diff options
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/Program.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/Program.cpp | 1617 |
1 files changed, 1617 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/Program.cpp b/src/3rdparty/angle/src/libANGLE/Program.cpp new file mode 100644 index 0000000000..daf0a403f0 --- /dev/null +++ b/src/3rdparty/angle/src/libANGLE/Program.cpp @@ -0,0 +1,1617 @@ +// +// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// Program.cpp: Implements the gl::Program class. Implements GL program objects +// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28. + +#include "libANGLE/Program.h" + +#include <algorithm> + +#include "common/debug.h" +#include "common/platform.h" +#include "common/utilities.h" +#include "common/version.h" +#include "compiler/translator/blocklayout.h" +#include "libANGLE/Data.h" +#include "libANGLE/ResourceManager.h" +#include "libANGLE/features.h" +#include "libANGLE/renderer/Renderer.h" +#include "libANGLE/renderer/ProgramImpl.h" + +namespace gl +{ +const char * const g_fakepath = "C:\\fakepath"; + +namespace +{ + +unsigned int ParseAndStripArrayIndex(std::string* name) +{ + unsigned int subscript = GL_INVALID_INDEX; + + // Strip any trailing array operator and retrieve the subscript + size_t open = name->find_last_of('['); + size_t close = name->find_last_of(']'); + if (open != std::string::npos && close == name->length() - 1) + { + subscript = atoi(name->substr(open + 1).c_str()); + name->erase(open); + } + + return subscript; +} + +} + +AttributeBindings::AttributeBindings() +{ +} + +AttributeBindings::~AttributeBindings() +{ +} + +InfoLog::InfoLog() : mInfoLog(NULL) +{ +} + +InfoLog::~InfoLog() +{ + delete[] mInfoLog; +} + + +int InfoLog::getLength() const +{ + if (!mInfoLog) + { + return 0; + } + else + { + return strlen(mInfoLog) + 1; + } +} + +void InfoLog::getLog(GLsizei bufSize, GLsizei *length, char *infoLog) +{ + int index = 0; + + if (bufSize > 0) + { + if (mInfoLog) + { + index = std::min(bufSize - 1, (int)strlen(mInfoLog)); + memcpy(infoLog, mInfoLog, index); + } + + infoLog[index] = '\0'; + } + + if (length) + { + *length = index; + } +} + +// append a santized message to the program info log. +// The D3D compiler includes a fake file path in some of the warning or error +// messages, so lets remove all occurrences of this fake file path from the log. +void InfoLog::appendSanitized(const char *message) +{ + std::string msg(message); + + size_t found; + do + { + found = msg.find(g_fakepath); + if (found != std::string::npos) + { + msg.erase(found, strlen(g_fakepath)); + } + } + while (found != std::string::npos); + + append("%s", msg.c_str()); +} + +void InfoLog::append(const char *format, ...) +{ + if (!format) + { + return; + } + + va_list vararg; + va_start(vararg, format); + size_t infoLength = vsnprintf(NULL, 0, format, vararg); + va_end(vararg); + + char *logPointer = NULL; + + if (!mInfoLog) + { + mInfoLog = new char[infoLength + 2]; + logPointer = mInfoLog; + } + else + { + size_t currentlogLength = strlen(mInfoLog); + char *newLog = new char[currentlogLength + infoLength + 2]; + strcpy(newLog, mInfoLog); + + delete[] mInfoLog; + mInfoLog = newLog; + + logPointer = mInfoLog + currentlogLength; + } + + va_start(vararg, format); + vsnprintf(logPointer, infoLength, format, vararg); + va_end(vararg); + + logPointer[infoLength] = 0; + strcpy(logPointer + infoLength, "\n"); +} + +void InfoLog::reset() +{ + if (mInfoLog) + { + delete [] mInfoLog; + mInfoLog = NULL; + } +} + +VariableLocation::VariableLocation() + : name(), element(0), index(0) +{ +} + +VariableLocation::VariableLocation(const std::string &name, unsigned int element, unsigned int index) + : name(name), element(element), index(index) +{ +} + +LinkedVarying::LinkedVarying() +{ +} + +LinkedVarying::LinkedVarying(const std::string &name, GLenum type, GLsizei size, const std::string &semanticName, + unsigned int semanticIndex, unsigned int semanticIndexCount) + : name(name), type(type), size(size), semanticName(semanticName), semanticIndex(semanticIndex), semanticIndexCount(semanticIndexCount) +{ +} + +Program::Program(rx::ProgramImpl *impl, ResourceManager *manager, GLuint handle) + : mProgram(impl), + mValidated(false), + mTransformFeedbackVaryings(), + mTransformFeedbackBufferMode(GL_NONE), + mFragmentShader(NULL), + mVertexShader(NULL), + mLinked(false), + mDeleteStatus(false), + mRefCount(0), + mResourceManager(manager), + mHandle(handle) +{ + ASSERT(mProgram); + + resetUniformBlockBindings(); + unlink(); +} + +Program::~Program() +{ + unlink(true); + + if (mVertexShader != NULL) + { + mVertexShader->release(); + } + + if (mFragmentShader != NULL) + { + mFragmentShader->release(); + } + + SafeDelete(mProgram); +} + +bool Program::attachShader(Shader *shader) +{ + if (shader->getType() == GL_VERTEX_SHADER) + { + if (mVertexShader) + { + return false; + } + + mVertexShader = shader; + mVertexShader->addRef(); + } + else if (shader->getType() == GL_FRAGMENT_SHADER) + { + if (mFragmentShader) + { + return false; + } + + mFragmentShader = shader; + mFragmentShader->addRef(); + } + else UNREACHABLE(); + + return true; +} + +bool Program::detachShader(Shader *shader) +{ + if (shader->getType() == GL_VERTEX_SHADER) + { + if (mVertexShader != shader) + { + return false; + } + + mVertexShader->release(); + mVertexShader = NULL; + } + else if (shader->getType() == GL_FRAGMENT_SHADER) + { + if (mFragmentShader != shader) + { + return false; + } + + mFragmentShader->release(); + mFragmentShader = NULL; + } + else UNREACHABLE(); + + return true; +} + +int Program::getAttachedShadersCount() const +{ + return (mVertexShader ? 1 : 0) + (mFragmentShader ? 1 : 0); +} + +void AttributeBindings::bindAttributeLocation(GLuint index, const char *name) +{ + if (index < MAX_VERTEX_ATTRIBS) + { + for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) + { + mAttributeBinding[i].erase(name); + } + + mAttributeBinding[index].insert(name); + } +} + +void Program::bindAttributeLocation(GLuint index, const char *name) +{ + mAttributeBindings.bindAttributeLocation(index, name); +} + +// Links the HLSL code of the vertex and pixel shader by matching up their varyings, +// compiling them into binaries, determining the attribute mappings, and collecting +// a list of uniforms +Error Program::link(const Data &data) +{ + unlink(false); + + mInfoLog.reset(); + resetUniformBlockBindings(); + + if (!mFragmentShader || !mFragmentShader->isCompiled()) + { + return Error(GL_NO_ERROR); + } + ASSERT(mFragmentShader->getType() == GL_FRAGMENT_SHADER); + + if (!mVertexShader || !mVertexShader->isCompiled()) + { + return Error(GL_NO_ERROR); + } + ASSERT(mVertexShader->getType() == GL_VERTEX_SHADER); + + if (!linkAttributes(mInfoLog, mAttributeBindings, mVertexShader)) + { + return Error(GL_NO_ERROR); + } + + int registers; + std::vector<LinkedVarying> linkedVaryings; + rx::LinkResult result = mProgram->link(data, mInfoLog, mFragmentShader, mVertexShader, mTransformFeedbackVaryings, mTransformFeedbackBufferMode, + ®isters, &linkedVaryings, &mOutputVariables); + if (result.error.isError() || !result.linkSuccess) + { + return result.error; + } + + if (!mProgram->linkUniforms(mInfoLog, *mVertexShader, *mFragmentShader, *data.caps)) + { + return Error(GL_NO_ERROR); + } + + if (!linkUniformBlocks(mInfoLog, *mVertexShader, *mFragmentShader, *data.caps)) + { + return Error(GL_NO_ERROR); + } + + if (!gatherTransformFeedbackLinkedVaryings(mInfoLog, linkedVaryings, mTransformFeedbackVaryings, + mTransformFeedbackBufferMode, &mProgram->getTransformFeedbackLinkedVaryings(), *data.caps)) + { + return Error(GL_NO_ERROR); + } + + // TODO: The concept of "executables" is D3D only, and as such this belongs in ProgramD3D. It must be called, + // however, last in this function, so it can't simply be moved to ProgramD3D::link without further shuffling. + result = mProgram->compileProgramExecutables(mInfoLog, mFragmentShader, mVertexShader, registers); + if (result.error.isError() || !result.linkSuccess) + { + mInfoLog.append("Failed to create D3D shaders."); + unlink(false); + return result.error; + } + + mLinked = true; + return gl::Error(GL_NO_ERROR); +} + +int AttributeBindings::getAttributeBinding(const std::string &name) const +{ + for (int location = 0; location < MAX_VERTEX_ATTRIBS; location++) + { + if (mAttributeBinding[location].find(name) != mAttributeBinding[location].end()) + { + return location; + } + } + + return -1; +} + +// Returns the program object to an unlinked state, before re-linking, or at destruction +void Program::unlink(bool destroy) +{ + if (destroy) // Object being destructed + { + if (mFragmentShader) + { + mFragmentShader->release(); + mFragmentShader = NULL; + } + + if (mVertexShader) + { + mVertexShader->release(); + mVertexShader = NULL; + } + } + + std::fill(mLinkedAttribute, mLinkedAttribute + ArraySize(mLinkedAttribute), sh::Attribute()); + mOutputVariables.clear(); + + mProgram->reset(); + + mValidated = false; + + mLinked = false; +} + +bool Program::isLinked() +{ + return mLinked; +} + +Error Program::loadBinary(GLenum binaryFormat, const void *binary, GLsizei length) +{ + unlink(false); + +#if ANGLE_PROGRAM_BINARY_LOAD != ANGLE_ENABLED + return Error(GL_NO_ERROR); +#else + ASSERT(binaryFormat == mProgram->getBinaryFormat()); + + BinaryInputStream stream(binary, length); + + GLenum format = stream.readInt<GLenum>(); + if (format != mProgram->getBinaryFormat()) + { + mInfoLog.append("Invalid program binary format."); + return Error(GL_NO_ERROR); + } + + int majorVersion = stream.readInt<int>(); + int minorVersion = stream.readInt<int>(); + if (majorVersion != ANGLE_MAJOR_VERSION || minorVersion != ANGLE_MINOR_VERSION) + { + mInfoLog.append("Invalid program binary version."); + return Error(GL_NO_ERROR); + } + + unsigned char commitString[ANGLE_COMMIT_HASH_SIZE]; + stream.readBytes(commitString, ANGLE_COMMIT_HASH_SIZE); + if (memcmp(commitString, ANGLE_COMMIT_HASH, sizeof(unsigned char) * ANGLE_COMMIT_HASH_SIZE) != 0) + { + mInfoLog.append("Invalid program binary version."); + return Error(GL_NO_ERROR); + } + + for (int i = 0; i < MAX_VERTEX_ATTRIBS; ++i) + { + stream.readInt(&mLinkedAttribute[i].type); + stream.readString(&mLinkedAttribute[i].name); + stream.readInt(&mProgram->getShaderAttributes()[i].type); + stream.readString(&mProgram->getShaderAttributes()[i].name); + stream.readInt(&mProgram->getSemanticIndexes()[i]); + } + + rx::LinkResult result = mProgram->load(mInfoLog, &stream); + if (result.error.isError() || !result.linkSuccess) + { + return result.error; + } + + mLinked = true; + return Error(GL_NO_ERROR); +#endif // #if ANGLE_PROGRAM_BINARY_LOAD == ANGLE_ENABLED +} + +Error Program::saveBinary(GLenum *binaryFormat, void *binary, GLsizei bufSize, GLsizei *length) const +{ + if (binaryFormat) + { + *binaryFormat = mProgram->getBinaryFormat(); + } + + BinaryOutputStream stream; + + stream.writeInt(mProgram->getBinaryFormat()); + stream.writeInt(ANGLE_MAJOR_VERSION); + stream.writeInt(ANGLE_MINOR_VERSION); + stream.writeBytes(reinterpret_cast<const unsigned char*>(ANGLE_COMMIT_HASH), ANGLE_COMMIT_HASH_SIZE); + + for (unsigned int i = 0; i < MAX_VERTEX_ATTRIBS; ++i) + { + stream.writeInt(mLinkedAttribute[i].type); + stream.writeString(mLinkedAttribute[i].name); + stream.writeInt(mProgram->getShaderAttributes()[i].type); + stream.writeString(mProgram->getShaderAttributes()[i].name); + stream.writeInt(mProgram->getSemanticIndexes()[i]); + } + + gl::Error error = mProgram->save(&stream); + if (error.isError()) + { + return error; + } + + GLsizei streamLength = stream.length(); + const void *streamData = stream.data(); + + if (streamLength > bufSize) + { + if (length) + { + *length = 0; + } + + // TODO: This should be moved to the validation layer but computing the size of the binary before saving + // it causes the save to happen twice. It may be possible to write the binary to a separate buffer, validate + // sizes and then copy it. + return Error(GL_INVALID_OPERATION); + } + + if (binary) + { + char *ptr = reinterpret_cast<char*>(binary); + + memcpy(ptr, streamData, streamLength); + ptr += streamLength; + + ASSERT(ptr - streamLength == binary); + } + + if (length) + { + *length = streamLength; + } + + return Error(GL_NO_ERROR); +} + +GLint Program::getBinaryLength() const +{ + GLint length; + Error error = saveBinary(NULL, NULL, std::numeric_limits<GLint>::max(), &length); + if (error.isError()) + { + return 0; + } + + return length; +} + +void Program::release() +{ + mRefCount--; + + if (mRefCount == 0 && mDeleteStatus) + { + mResourceManager->deleteProgram(mHandle); + } +} + +void Program::addRef() +{ + mRefCount++; +} + +unsigned int Program::getRefCount() const +{ + return mRefCount; +} + +int Program::getInfoLogLength() const +{ + return mInfoLog.getLength(); +} + +void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) +{ + return mInfoLog.getLog(bufSize, length, infoLog); +} + +void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) +{ + int total = 0; + + if (mVertexShader) + { + if (total < maxCount) + { + shaders[total] = mVertexShader->getHandle(); + } + + total++; + } + + if (mFragmentShader) + { + if (total < maxCount) + { + shaders[total] = mFragmentShader->getHandle(); + } + + total++; + } + + if (count) + { + *count = total; + } +} + +GLuint Program::getAttributeLocation(const std::string &name) +{ + for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) + { + if (mLinkedAttribute[index].name == name) + { + return index; + } + } + + return static_cast<GLuint>(-1); +} + +int Program::getSemanticIndex(int attributeIndex) +{ + ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS); + + return mProgram->getSemanticIndexes()[attributeIndex]; +} + +void Program::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) +{ + if (mLinked) + { + // Skip over inactive attributes + unsigned int activeAttribute = 0; + unsigned int attribute; + for (attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) + { + if (mLinkedAttribute[attribute].name.empty()) + { + continue; + } + + if (activeAttribute == index) + { + break; + } + + activeAttribute++; + } + + if (bufsize > 0) + { + const char *string = mLinkedAttribute[attribute].name.c_str(); + + strncpy(name, string, bufsize); + name[bufsize - 1] = '\0'; + + if (length) + { + *length = strlen(name); + } + } + + *size = 1; // Always a single 'type' instance + + *type = mLinkedAttribute[attribute].type; + } + else + { + if (bufsize > 0) + { + name[0] = '\0'; + } + + if (length) + { + *length = 0; + } + + *type = GL_NONE; + *size = 1; + } +} + +GLint Program::getActiveAttributeCount() +{ + int count = 0; + + if (mLinked) + { + for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) + { + if (!mLinkedAttribute[attributeIndex].name.empty()) + { + count++; + } + } + } + + return count; +} + +GLint Program::getActiveAttributeMaxLength() +{ + int maxLength = 0; + + if (mLinked) + { + for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) + { + if (!mLinkedAttribute[attributeIndex].name.empty()) + { + maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength); + } + } + } + + return maxLength; +} + +// Returns one more than the highest sampler index used. +GLint Program::getUsedSamplerRange(SamplerType type) +{ + return mProgram->getUsedSamplerRange(type); +} + +bool Program::usesPointSize() const +{ + return mProgram->usesPointSize(); +} + +GLint Program::getSamplerMapping(SamplerType type, unsigned int samplerIndex, const Caps &caps) +{ + return mProgram->getSamplerMapping(type, samplerIndex, caps); +} + +GLenum Program::getSamplerTextureType(SamplerType type, unsigned int samplerIndex) +{ + return mProgram->getSamplerTextureType(type, samplerIndex); +} + +GLint Program::getFragDataLocation(const std::string &name) const +{ + std::string baseName(name); + unsigned int arrayIndex = ParseAndStripArrayIndex(&baseName); + for (auto locationIt = mOutputVariables.begin(); locationIt != mOutputVariables.end(); locationIt++) + { + const VariableLocation &outputVariable = locationIt->second; + if (outputVariable.name == baseName && (arrayIndex == GL_INVALID_INDEX || arrayIndex == outputVariable.element)) + { + return static_cast<GLint>(locationIt->first); + } + } + return -1; +} + +void Program::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) +{ + if (mLinked) + { + ASSERT(index < mProgram->getUniforms().size()); // index must be smaller than getActiveUniformCount() + LinkedUniform *uniform = mProgram->getUniforms()[index]; + + if (bufsize > 0) + { + std::string string = uniform->name; + if (uniform->isArray()) + { + string += "[0]"; + } + + strncpy(name, string.c_str(), bufsize); + name[bufsize - 1] = '\0'; + + if (length) + { + *length = strlen(name); + } + } + + *size = uniform->elementCount(); + *type = uniform->type; + } + else + { + if (bufsize > 0) + { + name[0] = '\0'; + } + + if (length) + { + *length = 0; + } + + *size = 0; + *type = GL_NONE; + } +} + +GLint Program::getActiveUniformCount() +{ + if (mLinked) + { + return mProgram->getUniforms().size(); + } + else + { + return 0; + } +} + +GLint Program::getActiveUniformMaxLength() +{ + int maxLength = 0; + + if (mLinked) + { + unsigned int numUniforms = mProgram->getUniforms().size(); + for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++) + { + if (!mProgram->getUniforms()[uniformIndex]->name.empty()) + { + int length = (int)(mProgram->getUniforms()[uniformIndex]->name.length() + 1); + if (mProgram->getUniforms()[uniformIndex]->isArray()) + { + length += 3; // Counting in "[0]". + } + maxLength = std::max(length, maxLength); + } + } + } + + return maxLength; +} + +GLint Program::getActiveUniformi(GLuint index, GLenum pname) const +{ + const gl::LinkedUniform& uniform = *mProgram->getUniforms()[index]; + switch (pname) + { + case GL_UNIFORM_TYPE: return static_cast<GLint>(uniform.type); + case GL_UNIFORM_SIZE: return static_cast<GLint>(uniform.elementCount()); + case GL_UNIFORM_NAME_LENGTH: return static_cast<GLint>(uniform.name.size() + 1 + (uniform.isArray() ? 3 : 0)); + case GL_UNIFORM_BLOCK_INDEX: return uniform.blockIndex; + case GL_UNIFORM_OFFSET: return uniform.blockInfo.offset; + case GL_UNIFORM_ARRAY_STRIDE: return uniform.blockInfo.arrayStride; + case GL_UNIFORM_MATRIX_STRIDE: return uniform.blockInfo.matrixStride; + case GL_UNIFORM_IS_ROW_MAJOR: return static_cast<GLint>(uniform.blockInfo.isRowMajorMatrix); + default: + UNREACHABLE(); + break; + } + return 0; +} + +bool Program::isValidUniformLocation(GLint location) const +{ + ASSERT(rx::IsIntegerCastSafe<GLint>(mProgram->getUniformIndices().size())); + return (location >= 0 && location < static_cast<GLint>(mProgram->getUniformIndices().size())); +} + +LinkedUniform *Program::getUniformByLocation(GLint location) const +{ + return mProgram->getUniformByLocation(location); +} + +LinkedUniform *Program::getUniformByName(const std::string &name) const +{ + return mProgram->getUniformByName(name); +} + +GLint Program::getUniformLocation(const std::string &name) +{ + return mProgram->getUniformLocation(name); +} + +GLuint Program::getUniformIndex(const std::string &name) +{ + return mProgram->getUniformIndex(name); +} + +void Program::setUniform1fv(GLint location, GLsizei count, const GLfloat *v) +{ + mProgram->setUniform1fv(location, count, v); +} + +void Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) +{ + mProgram->setUniform2fv(location, count, v); +} + +void Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) +{ + mProgram->setUniform3fv(location, count, v); +} + +void Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) +{ + mProgram->setUniform4fv(location, count, v); +} + +void Program::setUniform1iv(GLint location, GLsizei count, const GLint *v) +{ + mProgram->setUniform1iv(location, count, v); +} + +void Program::setUniform2iv(GLint location, GLsizei count, const GLint *v) +{ + mProgram->setUniform2iv(location, count, v); +} + +void Program::setUniform3iv(GLint location, GLsizei count, const GLint *v) +{ + mProgram->setUniform3iv(location, count, v); +} + +void Program::setUniform4iv(GLint location, GLsizei count, const GLint *v) +{ + mProgram->setUniform4iv(location, count, v); +} + +void Program::setUniform1uiv(GLint location, GLsizei count, const GLuint *v) +{ + mProgram->setUniform1uiv(location, count, v); +} + +void Program::setUniform2uiv(GLint location, GLsizei count, const GLuint *v) +{ + mProgram->setUniform2uiv(location, count, v); +} + +void Program::setUniform3uiv(GLint location, GLsizei count, const GLuint *v) +{ + mProgram->setUniform3uiv(location, count, v); +} + +void Program::setUniform4uiv(GLint location, GLsizei count, const GLuint *v) +{ + mProgram->setUniform4uiv(location, count, v); +} + +void Program::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) +{ + mProgram->setUniformMatrix2fv(location, count, transpose, v); +} + +void Program::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) +{ + mProgram->setUniformMatrix3fv(location, count, transpose, v); +} + +void Program::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) +{ + mProgram->setUniformMatrix4fv(location, count, transpose, v); +} + +void Program::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) +{ + mProgram->setUniformMatrix2x3fv(location, count, transpose, v); +} + +void Program::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) +{ + mProgram->setUniformMatrix2x4fv(location, count, transpose, v); +} + +void Program::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) +{ + mProgram->setUniformMatrix3x2fv(location, count, transpose, v); +} + +void Program::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) +{ + mProgram->setUniformMatrix3x4fv(location, count, transpose, v); +} + +void Program::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) +{ + mProgram->setUniformMatrix4x2fv(location, count, transpose, v); +} + +void Program::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) +{ + mProgram->setUniformMatrix4x3fv(location, count, transpose, v); +} + +void Program::getUniformfv(GLint location, GLfloat *v) +{ + mProgram->getUniformfv(location, v); +} + +void Program::getUniformiv(GLint location, GLint *v) +{ + mProgram->getUniformiv(location, v); +} + +void Program::getUniformuiv(GLint location, GLuint *v) +{ + mProgram->getUniformuiv(location, v); +} + +// Applies all the uniforms set for this program object to the renderer +Error Program::applyUniforms() +{ + return mProgram->applyUniforms(); +} + +Error Program::applyUniformBuffers(const gl::Data &data) +{ + return mProgram->applyUniformBuffers(data, mUniformBlockBindings); +} + +void Program::flagForDeletion() +{ + mDeleteStatus = true; +} + +bool Program::isFlaggedForDeletion() const +{ + return mDeleteStatus; +} + +void Program::validate(const Caps &caps) +{ + mInfoLog.reset(); + mValidated = false; + + if (mLinked) + { + applyUniforms(); + mValidated = mProgram->validateSamplers(&mInfoLog, caps); + } + else + { + mInfoLog.append("Program has not been successfully linked."); + } +} + +bool Program::validateSamplers(InfoLog *infoLog, const Caps &caps) +{ + return mProgram->validateSamplers(infoLog, caps); +} + +bool Program::isValidated() const +{ + return mValidated; +} + +void Program::updateSamplerMapping() +{ + return mProgram->updateSamplerMapping(); +} + +GLuint Program::getActiveUniformBlockCount() +{ + return mProgram->getUniformBlocks().size(); +} + +void Program::getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const +{ + ASSERT(uniformBlockIndex < mProgram->getUniformBlocks().size()); // index must be smaller than getActiveUniformBlockCount() + + const UniformBlock &uniformBlock = *mProgram->getUniformBlocks()[uniformBlockIndex]; + + if (bufSize > 0) + { + std::string string = uniformBlock.name; + + if (uniformBlock.isArrayElement()) + { + string += ArrayString(uniformBlock.elementIndex); + } + + strncpy(uniformBlockName, string.c_str(), bufSize); + uniformBlockName[bufSize - 1] = '\0'; + + if (length) + { + *length = strlen(uniformBlockName); + } + } +} + +void Program::getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pname, GLint *params) const +{ + ASSERT(uniformBlockIndex < mProgram->getUniformBlocks().size()); // index must be smaller than getActiveUniformBlockCount() + + const UniformBlock &uniformBlock = *mProgram->getUniformBlocks()[uniformBlockIndex]; + + switch (pname) + { + case GL_UNIFORM_BLOCK_DATA_SIZE: + *params = static_cast<GLint>(uniformBlock.dataSize); + break; + case GL_UNIFORM_BLOCK_NAME_LENGTH: + *params = static_cast<GLint>(uniformBlock.name.size() + 1 + (uniformBlock.isArrayElement() ? 3 : 0)); + break; + case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: + *params = static_cast<GLint>(uniformBlock.memberUniformIndexes.size()); + break; + case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: + { + for (unsigned int blockMemberIndex = 0; blockMemberIndex < uniformBlock.memberUniformIndexes.size(); blockMemberIndex++) + { + params[blockMemberIndex] = static_cast<GLint>(uniformBlock.memberUniformIndexes[blockMemberIndex]); + } + } + break; + case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: + *params = static_cast<GLint>(uniformBlock.isReferencedByVertexShader()); + break; + case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: + *params = static_cast<GLint>(uniformBlock.isReferencedByFragmentShader()); + break; + default: UNREACHABLE(); + } +} + +GLint Program::getActiveUniformBlockMaxLength() +{ + int maxLength = 0; + + if (mLinked) + { + unsigned int numUniformBlocks = mProgram->getUniformBlocks().size(); + for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < numUniformBlocks; uniformBlockIndex++) + { + const UniformBlock &uniformBlock = *mProgram->getUniformBlocks()[uniformBlockIndex]; + if (!uniformBlock.name.empty()) + { + const int length = uniformBlock.name.length() + 1; + + // Counting in "[0]". + const int arrayLength = (uniformBlock.isArrayElement() ? 3 : 0); + + maxLength = std::max(length + arrayLength, maxLength); + } + } + } + + return maxLength; +} + +GLuint Program::getUniformBlockIndex(const std::string &name) +{ + return mProgram->getUniformBlockIndex(name); +} + +const UniformBlock *Program::getUniformBlockByIndex(GLuint index) const +{ + return mProgram->getUniformBlockByIndex(index); +} + +void Program::bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding) +{ + mUniformBlockBindings[uniformBlockIndex] = uniformBlockBinding; +} + +GLuint Program::getUniformBlockBinding(GLuint uniformBlockIndex) const +{ + return mUniformBlockBindings[uniformBlockIndex]; +} + +void Program::resetUniformBlockBindings() +{ + for (unsigned int blockId = 0; blockId < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; blockId++) + { + mUniformBlockBindings[blockId] = 0; + } +} + +void Program::setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode) +{ + mTransformFeedbackVaryings.resize(count); + for (GLsizei i = 0; i < count; i++) + { + mTransformFeedbackVaryings[i] = varyings[i]; + } + + mTransformFeedbackBufferMode = bufferMode; +} + +void Program::getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const +{ + if (mLinked) + { + ASSERT(index < mProgram->getTransformFeedbackLinkedVaryings().size()); + const LinkedVarying &varying = mProgram->getTransformFeedbackLinkedVaryings()[index]; + GLsizei lastNameIdx = std::min(bufSize - 1, static_cast<GLsizei>(varying.name.length())); + if (length) + { + *length = lastNameIdx; + } + if (size) + { + *size = varying.size; + } + if (type) + { + *type = varying.type; + } + if (name) + { + memcpy(name, varying.name.c_str(), lastNameIdx); + name[lastNameIdx] = '\0'; + } + } +} + +GLsizei Program::getTransformFeedbackVaryingCount() const +{ + if (mLinked) + { + return static_cast<GLsizei>(mProgram->getTransformFeedbackLinkedVaryings().size()); + } + else + { + return 0; + } +} + +GLsizei Program::getTransformFeedbackVaryingMaxLength() const +{ + if (mLinked) + { + GLsizei maxSize = 0; + for (size_t i = 0; i < mProgram->getTransformFeedbackLinkedVaryings().size(); i++) + { + const LinkedVarying &varying = mProgram->getTransformFeedbackLinkedVaryings()[i]; + maxSize = std::max(maxSize, static_cast<GLsizei>(varying.name.length() + 1)); + } + + return maxSize; + } + else + { + return 0; + } +} + +GLenum Program::getTransformFeedbackBufferMode() const +{ + return mTransformFeedbackBufferMode; +} + +bool Program::linkVaryings(InfoLog &infoLog, Shader *fragmentShader, Shader *vertexShader) +{ + std::vector<PackedVarying> &fragmentVaryings = fragmentShader->getVaryings(); + std::vector<PackedVarying> &vertexVaryings = vertexShader->getVaryings(); + + for (size_t fragVaryingIndex = 0; fragVaryingIndex < fragmentVaryings.size(); fragVaryingIndex++) + { + PackedVarying *input = &fragmentVaryings[fragVaryingIndex]; + bool matched = false; + + // Built-in varyings obey special rules + if (input->isBuiltIn()) + { + continue; + } + + for (size_t vertVaryingIndex = 0; vertVaryingIndex < vertexVaryings.size(); vertVaryingIndex++) + { + PackedVarying *output = &vertexVaryings[vertVaryingIndex]; + if (output->name == input->name) + { + if (!linkValidateVaryings(infoLog, output->name, *input, *output)) + { + return false; + } + + output->registerIndex = input->registerIndex; + output->columnIndex = input->columnIndex; + + matched = true; + break; + } + } + + // We permit unmatched, unreferenced varyings + if (!matched && input->staticUse) + { + infoLog.append("Fragment varying %s does not match any vertex varying", input->name.c_str()); + return false; + } + } + + return true; +} + +bool Program::linkValidateInterfaceBlockFields(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform) +{ + if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform, true)) + { + return false; + } + + if (vertexUniform.isRowMajorLayout != fragmentUniform.isRowMajorLayout) + { + infoLog.append("Matrix packings for %s differ between vertex and fragment shaders", uniformName.c_str()); + return false; + } + + return true; +} + +// Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices +bool Program::linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, const Shader *vertexShader) +{ + unsigned int usedLocations = 0; + const std::vector<sh::Attribute> &shaderAttributes = vertexShader->getActiveAttributes(); + + // Link attributes that have a binding location + for (unsigned int attributeIndex = 0; attributeIndex < shaderAttributes.size(); attributeIndex++) + { + const sh::Attribute &attribute = shaderAttributes[attributeIndex]; + + ASSERT(attribute.staticUse); + + const int location = attribute.location == -1 ? attributeBindings.getAttributeBinding(attribute.name) : attribute.location; + + mProgram->getShaderAttributes()[attributeIndex] = attribute; + + if (location != -1) // Set by glBindAttribLocation or by location layout qualifier + { + const int rows = VariableRegisterCount(attribute.type); + + if (rows + location > MAX_VERTEX_ATTRIBS) + { + infoLog.append("Active attribute (%s) at location %d is too big to fit", attribute.name.c_str(), location); + + return false; + } + + for (int row = 0; row < rows; row++) + { + const int rowLocation = location + row; + sh::ShaderVariable &linkedAttribute = mLinkedAttribute[rowLocation]; + + // In GLSL 3.00, attribute aliasing produces a link error + // In GLSL 1.00, attribute aliasing is allowed + if (mProgram->getShaderVersion() >= 300) + { + if (!linkedAttribute.name.empty()) + { + infoLog.append("Attribute '%s' aliases attribute '%s' at location %d", attribute.name.c_str(), linkedAttribute.name.c_str(), rowLocation); + return false; + } + } + + linkedAttribute = attribute; + usedLocations |= 1 << rowLocation; + } + } + } + + // Link attributes that don't have a binding location + for (unsigned int attributeIndex = 0; attributeIndex < shaderAttributes.size(); attributeIndex++) + { + const sh::Attribute &attribute = shaderAttributes[attributeIndex]; + + ASSERT(attribute.staticUse); + + const int location = attribute.location == -1 ? attributeBindings.getAttributeBinding(attribute.name) : attribute.location; + + if (location == -1) // Not set by glBindAttribLocation or by location layout qualifier + { + int rows = VariableRegisterCount(attribute.type); + int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS); + + if (availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS) + { + infoLog.append("Too many active attributes (%s)", attribute.name.c_str()); + + return false; // Fail to link + } + + mLinkedAttribute[availableIndex] = attribute; + } + } + + for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; ) + { + int index = vertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].name); + int rows = VariableRegisterCount(mLinkedAttribute[attributeIndex].type); + + for (int r = 0; r < rows; r++) + { + mProgram->getSemanticIndexes()[attributeIndex++] = index++; + } + } + + return true; +} + +bool Program::linkUniformBlocks(InfoLog &infoLog, const Shader &vertexShader, const Shader &fragmentShader, const Caps &caps) +{ + const std::vector<sh::InterfaceBlock> &vertexInterfaceBlocks = vertexShader.getInterfaceBlocks(); + const std::vector<sh::InterfaceBlock> &fragmentInterfaceBlocks = fragmentShader.getInterfaceBlocks(); + // Check that interface blocks defined in the vertex and fragment shaders are identical + typedef std::map<std::string, const sh::InterfaceBlock*> UniformBlockMap; + UniformBlockMap linkedUniformBlocks; + for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++) + { + const sh::InterfaceBlock &vertexInterfaceBlock = vertexInterfaceBlocks[blockIndex]; + linkedUniformBlocks[vertexInterfaceBlock.name] = &vertexInterfaceBlock; + } + for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++) + { + const sh::InterfaceBlock &fragmentInterfaceBlock = fragmentInterfaceBlocks[blockIndex]; + UniformBlockMap::const_iterator entry = linkedUniformBlocks.find(fragmentInterfaceBlock.name); + if (entry != linkedUniformBlocks.end()) + { + const sh::InterfaceBlock &vertexInterfaceBlock = *entry->second; + if (!areMatchingInterfaceBlocks(infoLog, vertexInterfaceBlock, fragmentInterfaceBlock)) + { + return false; + } + } + } + for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++) + { + const sh::InterfaceBlock &interfaceBlock = vertexInterfaceBlocks[blockIndex]; + // Note: shared and std140 layouts are always considered active + if (interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED) + { + if (!mProgram->defineUniformBlock(infoLog, vertexShader, interfaceBlock, caps)) + { + return false; + } + } + } + for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++) + { + const sh::InterfaceBlock &interfaceBlock = fragmentInterfaceBlocks[blockIndex]; + // Note: shared and std140 layouts are always considered active + if (interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED) + { + if (!mProgram->defineUniformBlock(infoLog, fragmentShader, interfaceBlock, caps)) + { + return false; + } + } + } + return true; +} + +bool Program::areMatchingInterfaceBlocks(gl::InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock, + const sh::InterfaceBlock &fragmentInterfaceBlock) +{ + const char* blockName = vertexInterfaceBlock.name.c_str(); + // validate blocks for the same member types + if (vertexInterfaceBlock.fields.size() != fragmentInterfaceBlock.fields.size()) + { + infoLog.append("Types for interface block '%s' differ between vertex and fragment shaders", blockName); + return false; + } + if (vertexInterfaceBlock.arraySize != fragmentInterfaceBlock.arraySize) + { + infoLog.append("Array sizes differ for interface block '%s' between vertex and fragment shaders", blockName); + return false; + } + if (vertexInterfaceBlock.layout != fragmentInterfaceBlock.layout || vertexInterfaceBlock.isRowMajorLayout != fragmentInterfaceBlock.isRowMajorLayout) + { + infoLog.append("Layout qualifiers differ for interface block '%s' between vertex and fragment shaders", blockName); + return false; + } + const unsigned int numBlockMembers = vertexInterfaceBlock.fields.size(); + for (unsigned int blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++) + { + const sh::InterfaceBlockField &vertexMember = vertexInterfaceBlock.fields[blockMemberIndex]; + const sh::InterfaceBlockField &fragmentMember = fragmentInterfaceBlock.fields[blockMemberIndex]; + if (vertexMember.name != fragmentMember.name) + { + infoLog.append("Name mismatch for field %d of interface block '%s': (in vertex: '%s', in fragment: '%s')", + blockMemberIndex, blockName, vertexMember.name.c_str(), fragmentMember.name.c_str()); + return false; + } + std::string memberName = "interface block '" + vertexInterfaceBlock.name + "' member '" + vertexMember.name + "'"; + if (!linkValidateInterfaceBlockFields(infoLog, memberName, vertexMember, fragmentMember)) + { + return false; + } + } + return true; +} + +bool Program::linkValidateVariablesBase(InfoLog &infoLog, const std::string &variableName, const sh::ShaderVariable &vertexVariable, + const sh::ShaderVariable &fragmentVariable, bool validatePrecision) +{ + if (vertexVariable.type != fragmentVariable.type) + { + infoLog.append("Types for %s differ between vertex and fragment shaders", variableName.c_str()); + return false; + } + if (vertexVariable.arraySize != fragmentVariable.arraySize) + { + infoLog.append("Array sizes for %s differ between vertex and fragment shaders", variableName.c_str()); + return false; + } + if (validatePrecision && vertexVariable.precision != fragmentVariable.precision) + { + infoLog.append("Precisions for %s differ between vertex and fragment shaders", variableName.c_str()); + return false; + } + + if (vertexVariable.fields.size() != fragmentVariable.fields.size()) + { + infoLog.append("Structure lengths for %s differ between vertex and fragment shaders", variableName.c_str()); + return false; + } + const unsigned int numMembers = vertexVariable.fields.size(); + for (unsigned int memberIndex = 0; memberIndex < numMembers; memberIndex++) + { + const sh::ShaderVariable &vertexMember = vertexVariable.fields[memberIndex]; + const sh::ShaderVariable &fragmentMember = fragmentVariable.fields[memberIndex]; + + if (vertexMember.name != fragmentMember.name) + { + infoLog.append("Name mismatch for field '%d' of %s: (in vertex: '%s', in fragment: '%s')", + memberIndex, variableName.c_str(), + vertexMember.name.c_str(), fragmentMember.name.c_str()); + return false; + } + + const std::string memberName = variableName.substr(0, variableName.length() - 1) + "." + + vertexMember.name + "'"; + + if (!linkValidateVariablesBase(infoLog, vertexMember.name, vertexMember, fragmentMember, validatePrecision)) + { + return false; + } + } + + return true; +} + +bool Program::linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform) +{ + if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform, true)) + { + return false; + } + + return true; +} + +bool Program::linkValidateVaryings(InfoLog &infoLog, const std::string &varyingName, const sh::Varying &vertexVarying, const sh::Varying &fragmentVarying) +{ + if (!linkValidateVariablesBase(infoLog, varyingName, vertexVarying, fragmentVarying, false)) + { + return false; + } + + if (!sh::InterpolationTypesMatch(vertexVarying.interpolation, fragmentVarying.interpolation)) + { + infoLog.append("Interpolation types for %s differ between vertex and fragment shaders", varyingName.c_str()); + return false; + } + + return true; +} + +bool Program::gatherTransformFeedbackLinkedVaryings(InfoLog &infoLog, const std::vector<LinkedVarying> &linkedVaryings, + const std::vector<std::string> &transformFeedbackVaryingNames, + GLenum transformFeedbackBufferMode, + std::vector<LinkedVarying> *outTransformFeedbackLinkedVaryings, + const Caps &caps) const +{ + size_t totalComponents = 0; + + // Gather the linked varyings that are used for transform feedback, they should all exist. + outTransformFeedbackLinkedVaryings->clear(); + for (size_t i = 0; i < transformFeedbackVaryingNames.size(); i++) + { + bool found = false; + for (size_t j = 0; j < linkedVaryings.size(); j++) + { + if (transformFeedbackVaryingNames[i] == linkedVaryings[j].name) + { + for (size_t k = 0; k < outTransformFeedbackLinkedVaryings->size(); k++) + { + if (outTransformFeedbackLinkedVaryings->at(k).name == linkedVaryings[j].name) + { + infoLog.append("Two transform feedback varyings specify the same output variable (%s).", linkedVaryings[j].name.c_str()); + return false; + } + } + + size_t componentCount = linkedVaryings[j].semanticIndexCount * 4; + if (transformFeedbackBufferMode == GL_SEPARATE_ATTRIBS && + componentCount > caps.maxTransformFeedbackSeparateComponents) + { + infoLog.append("Transform feedback varying's %s components (%u) exceed the maximum separate components (%u).", + linkedVaryings[j].name.c_str(), componentCount, caps.maxTransformFeedbackSeparateComponents); + return false; + } + + totalComponents += componentCount; + + outTransformFeedbackLinkedVaryings->push_back(linkedVaryings[j]); + found = true; + break; + } + } + + // All transform feedback varyings are expected to exist since packVaryings checks for them. + ASSERT(found); + } + + if (transformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS && totalComponents > caps.maxTransformFeedbackInterleavedComponents) + { + infoLog.append("Transform feedback varying total components (%u) exceed the maximum interleaved components (%u).", + totalComponents, caps.maxTransformFeedbackInterleavedComponents); + return false; + } + + return true; +} + +} |