify() for an example of how to compare +    \a signal with a specific signal. + +    \warning This function violates the object-oriented principle of +    modularity. However, it might be useful for optimizing access to +    expensive resources. + +    \sa disconnect(), connectNotify() +*/ + +void QObject::disconnectNotify(const char *) +{ +} + +/* \internal +    convert a signal index from the method range to the signal range + */ +static int methodIndexToSignalIndex(const QMetaObject *metaObject, int signal_index) +{ +    if (signal_index < 0) +        return signal_index; +    while (metaObject && metaObject->methodOffset() > signal_index) +        metaObject = metaObject->superClass(); + +    if (metaObject) { +        int signalOffset, methodOffset; +        computeOffsets(metaObject, &signalOffset, &methodOffset); +        if (signal_index < metaObject->methodCount()) +            signal_index = QMetaObjectPrivate::originalClone(metaObject, signal_index - methodOffset) + signalOffset; +        else +            signal_index = signal_index - methodOffset + signalOffset; +    } +    return signal_index; +} + +/*!\internal +   \a types is a 0-terminated vector of meta types for queued +   connections. + +   if \a signal_index is -1, then we effectively connect *all* signals +   from the sender to the receiver's slot + */ +bool QMetaObject::connect(const QObject *sender, int signal_index, +                          const QObject *receiver, int method_index, int type, int *types) +{ +    signal_index = methodIndexToSignalIndex(sender->metaObject(), signal_index); +    return QMetaObjectPrivate::connect(sender, signal_index, +                                       receiver, method_index, +                                       0, //FIXME, we could speed this connection up by computing the relative index +                                       type, types); +} + +/*! \internal +   Same as the QMetaObject::connect, but \a signal_index must be the result of QObjectPrivate::signalIndex + +    method_index is relative to the rmeta metaobject, if rmeta is null, then it is absolute index + */ +bool QMetaObjectPrivate::connect(const QObject *sender, int signal_index, +                                 const QObject *receiver, int method_index, +                                 const QMetaObject *rmeta, int type, int *types) +{ +    QObject *s = const_cast<QObject *>(sender); +    QObject *r = const_cast<QObject *>(receiver); + +    int method_offset = rmeta ? rmeta->methodOffset() : 0; +    QObjectPrivate::StaticMetaCallFunction callFunction = +        (rmeta && QMetaObjectPrivate::get(rmeta)->revision >= 6 && rmeta->d.extradata) +        ? reinterpret_cast<const QMetaObjectExtraData *>(rmeta->d.extradata)->static_metacall : 0; + +    QOrderedMutexLocker locker(signalSlotLock(sender), +                               signalSlotLock(receiver)); + +    if (type & Qt::UniqueConnection) { +        QObjectConnectionListVector *connectionLists = QObjectPrivate::get(s)->connectionLists; +        if (connectionLists && connectionLists->count() > signal_index) { +            const QObjectPrivate::Connection *c2 = +                (*connectionLists)[signal_index].first; + +            int method_index_absolute = method_index + method_offset; + +            while (c2) { +                if (c2->receiver == receiver && c2->method() == method_index_absolute) +                    return false; +                c2 = c2->nextConnectionList; +            } +        } +        type &= Qt::UniqueConnection - 1; +    } + +    QObjectPrivate::Connection *c = new QObjectPrivate::Connection; +    c->sender = s; +    c->receiver = r; +    c->method_relative = method_index; +    c->method_offset = method_offset; +    c->connectionType = type; +    c->argumentTypes = types; +    c->nextConnectionList = 0; +    c->callFunction = callFunction; + +    QT_TRY { +        QObjectPrivate::get(s)->addConnection(signal_index, c); +    } QT_CATCH(...) { +        delete c; +        QT_RETHROW; +    } + +    c->prev = &(QObjectPrivate::get(r)->senders); +    c->next = *c->prev; +    *c->prev = c; +    if (c->next) +        c->next->prev = &c->next; + +    QObjectPrivate *const sender_d = QObjectPrivate::get(s); +    if (signal_index < 0) { +        sender_d->connectedSignals[0] = sender_d->connectedSignals[1] = ~0; +    } else if (signal_index < (int)sizeof(sender_d->connectedSignals) * 8) { +        sender_d->connectedSignals[signal_index >> 5] |= (1 << (signal_index & 0x1f)); +    } + +    return true; +} + +/*!\internal + */ +bool QMetaObject::disconnect(const QObject *sender, int signal_index, +                             const QObject *receiver, int method_index) +{ +    signal_index = methodIndexToSignalIndex(sender->metaObject(), signal_index); +    return QMetaObjectPrivate::disconnect(sender, signal_index, +                                          receiver, method_index); +} + +/*!\internal + +Disconnect a single signal connection.  If QMetaObject::connect() has been called  +multiple times for the same sender, signal_index, receiver and method_index only  +one of these connections will be removed. + */ +bool QMetaObject::disconnectOne(const QObject *sender, int signal_index, +                                const QObject *receiver, int method_index) +{ +    signal_index = methodIndexToSignalIndex(sender->metaObject(), signal_index); +    return QMetaObjectPrivate::disconnect(sender, signal_index, +                                          receiver, method_index, +                                          QMetaObjectPrivate::DisconnectOne); +} + +/*! \internal +    Helper function to remove the connection from the senders list and setting the receivers to 0 + */ +bool QMetaObjectPrivate::disconnectHelper(QObjectPrivate::Connection *c, +                                          const QObject *receiver, int method_index, +                                          QMutex *senderMutex, DisconnectType disconnectType) +{ +    bool success = false; +    while (c) { +        if (c->receiver +            && (receiver == 0 || (c->receiver == receiver +                           && (method_index < 0 || c->method() == method_index)))) { +            bool needToUnlock = false; +            QMutex *receiverMutex = 0; +            if (!receiver) { +                receiverMutex = signalSlotLock(c->receiver); +                // need to relock this receiver and sender in the correct order +                needToUnlock = QOrderedMutexLocker::relock(senderMutex, receiverMutex); +            } +            if (c->receiver) { +                *c->prev = c->next; +                if (c->next) +                    c->next->prev = c->prev; +            } + +            if (needToUnlock) +                receiverMutex->unlockInline(); + +            c->receiver = 0; + +            success = true; + +            if (disconnectType == DisconnectOne) +                return success; +        } +        c = c->nextConnectionList; +    } +    return success; +} + +/*! \internal +    Same as the QMetaObject::disconnect, but \a signal_index must be the result of QObjectPrivate::signalIndex + */ +bool QMetaObjectPrivate::disconnect(const QObject *sender, int signal_index, +                                    const QObject *receiver, int method_index, +                                    DisconnectType disconnectType) +{ +    if (!sender) +        return false; + +    QObject *s = const_cast<QObject *>(sender); + +    QMutex *senderMutex = signalSlotLock(sender); +    QMutex *receiverMutex = receiver ? signalSlotLock(receiver) : 0; +    QOrderedMutexLocker locker(senderMutex, receiverMutex); + +    QObjectConnectionListVector *connectionLists = QObjectPrivate::get(s)->connectionLists; +    if (!connectionLists) +        return false; + +    // prevent incoming connections changing the connectionLists while unlocked +    ++connectionLists->inUse; + +    bool success = false; +    if (signal_index < 0) { +        // remove from all connection lists +        for (signal_index = -1; signal_index < connectionLists->count(); ++signal_index) { +            QObjectPrivate::Connection *c = +                (*connectionLists)[signal_index].first; +            if (disconnectHelper(c, receiver, method_index, senderMutex, disconnectType)) { +                success = true; +                connectionLists->dirty = true; +            } +        } +    } else if (signal_index < connectionLists->count()) { +        QObjectPrivate::Connection *c = +            (*connectionLists)[signal_index].first; +        if (disconnectHelper(c, receiver, method_index, senderMutex, disconnectType)) { +            success = true; +            connectionLists->dirty = true; +        } +    } + +    --connectionLists->inUse; +    Q_ASSERT(connectionLists->inUse >= 0); +    if (connectionLists->orphaned && !connectionLists->inUse) +        delete connectionLists; + +    return success; +} + +/*! +    \fn void QMetaObject::connectSlotsByName(QObject *object) + +    Searches recursively for all child objects of the given \a object, and connects +    matching signals from them to slots of \a object that follow the following form: + +    \snippet doc/src/snippets/code/src_corelib_kernel_qobject.cpp 33 + +    Let's assume our object has a child object of type QPushButton with +    the \l{QObject::objectName}{object name} \c{button1}. The slot to catch the +    button's \c{clicked()} signal would be: + +    \snippet doc/src/snippets/code/src_corelib_kernel_qobject.cpp 34 + +    \sa QObject::setObjectName() + */ +void QMetaObject::connectSlotsByName(QObject *o) +{ +    if (!o) +        return; +    const QMetaObject *mo = o->metaObject(); +    Q_ASSERT(mo); +    const QObjectList list = o->findChildren<QObject *>(QString()); +    for (int i = 0; i < mo->methodCount(); ++i) { +        const char *slot = mo->method(i).signature(); +        Q_ASSERT(slot); +        if (slot[0] != 'o' || slot[1] != 'n' || slot[2] != '_') +            continue; +        bool foundIt = false; +        for(int j = 0; j < list.count(); ++j) { +            const QObject *co = list.at(j); +            QByteArray objName = co->objectName().toAscii(); +            int len = objName.length(); +            if (!len || qstrncmp(slot + 3, objName.data(), len) || slot[len+3] != '_') +                continue; +            int sigIndex = co->d_func()->signalIndex(slot + len + 4); +            if (sigIndex < 0) { // search for compatible signals +                const QMetaObject *smo = co->metaObject(); +                int slotlen = qstrlen(slot + len + 4) - 1; +                for (int k = 0; k < co->metaObject()->methodCount(); ++k) { +                    QMetaMethod method = smo->method(k); +                    if (method.methodType() != QMetaMethod::Signal) +                        continue; + +                    if (!qstrncmp(method.signature(), slot + len + 4, slotlen)) { +                        int signalOffset, methodOffset; +                        computeOffsets(method.enclosingMetaObject(), &signalOffset, &methodOffset); +                        sigIndex = k + - methodOffset + signalOffset; +                        break; +                    } +                } +            } +            if (sigIndex < 0) +                continue; +            if (QMetaObjectPrivate::connect(co, sigIndex, o, i)) { +                foundIt = true; +                break; +            } +        } +        if (foundIt) { +            // we found our slot, now skip all overloads +            while (mo->method(i + 1).attributes() & QMetaMethod::Cloned) +                  ++i; +        } else if (!(mo->method(i).attributes() & QMetaMethod::Cloned)) { +            qWarning("QMetaObject::connectSlotsByName: No matching signal for %s", slot); +        } +    } +} + +static void queued_activate(QObject *sender, int signal, QObjectPrivate::Connection *c, void **argv) +{ +    if (!c->argumentTypes && c->argumentTypes != &DIRECT_CONNECTION_ONLY) { +        QMetaMethod m = sender->metaObject()->method(signal); +        int *tmp = queuedConnectionTypes(m.parameterTypes()); +        if (!tmp) // cannot queue arguments +            tmp = &DIRECT_CONNECTION_ONLY; +        if (!c->argumentTypes.testAndSetOrdered(0, tmp)) { +            if (tmp != &DIRECT_CONNECTION_ONLY) +                delete [] tmp; +        } +    } +    if (c->argumentTypes == &DIRECT_CONNECTION_ONLY) // cannot activate +        return; +    int nargs = 1; // include return type +    while (c->argumentTypes[nargs-1]) +        ++nargs; +    int *types = (int *) qMalloc(nargs*sizeof(int)); +    Q_CHECK_PTR(types); +    void **args = (void **) qMalloc(nargs*sizeof(void *)); +    Q_CHECK_PTR(args); +    types[0] = 0; // return type +    args[0] = 0; // return value +    for (int n = 1; n < nargs; ++n) +        args[n] = QMetaType::construct((types[n] = c->argumentTypes[n-1]), argv[n]); +    QCoreApplication::postEvent(c->receiver, new QMetaCallEvent(c->method_offset, +                                                                c->method_relative, +                                                                c->callFunction, +                                                                sender, signal, nargs, +                                                                types, args)); +} + + +/*!\internal +   \obsolete. +   Used to be called from QMetaObject::activate(QObject *, QMetaObject *, int, int, void **) before Qt 4.6 + */ +void QMetaObject::activate(QObject *sender, int from_signal_index, int to_signal_index, void **argv) +{ +    Q_UNUSED(to_signal_index); +    activate(sender, from_signal_index, argv); +} + +/*!\internal + */ +void QMetaObject::activate(QObject *sender, const QMetaObject *m, int local_signal_index, +                           void **argv) +{ +    int signalOffset; +    int methodOffset; +    computeOffsets(m, &signalOffset, &methodOffset); + +    int signal_index = signalOffset + local_signal_index; + +    if (!sender->d_func()->isSignalConnected(signal_index)) +        return; // nothing connected to these signals, and no spy + +    if (sender->d_func()->blockSig) +        return; + +    int signal_absolute_index = methodOffset + local_signal_index; + +    void *empty_argv[] = { 0 }; +    if (qt_signal_spy_callback_set.signal_begin_callback != 0) { +        qt_signal_spy_callback_set.signal_begin_callback(sender, signal_absolute_index, +                                                         argv ? argv : empty_argv); +    } + +    Qt::HANDLE currentThreadId = QThread::currentThreadId(); + +    QMutexLocker locker(signalSlotLock(sender)); +    QObjectConnectionListVector *connectionLists = sender->d_func()->connectionLists; +    if (!connectionLists) { +        locker.unlock(); +        if (qt_signal_spy_callback_set.signal_end_callback != 0) +            qt_signal_spy_callback_set.signal_end_callback(sender, signal_absolute_index); +        return; +    } +    ++connectionLists->inUse; + + +    const QObjectPrivate::ConnectionList *list; +    if (signal_index < connectionLists->count()) +        list = &connectionLists->at(signal_index); +    else +        list = &connectionLists->allsignals; + +    do { +        QObjectPrivate::Connection *c = list->first; +        if (!c) continue; +        // We need to check against last here to ensure that signals added +        // during the signal emission are not emitted in this emission. +        QObjectPrivate::Connection *last = list->last; + +        do { +            if (!c->receiver) +                continue; + +            QObject * const receiver = c->receiver; +            const bool receiverInSameThread = currentThreadId == receiver->d_func()->threadData->threadId; + +            // determine if this connection should be sent immediately or +            // put into the event queue +            if ((c->connectionType == Qt::AutoConnection && !receiverInSameThread) +                || (c->connectionType == Qt::QueuedConnection)) { +                queued_activate(sender, signal_absolute_index, c, argv ? argv : empty_argv); +                continue; +#ifndef QT_NO_THREAD +            } else if (c->connectionType == Qt::BlockingQueuedConnection) { +                locker.unlock(); +                if (receiverInSameThread) { +                    qWarning("Qt: Dead lock detected while activating a BlockingQueuedConnection: " +                    "Sender is %s(%p), receiver is %s(%p)", +                    sender->metaObject()->className(), sender, +                    receiver->metaObject()->className(), receiver); +                } +                QSemaphore semaphore; +                QCoreApplication::postEvent(receiver, new QMetaCallEvent(c->method_offset, c->method_relative, +                                                                         c->callFunction, +                                                                         sender, signal_absolute_index, +                                                                         0, 0, +                                                                         argv ? argv : empty_argv, +                                                                         &semaphore)); +                semaphore.acquire(); +                locker.relock(); +                continue; +#endif +            } + +            QObjectPrivate::Sender currentSender; +            QObjectPrivate::Sender *previousSender = 0; +            if (receiverInSameThread) { +                currentSender.sender = sender; +                currentSender.signal = signal_absolute_index; +                currentSender.ref = 1; +                previousSender = QObjectPrivate::setCurrentSender(receiver, ¤tSender); +            } +            const QObjectPrivate::StaticMetaCallFunction callFunction = c->callFunction; +            const int method_relative = c->method_relative; +            if (callFunction && c->method_offset <= receiver->metaObject()->methodOffset()) { +                //we compare the vtable to make sure we are not in the destructor of the object. +                locker.unlock(); +                if (qt_signal_spy_callback_set.slot_begin_callback != 0) +                    qt_signal_spy_callback_set.slot_begin_callback(receiver, c->method(), argv ? argv : empty_argv); + +                callFunction(receiver, QMetaObject::InvokeMetaMethod, method_relative, argv ? argv : empty_argv); + +                if (qt_signal_spy_callback_set.slot_end_callback != 0) +                    qt_signal_spy_callback_set.slot_end_callback(receiver, c->method()); +                locker.relock(); +            } else { +                const int method = method_relative + c->method_offset; +                locker.unlock(); + +                if (qt_signal_spy_callback_set.slot_begin_callback != 0) { +                    qt_signal_spy_callback_set.slot_begin_callback(receiver, +                                                                method, +                                                                argv ? argv : empty_argv); +                } + +#if defined(QT_NO_EXCEPTIONS) +                metacall(receiver, QMetaObject::InvokeMetaMethod, method, argv ? argv : empty_argv); +#else +                QT_TRY { +                    metacall(receiver, QMetaObject::InvokeMetaMethod, method, argv ? argv : empty_argv); +                } QT_CATCH(...) { +                    locker.relock(); +                    if (receiverInSameThread) +                        QObjectPrivate::resetCurrentSender(receiver, ¤tSender, previousSender); + +                    --connectionLists->inUse; +                    Q_ASSERT(connectionLists->inUse >= 0); +                    if (connectionLists->orphaned && !connectionLists->inUse) +                        delete connectionLists; +                    QT_RETHROW; +                } +#endif + +                if (qt_signal_spy_callback_set.slot_end_callback != 0) +                    qt_signal_spy_callback_set.slot_end_callback(receiver, method); + +                locker.relock(); +            } + +            if (receiverInSameThread) +                QObjectPrivate::resetCurrentSender(receiver, ¤tSender, previousSender); + +            if (connectionLists->orphaned) +                break; +        } while (c != last && (c = c->nextConnectionList) != 0); + +        if (connectionLists->orphaned) +            break; +    } while (list != &connectionLists->allsignals && +        //start over for all signals; +        ((list = &connectionLists->allsignals), true)); + +    --connectionLists->inUse; +    Q_ASSERT(connectionLists->inUse >= 0); +    if (connectionLists->orphaned) { +        if (!connectionLists->inUse) +            delete connectionLists; +    } else if (connectionLists->dirty) { +        sender->d_func()->cleanConnectionLists(); +    } + +    locker.unlock(); + +    if (qt_signal_spy_callback_set.signal_end_callback != 0) +        qt_signal_spy_callback_set.signal_end_callback(sender, signal_absolute_index); + +} + +/*!\internal +   Obsolete.  (signal_index comes from indexOfMethod()) +*/ +void QMetaObject::activate(QObject *sender, int signal_index, void **argv) +{ +    const QMetaObject *mo = sender->metaObject(); +    while (mo->methodOffset() > signal_index) +        mo = mo->superClass(); +    activate(sender, mo, signal_index - mo->methodOffset(), argv); +} + +/*!\internal +   Obsolete, called by moc generated code before Qt 4.6 for cloned signals +   But since Qt 4.6, all clones are connected to their original + */ +void QMetaObject::activate(QObject *sender, const QMetaObject *m, +                           int from_local_signal_index, int to_local_signal_index, void **argv) +{ +    Q_UNUSED(to_local_signal_index); +    Q_ASSERT(from_local_signal_index == QMetaObjectPrivate::originalClone(m, to_local_signal_index)); +    activate(sender, m, from_local_signal_index, argv); +} + +/*! \internal +    Returns the signal index used in the internal connectionLists vector. + +    It is different from QMetaObject::indexOfSignal():  indexOfSignal is the same as indexOfMethod +    while QObjectPrivate::signalIndex is smaller because it doesn't give index to slots. +*/ +int QObjectPrivate::signalIndex(const char *signalName) const +{ +    Q_Q(const QObject); +    const QMetaObject *base = q->metaObject(); +    int relative_index = QMetaObjectPrivate::indexOfSignalRelative(&base, signalName, false); +    if (relative_index < 0) +        relative_index = QMetaObjectPrivate::indexOfSignalRelative(&base, signalName, true); +    if (relative_index < 0) +        return relative_index; +    relative_index = QMetaObjectPrivate::originalClone(base, relative_index); +    int signalOffset, methodOffset; +    computeOffsets(base, &signalOffset, &methodOffset); +    return relative_index + signalOffset; +} + +/***************************************************************************** +  Properties + *****************************************************************************/ + +#ifndef QT_NO_PROPERTIES + +/*! +  Sets the value of the object's \a name property to \a value. + +  If the property is defined in the class using Q_PROPERTY then +  true is returned on success and false otherwise. If the property +  is not defined using Q_PROPERTY, and therefore not listed in the +  meta-object, it is added as a dynamic property and false is returned. + +  Information about all available properties is provided through the +  metaObject() and dynamicPropertyNames(). + +  Dynamic properties can be queried again using property() and can be +  removed by setting the property value to an invalid QVariant. +  Changing the value of a dynamic property causes a QDynamicPropertyChangeEvent +  to be sent to the object. + +  \bold{Note:} Dynamic properties starting with "_q_" are reserved for internal +  purposes. + +  \sa property(), metaObject(), dynamicPropertyNames() +*/ +bool QObject::setProperty(const char *name, const QVariant &value) +{ +    Q_D(QObject); +    const QMetaObject* meta = metaObject(); +    if (!name || !meta) +        return false; + +    int id = meta->indexOfProperty(name); +    if (id < 0) { +        if (!d->extraData) +            d->extraData = new QObjectPrivate::ExtraData; + +        const int idx = d->extraData->propertyNames.indexOf(name); + +        if (!value.isValid()) { +            if (idx == -1) +                return false; +            d->extraData->propertyNames.removeAt(idx); +            d->extraData->propertyValues.removeAt(idx); +        } else { +            if (idx == -1) { +                d->extraData->propertyNames.append(name); +                d->extraData->propertyValues.append(value); +            } else { +                d->extraData->propertyValues[idx] = value; +            } +        } + +        QDynamicPropertyChangeEvent ev(name); +        QCoreApplication::sendEvent(this, &ev); + +        return false; +    } +    QMetaProperty p = meta->property(id); +#ifndef QT_NO_DEBUG +    if (!p.isWritable()) +        qWarning("%s::setProperty: Property \"%s\" invalid," +                 " read-only or does not exist", metaObject()->className(), name); +#endif +    return p.write(this, value); +} + +/*! +  Returns the value of the object's \a name property. + +  If no such property exists, the returned variant is invalid. + +  Information about all available properties is provided through the +  metaObject() and dynamicPropertyNames(). + +  \sa setProperty(), QVariant::isValid(), metaObject(), dynamicPropertyNames() +*/ +QVariant QObject::property(const char *name) const +{ +    Q_D(const QObject); +    const QMetaObject* meta = metaObject(); +    if (!name || !meta) +        return QVariant(); + +    int id = meta->indexOfProperty(name); +    if (id < 0) { +        if (!d->extraData) +            return QVariant(); +        const int i = d->extraData->propertyNames.indexOf(name); +        return d->extraData->propertyValues.value(i); +    } +    QMetaProperty p = meta->property(id); +#ifndef QT_NO_DEBUG +    if (!p.isReadable()) +        qWarning("%s::property: Property \"%s\" invalid or does not exist", +                 metaObject()->className(), name); +#endif +    return p.read(this); +} + +/*! +    \since 4.2 + +    Returns the names of all properties that were dynamically added to +    the object using setProperty(). +*/ +QList<QByteArray> QObject::dynamicPropertyNames() const +{ +    Q_D(const QObject); +    if (d->extraData) +        return d->extraData->propertyNames; +    return QList<QByteArray>(); +} + +#endif // QT_NO_PROPERTIES + + +/***************************************************************************** +  QObject debugging output routines. + *****************************************************************************/ + +static void dumpRecursive(int level, QObject *object) +{ +#if defined(QT_DEBUG) +    if (object) { +        QByteArray buf; +        buf.fill(' ', level / 2 * 8); +        if (level % 2) +            buf += "    "; +        QString name = object->objectName(); +        QString flags = QLatin1String(""); +#if 0 +        if (qApp->focusWidget() == object) +            flags += 'F'; +        if (object->isWidgetType()) { +            QWidget * w = (QWidget *)object; +            if (w->isVisible()) { +                QString t("<%1,%2,%3,%4>"); +                flags += t.arg(w->x()).arg(w->y()).arg(w->width()).arg(w->height()); +            } else { +                flags += 'I'; +            } +        } +#endif +        qDebug("%s%s::%s %s", (const char*)buf, object->metaObject()->className(), name.toLocal8Bit().data(), +               flags.toLatin1().data()); +        QObjectList children = object->children(); +        if (!children.isEmpty()) { +            for (int i = 0; i < children.size(); ++i) +                dumpRecursive(level+1, children.at(i)); +        } +    } +#else +    Q_UNUSED(level) +        Q_UNUSED(object) +#endif +} + +/*! +    Dumps a tree of children to the debug output. + +    This function is useful for debugging, but does nothing if the +    library has been compiled in release mode (i.e. without debugging +    information). + +    \sa dumpObjectInfo() +*/ + +void QObject::dumpObjectTree() +{ +    dumpRecursive(0, this); +} + +/*! +    Dumps information about signal connections, etc. for this object +    to the debug output. + +    This function is useful for debugging, but does nothing if the +    library has been compiled in release mode (i.e. without debugging +    information). + +    \sa dumpObjectTree() +*/ + +void QObject::dumpObjectInfo() +{ +#if defined(QT_DEBUG) +    qDebug("OBJECT %s::%s", metaObject()->className(), +           objectName().isEmpty() ? "unnamed" : objectName().toLocal8Bit().data()); + +    Q_D(QObject); +    QMutexLocker locker(signalSlotLock(this)); + +    // first, look for connections where this object is the sender +    qDebug("  SIGNALS OUT"); + +    if (d->connectionLists) { +        int offset = 0; +        int offsetToNextMetaObject = 0; +        for (int signal_index = 0; signal_index < d->connectionLists->count(); ++signal_index) { +            if (signal_index >= offsetToNextMetaObject) { +                const QMetaObject *mo = metaObject(); +                int signalOffset, methodOffset; +                computeOffsets(mo, &signalOffset, &methodOffset); +                while (signalOffset > signal_index) { +                    mo = mo->superClass(); +                    offsetToNextMetaObject = signalOffset; +                    computeOffsets(mo, &signalOffset, &methodOffset); +                } +                offset = methodOffset - signalOffset; +            } +            const QMetaMethod signal = metaObject()->method(signal_index + offset); +            qDebug("        signal: %s", signal.signature()); + +            // receivers +            const QObjectPrivate::Connection *c = +                d->connectionLists->at(signal_index).first; +            while (c) { +                if (!c->receiver) { +                    qDebug("          <Disconnected receiver>"); +                    c = c->nextConnectionList; +                    continue; +                } +                const QMetaObject *receiverMetaObject = c->receiver->metaObject(); +                const QMetaMethod method = receiverMetaObject->method(c->method()); +                qDebug("          --> %s::%s %s", +                       receiverMetaObject->className(), +                       c->receiver->objectName().isEmpty() ? "unnamed" : qPrintable(c->receiver->objectName()), +                       method.signature()); +                c = c->nextConnectionList; +            } +        } +    } else { +        qDebug( "        <None>" ); +    } + +    // now look for connections where this object is the receiver +    qDebug("  SIGNALS IN"); + +    if (d->senders) { +        for (QObjectPrivate::Connection *s = d->senders; s; s = s->next) { +            const QMetaMethod slot = metaObject()->method(s->method()); +            qDebug("          <-- %s::%s  %s", +                   s->sender->metaObject()->className(), +                   s->sender->objectName().isEmpty() ? "unnamed" : qPrintable(s->sender->objectName()), +                   slot.signature()); +        } +    } else { +        qDebug("        <None>"); +    } +#endif +} + +#ifndef QT_NO_USERDATA +/*!\internal + */ +uint QObject::registerUserData() +{ +    static int user_data_registration = 0; +    return user_data_registration++; +} + +/*!\internal + */ +QObjectUserData::~QObjectUserData() +{ +} + +/*!\internal + */ +void QObject::setUserData(uint id, QObjectUserData* data) +{ +    Q_D(QObject); +    if (!d->extraData) +        d->extraData = new QObjectPrivate::ExtraData; + +    if (d->extraData->userData.size() <= (int) id) +        d->extraData->userData.resize((int) id + 1); +    d->extraData->userData[id] = data; +} + +/*!\internal + */ +QObjectUserData* QObject::userData(uint id) const +{ +    Q_D(const QObject); +    if (!d->extraData) +        return 0; +    if ((int)id < d->extraData->userData.size()) +        return d->extraData->userData.at(id); +    return 0; +} + +#endif // QT_NO_USERDATA + + +#ifndef QT_NO_DEBUG_STREAM +QDebug operator<<(QDebug dbg, const QObject *o) { +#ifndef Q_BROKEN_DEBUG_STREAM +    if (!o) +        return dbg << "QObject(0x0) "; +    dbg.nospace() << o->metaObject()->className() << '(' << (void *)o; +    if (!o->objectName().isEmpty()) +        dbg << ", name = " << o->objectName(); +    dbg << ')'; +    return dbg.space(); +#else +    qWarning("This compiler doesn't support streaming QObject to QDebug"); +    return dbg; +    Q_UNUSED(o); +#endif +} +#endif + +/*! +  \fn void QObject::insertChild(QObject *object) + +  Use setParent() instead, i.e., call object->setParent(this). +*/ + +/*! +  \fn void QObject::removeChild(QObject *object) + +  Use setParent() instead, i.e., call object->setParent(0). +*/ + +/*! +  \fn bool QObject::isA(const char *className) const + +  Compare \a className with the object's metaObject()->className() instead. +*/ + +/*! +  \fn const char *QObject::className() const + +  Use metaObject()->className() instead. +*/ + +/*! +  \fn const char *QObject::name() const + +  Use objectName() instead. +*/ + +/*! +  \fn const char *QObject::name(const char *defaultName) const + +  Use objectName() instead. +*/ + +/*! +  \fn void QObject::setName(const char *name) + +  Use setObjectName() instead. +*/ + +/*! +  \fn bool QObject::checkConnectArgs(const char *signal, const +  QObject *object, const char *method) + +  Use QMetaObject::checkConnectArgs() instead. +*/ + +/*! +  \fn QByteArray QObject::normalizeSignalSlot(const char *signalSlot) + +  Use QMetaObject::normalizedSignature() instead. +*/ + +/*! +  \fn const char *QMetaObject::superClassName() const + +  \internal +*/ + +/*! +    \macro Q_CLASSINFO(Name, Value) +    \relates QObject + +    This macro associates extra information to the class, which is +    available using QObject::metaObject(). Except for the ActiveQt +    extension, Qt doesn't use this information. + +    The extra information takes the form of a \a Name string and a \a +    Value literal string. + +    Example: + +    \snippet doc/src/snippets/code/src_corelib_kernel_qobject.cpp 35 + +    \sa QMetaObject::classInfo() +*/ + +/*! +    \macro Q_INTERFACES(...) +    \relates QObject + +    This macro tells Qt which interfaces the class implements. This +    is used when implementing plugins. + +    Example: + +    \snippet examples/tools/plugandpaintplugins/basictools/basictoolsplugin.h 1 +    \dots +    \snippet examples/tools/plugandpaintplugins/basictools/basictoolsplugin.h 3 + +    See the \l{tools/plugandpaintplugins/basictools}{Plug & Paint +    Basic Tools} example for details. + +    \sa Q_DECLARE_INTERFACE(), Q_EXPORT_PLUGIN2(), {How to Create Qt Plugins} +*/ + +/*! +    \macro Q_PROPERTY(...) +    \relates QObject + +    This macro is used for declaring properties in classes that +    inherit QObject. Properties behave like class data members, but +    they have additional features accessible through the \l +    {Meta-Object System}. + +    \snippet doc/src/snippets/code/src_corelib_kernel_qobject.cpp 36 + +    The property name and type and the \c READ function are required. +    The type can be any type supported by QVariant, or it can be a +    user-defined type.  The other items are optional, but a \c WRITE +    function is common.  The attributes default to true except \c USER, +    which defaults to false. + +    For example: + +    \snippet doc/src/snippets/code/src_corelib_kernel_qobject.cpp 37 + +    For more details about how to use this macro, and a more detailed +    example of its use, see the discussion on \l {Qt's Property System}. + +    \sa {Qt's Property System} +*/ + +/*! +    \macro Q_ENUMS(...) +    \relates QObject + +    This macro registers one or several enum types to the meta-object +    system. + +    For example: + +    \snippet doc/src/snippets/code/src_corelib_kernel_qobject.cpp 38 + +    If you want to register an enum that is declared in another class, +    the enum must be fully qualified with the name of the class +    defining it. In addition, the class \e defining the enum has to +    inherit QObject as well as declare the enum using Q_ENUMS(). + +    \sa {Qt's Property System} +*/ + +/*! +    \macro Q_FLAGS(...) +    \relates QObject + +    This macro registers one or several \l{QFlags}{flags types} to the +    meta-object system. It is typically used in a class definition to declare +    that values of a given enum can be used as flags and combined using the +    bitwise OR operator. + +    For example, in QLibrary, the \l{QLibrary::LoadHints}{LoadHints} flag is +    declared in the following way: + +    \snippet doc/src/snippets/code/src_corelib_kernel_qobject.cpp 39a + +    The declaration of the flags themselves is performed in the public section +    of the QLibrary class itself, using the \l Q_DECLARE_FLAGS() macro: + +    \snippet doc/src/snippets/code/src_corelib_kernel_qobject.cpp 39b + +    \note This macro takes care of registering individual flag values +    with the meta-object system, so it is unnecessary to use Q_ENUMS() +    in addition to this macro. + +    \sa {Qt's Property System} +*/ + +/*! +    \macro Q_OBJECT +    \relates QObject + +    The Q_OBJECT macro must appear in the private section of a class +    definition that declares its own signals and slots or that uses +    other services provided by Qt's meta-object system. + +    For example: + +    \snippet doc/src/snippets/signalsandslots/signalsandslots.h 1 +    \codeline +    \snippet doc/src/snippets/signalsandslots/signalsandslots.h 2 +    \snippet doc/src/snippets/signalsandslots/signalsandslots.h 3 + +    \note This macro requires the class to be a subclass of QObject. Use +    Q_GADGET instead of Q_OBJECT to enable the meta object system's support +    for enums in a class that is not a QObject subclass. Q_GADGET makes a +    class member, \c{staticMetaObject}, available. +    \c{staticMetaObject} is of type QMetaObject and provides access to the +    enums declared with Q_ENUMS. +    Q_GADGET is provided only for C++. + +    \sa {Meta-Object System}, {Signals and Slots}, {Qt's Property System} +*/ + +/*! +    \macro Q_SIGNALS +    \relates QObject + +    Use this macro to replace the \c signals keyword in class +    declarations, when you want to use Qt Signals and Slots with a +    \l{3rd Party Signals and Slots} {3rd party signal/slot mechanism}. + +    The macro is normally used when \c no_keywords is specified with +    the \c CONFIG variable in the \c .pro file, but it can be used +    even when \c no_keywords is \e not specified. +*/ + +/*! +    \macro Q_SIGNAL +    \relates QObject + +    This is an additional macro that allows you to mark a single +    function as a signal. It can be quite useful, especially when you +    use a 3rd-party source code parser which doesn't understand a \c +    signals or \c Q_SIGNALS groups. + +    Use this macro to replace the \c signals keyword in class +    declarations, when you want to use Qt Signals and Slots with a +    \l{3rd Party Signals and Slots} {3rd party signal/slot mechanism}. + +    The macro is normally used when \c no_keywords is specified with +    the \c CONFIG variable in the \c .pro file, but it can be used +    even when \c no_keywords is \e not specified. +*/ + +/*! +    \macro Q_SLOTS +    \relates QObject + +    Use this macro to replace the \c slots keyword in class +    declarations, when you want to use Qt Signals and Slots with a +    \l{3rd Party Signals and Slots} {3rd party signal/slot mechanism}. + +    The macro is normally used when \c no_keywords is specified with +    the \c CONFIG variable in the \c .pro file, but it can be used +    even when \c no_keywords is \e not specified. +*/ + +/*! +    \macro Q_SLOT +    \relates QObject + +    This is an additional macro that allows you to mark a single +    function as a slot. It can be quite useful, especially when you +    use a 3rd-party source code parser which doesn't understand a \c +    slots or \c Q_SLOTS groups. + +    Use this macro to replace the \c slots keyword in class +    declarations, when you want to use Qt Signals and Slots with a +    \l{3rd Party Signals and Slots} {3rd party signal/slot mechanism}. + +    The macro is normally used when \c no_keywords is specified with +    the \c CONFIG variable in the \c .pro file, but it can be used +    even when \c no_keywords is \e not specified. +*/ + +/*! +    \macro Q_EMIT +    \relates QObject + +    Use this macro to replace the \c emit keyword for emitting +    signals, when you want to use Qt Signals and Slots with a +    \l{3rd Party Signals and Slots} {3rd party signal/slot mechanism}. + +    The macro is normally used when \c no_keywords is specified with +    the \c CONFIG variable in the \c .pro file, but it can be used +    even when \c no_keywords is \e not specified. +*/ + +/*! +    \macro Q_INVOKABLE +    \relates QObject + +    Apply this macro to definitions of member functions to allow them to +    be invoked via the meta-object system. The macro is written before +    the return type, as shown in the following example: + +    \snippet snippets/qmetaobject-invokable/window.h Window class with invokable method + +    The \c invokableMethod() function is marked up using Q_INVOKABLE, causing +    it to be registered with the meta-object system and enabling it to be +    invoked using QMetaObject::invokeMethod(). +    Since \c normalMethod() function is not registered in this way, it cannot +    be invoked using QMetaObject::invokeMethod(). +*/ + +/*! +    \typedef QObjectList +    \relates QObject + +    Synonym for QList<QObject *>. +*/ + +void qDeleteInEventHandler(QObject *o) +{ +#ifdef QT_JAMBI_BUILD +    if (!o) +        return; +    QObjectPrivate::get(o)->inEventHandler = false; +#endif +    delete o; +} + + +QT_END_NAMESPACE + +#include "moc_qobject.cpp"  | 
