diff options
author | Laszlo Agocs <laszlo.agocs@qt.io> | 2020-01-30 09:57:12 +0100 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2020-01-30 19:56:21 +0100 |
commit | a5be18cc7d4bfee177923a4afbe51f9fd81ffbc6 (patch) | |
tree | 54e102b94218fee0eafc582fe6d42903e956ca59 /src/gui/rhi/qrhi_p.h | |
parent | 037369cc4d85c49e351c3df6544a398b61195656 (diff) | |
download | qtbase-a5be18cc7d4bfee177923a4afbe51f9fd81ffbc6.tar.gz |
rhi: Enable sampler address mode W in the API
Internally this is already supported by all backends. The frontend was just
not exposing addressW, instead defaulting to the (arbitrarily chosen) ClampToEdge.
Add the parameter to newSampler(), but make it optional, defaulting to the more
natural Repeat (because that's what one would get with OpenGL for WRAP_R by default)
Change-Id: I0b991d8b649db37d4da86ac8e98ab7845601cf67
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
Diffstat (limited to 'src/gui/rhi/qrhi_p.h')
-rw-r--r-- | src/gui/rhi/qrhi_p.h | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/src/gui/rhi/qrhi_p.h b/src/gui/rhi/qrhi_p.h index 3a64835c22..e32fc0f4a0 100644 --- a/src/gui/rhi/qrhi_p.h +++ b/src/gui/rhi/qrhi_p.h @@ -850,7 +850,7 @@ public: protected: QRhiSampler(QRhiImplementation *rhi, Filter magFilter_, Filter minFilter_, Filter mipmapMode_, - AddressMode u_, AddressMode v_); + AddressMode u_, AddressMode v_, AddressMode w_); Filter m_magFilter; Filter m_minFilter; Filter m_mipmapMode; @@ -1474,9 +1474,12 @@ public: int sampleCount = 1, QRhiTexture::Flags flags = QRhiTexture::Flags()); - QRhiSampler *newSampler(QRhiSampler::Filter magFilter, QRhiSampler::Filter minFilter, + QRhiSampler *newSampler(QRhiSampler::Filter magFilter, + QRhiSampler::Filter minFilter, QRhiSampler::Filter mipmapMode, - QRhiSampler::AddressMode u, QRhiSampler::AddressMode v); + QRhiSampler::AddressMode addressU, + QRhiSampler::AddressMode addressV, + QRhiSampler::AddressMode addressW = QRhiSampler::Repeat); QRhiTextureRenderTarget *newTextureRenderTarget(const QRhiTextureRenderTargetDescription &desc, QRhiTextureRenderTarget::Flags flags = QRhiTextureRenderTarget::Flags()); |