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| author | Laszlo Agocs <laszlo.agocs@qt.io> | 2019-03-22 09:55:03 +0100 |
|---|---|---|
| committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2019-06-13 10:13:45 +0200 |
| commit | 53599592e09edd215bfa1eaa7e6f3a9f3fc50ae6 (patch) | |
| tree | 1083ec3a18030bb6f09de58b2fe0ac1cb8aedc0b /tests/manual/rhi/shadowmap/main.vert | |
| parent | c143161608ded130919006f151bf92c44a0991d0 (diff) | |
| download | qtbase-53599592e09edd215bfa1eaa7e6f3a9f3fc50ae6.tar.gz | |
Introduce the Qt graphics abstraction as private QtGui helpers
Comes with backends for Vulkan, Metal, Direct3D 11.1, and OpenGL (ES).
All APIs are private for now.
Shader conditioning (i.e. generating a QRhiShader in memory or on disk
from some shader source code) is done via the tools and APIs provided
by qt-labs/qtshadertools.
The OpenGL support follows the cross-platform tradition of requiring
ES 2.0 only, while optionally using some (ES) 3.x features. It can
operate in core profile contexts as well.
Task-number: QTBUG-70287
Change-Id: I246f2e36d562e404012c05db2aa72487108aa7cc
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Diffstat (limited to 'tests/manual/rhi/shadowmap/main.vert')
| -rw-r--r-- | tests/manual/rhi/shadowmap/main.vert | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/tests/manual/rhi/shadowmap/main.vert b/tests/manual/rhi/shadowmap/main.vert new file mode 100644 index 0000000000..9d6cade634 --- /dev/null +++ b/tests/manual/rhi/shadowmap/main.vert @@ -0,0 +1,20 @@ +#version 440 + +layout(location = 0) in vec4 position; + +layout(std140, binding = 0) uniform buf { + mat4 mvp; + mat4 lightMvp; + mat4 shadowBias; + int useShadow; +} ubuf; + +out gl_PerVertex { vec4 gl_Position; }; + +layout(location = 0) out vec4 vLCVertPos; + +void main() +{ + vLCVertPos = ubuf.shadowBias * ubuf.lightMvp * position; + gl_Position = ubuf.mvp * position; +} |
