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* Change copyrights from Nokia to Digia4.6Sergio Ahumada2012-11-2715-270/+270
* Update copyright year to 2011.Jason McDonald2011-01-1115-15/+15
* Fix antialiasing with transformed text in OpenGL2 paint engineEskil Abrahamsen Blomfeldt2010-05-313-1/+8
* Workaround for ATI driver bug when using QGraphicsEffect with GL.Kim Motoyoshi Kalland2010-05-122-5/+6
* Fixed possible data corruption in the triangulating stroker.Trond Kjernåsen2010-04-091-4/+12
* Fixed caching of QPainter patterns in the GL 2 engine.Trond Kjernåsen2010-04-071-1/+1
* Worked around driver bug causing clipping errors on N900.Samuel Rødal2010-03-101-3/+8
* Fixed an exit crash that could occur in the GL 2 engine under X11.Trond Kjernåsen2010-03-041-0/+1
* Fix building in a namespace on WindowsAndy Shaw2010-02-191-1/+3
* Moved 'hasAlpha' property from GL2 engine to GL paint device.Kim Motoyoshi Kalland2010-02-122-23/+1
* Compile fix for OpenGL ES.Kim Motoyoshi Kalland2010-02-121-1/+5
* Turned off subpixel AA text on surface with alpha in GL2 engine.Kim Motoyoshi Kalland2010-02-122-7/+25
* Merge branch '4.6' of scm.dev.nokia.troll.no:qt/oslo-staging-2 into 4.6-integ...Qt Continuous Integration System2010-02-031-0/+6
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| * Fixed compilation of the GL2 engine for OpenGL ES 2.Kim Motoyoshi Kalland2010-02-021-0/+2
| * Fixed missing textures in the boxes demo.Kim Motoyoshi Kalland2010-02-021-0/+1
| * Fixed garbled 3D Qt logo in the overpainting example.Kim Motoyoshi Kalland2010-02-011-0/+3
* | Fix missing namespace.ck2010-02-011-0/+4
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* Fix rendering with simple shader in GL2 engineTom Cooksey2010-01-221-0/+3
* Purely cosmetic (formatting) changes to GL2 engine's GLSLTom Cooksey2010-01-211-333/+357
* Use an attribute value for the PMV matrix rather than a uniformTom Cooksey2010-01-215-31/+42
* Remove unnecessary depth uniform from GL2 engine's GLSLTom Cooksey2010-01-211-6/+0
* Fix copyright year.Jason McDonald2010-01-202-2/+2
* Fixed tst_qgl multipleFBOInterleavedRendering.Samuel Rødal2010-01-131-1/+1
* Merge remote branch 'qt/4.6' into oslo-staging-2/4.6Paul Olav Tvete2010-01-1213-13/+13
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| * Merge branch '4.6' of scm.dev.nokia.troll.no:qt/qt into 4.6Simon Hausmann2010-01-081-0/+3
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| * \ Merge branch '4.6' of scm.dev.nokia.troll.no:qt/oslo-staging-1 into 4.6-integ...Qt Continuous Integration System2010-01-0713-13/+13
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| | * | Update copyright year to 2010Jason McDonald2010-01-0713-13/+13
* | | | Fixed subpixel antialiased text drawing with the GL2 engine.Kim Motoyoshi Kalland2010-01-111-3/+15
* | | | Track the glVertexAttribPointer and only update it if it's changedTom Cooksey2010-01-113-34/+61
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* | | Reset the GL stencil mask, op and function in resetGLState().Trond Kjernåsen2010-01-071-0/+3
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* | Revert "Add GLfloat[2][2] & GLfloat[3][3] uniform setters to QGLShaderProgram"Tom Cooksey2010-01-061-2/+3
* | fix compilation in GL2 paint engine for WindowsGunnar Sletta2010-01-051-0/+1
* | Move QGLTextureGlyphCache into it's own fileTom Cooksey2010-01-054-238/+346
* | Remove QGLShareRegister and transfer its functionality to QGLContextGroupRhys Weatherley2010-01-051-6/+9
* | Introduce new "snapToPixelGrid" flag to GL2 engine for drawTextTom Cooksey2010-01-042-5/+44
* | Also delete blitShader & simpleShader in ~QGLEngineSharedShadersTom Cooksey2009-12-301-0/+10
* | fix a memory leak in QGLEngineSharedShadersjianliang792009-12-302-0/+8
* | Fixed QGLWidget::renderText().Trond Kjernaasen2009-12-302-90/+7
* | Remove superfluous enable/disable vertex arrtib arraysTom Cooksey2009-12-301-34/+0
* | Track which vertex attrib arrays are enabled in QGLContextPrivateTom Cooksey2009-12-303-5/+38
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* Remove pointless const's from functions (internal API)Tom Cooksey2009-12-292-4/+4
* Lots of mostly cosmetic cleanups to GL2 paint engineTom Cooksey2009-12-284-138/+133
* Move the 0.5 offset we add for aliased rendering to updateMatrix()Tom Cooksey2009-12-282-33/+47
* Fix text rendering on GL2 paint engineTom Cooksey2009-12-232-5/+11
* Use 3x3 PMV matrices rather than 4x4 in the GL2 engineTom Cooksey2009-12-223-64/+62
* Handle broken shaders better in the GL2 engine's shader managerTom Cooksey2009-12-221-77/+114
* Prevent access to non-existent memory in triagulating strokerRhys Weatherley2009-12-181-2/+8
* GL2Engine: Don't mark brush as dirty if it hasn't changedTom Cooksey2009-12-173-34/+41
* Optimized blur / drop shadow effects for the GL 2 paint engine.Samuel Rødal2009-12-142-4/+1
* Clean up the QFontEngine glyphcaching code to not crash and be more tidyGunnar Sletta2009-12-101-3/+2