Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Use SPDX license identifiers | Lucie GĂ©rard | 2022-06-22 | 1 | -39/+3 |
* | Qt3D reset OpenGL state prior to drawing | Paul Lemire | 2020-06-17 | 1 | -0/+1 |
* | Release rendertargets on destruction | Paul Lemire | 2020-05-25 | 1 | -0/+1 |
* | Merge remote-tracking branch 'origin/5.15' into dev | Mike Krus | 2020-04-27 | 1 | -1/+1 |
|\ | |||||
| * | Uniform preparation: stop copying the ShaderUniforms around | Paul Lemire | 2020-04-20 | 1 | -1/+1 |
* | | Geometry refactoring | Mike Krus | 2020-02-27 | 1 | -1/+0 |
|/ | |||||
* | Fix and improve FBO handling | Paul Lemire | 2020-02-17 | 1 | -3/+17 |
* | Destroy FBOs when RenderTarget node is destroyed | Paul Lemire | 2020-02-13 | 1 | -0/+1 |
* | Move classes in OpenGL renderer plugin into an OpenGL namespace | Paul Lemire | 2020-02-05 | 1 | -9/+13 |
* | Make the OpenGL renderer a plugin | Paul Lemire | 2020-02-05 | 1 | -0/+234 |