Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Use SPDX license identifiers | Lucie Gérard | 2022-06-22 | 1 | -38/+2 |
* | Remove unused data structures | Mike Krus | 2020-02-11 | 1 | -7/+0 |
* | Switch export macros to standard form | Kai Koehne | 2019-04-02 | 1 | -1/+1 |
* | Convenience to locate QRenderSurfaceSelector | Kevin Ottens | 2016-08-07 | 1 | -1/+7 |
* | Allow changing of pixel ratio in QRenderSurfaceSelector | Janne Koskinen | 2016-05-27 | 1 | -0/+6 |
* | QRenderSurfaceSelector creates creation changes | Sean Harmer | 2016-03-24 | 1 | -0/+7 |
* | Renderer/QRenderTargetSurfaceSelector: implement proper synchronization | Paul Lemire | 2016-03-17 | 1 | -0/+2 |
* | Fix picking with Scene3D | Määttä Antti | 2016-03-11 | 1 | -0/+4 |
* | Unify license header usage | Antti Kokko | 2016-01-26 | 1 | -11/+14 |
* | Add window convenience property to QRenderSurfaceSelector | Sean Harmer | 2016-01-18 | 1 | -0/+1 |
* | Add QRenderSurfaceSelector | Sean Harmer | 2016-01-17 | 1 | -0/+70 |