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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtXmlPatterns module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qpatternistlocale_p.h"
QT_BEGIN_NAMESPACE
namespace QPatternist
{
QString escape(const QString &input)
{
QString rich;
rich.reserve(int(input.length() * 1.1));
for(int i = 0; i < input.length(); ++i)
{
switch(input.at(i).unicode())
{
case '<':
{
rich += QLatin1String("<");
break;
}
case '>':
{
rich += QLatin1String(">");
break;
}
case '&':
{
rich += QLatin1String("&");
break;
}
case '"':
{
rich += QLatin1String(""");
break;
}
case '\'':
{
rich += QLatin1String("'");
break;
}
default:
rich += input.at(i);
}
}
return rich;
}
}
QT_END_NAMESPACE
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