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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <Qt3DQuickInput/private/quick3dlogicaldevice_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DInput {
namespace Input {
namespace Quick {
Quick3DLogicalDevice::Quick3DLogicalDevice(QObject *parent)
: QObject(parent)
{
}
QQmlListProperty<QAxis> Quick3DLogicalDevice::qmlAxes()
{
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
using qt_size_type = qsizetype;
#else
using qt_size_type = int;
#endif
using ListContentType = QAxis;
auto appendFunction = [](QQmlListProperty<ListContentType> *list, ListContentType *axes) {
Quick3DLogicalDevice *device = qobject_cast<Quick3DLogicalDevice *>(list->object);
device->parentLogicalDevice()->addAxis(axes);
};
auto countFunction = [](QQmlListProperty<ListContentType> *list) -> qt_size_type {
Quick3DLogicalDevice *device = qobject_cast<Quick3DLogicalDevice *>(list->object);
return device->parentLogicalDevice()->axes().count();
};
auto atFunction = [](QQmlListProperty<ListContentType> *list, qt_size_type index) -> ListContentType * {
Quick3DLogicalDevice *device = qobject_cast<Quick3DLogicalDevice *>(list->object);
return device->parentLogicalDevice()->axes().at(index);
};
auto clearFunction = [](QQmlListProperty<ListContentType> *list) {
Quick3DLogicalDevice *device = qobject_cast<Quick3DLogicalDevice *>(list->object);
const auto axes = device->parentLogicalDevice()->axes();
for (QAxis *axis : axes)
device->parentLogicalDevice()->removeAxis(axis);
};
return QQmlListProperty<ListContentType>(this, nullptr, appendFunction, countFunction, atFunction, clearFunction);
}
QQmlListProperty<QAction> Quick3DLogicalDevice::qmlActions()
{
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
using qt_size_type = qsizetype;
#else
using qt_size_type = int;
#endif
using ListContentType = QAction;
auto appendFunction = [](QQmlListProperty<ListContentType> *list, ListContentType *action) {
Quick3DLogicalDevice *device = qobject_cast<Quick3DLogicalDevice *>(list->object);
device->parentLogicalDevice()->addAction(action);
};
auto countFunction = [](QQmlListProperty<ListContentType> *list) -> qt_size_type {
Quick3DLogicalDevice *device = qobject_cast<Quick3DLogicalDevice *>(list->object);
return device->parentLogicalDevice()->actions().count();
};
auto atFunction = [](QQmlListProperty<ListContentType> *list, qt_size_type index) -> ListContentType * {
Quick3DLogicalDevice *device = qobject_cast<Quick3DLogicalDevice *>(list->object);
return device->parentLogicalDevice()->actions().at(index);
};
auto clearFunction = [](QQmlListProperty<ListContentType> *list) {
Quick3DLogicalDevice *device = qobject_cast<Quick3DLogicalDevice *>(list->object);
const auto actions = device->parentLogicalDevice()->actions();
for (QAction *action : actions)
device->parentLogicalDevice()->removeAction(action);
};
return QQmlListProperty<ListContentType>(this, nullptr, appendFunction, countFunction, atFunction, clearFunction);
}
} // namespace Quick
} // namespace Input
} // namespace Qt3DInput
QT_END_NAMESPACE
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