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-rw-r--r--src/3rdparty/webkit/WebCore/page/FrameView.cpp54
1 files changed, 40 insertions, 14 deletions
diff --git a/src/3rdparty/webkit/WebCore/page/FrameView.cpp b/src/3rdparty/webkit/WebCore/page/FrameView.cpp
index bc0519ffb5..a53db367f8 100644
--- a/src/3rdparty/webkit/WebCore/page/FrameView.cpp
+++ b/src/3rdparty/webkit/WebCore/page/FrameView.cpp
@@ -80,23 +80,25 @@ using namespace HTMLNames;
double FrameView::sCurrentPaintTimeStamp = 0.0;
+// REPAINT_THROTTLING now chooses default values for throttling parameters.
+// Should be removed when applications start using runtime configuration.
#if ENABLE(REPAINT_THROTTLING)
// Normal delay
-static const double deferredRepaintDelay = 0.025;
+double FrameView::s_deferredRepaintDelay = 0.025;
// Negative value would mean that first few repaints happen without a delay
-static const double initialDeferredRepaintDelayDuringLoading = 0;
+double FrameView::s_initialDeferredRepaintDelayDuringLoading = 0;
// The delay grows on each repaint to this maximum value
-static const double maxDeferredRepaintDelayDuringLoading = 2.5;
+double FrameView::s_maxDeferredRepaintDelayDuringLoading = 2.5;
// On each repaint the delay increses by this amount
-static const double deferredRepaintDelayIncrementDuringLoading = 0.5;
+double FrameView::s_deferredRepaintDelayIncrementDuringLoading = 0.5;
#else
// FIXME: Repaint throttling could be good to have on all platform.
// The balance between CPU use and repaint frequency will need some tuning for desktop.
// More hooks may be needed to reset the delay on things like GIF and CSS animations.
-static const double deferredRepaintDelay = 0;
-static const double initialDeferredRepaintDelayDuringLoading = 0;
-static const double maxDeferredRepaintDelayDuringLoading = 0;
-static const double deferredRepaintDelayIncrementDuringLoading = 0;
+double FrameView::s_deferredRepaintDelay = 0;
+double FrameView::s_initialDeferredRepaintDelayDuringLoading = 0;
+double FrameView::s_maxDeferredRepaintDelayDuringLoading = 0;
+double FrameView::s_deferredRepaintDelayIncrementDuringLoading = 0;
#endif
// The maximum number of updateWidgets iterations that should be done before returning.
@@ -200,7 +202,7 @@ void FrameView::reset()
m_deferringRepaints = 0;
m_repaintCount = 0;
m_repaintRects.clear();
- m_deferredRepaintDelay = initialDeferredRepaintDelayDuringLoading;
+ m_deferredRepaintDelay = s_initialDeferredRepaintDelayDuringLoading;
m_deferredRepaintTimer.stop();
m_lastPaintTime = 0;
m_paintBehavior = PaintBehaviorNormal;
@@ -1218,13 +1220,13 @@ void FrameView::updateDeferredRepaintDelay()
{
Document* document = m_frame->document();
if (!document || (!document->parsing() && !document->docLoader()->requestCount())) {
- m_deferredRepaintDelay = deferredRepaintDelay;
+ m_deferredRepaintDelay = s_deferredRepaintDelay;
return;
}
- if (m_deferredRepaintDelay < maxDeferredRepaintDelayDuringLoading) {
- m_deferredRepaintDelay += deferredRepaintDelayIncrementDuringLoading;
- if (m_deferredRepaintDelay > maxDeferredRepaintDelayDuringLoading)
- m_deferredRepaintDelay = maxDeferredRepaintDelayDuringLoading;
+ if (m_deferredRepaintDelay < s_maxDeferredRepaintDelayDuringLoading) {
+ m_deferredRepaintDelay += s_deferredRepaintDelayIncrementDuringLoading;
+ if (m_deferredRepaintDelay > s_maxDeferredRepaintDelayDuringLoading)
+ m_deferredRepaintDelay = s_maxDeferredRepaintDelayDuringLoading;
}
}
@@ -2143,4 +2145,28 @@ IntPoint FrameView::convertFromContainingView(const IntPoint& parentPoint) const
return parentPoint;
}
+// Normal delay
+void FrameView::setRepaintThrottlingDeferredRepaintDelay(double p)
+{
+ s_deferredRepaintDelay = p;
+}
+
+// Negative value would mean that first few repaints happen without a delay
+void FrameView::setRepaintThrottlingnInitialDeferredRepaintDelayDuringLoading(double p)
+{
+ s_initialDeferredRepaintDelayDuringLoading = p;
+}
+
+// The delay grows on each repaint to this maximum value
+void FrameView::setRepaintThrottlingMaxDeferredRepaintDelayDuringLoading(double p)
+{
+ s_maxDeferredRepaintDelayDuringLoading = p;
+}
+
+// On each repaint the delay increases by this amount
+void FrameView::setRepaintThrottlingDeferredRepaintDelayIncrementDuringLoading(double p)
+{
+ s_deferredRepaintDelayIncrementDuringLoading = p;
+}
+
} // namespace WebCore