1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
|
/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the demonstration applications of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <qdeclarative.h>
class TileData : public QObject
{
Q_OBJECT
public:
TileData() : _hasFlag(false), _hasMine(false), _hint(-1), _flipped(false) {}
Q_PROPERTY(bool hasFlag READ hasFlag WRITE setHasFlag NOTIFY hasFlagChanged)
bool hasFlag() const { return _hasFlag; }
Q_PROPERTY(bool hasMine READ hasMine NOTIFY hasMineChanged)
bool hasMine() const { return _hasMine; }
Q_PROPERTY(int hint READ hint NOTIFY hintChanged)
int hint() const { return _hint; }
Q_PROPERTY(bool flipped READ flipped NOTIFY flippedChanged())
bool flipped() const { return _flipped; }
void setHasFlag(bool flag) {if(flag==_hasFlag) return; _hasFlag = flag; emit hasFlagChanged();}
void setHasMine(bool mine) {if(mine==_hasMine) return; _hasMine = mine; emit hasMineChanged();}
void setHint(int hint) { if(hint == _hint) return; _hint = hint; emit hintChanged(); }
void flip() { if (_flipped) return; _flipped = true; emit flippedChanged(); }
void unflip() { if(!_flipped) return; _flipped = false; emit flippedChanged(); }
signals:
void flippedChanged();
void hasFlagChanged();
void hintChanged();
void hasMineChanged();
private:
bool _hasFlag;
bool _hasMine;
int _hint;
bool _flipped;
};
class MinehuntGame : public QObject
{
Q_OBJECT
public:
MinehuntGame();
Q_PROPERTY(QDeclarativeListProperty<TileData> tiles READ tiles CONSTANT)
QDeclarativeListProperty<TileData> tiles();
Q_PROPERTY(bool isPlaying READ isPlaying NOTIFY isPlayingChanged)
bool isPlaying() {return playing;}
Q_PROPERTY(bool hasWon READ hasWon NOTIFY hasWonChanged)
bool hasWon() {return won;}
Q_PROPERTY(int numMines READ numMines NOTIFY numMinesChanged)
int numMines() const{return nMines;}
Q_PROPERTY(int numFlags READ numFlags NOTIFY numFlagsChanged)
int numFlags() const{return nFlags;}
public slots:
Q_INVOKABLE bool flip(int row, int col);
Q_INVOKABLE bool flag(int row, int col);
void setBoard();
void reset();
signals:
void isPlayingChanged();
void hasWonChanged();
void numMinesChanged();
void numFlagsChanged();
private:
bool onBoard( int r, int c ) const { return r >= 0 && r < numRows && c >= 0 && c < numCols; }
TileData *tile( int row, int col ) { return onBoard(row, col) ? _tiles[col+numRows*row] : 0; }
int getHint(int row, int col);
void setPlaying(bool b){if(b==playing) return; playing=b; emit isPlayingChanged();}
QList<TileData *> _tiles;
int numCols;
int numRows;
bool playing;
bool won;
int remaining;
int nMines;
int nFlags;
};
|