summaryrefslogtreecommitdiff
path: root/examples/opengl/cube/fshader.glsl
blob: 18068cf0e6e3a6c133dae6b4a825863f3ace22f5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
#ifdef GL_ES
// Set default precision to medium
precision mediump int;
precision mediump float;
#endif

uniform sampler2D texture;

varying vec2 v_texcoord;

//! [0]
void main()
{
    // Set fragment color from texture
    gl_FragColor = texture2D(texture, v_texcoord);
}
//! [0]