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* Use SPDX license identifiersLucie Gérard2022-06-224-130/+8
* Replace QT_BEGIN_LICENSE:LGPL3 headerKai Köhne2021-08-102-20/+26
* Enable compiling non-QML API against Qt 5.15Mike Krus2021-01-051-0/+1
* Make QAbstractFrontEndNodeManager privateMike Krus2020-10-271-1/+1
* Remove useless virtual methodMike Krus2020-08-131-2/+0
* Refactor Scene3D to work with both RHI and GL Qt3D renderersPaul Lemire2020-07-291-0/+5
* Use QList instead of QVectorJarek Kobus2020-07-072-5/+5
* RenderQueue: switch to std::vectorPaul Lemire2020-07-031-2/+1
* QAspectJob: switch to using std::vectorPaul Lemire2020-07-021-2/+2
* Render aspect: Dispatch events directlyMike Krus2020-06-301-1/+2
* Add ; to Q_UNUSEDLars Schmertmann2020-06-242-10/+10
* Remove the OpenGL Render ThreadMike Krus2020-06-191-1/+1
* Add support for building with CMakeMike Krus2020-05-222-3/+17
* Merge remote-tracking branch 'origin/5.15' into devMike Krus2020-04-271-1/+2
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| * Add ability to dump filter statesMike Krus2020-03-261-0/+1
| * Allow Qt3DWindow to choose which graphics API to use on constructionJean-Michaël Celerier2020-03-111-1/+1
* | Pull bounding volume info from front endMike Krus2020-04-231-1/+26
* | Merge remote-tracking branch 'origin/5.15' into devMike Krus2020-03-105-12/+18
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| * Move common job handling out of RendererMike Krus2020-03-065-13/+19
* | Merge remote-tracking branch 5.15 into devMike Krus2020-02-072-11/+18
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| * ResourceAccessor: make it work with the modular renderer architecturePaul Lemire2020-02-031-4/+12
| * Clean up tracing codeMike Krus2020-01-271-0/+1
| * Merge remote-tracking branch 'origin/5.14' into 5.15Qt Forward Merge Bot2019-12-141-1/+1
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| | * Fix OnDemand rendering with Scene3Dv5.14.0-rc2v5.14.05.14.0Paul Lemire2019-12-041-1/+1
| * | Use jobsDone to sync render capture back to frontendMike Krus2019-12-131-7/+8
| * | Avoid initializing QFlags with 0 or nullptrFriedemann Kleint2019-11-252-7/+3
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* | Fix build and warningsMike Krus2020-01-281-5/+4
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* Use direct access to remove backend nodesPaul Lemire2019-09-161-1/+7
* Remove QBackendNodeFactory since it's no longer neededMike Krus2019-09-051-1/+1
* Use sync method when initializing new backend nodesMike Krus2019-08-292-5/+29
* Do direct notification of backend nodeswip/refactorMike Krus2019-08-281-1/+1
* Renderer renderSynchronous: allow skipping swap buffer stepPaul Lemire2019-08-071-1/+1
* Make Scene3D rendering use the Manual Qt3D drive modePaul Lemire2019-08-071-1/+1
* Rework internal Texture HandlingPaul Lemire2019-03-041-1/+1
* Implement WaitFence/SetFence handling into the rendererPaul Lemire2018-10-121-0/+1
* Avoid locking up on Radeonv5.11.0-rc1Laszlo Agocs2018-05-041-1/+1
* AbstractRenderer: add setOpenGLContext methodPaul Lemire2018-03-191-0/+1
* Move Renderer specific classes into new folderPaul Lemire2018-03-192-0/+4
* Renderer: instantiate, initialize and shutdown CommandThreadPaul Lemire2018-03-161-0/+3
* Revert "Keep rendering in sync with aspect jobs by adding barriers"Paul Lemire2018-02-281-8/+2
* Merge remote-tracking branch 'origin/5.10' into 5.11Sean Harmer2018-02-151-2/+8
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| * Keep rendering in sync with aspect jobs by adding barriersSvenn-Arne Dragly2018-02-021-2/+8
* | Ray casting jobMike Krus2018-02-011-0/+1
* | Merge remote-tracking branch 'origin/5.10' into devLiang Qi2018-01-221-1/+1
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| * Merge remote-tracking branch 'origin/5.9' into 5.10Liang Qi2018-01-221-1/+1
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| | * Scene3D: allow to force blocking renderingPaul Lemire2018-01-161-1/+1
* | | Replace Q_DECL_OVERRIDE with overrideKevin Funk2017-09-251-36/+36
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* | Add support to move the camera so that the entire model is visibleMike Krus2017-05-231-0/+1
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* Fix scene2d mouse event coordinate calculationAntti Määttä2017-03-232-2/+4
* Merge branch 'wip/qtquickintegration' into devSean Harmer2017-01-292-0/+6
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