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* OpenGL SubmissionContext: reset m_renderTargetFormat for default FBOPaul Lemire2023-02-241-1/+5
* TriangleCollisionVisitor: perform intersections tests in local spacePaul Lemire2023-02-211-11/+9
* QDistanceFieldCache: fix QTextureAtlas dangling pointerPaul Lemire2023-02-141-2/+8
* Add some exclusions for CMake Unity (Jumbo) buildsFriedemann Kleint2023-02-105-0/+15
* quick3drender plugin: Disambiguate meta type id constantsFriedemann Kleint2023-02-102-6/+4
* qspritesheetitem_p.h: Fix include guardFriedemann Kleint2023-02-101-3/+3
* 3DCore: Remove using namespace Qt3DCoreFriedemann Kleint2023-02-106-9/+12
* Fix warnings about fields anonymous namespacesFriedemann Kleint2023-02-101-8/+5
* QText2DEntity: fix QTextureAtlas parenting that could lead to crashesPaul Lemire2023-02-102-7/+9
* QPaintedTextureImage: fill image with transparency by defaultPaul Lemire2023-02-101-0/+1
* Remove Qt6 QT_VERSION checks from the code basePaul Lemire2023-02-1073-605/+1
* 3DCore: rip away the configure option and static choice of SIMDThiago Macieira2023-01-1916-258/+78
* Qt3DCore: update AVX2 code to mean x86-64-v3Thiago Macieira2023-01-191-5/+1
* Fix the input qualifier of the fragment shader for GLSL1.10Inho Lee2023-01-102-1/+10
* RHI SubmissionContext: remove unused membersAurélien Brooke2022-12-212-16/+4
* Assimp importer: ensure loop variable has enough widthAurélien Brooke2022-12-211-1/+1
* Remove unused forward declarationsAurélien Brooke2022-12-213-5/+0
* OpenGLVertexArrayObject: fix bugprone erase() callAurélien Brooke2022-12-211-3/+4
* Remove qsizetype to int narrowing conversionsAurélien Brooke2022-12-2136-145/+145
* Scene3DItem: fix screen flickering when using OnDemandPaul Lemire2022-12-192-6/+6
* RHI: fix the leak of QRhiResourceUpdateBatchAurélien Brooke2022-12-192-2/+7
* Fix incorrect usages of std::make_move_iteratorAurélien Brooke2022-12-196-35/+21
* qtexturedataupdate.h: fix namespace declaration for syncqt to workPaul Lemire2022-12-191-2/+1
* LoadSceneJob: don't risk to leak the loaded subtreeAurélien Brooke2022-12-172-3/+4
* Handle nullptr returned from the shader managerMartin Andersson2022-12-161-0/+3
* RHI renderer: fix crash in Renderer::sendShaderChangesToFrontend()Aurélien Brooke2022-12-151-0/+6
* RHIResourceManagers: fix the leak of RHIShaderAurélien Brooke2022-12-151-1/+1
* Scene3DItem: fix assert when changing windowAurélien Brooke2022-12-151-1/+6
* check bounding volumes for validity in concurrent reduction stepChristian Riggenbach2022-12-151-3/+5
* Load sceneparser plugins only when processing the first LoadSceneJobAurélien Brooke2022-12-152-8/+14
* cmake: make qt3d-vulkan feature depends on vulkan in QtGuiLiang Qi2022-12-071-1/+1
* Doc: Fix paths for Files property in qt_attribution.json filesKai Köhne2022-12-071-1/+1
* RHI: Fix memory leak in RenderCommandTasuku Suzuki2022-11-292-0/+7
* CMake: Fix build without qtshadertoolsJoerg Bornemann2022-11-252-2/+1
* OpenGL SubmissionContext: reset defaultFBO every time we begin drawingPaul Lemire2022-11-211-0/+4
* Unpin previously used image units during render command parameter setupOle Wegen2022-11-171-0/+4
* Monthly re-run of clang-tidy qt-* checks (11/2022)Marc Mutz2022-11-111-2/+2
* ShaderParameterPack: check we only store a single UBO/SSBO per BlockBindingPaul Lemire2022-11-021-2/+18
* OpenGL graphics helpers fixesPaul Lemire2022-11-026-9/+18
* Fix unused parameter warnings on WindowsJohannes Kauffmann2022-10-282-0/+8
* Quick3DNodeInstantiator: fix crash when using asyncPaul Lemire2022-10-271-9/+33
* RHI: Set default render target for RenderCaptureYAMAMOTO Atsushi2022-10-261-1/+1
* Port from qAsConst() to std::as_const()Marc Mutz2022-10-2068-171/+171
* Port from container::count() and length() to size() - V4Marc Mutz2022-10-2046-64/+64
* Port to new Q_UNREACHABLE_RETURN()Marc Mutz2022-10-2019-52/+26
* GLTFGeometryLoader: prevent early return on option bufferview target propertyPaul Lemire2022-10-171-9/+0
* Use SPDX license identifiersLucie Gérard2022-10-126-294/+12
* Apply fixes for SPDX compliance and easier parsingLucie Gérard2022-09-261-0/+1
* Adjust CMake condition and condition in code when including vulkan headersAlexey Edelev2022-09-233-4/+10
* Add vector_helper_p.h to sources unconditionallyAlexey Edelev2022-09-081-1/+1