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-rw-r--r--src/3rdparty/webkit/WebCore/rendering/style/SVGRenderStyle.cpp55
1 files changed, 53 insertions, 2 deletions
diff --git a/src/3rdparty/webkit/WebCore/rendering/style/SVGRenderStyle.cpp b/src/3rdparty/webkit/WebCore/rendering/style/SVGRenderStyle.cpp
index e8827c4733..79580885bd 100644
--- a/src/3rdparty/webkit/WebCore/rendering/style/SVGRenderStyle.cpp
+++ b/src/3rdparty/webkit/WebCore/rendering/style/SVGRenderStyle.cpp
@@ -8,8 +8,6 @@
Copyright (C) 2002-2003 Dirk Mueller (mueller@kde.org)
Copyright (C) 2002 Apple Computer, Inc.
- This file is part of the KDE project
-
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
@@ -32,11 +30,14 @@
#include "CSSPrimitiveValue.h"
#include "CSSValueList.h"
+#include "IntRect.h"
#include "NodeRenderStyle.h"
#include "RenderObject.h"
#include "RenderStyle.h"
#include "SVGStyledElement.h"
+using namespace std;
+
namespace WebCore {
SVGRenderStyle::SVGRenderStyle()
@@ -143,6 +144,56 @@ float SVGRenderStyle::cssPrimitiveToLength(const RenderObject* item, CSSValue* v
return primitive->computeLengthFloat(const_cast<RenderStyle*>(item->style()), item->document()->documentElement()->renderStyle());
}
+
+static void getSVGShadowExtent(ShadowData* shadow, int& top, int& right, int& bottom, int& left)
+{
+ top = 0;
+ right = 0;
+ bottom = 0;
+ left = 0;
+
+ int blurAndSpread = shadow->blur + shadow->spread;
+
+ top = min(top, shadow->y - blurAndSpread);
+ right = max(right, shadow->x + blurAndSpread);
+ bottom = max(bottom, shadow->y + blurAndSpread);
+ left = min(left, shadow->x - blurAndSpread);
+}
+
+void SVGRenderStyle::inflateForShadow(IntRect& repaintRect) const
+{
+ ShadowData* svgShadow = shadow();
+ if (!svgShadow)
+ return;
+
+ FloatRect repaintFloatRect = FloatRect(repaintRect);
+ inflateForShadow(repaintFloatRect);
+ repaintRect = enclosingIntRect(repaintFloatRect);
+}
+
+void SVGRenderStyle::inflateForShadow(FloatRect& repaintRect) const
+{
+ ShadowData* svgShadow = shadow();
+ if (!svgShadow)
+ return;
+
+ int shadowTop;
+ int shadowRight;
+ int shadowBottom;
+ int shadowLeft;
+ getSVGShadowExtent(svgShadow, shadowTop, shadowRight, shadowBottom, shadowLeft);
+
+ int overflowLeft = repaintRect.x() + shadowLeft;
+ int overflowRight = repaintRect.right() + shadowRight;
+ int overflowTop = repaintRect.y() + shadowTop;
+ int overflowBottom = repaintRect.bottom() + shadowBottom;
+
+ repaintRect.setX(overflowLeft);
+ repaintRect.setY(overflowTop);
+ repaintRect.setWidth(overflowRight - overflowLeft);
+ repaintRect.setHeight(overflowBottom - overflowTop);
+}
+
}
#endif // ENABLE(SVG)