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authorJulian de Bhal <julian.debhal@nokia.com>2012-03-21 15:02:03 +1000
committerQt by Nokia <qt-info@nokia.com>2012-04-05 03:02:47 +0200
commit92a74083f71f3b86589fa24e60d5f5bd6d0b12ad (patch)
treecd477a003da920df5eba5a12a1e32b2e5a85f889
parent728463afce4473a9f4c11ab37c924c1e8d482fbc (diff)
downloadqt3d-1_0_RC1.tar.gz
Clean up doc errors in the qt4 branch1_0_RC1
Change-Id: I52eacdbe0e15de7571934b0a6a6609396bda1719 Reviewed-by: Sergey Dubitskiy <sergey.dubitskiy@nokia.com>
-rw-r--r--src/imports/shapes/capsulemesh.cpp2
-rw-r--r--src/threed/effects/qglshaderprogrameffect.cpp7
-rw-r--r--src/threed/scene/qglscenenode.cpp11
3 files changed, 16 insertions, 4 deletions
diff --git a/src/imports/shapes/capsulemesh.cpp b/src/imports/shapes/capsulemesh.cpp
index a29a539c5..067627b9b 100644
--- a/src/imports/shapes/capsulemesh.cpp
+++ b/src/imports/shapes/capsulemesh.cpp
@@ -240,7 +240,7 @@ void CapsuleMesh::setLength(qreal length)
level of detail as specified in the Cylinder and Sphere
objects.
- \sa Sphere, Cylinder
+ \sa SphereMesh, CylinderMesh
*/
int CapsuleMesh::levelOfDetail() const
{
diff --git a/src/threed/effects/qglshaderprogrameffect.cpp b/src/threed/effects/qglshaderprogrameffect.cpp
index 5efe91e6b..ef51d8abe 100644
--- a/src/threed/effects/qglshaderprogrameffect.cpp
+++ b/src/threed/effects/qglshaderprogrameffect.cpp
@@ -1002,7 +1002,8 @@ void QGLShaderProgramEffect::setFragmentShader(const QByteArray &source)
/*!
Sets the type of primitive the program's geometry shader is expecting to
- recieve from the vertex shader. The default value is GL_TRIANGLE_STRIP.
+ recieve from the vertex shader to \a drawingMode. The default value is
+ GL_TRIANGLE_STRIP.
If the program has no geometry shader, this has no effect.
*/
@@ -1013,8 +1014,8 @@ void QGLShaderProgramEffect::setGeometryInputType(GLenum drawingMode)
}
/*!
- Sets what sort of primitives the program's geometry shader will produce.
- The default value is GL_TRIANGLE_STRIP.
+ Sets what sort of primitives the program's geometry shader will produce
+ to \a drawingMode. The default value is GL_TRIANGLE_STRIP.
If the program has no geometry shader, this has no effect.
*/
diff --git a/src/threed/scene/qglscenenode.cpp b/src/threed/scene/qglscenenode.cpp
index abe3b959d..97e1531b4 100644
--- a/src/threed/scene/qglscenenode.cpp
+++ b/src/threed/scene/qglscenenode.cpp
@@ -261,6 +261,17 @@ QGLSceneNode::~QGLSceneNode()
}
/*!
+ \property QGLSceneNode::options
+ \brief Various option flags effecting rendering
+
+ This property containst several flags that modify normal rendering and
+ culling on a QGLSceneNode. See \l Options for a full description of the
+ available flags.
+
+ \sa setOption(), Options
+*/
+
+/*!
Returns the drawing options associated with this node.
The default is 0 (no options set).