summaryrefslogtreecommitdiff
path: root/doc/src/demos/sub-attaq.qdoc
blob: 287447312870216a150418a3f2bcdf2b3e407ff4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:FDL$
** GNU Free Documentation License
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of
** this file.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms
** and conditions contained in a signed written agreement between you
** and Nokia.
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

/*!
    \example demos/sub-attaq
    \title Sub-Attaq

    \brief The Sub-Attaq demo shows Qt's ability to combine \l{The Animation Framework}{the animation framework} 
    and \l{The State Machine Framework}{the state machine framework} to create a game.
    
    \image sub-attaq-demo.png

    The purpose of the game is to destroy all submarines to win the current level.
    The boat can be controlled using left and right keys. To fire a bomb you can press
    up and down keys.
*/